Sign in to follow this  
Valdor

Patch 1.2 Undocumented Changes

Recommended Posts

Large crates seems to have a weird creation chance, maybe it's a hard cap?

 

I can confirm the 60 carp required for large crates. I have a 92% on small, was unable to make large no matter what QL supplies I used, nudged carp to 60 (I was at 59) and was able to make them. 

40 fine carp for the wagons. 

  • Like 1

Share this post


Link to post
Share on other sites

isn't that reinforced cave wall the same as the old ones?

Nope

Share this post


Link to post
Share on other sites

I can confirm the 60 carp required for large crates. I have a 92% on small, was unable to make large no matter what QL supplies I used, nudged carp to 60 (I was at 59) and was able to make them. 

40 fine carp for the wagons. 

Baha! Whew! I had 40 finecarp ready for the patch, but only 59.9 carpentry. Hit 60 making my wagons =)

 

isn't that reinforced cave wall the same as the old ones?

Oh sure, get my hopes up like this, when the servers are down! Evil!

Share this post


Link to post
Share on other sites

Hi all.

 

The lighting has been tweaked, and will continue to be tweaked until fully corrected, as for when it will be fully corrected I cannot say.

 

The Oleander model is indeed new.

 

Resolution is in your client settings, and have not been changed via the update.

 

As for the mobs not having their colour, I will have to get back to you on that.

My templar sometimes turns green. Not an issue but made me look twice.

Wild grass has more "rye" strands in it. Looks very nice!

Other thing of note: 63 carpentry gives 33% creation of large crate. All if my planks had been bsb'd as were my nails so I cannot say if one or the other's QL affects this.

Totally unrelated thing of note: Made a rare crate moments after the update went live. It's nothing special. It just shimmers. My second rare item ever. First was a small barrel. LOL As I said, nothing special but I shall gloat anyway!

vMeQ9H3.png

 

  • Like 4

Share this post


Link to post
Share on other sites

Those large crates are pretty cool looking but they sure are tall. I will probably just make 3 of them, since that will give me 900 hauling capacity, and then keep them stored in a large cart. If the small crates are not nearly as tall they would look nice inside some bulk bin storage house placed around inside. Nice work on em Audrel.


 


=Ayes=


  • Like 1

Share this post


Link to post
Share on other sites

I am leaving them with 1 plank from finished. Otherwise, you have to load them and can't carry them which might lead to issues of them being picked up on deed. I might have to make a "crate warehouse" for writ permissions. They get heavy carrying around! I was making a trade of them and needed to fight a spider. You should have seen the pile of crates in the road!  :P


  • Like 1

Share this post


Link to post
Share on other sites

Keep in mind some undocumented changes can also be unintended bugs along with being intended behavior... have fun :D


Share this post


Link to post
Share on other sites

Keep in mind some undocumented changes can also be unintended bugs along with being intended behavior... have fun :D

 

Nooooo! Don't make an "Add the last plank" patch! They are heavy!

Share this post


Link to post
Share on other sites

Creating leather from hide now only uses 3 kg of hide and does not create leather pieces.


Share this post


Link to post
Share on other sites

added the info about how many crates fit on what on respective large and small crate pages on wurmpedia.


Share this post


Link to post
Share on other sites

Can open a locked chest without having to activate the key first =-)


 


Not sure if it was documented but I didnt see it anywhere and I just noticed it 


  • Like 3

Share this post


Link to post
Share on other sites

even ships/carts can be 'unlock' now without activated key, it is enough, if that key is in inventory, nice :)


Share this post


Link to post
Share on other sites

even ships/carts can be 'unlock' now without activated key, it is enough, if that key is in inventory, nice :)

You can also access locked chests if you have the key in your inventory, without having to activate it like before. 

Share this post


Link to post
Share on other sites

Can open a locked chest without having to activate the key first =-)

 

Not sure if it was documented but I didnt see it anywhere and I just noticed it 

 

Nice

Share this post


Link to post
Share on other sites

By the way, I updated my graphics card drivers and the frame rate hit went away. Hopefully that solves it for good. *cross fingers*


 


So, if you are experiencing frame rate problems after the new patch, starting with the graphics card drivers may help.


Share this post


Link to post
Share on other sites

Chain barding made through the crafting window is called Chain Barding, iron unlike previous barding called barding, iron.


 


Perhaps opening the way for plate barding later down the road?


Share this post


Link to post
Share on other sites

can anyone confirm if they adjusted the rate your hunger goes down? seems like i'm getting hungry a bit faster than I was before patch


Share this post


Link to post
Share on other sites

I was told today (haven't tested it yet) that horses outfitted with a briddle can now be led without a rope.


Share this post


Link to post
Share on other sites

I was told today (haven't tested it yet) that horses outfitted with a briddle can now be led without a rope.

 

Aye assuming something is activated last I was aware. No idea if that little requirement will change.

Share this post


Link to post
Share on other sites

i loaded a large magic chest on a wagon.  sent pm's to find out if a bug. or allowed now.  a bit worried it might not work after. but still


Share this post


Link to post
Share on other sites

i loaded a large magic chest on a wagon.  sent pm's to find out if a bug. or allowed now.  a bit worried it might not work after. but still

 

 

Large cart and large magic chest were also added to the load list

 

Afaik its intended, since it was enabled during the testing phase. Not entirely sure if still intended, so dont quote me.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this