Posted February 16, 2014 (edited) I wonder if replacing full-loot pvp with random-worn-item-drop pvp would increase pvp overall both on Epic and Chaos. Losing a single (but valuable) item is a lot less disruptive to a player than losing everything. To clarify - a random selected item worn on the body (armor, weapon, jewelry, etc.) would be dropped upon death. Corpse would not be lootable. Discuss Pros and Cons. Let me word it this way: 1. What are the positives to full-loot pvp over random-worn-item-drop pvp? 2. What are the positives to random-worn-item-drop pvp over full-loot pvp? Edited February 16, 2014 by Eyesgood Share this post Link to post Share on other sites
Posted February 16, 2014 · Hidden by Shrimpiie, February 16, 2014 - Removed - Offensive language Hidden by Shrimpiie, February 16, 2014 - Removed - Offensive language No. Full loot, stop being pussies and fight. dont wanna lose drake? Wear plate. Share this post Link to post
Posted February 16, 2014 Meh when I see this come up before, it tends to get shot down faster than gunpowder posts (pun intended) Share this post Link to post Share on other sites
Posted February 16, 2014 I have to agree with this. Allot of people don't want to risk loosing everything. Share this post Link to post Share on other sites
Posted February 16, 2014 it was tried before, noone liked it, was changed back Share this post Link to post Share on other sites
Posted February 16, 2014 it was tried before, noone liked it, was changed back Was it really? In Wurm? Please tell me about it. Share this post Link to post Share on other sites
Posted February 16, 2014 yeah like 3 years ago about, it was reverted because nobody liked it it also applied to horses, people would get a shoe, and the rest would disappear forever Share this post Link to post Share on other sites
Posted February 16, 2014 Sounds like runescape PK, I hated that so much, like the fact i'd go killing tons of players, and get nothing worth of true value in return. Never let this happen, unless it drops everything on the body at the moment, (and add preventions to it, maybe.) even then. it's a no. Share this post Link to post Share on other sites
Posted February 16, 2014 - all the things.Taking the risk out of pvp is bad I think. If you can't afford to lose it, you can't afford to pvp in it. don't want to lose a full drake set? then don't wear full drake. Wear steel. Steel is too expensive? Wear crap steel, or chain or something. Share this post Link to post Share on other sites
Posted February 16, 2014 (edited) This would make more people at least think about it......full loot sucks and esp when you are losing RL $$$ while doing it. I Dare you to make a Server without Full Looting or Token Draining just PvP for the Fun of it . Ruleset would have to be set in stone as well as the constant changing of rules over the years have turned people off to thinking about the PvP. Edited February 16, 2014 by Protunia Share this post Link to post Share on other sites
Posted February 16, 2014 if you don't wanna lose it don't take it out and pvp with it Share this post Link to post Share on other sites
Posted February 16, 2014 if you don't wanna lose it don't take it out and pvp with it This, word for word. -1 Share this post Link to post Share on other sites
Posted February 16, 2014 -1 failure should not be rewarded. Share this post Link to post Share on other sites
Posted February 16, 2014 (edited) Was it really? In Wurm? Please tell me about it. Yes it was really, yea in wurm its explained in the post you quoted it was changed to where you got a random few pieces of armour and their inv iirc, literally no one liked it, it was changed back Edited February 16, 2014 by WhyThatPost Share this post Link to post Share on other sites
Posted February 16, 2014 (edited) Yes it was really, yea in wurm its explained in the post you quoted it was changed to where you got a random few pieces of armour and their inv iirc, literally no one liked it, it was changed back For how many months? Sounds like one of those QQ change it back within days things. In other words another change that was never given a chance to bring in more people , but rather switched back to appease those already in PvP. I mean at some point you have to want to bring in more people.......or suffer from the lack of people wanting to deal with the current ruleset. Which is probably why Wurm will be stuck with the same people PvPing for years to come. In the end perhaps thats all there will be left.. Edited February 16, 2014 by Protunia Share this post Link to post Share on other sites
Posted February 16, 2014 Would armor and weapons also be locked in combat so you couldn't rip off what you wanted to save before you died? -1 Share this post Link to post Share on other sites
Posted February 16, 2014 (edited) - all the things.Taking the risk out of pvp is bad I think. If you can't afford to lose it, you can't afford to pvp in it. don't want to lose a full drake set? then don't wear full drake. Wear steel. Steel is too expensive? Wear crap steel, or chain or something. I can understand these statements, but at the same time - something is not right about it. In most games you wear your best into PVP so you stand the best chance of victory. Why buy drake if you cant wear it into combat? Why do people spend 100+ euro for armor that just sits in an armor stand? What good is the best weapons and armor if you can never use them in the worst situations? * my opinion * The "don't use it if you can't afford to lose it" mentality seems to me to be a deterrent to pvp. PVP is the daily exception, not the daily rule on every PVP server in Wurm. I am exploring WHY. Sabre's rattle in this forum every time someone suggests something that might dry up a single drop of blood-lust, but most of the counter-arguments to ideas are "NO", "-1", "if you cant afford to lose it, don't use it" and/or a few expletives directed at the op. Is the thrill of PVP the player-verses-player challenge? Lower the risk of loss and you will increase the frequency of challenge. Or is the thrill of PVP simply ###### and robbing anything that dares to stand in your way? Well, most people get the idea after a while of LOSING MONEY and sail off into the sunset - leaving you to fight a smaller population. Full-loot, perma-death, and other such extreme game mechanics are KILLING great games. Salem, Mortal Online, Darkfall, and others are DYING from these mechanics all while 20 or 30 players run around and kill everything in site. They will NEVER grow because this dreamy idea of "I can go out and loot anything - it's all mine! muhahahahaa....." eventually ends up a lonely facade. Game developers cannot survive all that greed and eventually are forced to shut down. Ok, that's my opinion. Come now full-looters. Defend your position with solid logic and prove to everyone at the end of the day that full-loot pvp is BETTER for the growth of this game, the enjoyment of the players, and the thrill of pvp than any other system. In the spirit of good, clean, serious debate... I am waiting to hear some serious rebuttal! P.S. Moderators, maybe this should be in wood scrap? Edited February 16, 2014 by Eyesgood Share this post Link to post Share on other sites
Posted February 16, 2014 (edited) Nah this is a suggestion and an Idea. Worthy of discussion. keep it were it belongs. If anything it could be in Town Square. Edited February 16, 2014 by Protunia Share this post Link to post Share on other sites
Posted February 16, 2014 (edited) What? That's like taking food out of the "PVPers" mouths man.OMG it takes away the risks and their livelihood to not be able to steal every damn thing that is carried on the defeated.This is what makes PvP so popular, this is exactly what all the popular games out there do.Also you should be able to start stealing people's banks on a token when you kill them. Lets increase the risk so that people pvp more often. I mean no one in this forum ever complained that people are too afraid to leave their houses on PvP. Edited February 16, 2014 by KanePT Share this post Link to post Share on other sites