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Thrrim

Dispelling

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With dispelling it is a bit of a pain, because you can only dispel the top enchantment, and always the demise spell last, i'm not sure if it is intended this way but it is a bit frustrating if you have a weapon that has a nice cast you want to keep that is on top, or maybe a bad demise spell, bringing me on to the next suggestion,


 


Dispel lists, I am not sure if this has been suggested before but how i see it working is that when you right click a weapon and click dispel it tells you all the spells on it currently, so for example a longsword with AD FB and Nimbleness, You cannot remove the animals demise spell without removing all other casts, which is quite annoying, so when you go and click dispel, it opens a list before you do the action, the name and power of the spell, like


 


<QL> <Weapon name>


 


1. Demise spell


 


2. LT/FB/FA/FB/VN/RT


 


3. MS


 


4.CoC/BoTD


 


This has a little tick box next to it of which spell you want to remove. 


 


Feedback appreciated :)


Edited by Thrrim
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Somehow its nice this way, not making it "easy" to replace enchants on a weapon without starting over... on the other hand.. it would be really usefull too :)


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I think dispelling should remove a random enchant :ph34r:


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I allways thought "Demise spells" couldent be removed


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That was exactly what I thought Rakki.


 


I also find this a very strong argument against being able to choose which enchants to remove, and completely agree with it.




Somehow its nice this way, not making it "easy" to replace enchants on a weapon without starting over... on the other hand.. it would be really usefull too :)



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It'd also be cool if Dispel had a cast power just like enchants, and lowered the enchant in question rather than removing it entirely (Removing it if cast power dropped below 0 of course) so that you could drop and recast enchants rather than needing to remove them entirely.


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Dispel DOES have a cast power, it's just not one that shows. For instance if you cast dispel, it's a roll that decides if the enchantment gets removed or not.


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IMHO, coming from someone with a vyn priest as a main now, I'm 50/50 on this. While I would love it to be "easier" to choose what your removing, or maybe even random, at the same time I like how it also keeps us making new items instead of dispelling.

There's benefits to both sides Imo, and I can't really side with or against it fully... As it is now, we have some "minor" control over it depending on what enchants are cast first, that's probably the best way to keep it.

Also, yes dispel has a power level (pretty sure everyone knows that ;) ) but what aethers saying is to reduce the cast by the power you roll, instead of complete removal. I don't really see the point in that myself...? A explain action on that one would be nice lol, don't get what reducing a enchant would really do.

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Somehow its nice this way, not making it "easy" to replace enchants on a weapon without starting over... on the other hand.. it would be really usefull too :)

Like its "easy" to get those uber 90+ enchants you'd have to replace if you want to change your demise spell. Specially stuff with long cooldowns like CoC and whatnot. The game is already frustrating enough without having people objecting to making it simpler just because they don't want to. Also, there's nothing rally hard on Wurm. Wurm is the easiest game in the world, you could teach a monkey to play it, its simply horribly repetitive, frustrating and time consuming, which is why there's less than 10 thousand of us playing it, so if you want to make it hard, make it so there's puzzle-like stuff or mini-games (you know stuff that actually makes it hard, that require thought or input) that influence the outcome of spells, instead of a ridiculously random RNG.

 

IMHO, coming from someone with a vyn priest as a main now, I'm 50/50 on this. While I would love it to be "easier" to choose what your removing, or maybe even random, at the same time I like how it also keeps us making new items instead of dispelling.

There's benefits to both sides Imo, and I can't really side with or against it fully... As it is now, we have some "minor" control over it depending on what enchants are cast first, that's probably the best way to keep it.

Also, yes dispel has a power level (pretty sure everyone knows that ;) ) but what aethers saying is to reduce the cast by the power you roll, instead of complete removal. I don't really see the point in that myself...? A explain action on that one would be nice lol, don't get what reducing a enchant would really do.

Probably reducing the enchant instead of utterly destroying it would be good for both PvP and PvE, in PvE no more 1-hit dispells on oakshell and whatnot, which would create a new leve of spell wars, also holds to wkm's objection, adding a new layer of "dificulty" in removing and re-enchanting spells.

 

Anyway, +1 to this, would be nice to be able to replace some spells without having to start over.

Edited by KanePT

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Sounds like a good idea.


 


Perhaps, if difficulty is something we want to retain, then maybe these specific dispel options could unlock at a certain channeling skill? This way you could legitimately go to a casting "specialist" who can make more expert adjustments to your gear. It'd make channeling skill more valuable too and aspirational.


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