Posted February 20, 2014 As of right now, each time you drag from crate to BSB it gives an dialog(The same exact dialog for when you pull stuff out of a BSB)...for dirt this is highly annoying. It would be great if it did not give this dialog when dragging from crate to BSB, as doing this for 8x large crates of 300 dirt each is highly annoying. Share this post Link to post Share on other sites
Posted February 20, 2014 +1 even though i'm not using this method yet, but I can see without even try it'll be annoying. Share this post Link to post Share on other sites
Posted February 20, 2014 (edited) Are crates Bsb's? same system of bulk storage? Edited February 20, 2014 by Protunia Share this post Link to post Share on other sites
Posted February 20, 2014 (edited) Are crates Bsb's? same system of bulk storage? They combine items (like bsbs) Large = 300 items (regardless of volume) Small = 150 items (regardless of volume) From IRC Shads: When you drag from crate to BSB it gives a window (the same window for when you pull stuff out of a BSB) was that the plan or is it a bug? 20:37 Lisimba Shads: I guess because the crate is also a bsb? Shads just wish from crate > bsb and bsb > crate didn't have that window, it gets annoying when moving large amounts Rolf shads not sure but if it feels like a bug it is Rolf so yeah it's a bug most probably Edited February 20, 2014 by Shadz Share this post Link to post Share on other sites
Posted February 20, 2014 I do not like the fact that crates combine items and thus average out their quality. Here is why. When I spend hours mining, later I would pick up all the shards with a large cart with 7 rafts inside. Then I haul them to the location of my bulk bins and sort them out into 10 different bins according to their quality. Crates will not allow me to have this ability as they will average them out before I can haul them to my bulk bins. I would much prefer that crates function in the same manner as rafts, being merely hauling containers. I see no good reason for crates to combine items in the same manner as bulk bins since this limits their use in comparison to rafts. The only workaround available would be to use 5 small crates in a large cart and sorting the quality out into 5 ranges of 150 shards each. Yes the capacity in this case of a large cart is still much greater than using rafts but I would still like to sort my qualities into more than 5 ranges. Rafts allowed this by not combining the qualities, crates do not, since the average out the quality; thus, not the best system to use for them, in my estimation. =Ayes= Share this post Link to post Share on other sites
Posted February 20, 2014 I do not like the fact that crates combine items and thus average out their quality. Here is why. When I spend hours mining, later I would pick up all the shards with a large cart with 7 rafts inside. Then I haul them to the location of my bulk bins and sort them out into 10 different bins according to their quality. Crates will not allow me to have this ability as they will average them out before I can haul them to my bulk bins. I would much prefer that crates function in the same manner as rafts, being merely hauling containers. I see no good reason for crates to combine items in the same manner as bulk bins since this limits their use in comparison to rafts. The only workaround available would be to use 5 small crates in a large cart and sorting the quality out into 5 ranges of 150 shards each. Yes the capacity in this case of a large cart is still much greater than using rafts but I would still like to sort my qualities into more than 5 ranges. Rafts allowed this by not combining the qualities, crates do not, since the average out the quality; thus, not the best system to use for them, in my estimation. =Ayes= Couldn't you just use small crates, and divide them between the 5 crates? I suppose it will add a second trip to seperate into 10 different sets of Qualities, but it still is much faster to move up to 1500 ores worth considering previously that would have required 5 Trips. Unless i am missing something ( haven't used a crate yet). So if they average between all the crates in the cart, then that is terrible. I don't imagine that is the case though Share this post Link to post Share on other sites
Posted February 20, 2014 Couldn't you just use small crates, and divide them between the 5 crates? I suppose it will add a second trip to seperate into 10 different sets of Qualities, but it still is much faster to move up to 1500 ores worth considering previously that would have required 5 Trips. That was pretty much the option that I stated in my post you quoted, as well as why I thought the better way would be to have them function like rafts and not combine items. It seems like they just coded the crates to function like bulk bins and left it at that, for whatever reasons I don't know. Maybe it has something to do with dragging items in and out of them, as a wild guess. =Ayes= Share this post Link to post Share on other sites
Posted February 20, 2014 +1 regardless of bug or not. Share this post Link to post Share on other sites
Posted February 20, 2014 That was pretty much the option that I stated in my post you quoted, as well as why I thought the better way would be to have them function like rafts and not combine items. It seems like they just coded the crates to function like bulk bins and left it at that, for whatever reasons I don't know. Maybe it has something to do with dragging items in and out of them, as a wild guess. =Ayes= Good point, somehow I didn't read the second half of your post. My bad xD Share this post Link to post Share on other sites
Posted February 20, 2014 I do not like the fact that crates combine items and thus average out their quality. Here is why. When I spend hours mining, later I would pick up all the shards with a large cart with 7 rafts inside. Then I haul them to the location of my bulk bins and sort them out into 10 different bins according to their quality. Crates will not allow me to have this ability as they will average them out before I can haul them to my bulk bins. I would much prefer that crates function in the same manner as rafts, being merely hauling containers. I see no good reason for crates to combine items in the same manner as bulk bins since this limits their use in comparison to rafts. The only workaround available would be to use 5 small crates in a large cart and sorting the quality out into 5 ranges of 150 shards each. Yes the capacity in this case of a large cart is still much greater than using rafts but I would still like to sort my qualities into more than 5 ranges. Rafts allowed this by not combining the qualities, crates do not, since the average out the quality; thus, not the best system to use for them, in my estimation. =Ayes= Wow that's a bit too OCD. I usually split into 2, max 3 categories. (max ql i can obtain, maybe a set ql (like 50 for wall imps), and everything else. Separating into more than that is a bit much. Also you can always do that when moving from the piles, i guess, just open the piles sort by ql, and move groups of ql to the correspondant crate (of course on a cart you're stuck with 3, unless you use small crates- hey just found a use for small crates!!) Share this post Link to post Share on other sites
Posted February 21, 2014 Yes crates use the same bulk bin system, just the limits on how much can be contained differ Share this post Link to post Share on other sites
Posted February 21, 2014 (edited) That was pretty much the option that I stated in my post you quoted, as well as why I thought the better way would be to have them function like rafts and not combine items. It seems like they just coded the crates to function like bulk bins and left it at that, for whatever reasons I don't know. Maybe it has something to do with dragging items in and out of them, as a wild guess. =Ayes= I suspect database performance is part of the reason crates work like BSB's. Bulk bins permit thousands of items to sit idly in one place, while moving said items always required them to be pulled out into individual instances. The next logical step would naturally be to create a method for also transporting items in their bulk state, and hence was born the crates. Edited February 21, 2014 by EliasTheCrimson Share this post Link to post Share on other sites
Posted February 21, 2014 (edited) or continue to use rafts?if the system works for you as-is, why change it? ::edit to clarify:: The system you were using prior to the crates being added worked for you, so why do you need to change that system now?::/edit::you could also place bsbs in your work area to do the first sort and average (as well as store them longer term) and just use the crates to haul them later. I assume you don't do this because you are either going for a design aesthetic, or don't want to make more bsbs? Just not seeing it as a reason to change the crate to be (effectively) a different type of raft. Edited February 21, 2014 by Hussars Share this post Link to post Share on other sites
Posted February 21, 2014 This already annoys me when i am loading a cart or wagon up just dragging into it. So +1 Share this post Link to post Share on other sites
Posted February 21, 2014 So is the decay faster in Crates? Share this post Link to post Share on other sites
Posted February 21, 2014 +1 unnecessary for crates to bsb . maybe an option at the bottom 'as many as will fit' Share this post Link to post Share on other sites
Posted February 21, 2014 So is the decay faster in Crates? Share this post Link to post Share on other sites
Posted February 22, 2014 +1 unnecessary for crates to bsb . maybe an option at the bottom 'as many as will fit' press enter and it take what it can just like taking from bsb Share this post Link to post Share on other sites
Posted February 27, 2014 Bump, I really wish this gets fixed -.- Share this post Link to post Share on other sites
Posted February 27, 2014 I really don't see how this is a bug, since you are withdrawing from a bulk storage unit (A crate). Regardless of the destination, you always get the notification, and that's consistent. Consistent is good. Personally, I'd rather see with a shortcut to eliminate the pop-up altogether. Give us the option to designate a key, or even a pre-determined key, like Shift for example, that when it is held, the box does not pop up, and it simply attempts to transfer as much as your inventory can hold. Share this post Link to post Share on other sites
Posted February 28, 2014 (edited) I agree its not a bug but its pretty annoying.There shouldn't be a dialog transfering from crate to bsb or bsb to crate period. If dragging from the crate into inventory, I see no problem. Edited February 28, 2014 by WesncIsMe Share this post Link to post Share on other sites
Posted February 28, 2014 (edited) +1 I've burnt through 2000 dirt since the patch and yeah, unloading crates is not alot of fun. Edited February 28, 2014 by Steveleeb Share this post Link to post Share on other sites
Posted February 28, 2014 So is the decay faster in Crates? Was stated in IRC same decay rate as BSB so 5% a month. Share this post Link to post Share on other sites
Posted February 28, 2014 I'd like bsb/crates to act like normal contains when removing items from them.. e.g. get rid of the popup. but allow shift-drag which does have a popup (if enabled in options) [my opinion.. not as dev ;p] Share this post Link to post Share on other sites
Posted February 28, 2014 better yet, do away with strength cap when moving from container to container, and implement a loading time base on your strength, ie higher you strength the faster you move heavy objects from on container to another. Share this post Link to post Share on other sites