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Ordinii

Honey etc.

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I had been thinking about this for a couple of weeks - and the other day I saw some people talking about it in chat so I have devised what I think is a functional system for this item.


 


Step 1. Create a cleft stick (new tool crafted from a branch or shaft)


attributed-to-ibbetson-denzil-traveller-


Step 2. Activate cleft stick which gives the option to "Inspect" a tree - restricted to old and shriveled trees only - Inspecting has two possible results - 1. You find nothing - 2. You find and harvest a bee nest.


beehive-6080474.jpg


Step 3. On harvesting the bee nest you again have two possible results - 1. You harvest honey - 2. You harvest Queen bee.


Step 4. If Queen bee is harvested - Craft a bee hive and place her inside.


compost_bin_beehive_1.jpg


Step 5. Harvest honey from bee hive every 3-5 RL days (except during snow time)


 


I think that honey could be used in various ways - in cooking (obviously) - but use with nuts or fruit to create cake like item - mix with wheat to produce Mead - mix with barley to produce beer - and mix with mushrooms and herbs to produce healing covers.


 


I don't claim this to be the perfect implementation of honey but I think the basic principals are pretty solid.


 


Please feel free to comment or add your own suggestions as to how to use honey in the game!


 


 


 


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Seems straightforward enough to be workable.


 


Honey would be great for HCs, probably at 4 or 5 pot.


Edited by Elen

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This really sounds like a good idea. You should place this in the suggestion & ideas forum.


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Sounds good but should also have a chance of being stung and failing to harvest if you are stung. Stings should produce very light to light wounds. :) +1

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+1


 


Beekeeping is a skill I have been hoping for in Wurm a good long time.


Edited by Kyrmius
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Any potential uses for wax, other than candles (and waxing my glorious virile shiny scalp)?


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This really sounds like a good idea. You should place this in the suggestion & ideas forum.

 

You had me so confused for a few seconds there Bryanr!! :-)

 

Sounds good but should also have a chance of being stung and failing to harvest if you are stung. Stings should produce very light to light wounds. :) +1

 

Great idea - didn't think about this but would be a great addition to the process!

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Any potential uses for wax, other than candles (and waxing my glorious virile shiny scalp)?

 

Maybe could be applied to boats to increase speed - but is exhaustible like oil/tar in a lantern?

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Need some failing at lower skill in there when the bees attack you.....


Edited by Protunia

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Need some failing at lower skill in there when the bees attack you.....

Yes, and give it a chance to inflict poison wounds.

Gives farmers salve more use for freedom players.

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Tailors could make a bee keeping outfit to reduce the chance of receiving wounds while collecting honey.


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oprah-bees-300x171.jpg

Note: I'm not in favour of apiculture, many other things I'd prefer to see prioritized, like new wall textures, bridges, combat and underground overhauls. IF it were just a matter of finding beehives, and harvesting them based on your forestry for honey/combs, I think that would be simple to implement. 

Edited by Arronicus
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I don't claim this to be the perfect implementation of honey but I think the basic principals are pretty solid.

Pretty much.

+1

Also +1 to Protunia's and to have cloth tailors create a beekeper's hat (whatever that thing is called).

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+1 MEAD!!! we have Knarrs and no mead? 


as you cant make mead without honey +1 for honey :P


and honey to be used to tame bears :D


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+1

Honey would be nice even without the mead.  Although with mead would be better, though then we'd need to lobby for blackberries to make blackberry infused mead.

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Honey would be great. Period for healing covers and wax candles could burn brighter than animal fat ones, maybe? I'd love to have another carpentry item to make as well-those beehive things- and a new tailoring use would be welcome as well. And yes, MEAD! Why are we drinking scary, dangerous medieval water? :)


Edited by NeeNee

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