Posted February 25, 2014 Apparently people refrain from conquering towers and battle camps because it hands out champion points when they are reconquered. This is contrary to how they are supposed to work. The suggestion is removing rewarding champion points from the next upcoming update and make them decay 10 times slower for now instead, pending some smart changes to the system. 13 Share this post Link to post Share on other sites
Posted February 25, 2014 (edited) Yes. Could we get mag champs in JK back too please? Edited February 25, 2014 by Derp 8 Share this post Link to post Share on other sites
Posted February 25, 2014 Hello Rolf, Could you tell more about those changes? Share this post Link to post Share on other sites
Posted February 25, 2014 Elaborate on the pending changes first please. Share this post Link to post Share on other sites
Posted February 25, 2014 As in, it take 10 days for a single point to decay?Soo, say someone has max points aka 30. They're a Champion for 300 days, depending on if they die or not. Lollll 6 Share this post Link to post Share on other sites
Posted February 25, 2014 Wouldn't that simply make it so that champions will simply try to not pvp? Share this post Link to post Share on other sites
Posted February 25, 2014 Wouldn't it be a bit better to make them only last "slightly" longer? 10x seems a bit overkill. 4 Share this post Link to post Share on other sites
Posted February 25, 2014 (edited) Wouldn't that simply make it so that champions will simply try to not pvp? Why did you sign up just to say this? Edited February 25, 2014 by atazs 1 Share this post Link to post Share on other sites
Posted February 25, 2014 them decaying 10 times slower is a really bad idea, think about it 4 Share this post Link to post Share on other sites
Posted February 25, 2014 I think this is a silly change and would only worsen the situation if I understand what you said correctly, if thats the way you want it to work then my not just put a number of days on remaining champing up? Wouldn't this completely take away all ways to obtain champ points aside from pvp, which with the current mine door situation there is none at all on chaos, and deeds require a certain number of templars for them to render champ points on draining.. so if deeds bump all their Templars under this number and everyone stays on deed? then what? champs are just boned? camps and towers are the only ways to actually obtain champ points. So, if this change were to occur there would have to be other ways to obtain champ points implemented to make up for it. Share this post Link to post Share on other sites
Posted February 25, 2014 (edited) I still think the original champ system was a lot better. Just greatly increase the stats needed needed to champ up, and make it so that only a few champs can exist for each god. None of this stupid champion points system is needed Edited February 25, 2014 by atazs 1 Share this post Link to post Share on other sites
Posted February 25, 2014 Just run back old champ system with permadeath please. 11 Share this post Link to post Share on other sites
Posted February 25, 2014 them decaying 10 times slower is a really bad idea, think about it Can allways try before saying someting Share this post Link to post Share on other sites
Posted February 25, 2014 Can allways try before saying someting Didn't they use to decay slower, and people use to keep them just for casting or something?Such a touchy situation, heh Share this post Link to post Share on other sites
Posted February 25, 2014 I think personally, the 10x decay is a good idea. I just want to know the pending changes Share this post Link to post Share on other sites
Posted February 25, 2014 (edited) We've never had a champ on this system afaik, so please can someone give some true data. How long does 1 champ point currently last? Or what decays in, say, a month? And what do you get for a tower etc Edited February 25, 2014 by Derp Share this post Link to post Share on other sites
Posted February 25, 2014 1 champ point decays in 18hrs, 1 tower is 1 point to all champs in range, 1 kill it 1 point to each champ on the death tab, 1 deed drain is 3 points to the champ that drains it only. I don't know about battle camps, as they have been missing for the majority of the time we've had our champs. Share this post Link to post Share on other sites
Posted February 25, 2014 I think 2x slower decay is plenty. 1 Share this post Link to post Share on other sites
Posted February 25, 2014 (edited) 1 champ point decays in 18hrs, 1 tower is 1 point to all champs in range, 1 kill it 1 point to each champ on the death tab, 1 deed drain is 3 points to the champ that drains it only. I don't know about battle camps, as they have been missing for the majority of the time we've had our champs.Hmmm, maybe adjust how many they get per kill instead? Would that be feasible at all?Edit: per kill/deed capture Edited February 25, 2014 by Druidnature Share this post Link to post Share on other sites
Posted February 25, 2014 (edited) So 3 champs can be sustained for a week in this new idea (if it goes in) from 1 kill or tower a week?Hmm nope.jpgP.S thanks for the info Edited February 25, 2014 by Derp Share this post Link to post Share on other sites
Posted February 25, 2014 yeah.....Battlecamps/towers being champ batteries was fine, and much better than a point lasting a week and a half. Share this post Link to post Share on other sites
Posted February 25, 2014 The point system will get abused no matter what, go back to the old system of perma death. Of course any current champs should get the option to drop if this were to be implemented. 4 Share this post Link to post Share on other sites
Posted February 25, 2014 Lose the point system entirely in my opinions. Just have champs have limited lives and use the current system for dechamping them when they die instead of using points. The main problem in the past was the number of them anyways and we have limits now! 8 Share this post Link to post Share on other sites