Posted February 20, 2014 Cant highlight barrel in part 2 Tutorial its there just cant interact with it. Everything else i can highlight but the Oak Barrel doesnt show up ? checked jave running win 8 everthing up to date clicked colour point no diff ? Share this post Link to post Share on other sites
Posted February 20, 2014 it's outside the building, large barrel on gravel road afaik.Relog for /lotime or Refresh in f1 console could fix it if you cant see it. Share this post Link to post Share on other sites
Posted February 20, 2014 Northsol there is a GM in the tutorial now looking at the barrel for another player who has the same problem Share this post Link to post Share on other sites
Posted February 20, 2014 more and more ppl having problems with mouse on win 8 makes me wonder why windows 8? Share this post Link to post Share on other sites
Posted February 20, 2014 Yea its the Oak barrel outside by the fields on the cobblestone its weird ? Share this post Link to post Share on other sites
Posted February 22, 2014 Please post the contents of your console.log Share this post Link to post Share on other sites
Posted March 20, 2014 (edited) GL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_program_interface_queryGL_ARB_provoking_vertexGL_ARB_query_buffer_objectGL_ARB_sample_shadingGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_seamless_cubemap_per_textureGL_ARB_separate_shader_objectsGL_ARB_shader_atomic_countersGL_ARB_shader_bit_encodingGL_ARB_shader_image_load_storeGL_ARB_shader_image_sizeGL_ARB_shader_objectsGL_ARB_shader_precisionGL_ARB_shader_stencil_exportGL_ARB_shader_storage_buffer_objectGL_ARB_shader_subroutineGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shading_language_420packGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_shadow_ambientGL_ARB_stencil_texturingGL_ARB_syncGL_ARB_tessellation_shaderGL_ARB_texture_border_clampGL_ARB_texture_buffer_objectGL_ARB_texture_buffer_object_rgb32GL_ARB_texture_buffer_rangeGL_ARB_texture_compressionGL_ARB_texture_compression_bptcGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_cube_map_arrayGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_gatherGL_ARB_texture_mirror_clamp_to_edgeGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_levelsGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_snormGL_ARB_texture_storageGL_ARB_texture_storage_multisampleGL_ARB_texture_viewGL_ARB_timer_queryGL_ARB_transform_feedback2GL_ARB_transform_feedback3GL_ARB_transform_feedback_instancedGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_attrib_64bitGL_ARB_vertex_attrib_bindingGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_10f_11f_11f_revGL_ARB_vertex_type_2_10_10_10_revGL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_envmap_bumpmapGL_ATI_fragment_shaderGL_ATI_separate_stencilGL_ATI_texture_compression_3dcGL_ATI_texture_env_combine3GL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_copy_bufferGL_EXT_copy_textureGL_EXT_direct_state_accessGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_histogramGL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_specular_colorGL_EXT_shader_image_load_storeGL_EXT_shader_integer_mixGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_EXT_subtextureGL_EXT_texgen_reflectionGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_buffer_objectGL_EXT_texture_compression_bptcGL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_addGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_rectangleGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_shared_exponentGL_EXT_texture_snormGL_EXT_texture_storageGL_EXT_texture_swizzleGL_EXT_timer_queryGL_EXT_transform_feedbackGL_EXT_vertex_arrayGL_EXT_vertex_array_bgraGL_EXT_vertex_attrib_64bitGL_IBM_texture_mirrored_repeatGL_KHR_debugGL_KTX_buffer_regionGL_NV_blend_squareGL_NV_conditional_renderGL_NV_copy_depth_to_colorGL_NV_copy_imageGL_NV_depth_buffer_floatGL_NV_explicit_multisampleGL_NV_float_bufferGL_NV_half_floatGL_NV_primitive_restartGL_NV_texgen_reflectionGL_NV_texture_barrierGL_SGIS_generate_mipmapGL_SGIS_texture_edge_clampGL_SGIS_texture_lodGL_SUN_multi_draw_arraysGL_WIN_swap_hintWGL_EXT_swap_controlGLSL version: 4.30GLSL max vertex uniforms: 4096 (16384)GLSL max fragment uniforms: 4096 (16384)GLSL max varyings: 128 (128)Loaded vertex shader shader.white.vertexLoaded pixel shader shader.white.fragmentProgram 'program.white' validation: Validation successful.Updated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultLoaded vertex shader shader.skin_tex0.1_light.vertexLoaded pixel shader shader.tex0+light.1_light.fragmentProgram 'program.skin_tex0.1_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.1_light': 6 activeUpdating uniforms for 'program.skin_tex0.1_light'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 214 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.1_light': 2 active (16)Loaded program program.skin_tex0.1_lightLoaded vertex shader shader.skin_tex0.2_light.vertexLoaded pixel shader shader.tex0+light.2_light.fragmentProgram 'program.skin_tex0.2_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.2_light': 6 activeUpdating uniforms for 'program.skin_tex0.2_light'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 327 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.2_light': 2 active (129)Loaded program program.skin_tex0.2_lightLoaded vertex shader shader.skin_tex0.3_light.vertexLoaded pixel shader shader.tex0+light.3_light.fragmentProgram 'program.skin_tex0.3_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.3_light': 6 activeUpdating uniforms for 'program.skin_tex0.3_light'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 327 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.3_light': 2 active (129)Loaded program program.skin_tex0.3_lightLoaded vertex shader shader.skin_tex0.4_light.vertexLoaded pixel shader shader.tex0+light.4_light.fragmentProgram 'program.skin_tex0.4_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.4_light': 6 activeUpdating uniforms for 'program.skin_tex0.4_light'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 327 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.4_light': 2 active (129)Loaded program program.skin_tex0.4_lightLoaded vertex shader shader.skin_tex0.5_light.vertexLoaded pixel shader shader.tex0+light.5_light.fragmentProgram 'program.skin_tex0.5_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.5_light': 6 activeUpdating uniforms for 'program.skin_tex0.5_light'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 327 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.5_light': 2 active (129)Loaded program program.skin_tex0.5_lightLoaded vertex shader shader.skin_tex0.6_light.vertexLoaded pixel shader shader.tex0+light.6_light.fragmentProgram 'program.skin_tex0.6_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.6_light': 6 activeUpdating uniforms for 'program.skin_tex0.6_light'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 327 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.6_light': 2 active (129)Loaded program program.skin_tex0.6_lightLoaded vertex shader shader.skin_tex0.7_light.vertexLoaded pixel shader shader.tex0+light.7_light.fragmentProgram 'program.skin_tex0.7_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.7_light': 6 activeUpdating uniforms for 'program.skin_tex0.7_light'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 327 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.7_light': 2 active (129)Loaded program program.skin_tex0.7_lightLoaded vertex shader shader.skin_tex0.8_light.vertexLoaded pixel shader shader.tex0+light.8_light.fragmentProgram 'program.skin_tex0.8_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.8_light': 6 activeUpdating uniforms for 'program.skin_tex0.8_light'Array : bones : loc 0 : type 35666 : size 200Single: tex0 : loc 327 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.8_light': 2 active (129)Loaded program program.skin_tex0.8_lightLoaded material material.mesh.skinLoaded vertex shader shader.skin_solid.vertexLoaded pixel shader shader.col.fragmentProgram 'program.skin_solid' validation: Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_solid': 4 activeUpdating uniforms for 'program.skin_solid'Array : bones : loc 0 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (2)Loaded program program.skin_solidLoaded material material.mesh.skin_solidLoaded pixel shader shader.tex0+light+rarity.1_light.fragmentProgram 'program.skin_tex0_rare.1_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.1_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.1_light'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 214 : type 35666 : size 1Single: time : loc 215 : type 35666 : size 1Single: tex0 : loc 216 : type 35678 : size 1Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18)Loaded program program.skin_tex0_rare.1_lightLoaded pixel shader shader.tex0+light+rarity.2_light.fragmentProgram 'program.skin_tex0_rare.2_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.2_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.2_light'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 327 : type 35666 : size 1Single: time : loc 328 : type 35666 : size 1Single: tex0 : loc 329 : type 35678 : size 1Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (131)Loaded program program.skin_tex0_rare.2_lightLoaded pixel shader shader.tex0+light+rarity.3_light.fragmentProgram 'program.skin_tex0_rare.3_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.3_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.3_light'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 327 : type 35666 : size 1Single: time : loc 328 : type 35666 : size 1Single: tex0 : loc 329 : type 35678 : size 1Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (131)Loaded program program.skin_tex0_rare.3_lightLoaded pixel shader shader.tex0+light+rarity.4_light.fragmentProgram 'program.skin_tex0_rare.4_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.4_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.4_light'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 327 : type 35666 : size 1Single: time : loc 328 : type 35666 : size 1Single: tex0 : loc 329 : type 35678 : size 1Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (131)Loaded program program.skin_tex0_rare.4_lightLoaded pixel shader shader.tex0+light+rarity.5_light.fragmentProgram 'program.skin_tex0_rare.5_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.5_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.5_light'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 327 : type 35666 : size 1Single: time : loc 328 : type 35666 : size 1Single: tex0 : loc 329 : type 35678 : size 1Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (131)Loaded program program.skin_tex0_rare.5_lightLoaded pixel shader shader.tex0+light+rarity.6_light.fragmentProgram 'program.skin_tex0_rare.6_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.6_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.6_light'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 327 : type 35666 : size 1Single: time : loc 328 : type 35666 : size 1Single: tex0 : loc 329 : type 35678 : size 1Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (131)Loaded program program.skin_tex0_rare.6_lightLoaded pixel shader shader.tex0+light+rarity.7_light.fragmentProgram 'program.skin_tex0_rare.7_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.7_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.7_light'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 327 : type 35666 : size 1Single: time : loc 328 : type 35666 : size 1Single: tex0 : loc 329 : type 35678 : size 1Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (131)Loaded program program.skin_tex0_rare.7_lightLoaded pixel shader shader.tex0+light+rarity.8_light.fragmentProgram 'program.skin_tex0_rare.8_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Bind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.8_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.8_light'Array : bones : loc 0 : type 35666 : size 200Single: rarity : loc 327 : type 35666 : size 1Single: time : loc 328 : type 35666 : size 1Single: tex0 : loc 329 : type 35678 : size 1Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (131)Loaded program program.skin_tex0_rare.8_lightLoaded material material.mesh.skin_rareLoaded vertex shader shader.static_tex0.1_light.vertexProgram 'program.static_tex0.1_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0.1_light': 4 activeUpdating uniforms for 'program.static_tex0.1_light'Single: tex0 : loc 14 : type 35678 : size 1Updated uniforms for 'program.static_tex0.1_light': 1 active (15)Loaded program program.static_tex0.1_lightLoaded vertex shader shader.static_tex0.2_light.vertexProgram 'program.static_tex0.2_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0.2_light': 4 activeUpdating uniforms for 'program.static_tex0.2_light'Single: tex0 : loc 127 : type 35678 : size 1Updated uniforms for 'program.static_tex0.2_light': 1 active (128)Loaded program program.static_tex0.2_lightLoaded vertex shader shader.static_tex0.3_light.vertexProgram 'program.static_tex0.3_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0.3_light': 4 activeUpdating uniforms for 'program.static_tex0.3_light'Single: tex0 : loc 127 : type 35678 : size 1Updated uniforms for 'program.static_tex0.3_light': 1 active (128)Loaded program program.static_tex0.3_lightLoaded vertex shader shader.static_tex0.4_light.vertexProgram 'program.static_tex0.4_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0.4_light': 4 activeUpdating uniforms for 'program.static_tex0.4_light'Single: tex0 : loc 127 : type 35678 : size 1Updated uniforms for 'program.static_tex0.4_light': 1 active (128)Loaded program program.static_tex0.4_lightLoaded vertex shader shader.static_tex0.5_light.vertexProgram 'program.static_tex0.5_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0.5_light': 4 activeUpdating uniforms for 'program.static_tex0.5_light'Single: tex0 : loc 127 : type 35678 : size 1Updated uniforms for 'program.static_tex0.5_light': 1 active (128)Loaded program program.static_tex0.5_lightLoaded vertex shader shader.static_tex0.6_light.vertexProgram 'program.static_tex0.6_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0.6_light': 4 activeUpdating uniforms for 'program.static_tex0.6_light'Single: tex0 : loc 127 : type 35678 : size 1Updated uniforms for 'program.static_tex0.6_light': 1 active (128)Loaded program program.static_tex0.6_lightLoaded vertex shader shader.static_tex0.7_light.vertexProgram 'program.static_tex0.7_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0.7_light': 4 activeUpdating uniforms for 'program.static_tex0.7_light'Single: tex0 : loc 127 : type 35678 : size 1Updated uniforms for 'program.static_tex0.7_light': 1 active (128)Loaded program program.static_tex0.7_lightLoaded vertex shader shader.static_tex0.8_light.vertexProgram 'program.static_tex0.8_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0.8_light': 4 activeUpdating uniforms for 'program.static_tex0.8_light'Single: tex0 : loc 127 : type 35678 : size 1Updated uniforms for 'program.static_tex0.8_light': 1 active (128)Loaded program program.static_tex0.8_lightLoaded material material.mesh.staticLoaded vertex shader shader.static_solid.vertexProgram 'program.static_solid' validation: Validation successful.Updated attributes for 'program.static_solid': 2 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidProgram 'program.static_tex0_rare.1_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0_rare.1_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.1_light'Single: rarity : loc 14 : type 35666 : size 1Single: time : loc 15 : type 35666 : size 1Single: tex0 : loc 16 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17)Loaded program program.static_tex0_rare.1_lightProgram 'program.static_tex0_rare.2_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0_rare.2_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.2_light'Single: rarity : loc 127 : type 35666 : size 1Single: time : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (130)Loaded program program.static_tex0_rare.2_lightProgram 'program.static_tex0_rare.3_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0_rare.3_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.3_light'Single: rarity : loc 127 : type 35666 : size 1Single: time : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (130)Loaded program program.static_tex0_rare.3_lightProgram 'program.static_tex0_rare.4_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0_rare.4_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.4_light'Single: rarity : loc 127 : type 35666 : size 1Single: time : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (130)Loaded program program.static_tex0_rare.4_lightProgram 'program.static_tex0_rare.5_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0_rare.5_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.5_light'Single: rarity : loc 127 : type 35666 : size 1Single: time : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (130)Loaded program program.static_tex0_rare.5_lightProgram 'program.static_tex0_rare.6_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0_rare.6_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.6_light'Single: rarity : loc 127 : type 35666 : size 1Single: time : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (130)Loaded program program.static_tex0_rare.6_lightProgram 'program.static_tex0_rare.7_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0_rare.7_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.7_light'Single: rarity : loc 127 : type 35666 : size 1Single: time : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (130)Loaded program program.static_tex0_rare.7_lightProgram 'program.static_tex0_rare.8_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.static_tex0_rare.8_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.8_light'Single: rarity : loc 127 : type 35666 : size 1Single: time : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (130)Loaded program program.static_tex0_rare.8_lightLoaded material material.mesh.static_rareLoaded vertex shader shader.tex0.vertexLoaded pixel shader shader.tex0.fragmentProgram 'program.tex0' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.tex0': 2 activeUpdating uniforms for 'program.tex0'Single: tex0 : loc 1 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (2)Loaded program program.tex0Loaded material material.mesh.tex0Loaded vertex shader shader.vegetation.vertexLoaded pixel shader shader.tex0+col.fragmentProgram 'program.vegetation' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.vegetation': 4 activeUpdating uniforms for 'program.vegetation'Single: tex0 : loc 126 : type 35678 : size 1Updated uniforms for 'program.vegetation': 1 active (127)Loaded program program.vegetationLoaded material material.mesh.vegetationLoaded vertex shader shader.grass.1_light.vertexLoaded pixel shader shader.grass.fragmentProgram 'program.grass.1_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.grass.1_light': 5 activeUpdating uniforms for 'program.grass.1_light'Single: shadowUVScale : loc 12 : type 35666 : size 1Single: time : loc 13 : type 35666 : size 1Single: wind : loc 14 : type 35666 : size 1Single: tex0 : loc 15 : type 35678 : size 1Single: tex1 : loc 16 : type 35678 : size 1Updated uniforms for 'program.grass.1_light': 5 active (17)Loaded program program.grass.1_lightLoaded vertex shader shader.grass.2_light.vertexProgram 'program.grass.2_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.grass.2_light': 5 activeUpdating uniforms for 'program.grass.2_light'Single: shadowUVScale : loc 126 : type 35666 : size 1Single: time : loc 127 : type 35666 : size 1Single: wind : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Single: tex1 : loc 130 : type 35678 : size 1Updated uniforms for 'program.grass.2_light': 5 active (131)Loaded program program.grass.2_lightLoaded vertex shader shader.grass.3_light.vertexProgram 'program.grass.3_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.grass.3_light': 5 activeUpdating uniforms for 'program.grass.3_light'Single: shadowUVScale : loc 126 : type 35666 : size 1Single: time : loc 127 : type 35666 : size 1Single: wind : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Single: tex1 : loc 130 : type 35678 : size 1Updated uniforms for 'program.grass.3_light': 5 active (131)Loaded program program.grass.3_lightLoaded vertex shader shader.grass.4_light.vertexProgram 'program.grass.4_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.grass.4_light': 5 activeUpdating uniforms for 'program.grass.4_light'Single: shadowUVScale : loc 126 : type 35666 : size 1Single: time : loc 127 : type 35666 : size 1Single: wind : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Single: tex1 : loc 130 : type 35678 : size 1Updated uniforms for 'program.grass.4_light': 5 active (131)Loaded program program.grass.4_lightLoaded vertex shader shader.grass.5_light.vertexProgram 'program.grass.5_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.grass.5_light': 5 activeUpdating uniforms for 'program.grass.5_light'Single: shadowUVScale : loc 126 : type 35666 : size 1Single: time : loc 127 : type 35666 : size 1Single: wind : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Single: tex1 : loc 130 : type 35678 : size 1Updated uniforms for 'program.grass.5_light': 5 active (131)Loaded program program.grass.5_lightLoaded vertex shader shader.grass.6_light.vertexProgram 'program.grass.6_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.grass.6_light': 5 activeUpdating uniforms for 'program.grass.6_light'Single: shadowUVScale : loc 126 : type 35666 : size 1Single: time : loc 127 : type 35666 : size 1Single: wind : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Single: tex1 : loc 130 : type 35678 : size 1Updated uniforms for 'program.grass.6_light': 5 active (131)Loaded program program.grass.6_lightLoaded vertex shader shader.grass.7_light.vertexProgram 'program.grass.7_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.grass.7_light': 5 activeUpdating uniforms for 'program.grass.7_light'Single: shadowUVScale : loc 126 : type 35666 : size 1Single: time : loc 127 : type 35666 : size 1Single: wind : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Single: tex1 : loc 130 : type 35678 : size 1Updated uniforms for 'program.grass.7_light': 5 active (131)Loaded program program.grass.7_lightLoaded vertex shader shader.grass.8_light.vertexProgram 'program.grass.8_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.grass.8_light': 5 activeUpdating uniforms for 'program.grass.8_light'Single: shadowUVScale : loc 126 : type 35666 : size 1Single: time : loc 127 : type 35666 : size 1Single: wind : loc 128 : type 35666 : size 1Single: tex0 : loc 129 : type 35678 : size 1Single: tex1 : loc 130 : type 35678 : size 1Updated uniforms for 'program.grass.8_light': 5 active (131)Loaded program program.grass.8_lightLoaded material material.mesh.grassLoaded vertex shader shader.terrain.1_light.vertexLoaded pixel shader shader.terrain.1_light.fragmentProgram 'program.terrain.1_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.terrain.1_light': 5 activeUpdating uniforms for 'program.terrain.1_light'Single: shadowUVScale : loc 18 : type 35666 : size 1Single: tex0 : loc 19 : type 35678 : size 1Single: tex1 : loc 20 : type 35678 : size 1Updated uniforms for 'program.terrain.1_light': 3 active (21)Loaded program program.terrain.1_lightLoaded vertex shader shader.terrain.2_light.vertexLoaded pixel shader shader.terrain.2_light.fragmentProgram 'program.terrain.2_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.terrain.2_light': 5 activeUpdating uniforms for 'program.terrain.2_light'Single: shadowUVScale : loc 107 : type 35666 : size 1Single: tex0 : loc 108 : type 35678 : size 1Single: tex1 : loc 109 : type 35678 : size 1Updated uniforms for 'program.terrain.2_light': 3 active (110)Loaded program program.terrain.2_lightLoaded vertex shader shader.terrain.3_light.vertexLoaded pixel shader shader.terrain.3_light.fragmentProgram 'program.terrain.3_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.terrain.3_light': 5 activeUpdating uniforms for 'program.terrain.3_light'Single: shadowUVScale : loc 107 : type 35666 : size 1Single: tex0 : loc 108 : type 35678 : size 1Single: tex1 : loc 109 : type 35678 : size 1Updated uniforms for 'program.terrain.3_light': 3 active (110)Loaded program program.terrain.3_lightLoaded vertex shader shader.terrain.4_light.vertexLoaded pixel shader shader.terrain.4_light.fragmentProgram 'program.terrain.4_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.terrain.4_light': 5 activeUpdating uniforms for 'program.terrain.4_light'Single: shadowUVScale : loc 107 : type 35666 : size 1Single: tex0 : loc 108 : type 35678 : size 1Single: tex1 : loc 109 : type 35678 : size 1Updated uniforms for 'program.terrain.4_light': 3 active (110)Loaded program program.terrain.4_lightLoaded vertex shader shader.terrain.5_light.vertexLoaded pixel shader shader.terrain.5_light.fragmentProgram 'program.terrain.5_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.terrain.5_light': 5 activeUpdating uniforms for 'program.terrain.5_light'Single: shadowUVScale : loc 107 : type 35666 : size 1Single: tex0 : loc 108 : type 35678 : size 1Single: tex1 : loc 109 : type 35678 : size 1Updated uniforms for 'program.terrain.5_light': 3 active (110)Loaded program program.terrain.5_lightLoaded vertex shader shader.terrain.6_light.vertexLoaded pixel shader shader.terrain.6_light.fragmentProgram 'program.terrain.6_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.terrain.6_light': 5 activeUpdating uniforms for 'program.terrain.6_light'Single: shadowUVScale : loc 107 : type 35666 : size 1Single: tex0 : loc 108 : type 35678 : size 1Single: tex1 : loc 109 : type 35678 : size 1Updated uniforms for 'program.terrain.6_light': 3 active (110)Loaded program program.terrain.6_lightLoaded vertex shader shader.terrain.7_light.vertexLoaded pixel shader shader.terrain.7_light.fragmentProgram 'program.terrain.7_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.terrain.7_light': 5 activeUpdating uniforms for 'program.terrain.7_light'Single: shadowUVScale : loc 107 : type 35666 : size 1Single: tex0 : loc 108 : type 35678 : size 1Single: tex1 : loc 109 : type 35678 : size 1Updated uniforms for 'program.terrain.7_light': 3 active (110)Loaded program program.terrain.7_lightLoaded vertex shader shader.terrain.8_light.vertexLoaded pixel shader shader.terrain.8_light.fragmentProgram 'program.terrain.8_light' validation: Validation warning! - Sampler value tex0 has not been set.Validation successful.Updated attributes for 'program.terrain.8_light': 5 activeUpdating uniforms for 'program.terrain.8_light'Single: shadowUVScale : loc 107 : type 35666 : size 1Single: tex0 : loc 108 : type 35678 : size 1Single: tex1 : loc 109 : type 35678 : size 1Updated uniforms for 'program.terrain.8_light': 3 active (110)Loaded program program.terrain.8_lightLoaded material material.terrain.bumpmapLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\DojMagistrate\windows_1280x1008.txtLoading props file C:\Users\USERNAME\wurm\players\DojMagistrate\windows_1280x1008.txtGui initializedStartup Phase - Preparing terrainLoaded vertex shader shader.water.vertexLoaded pixel shader shader.water.fragmentProgram 'program.water' validation: Validation warning! - Sampler value normalTex has not been set.Validation successful.Updated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water'Single: eyeCoord : loc 0 : type 35666 : size 1Single: windDirAndForce : loc 3 : type 35665 : size 1Single: normalTex : loc 4 : type 35678 : size 1Single: reflectionTex : loc 5 : type 35678 : size 1Updated uniforms for 'program.water': 4 active (6)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\DojMagistrate\logs\_Event.2014-03.txtMar 20, 2014 2:42:45 PM class.hKiQxUFMJO runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=addfbb05-17e0-4e76-80b2-85ccd61195a0, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.51-6005, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1214785078]Mar 20, 2014 2:42:45 PM class.hKiQxUFMJO runINFO: Event successfully posted to Google AnalyticsWriting to C:\Users\USERNAME\wurm\players\DojMagistrate\logs\CA_HELP.2014-03.txtLogin successfulExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Resized terrain FBOs to 512Finished loading new login splash image!Now using reflection FBO (1024)Writing to C:\Users\USERNAME\wurm\players\DojMagistrate\logs\GL-Freedom.2014-03.txtWriting to C:\Users\USERNAME\wurm\players\DojMagistrate\logs\PM__Forsete.2014-03.txtInitializing font texture for Monospaced (11). Texture Size: 128Mar 20, 2014 2:46:04 PM class.hKiQxUFMJO runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=addfbb05-17e0-4e76-80b2-85ccd61195a0, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.51-6005, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=28, name=cd01, value=1214785078]Mar 20, 2014 2:46:04 PM class.hKiQxUFMJO runINFO: Event successfully posted to Google Analytics After posting the console logs, I installed Wurm on my laptop which is running the same OS, Windows 7, except with a different graphics card. Wurm, other than some bad lag, worked perfectly fine on my laptop. I am using an AMD Radeon 6800. I also figured out from that venture that I am missing a lot more models than I originally thought, such as the sign next to the barrel with the compass in it. Or any of those same signs. I also do not seem to be able to select most objects, such as walls and fences. Only doors, the chest, the John Doe's Seed Store sign, gates, guards and carts I seem to be able to highlight, along with tiles.A GM/Moderator named Forsete helped me with a support ticket to try and solve the issue, which lasted for a couple hours I believe. I've done everything from downgrading my drivers to updating my drivers, from disabling GSL shading (Which I found interesting, it made everything that I wasn't able to highlight with my cursor disappear.) to reinstalling Wurm, from lowering my graphics to reinstalling every Java I could try. He was very nice and helpful, even if my problem wasn't resolved.Here are some screenshots: http://imgur.com/sUJ1eU8,Q3WG80P,Tt1TAUz,7cl176J,NEIA8X7,z4UXBdq,emUB0Tm,4H8DjC1,eoMDwjo#0 Edited March 21, 2014 by DojMagistrate Share this post Link to post Share on other sites