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RomaN

Shield Heraldry

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I'm sure it's been suggested a million times before but since we have kingdom banners, flags and tabards... why can't we have shield heraldry?

mb1203_zpsd7c5ae7f.jpg

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+1 So much.


It would also be great if Dye showed up on Armor and shields. Surely wouldn't be THAT hard to code either...right? 


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I've had a dyed red large metal shield that I have used for 3 years... I am still waiting for the day that it becomes visibly red when I have it equipped.


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Would sure be nice to have this option available, i know a few people who don't really like having to wear a tabard and cover their shiney lookin armour for lack of a better option.


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+1 as long as i will have the option NOT to have heraldry on my shield


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I'm no dev but wouldn't this be very resource intensive for pvp when everyone of the 30 people involved have a different skin on their shield? Not to mention if the game ever gets bigger and pvp becomes larger with possibly 100 people on both sides(doubt that would ever happen but it is a possibility). Just a question. 


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I'm no dev but wouldn't this be very resource intensive for pvp when everyone of the 30 people involved have a different skin on their shield? Not to mention if the game ever gets bigger and pvp becomes larger with possibly 100 people on both sides(doubt that would ever happen but it is a possibility). Just a question. 

Other way more graphically intensive games do this with MORE people involved, so shouldn't be too hard with wurm.

For pvp to get larger probably the game needs some changes that might involve better streamlining and servers so that would probably solve that as well.

 

Of course this would never involve personal heraldry (nothing ever did) so at most this would go village level, most likely alliance or kingdom only. So there wouldn't be 30 different skins, but more like 4-5.

Also its quite possible, and easy to make it that at lower graphic settings (people with slower pcs) all players will show only generic (kingdom probably) textures.

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I'm no dev but wouldn't this be very resource intensive for pvp when everyone of the 30 people involved have a different skin on their shield? Not to mention if the game ever gets bigger and pvp becomes larger with possibly 100 people on both sides(doubt that would ever happen but it is a possibility). Just a question.

Yes, each banner/shield texture might hog a few megabytes of memory extra. But, if there's any feature of the game worth blowing client resources on, it's player customization.

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dat mount and blade doh


 


+1


 


(Cant wait for Bannerlord, gonna wreck all the scrublords)


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Would be nice... and shiney.


 


EDIT: Moneysink item?


Edited by Klaa

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+1 for kingdom/pmk logo on shield, not for towns, with the option not to display them. People say it wouldn't be too hard for wurm to add a bit more here and there to textures and memory usage, but wurm already can barely handle what it has often. If every town could have their own, I think that might cause a lot more strain.


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