Sign in to follow this  
siglio

Spawn lake Plan

Recommended Posts

We have made alot of progress on the tunnel, but there is still alot of work to be done.  The plan to complete is as follows:


The tunnel will be marked off in sections. for each section this is the order of working


 Raise ceilings- this TOP priority


clear ore veins


Lower water tile


correct and setup footpath


 


Once all the sections in tunnel complete then


rework Spawn lake entrance


dig channel at spawn lake end


 


The reason for the sections is that there has been an instance of someone lowering water in a section, before the ceiling was raissed. this now means those tiles have to be collapsed and remined.  this has delayed the tunnel completion.


 


 


now got to turn towards  spawn lake. ceilings being raised on  that section, going well.  Iron node  just after  turn needs clearing, that being worked on, but extra help  needed.


 


~Earwicker


Edited by siglio

Share this post


Link to post
Share on other sites

You are doing a great job.  Which ores remain, can you please list them here?  Thanks.


Share this post


Link to post
Share on other sites

You are doing a great job.  Which ores remain, can you please list them here?  Thanks.

Iron, Marble, Tin

Share this post


Link to post
Share on other sites

The ceilings need raising from Salem end to spawn lake side, you can see the Height as soon as enter Salem that is the line that needs following , some tiles need to be strong walled to correct mis-mined areas , as I can't reach the ceilings where water tiles have been mined ( all fixable) veins of ore can be mined when reached  ( I think ? ) 


Edited by Tarator

Share this post


Link to post
Share on other sites

just so people know, the veins left to mine out are iron, tin, marble ( at least 10), one lead and one slate. all veins minable, but please avoid lowering floor as it causes problems for the ceiling  raising. also no water tiles are to be lowered till the ceiling above raised.  sections where ceilings to be raised are going to be marked with signs and construction markers.


Share this post


Link to post
Share on other sites

Could use some Mag priests to strong wall so the mis-mined areas can be fixed, have 120 locks made and on site will make more 


Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this