Sign in to follow this  
Fendir

Still no GLSL shaders on Mac

Recommended Posts

I tried to enable GLSL shaders on my Mac (MacBook  13", late 2008) and still not working. If this can help here is the bug log:

============================

Congratulations, you found a bug in the test client: <Binding float uniform size mismatch, wanted 800 elements, buffer has 728>

 

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

 

Contents of console.log:

Time is Wed Feb 05 21:04:47 CET 2014

Running client version 3.30-5856

 

=== System information ===

Executing from //

Operating system: Mac OS X (arch: x86_64, version: 10.7.5)

Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 2

 

>>> Main thread exiting.

Loading character Fendir

Loading config default

Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Loading props file /Users/USERNAME/wurm/players/Fendir/password.txt

>>> LoginFrame queue entry exiting.

Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Saving props file /Users/USERNAME/wurm/players/Fendir/password.txt

Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1593)

Loaded pack graphics.jar (r1727)

Options up-to-date!

Loading props file /Users/USERNAME/wurm/players/Fendir/playerdata.txt

Loading props file /Users/USERNAME/wurm/players/Fendir/stats.txt

 

Preparing to enable console logging.

Now logging to /Users/USERNAME/wurm/console.Fendir.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = true

cloud_shadows = false

collada_animations = 2

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

contribution_culling = 150

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 1

disable_select_all_shortcut = false

display_settings = false:false:0:1280:750:32:-1:false:false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 1

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 0

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 2

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 1

mega_texture_size = 5

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = false

player_texture_size = 2

reflection_texture_size = 2

reflections = 3

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 4

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 1

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 2

submit_client_data = 1

terrain_bump = true

terrain_res = 2

test_attach_equipment = false

test_mode = 0

tile_transitions = false

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = false

vbo_enabled = 2

viewport_bob = true

water_detail = 1

 

feb 05, 2014 9:05:48 PM class.MWG54dNHR1 run

Informazioni: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fbd07a09-857c-46ee-98ad-421e3ac34e66, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=2100692670]

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing /Users/USERNAME/wurm/configs/default/keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

java.io.IOException: font.sign not found

at class.ZZZ01FSRVn.Ma4vZ9hcx8(SourceFile:153)

at class.YdAcUPyoEN.<clinit>(SourceFile:34)

at class.SLMsQgtabT.<init>(SourceFile:260)

at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)

at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1447)

at class.RXw5tQYha6.iSx4WIvakA(SourceFile:874)

at class.ULu250cVnH.actionPerformed(SourceFile:1069)

at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)

at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)

at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)

at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)

at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)

at java.awt.Component.processMouseEvent(Component.java:6505)

at javax.swing.JComponent.processMouseEvent(JComponent.java:3320)

at java.awt.Component.processEvent(Component.java:6270)

at java.awt.Container.processEvent(Container.java:2229)

at java.awt.Component.dispatchEventImpl(Component.java:4861)

at java.awt.Container.dispatchEventImpl(Container.java:2287)

at java.awt.Component.dispatchEvent(Component.java:4687)

at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)

at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)

at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)

at java.awt.Container.dispatchEventImpl(Container.java:2273)

at java.awt.Window.dispatchEventImpl(Window.java:2719)

at java.awt.Component.dispatchEvent(Component.java:4687)

at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)

at java.awt.EventQueue.access$200(EventQueue.java:103)

at java.awt.EventQueue$3.run(EventQueue.java:694)

at java.awt.EventQueue$3.run(EventQueue.java:692)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)

at java.awt.EventQueue$4.run(EventQueue.java:708)

at java.awt.EventQueue$4.run(EventQueue.java:706)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)

at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)

at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)

at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)

at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)

at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)

at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)

feb 05, 2014 9:05:48 PM class.MWG54dNHR1 run

Informazioni: Event successfully posted to Google Analytics

Word filter loaded: 23

Starting job manager with 2 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1280:750:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: null (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: NVIDIA GeForce 9400M OpenGL Engine

OpenGL version: 2.1 NVIDIA-7.32.12

OpenGL extensions:

    GL_ARB_color_buffer_float

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_seamless_cube_map

    GL_ARB_shader_objects

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_transpose_matrix

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_blend

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_clip_volume_hint

    GL_EXT_depth_bounds_test

    GL_EXT_draw_buffers2

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture_array

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_env_add

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_rectangle

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_timer_query

    GL_EXT_transform_feedback

    GL_EXT_vertex_array_bgra

    GL_APPLE_aux_depth_stencil

    GL_APPLE_client_storage

    GL_APPLE_element_array

    GL_APPLE_fence

    GL_APPLE_float_pixels

    GL_APPLE_flush_buffer_range

    GL_APPLE_flush_render

    GL_APPLE_object_purgeable

    GL_APPLE_packed_pixels

    GL_APPLE_pixel_buffer

    GL_APPLE_rgb_422

    GL_APPLE_row_bytes

    GL_APPLE_specular_vector

    GL_APPLE_texture_range

    GL_APPLE_transform_hint

    GL_APPLE_vertex_array_object

    GL_APPLE_vertex_array_range

    GL_APPLE_vertex_point_size

    GL_APPLE_vertex_program_evaluators

    GL_APPLE_ycbcr_422

    GL_ATI_separate_stencil

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_IBM_rasterpos_clip

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_depth_clamp

    GL_NV_fog_distance

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_light_max_exponent

    GL_NV_multisample_filter_hint

    GL_NV_point_sprite

    GL_NV_texgen_reflection

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

 

GLSL version: 1.20

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 4096 (4096)

GLSL max varyings: 60 (60)

Loaded vertex shader shader.white.vertex

Loaded pixel shader shader.white.fragment

Updated attributes for 'program.white': 1 active

Updating uniforms for 'program.white'

Updated uniforms for 'program.white': 0 active (1)

Loaded program program.white

Loaded material material.mesh.default

Loaded vertex shader shader.skin_tex0.1_light.vertex

Loaded pixel shader shader.tex0+light.1_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0.1_light': 1 active

Updating uniforms for 'program.skin_tex0.1_light'

Updated uniforms for 'program.skin_tex0.1_light': 0 active (1)

Loaded program program.skin_tex0.1_light

Loaded vertex shader shader.skin_tex0.2_light.vertex

Loaded pixel shader shader.tex0+light.2_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0.2_light': 1 active

Updating uniforms for 'program.skin_tex0.2_light'

Updated uniforms for 'program.skin_tex0.2_light': 0 active (1)

Loaded program program.skin_tex0.2_light

Loaded vertex shader shader.skin_tex0.3_light.vertex

Loaded pixel shader shader.tex0+light.3_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0.3_light': 1 active

Updating uniforms for 'program.skin_tex0.3_light'

Updated uniforms for 'program.skin_tex0.3_light': 0 active (1)

Loaded program program.skin_tex0.3_light

Loaded vertex shader shader.skin_tex0.4_light.vertex

Loaded pixel shader shader.tex0+light.4_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0.4_light': 1 active

Updating uniforms for 'program.skin_tex0.4_light'

Updated uniforms for 'program.skin_tex0.4_light': 0 active (1)

Loaded program program.skin_tex0.4_light

Loaded vertex shader shader.skin_tex0.5_light.vertex

Loaded pixel shader shader.tex0+light.5_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0.5_light': 1 active

Updating uniforms for 'program.skin_tex0.5_light'

Updated uniforms for 'program.skin_tex0.5_light': 0 active (1)

Loaded program program.skin_tex0.5_light

Loaded vertex shader shader.skin_tex0.6_light.vertex

Loaded pixel shader shader.tex0+light.6_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0.6_light': 1 active

Updating uniforms for 'program.skin_tex0.6_light'

Updated uniforms for 'program.skin_tex0.6_light': 0 active (1)

Loaded program program.skin_tex0.6_light

Loaded vertex shader shader.skin_tex0.7_light.vertex

Loaded pixel shader shader.tex0+light.7_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0.7_light': 1 active

Updating uniforms for 'program.skin_tex0.7_light'

Updated uniforms for 'program.skin_tex0.7_light': 0 active (1)

Loaded program program.skin_tex0.7_light

Loaded vertex shader shader.skin_tex0.8_light.vertex

Loaded pixel shader shader.tex0+light.8_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0.8_light': 1 active

Updating uniforms for 'program.skin_tex0.8_light'

Updated uniforms for 'program.skin_tex0.8_light': 0 active (1)

Loaded program program.skin_tex0.8_light

Loaded material material.mesh.skin

Loaded vertex shader shader.skin_solid.vertex

Loaded pixel shader shader.col.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_solid': 1 active

Updating uniforms for 'program.skin_solid'

  Array : bones : loc 0 : type 35666 : size 200

Updated uniforms for 'program.skin_solid': 1 active (1)

Loaded program program.skin_solid

Loaded material material.mesh.skin_solid

Loaded pixel shader shader.tex0+light+rarity.1_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0_rare.1_light': 1 active

Updating uniforms for 'program.skin_tex0_rare.1_light'

Updated uniforms for 'program.skin_tex0_rare.1_light': 0 active (1)

Loaded program program.skin_tex0_rare.1_light

Loaded pixel shader shader.tex0+light+rarity.2_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0_rare.2_light': 1 active

Updating uniforms for 'program.skin_tex0_rare.2_light'

Updated uniforms for 'program.skin_tex0_rare.2_light': 0 active (1)

Loaded program program.skin_tex0_rare.2_light

Loaded pixel shader shader.tex0+light+rarity.3_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0_rare.3_light': 1 active

Updating uniforms for 'program.skin_tex0_rare.3_light'

Updated uniforms for 'program.skin_tex0_rare.3_light': 0 active (1)

Loaded program program.skin_tex0_rare.3_light

Loaded pixel shader shader.tex0+light+rarity.4_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0_rare.4_light': 1 active

Updating uniforms for 'program.skin_tex0_rare.4_light'

Updated uniforms for 'program.skin_tex0_rare.4_light': 0 active (1)

Loaded program program.skin_tex0_rare.4_light

Loaded pixel shader shader.tex0+light+rarity.5_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0_rare.5_light': 1 active

Updating uniforms for 'program.skin_tex0_rare.5_light'

Updated uniforms for 'program.skin_tex0_rare.5_light': 0 active (1)

Loaded program program.skin_tex0_rare.5_light

Loaded pixel shader shader.tex0+light+rarity.6_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0_rare.6_light': 1 active

Updating uniforms for 'program.skin_tex0_rare.6_light'

Updated uniforms for 'program.skin_tex0_rare.6_light': 0 active (1)

Loaded program program.skin_tex0_rare.6_light

Loaded pixel shader shader.tex0+light+rarity.7_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0_rare.7_light': 1 active

Updating uniforms for 'program.skin_tex0_rare.7_light'

Updated uniforms for 'program.skin_tex0_rare.7_light': 0 active (1)

Loaded program program.skin_tex0_rare.7_light

Loaded pixel shader shader.tex0+light+rarity.8_light.fragment

Bind attribute: vIndex

Updated attributes for 'program.skin_tex0_rare.8_light': 1 active

Updating uniforms for 'program.skin_tex0_rare.8_light'

Updated uniforms for 'program.skin_tex0_rare.8_light': 0 active (1)

Loaded program program.skin_tex0_rare.8_light

Loaded material material.mesh.skin_rare

Loaded vertex shader shader.static_tex0.1_light.vertex

Updated attributes for 'program.static_tex0.1_light': 1 active

Updating uniforms for 'program.static_tex0.1_light'

Updated uniforms for 'program.static_tex0.1_light': 0 active (1)

Loaded program program.static_tex0.1_light

Loaded vertex shader shader.static_tex0.2_light.vertex

Updated attributes for 'program.static_tex0.2_light': 1 active

Updating uniforms for 'program.static_tex0.2_light'

Updated uniforms for 'program.static_tex0.2_light': 0 active (1)

Loaded program program.static_tex0.2_light

Loaded vertex shader shader.static_tex0.3_light.vertex

Updated attributes for 'program.static_tex0.3_light': 1 active

Updating uniforms for 'program.static_tex0.3_light'

Updated uniforms for 'program.static_tex0.3_light': 0 active (1)

Loaded program program.static_tex0.3_light

Loaded vertex shader shader.static_tex0.4_light.vertex

Updated attributes for 'program.static_tex0.4_light': 1 active

Updating uniforms for 'program.static_tex0.4_light'

Updated uniforms for 'program.static_tex0.4_light': 0 active (1)

Loaded program program.static_tex0.4_light

Loaded vertex shader shader.static_tex0.5_light.vertex

Updated attributes for 'program.static_tex0.5_light': 1 active

Updating uniforms for 'program.static_tex0.5_light'

Updated uniforms for 'program.static_tex0.5_light': 0 active (1)

Loaded program program.static_tex0.5_light

Loaded vertex shader shader.static_tex0.6_light.vertex

Updated attributes for 'program.static_tex0.6_light': 1 active

Updating uniforms for 'program.static_tex0.6_light'

Updated uniforms for 'program.static_tex0.6_light': 0 active (1)

Loaded program program.static_tex0.6_light

Loaded vertex shader shader.static_tex0.7_light.vertex

Updated attributes for 'program.static_tex0.7_light': 1 active

Updating uniforms for 'program.static_tex0.7_light'

Updated uniforms for 'program.static_tex0.7_light': 0 active (1)

Loaded program program.static_tex0.7_light

Loaded vertex shader shader.static_tex0.8_light.vertex

Updated attributes for 'program.static_tex0.8_light': 1 active

Updating uniforms for 'program.static_tex0.8_light'

Updated uniforms for 'program.static_tex0.8_light': 0 active (1)

Loaded program program.static_tex0.8_light

Loaded material material.mesh.static

Loaded vertex shader shader.static_solid.vertex

Updated attributes for 'program.static_solid': 1 active

Updating uniforms for 'program.static_solid'

Updated uniforms for 'program.static_solid': 0 active (1)

Loaded program program.static_solid

Loaded material material.mesh.static_solid

Updated attributes for 'program.static_tex0_rare.1_light': 1 active

Updating uniforms for 'program.static_tex0_rare.1_light'

Updated uniforms for 'program.static_tex0_rare.1_light': 0 active (1)

Loaded program program.static_tex0_rare.1_light

Updated attributes for 'program.static_tex0_rare.2_light': 1 active

Updating uniforms for 'program.static_tex0_rare.2_light'

Updated uniforms for 'program.static_tex0_rare.2_light': 0 active (1)

Loaded program program.static_tex0_rare.2_light

Updated attributes for 'program.static_tex0_rare.3_light': 1 active

Updating uniforms for 'program.static_tex0_rare.3_light'

Updated uniforms for 'program.static_tex0_rare.3_light': 0 active (1)

Loaded program program.static_tex0_rare.3_light

Updated attributes for 'program.static_tex0_rare.4_light': 1 active

Updating uniforms for 'program.static_tex0_rare.4_light'

Updated uniforms for 'program.static_tex0_rare.4_light': 0 active (1)

Loaded program program.static_tex0_rare.4_light

Updated attributes for 'program.static_tex0_rare.5_light': 1 active

Updating uniforms for 'program.static_tex0_rare.5_light'

Updated uniforms for 'program.static_tex0_rare.5_light': 0 active (1)

Loaded program program.static_tex0_rare.5_light

Updated attributes for 'program.static_tex0_rare.6_light': 1 active

Updating uniforms for 'program.static_tex0_rare.6_light'

Updated uniforms for 'program.static_tex0_rare.6_light': 0 active (1)

Loaded program program.static_tex0_rare.6_light

Updated attributes for 'program.static_tex0_rare.7_light': 1 active

Updating uniforms for 'program.static_tex0_rare.7_light'

Updated uniforms for 'program.static_tex0_rare.7_light': 0 active (1)

Loaded program program.static_tex0_rare.7_light

Updated attributes for 'program.static_tex0_rare.8_light': 1 active

Updating uniforms for 'program.static_tex0_rare.8_light'

Updated uniforms for 'program.static_tex0_rare.8_light': 0 active (1)

Loaded program program.static_tex0_rare.8_light

Loaded material material.mesh.static_rare

Loaded vertex shader shader.tex0.vertex

Loaded pixel shader shader.tex0.fragment

Updated attributes for 'program.tex0': 1 active

Updating uniforms for 'program.tex0'

  Single: tex0 : loc 0 : type 35678 : size 1

Updated uniforms for 'program.tex0': 1 active (1)

Loaded program program.tex0

Loaded material material.mesh.tex0

Loaded vertex shader shader.vegetation.vertex

Loaded pixel shader shader.tex0+col.fragment

Updated attributes for 'program.vegetation': 1 active

Updating uniforms for 'program.vegetation'

Updated uniforms for 'program.vegetation': 0 active (1)

Loaded program program.vegetation

Loaded material material.mesh.vegetation

Loaded vertex shader shader.grass.1_light.vertex

Updated attributes for 'program.grass.1_light': 1 active

Updating uniforms for 'program.grass.1_light'

Updated uniforms for 'program.grass.1_light': 0 active (1)

Loaded program program.grass.1_light

Loaded vertex shader shader.grass.2_light.vertex

Updated attributes for 'program.grass.2_light': 1 active

Updating uniforms for 'program.grass.2_light'

Updated uniforms for 'program.grass.2_light': 0 active (1)

Loaded program program.grass.2_light

Loaded vertex shader shader.grass.3_light.vertex

Updated attributes for 'program.grass.3_light': 1 active

Updating uniforms for 'program.grass.3_light'

Updated uniforms for 'program.grass.3_light': 0 active (1)

Loaded program program.grass.3_light

Loaded vertex shader shader.grass.4_light.vertex

Updated attributes for 'program.grass.4_light': 1 active

Updating uniforms for 'program.grass.4_light'

Updated uniforms for 'program.grass.4_light': 0 active (1)

Loaded program program.grass.4_light

Loaded vertex shader shader.grass.5_light.vertex

Updated attributes for 'program.grass.5_light': 1 active

Updating uniforms for 'program.grass.5_light'

Updated uniforms for 'program.grass.5_light': 0 active (1)

Loaded program program.grass.5_light

Loaded vertex shader shader.grass.6_light.vertex

Updated attributes for 'program.grass.6_light': 1 active

Updating uniforms for 'program.grass.6_light'

Updated uniforms for 'program.grass.6_light': 0 active (1)

Loaded program program.grass.6_light

Loaded vertex shader shader.grass.7_light.vertex

Updated attributes for 'program.grass.7_light': 1 active

Updating uniforms for 'program.grass.7_light'

Updated uniforms for 'program.grass.7_light': 0 active (1)

Loaded program program.grass.7_light

Loaded vertex shader shader.grass.8_light.vertex

Updated attributes for 'program.grass.8_light': 1 active

Updating uniforms for 'program.grass.8_light'

Updated uniforms for 'program.grass.8_light': 0 active (1)

Loaded program program.grass.8_light

Loaded material material.mesh.grass

Loaded vertex shader shader.terrain.1_light.vertex

Loaded pixel shader shader.terrain.1_light.fragment

Updated attributes for 'program.terrain.1_light': 1 active

Updating uniforms for 'program.terrain.1_light'

Updated uniforms for 'program.terrain.1_light': 0 active (1)

Loaded program program.terrain.1_light

Loaded vertex shader shader.terrain.2_light.vertex

Loaded pixel shader shader.terrain.2_light.fragment

Updated attributes for 'program.terrain.2_light': 1 active

Updating uniforms for 'program.terrain.2_light'

Updated uniforms for 'program.terrain.2_light': 0 active (1)

Loaded program program.terrain.2_light

Loaded vertex shader shader.terrain.3_light.vertex

Loaded pixel shader shader.terrain.3_light.fragment

Updated attributes for 'program.terrain.3_light': 1 active

Updating uniforms for 'program.terrain.3_light'

Updated uniforms for 'program.terrain.3_light': 0 active (1)

Loaded program program.terrain.3_light

Loaded vertex shader shader.terrain.4_light.vertex

Loaded pixel shader shader.terrain.4_light.fragment

Updated attributes for 'program.terrain.4_light': 1 active

Updating uniforms for 'program.terrain.4_light'

Updated uniforms for 'program.terrain.4_light': 0 active (1)

Loaded program program.terrain.4_light

Loaded vertex shader shader.terrain.5_light.vertex

Loaded pixel shader shader.terrain.5_light.fragment

Updated attributes for 'program.terrain.5_light': 1 active

Updating uniforms for 'program.terrain.5_light'

Updated uniforms for 'program.terrain.5_light': 0 active (1)

Loaded program program.terrain.5_light

Loaded vertex shader shader.terrain.6_light.vertex

Loaded pixel shader shader.terrain.6_light.fragment

Updated attributes for 'program.terrain.6_light': 1 active

Updating uniforms for 'program.terrain.6_light'

Updated uniforms for 'program.terrain.6_light': 0 active (1)

Loaded program program.terrain.6_light

Loaded vertex shader shader.terrain.7_light.vertex

Loaded pixel shader shader.terrain.7_light.fragment

Updated attributes for 'program.terrain.7_light': 1 active

Updating uniforms for 'program.terrain.7_light'

Updated uniforms for 'program.terrain.7_light': 0 active (1)

Loaded program program.terrain.7_light

Loaded vertex shader shader.terrain.8_light.vertex

Loaded pixel shader shader.terrain.8_light.fragment

Updated attributes for 'program.terrain.8_light': 1 active

Updating uniforms for 'program.terrain.8_light'

Updated uniforms for 'program.terrain.8_light': 0 active (1)

Loaded program program.terrain.8_light

Loaded material material.terrain.bumpmap

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 3 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from /Users/USERNAME/wurm/players/Fendir/windows_1280x750.txt

Loading props file /Users/USERNAME/wurm/players/Fendir/windows_1280x750.txt

Gui initialized

Startup Phase - Preparing terrain

Loaded vertex shader shader.water.vertex

Loaded pixel shader shader.water.fragment

Updated attributes for 'program.water': 1 active

Updating uniforms for 'program.water'

Updated uniforms for 'program.water': 0 active (1)

Loaded program program.water

Startup Phase - Connecting ..

Disabling Nagles

Writing to /Users/USERNAME/wurm/players/Fendir/logs/_Event.2014-02.txt

Disabling Nagles

Writing to /Users/USERNAME/wurm/players/Fendir/logs/_Friends.2014-02.txt

Writing to /Users/USERNAME/wurm/players/Fendir/logs/Alliance.2014-02.txt

feb 05, 2014 9:06:09 PM class.MWG54dNHR1 run

Informazioni: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fbd07a09-857c-46ee-98ad-421e3ac34e66, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=2100692670]

Login successful

Executing /Users/USERNAME/wurm/configs/default/autorun.txt

Starting update of login splash image...

feb 05, 2014 9:06:09 PM class.MWG54dNHR1 run

Informazioni: Event successfully posted to Google Analytics

Finished loading new login splash image!

Writing to /Users/USERNAME/wurm/players/Fendir/logs/Village.2014-02.txt

Writing to /Users/USERNAME/wurm/players/Fendir/logs/CA_HELP.2014-02.txt

Now using reflection FBO (1024)

Execution aborted at connection 1, iteration 1

Run time 3s, local time Wed Feb 05 21:06:24 CET 2014

Destroying game window

====== FAILED ASSERT ======

com.wurmonline.client.ExaIxgC8EN: Binding float uniform size mismatch, wanted 800 elements, buffer has 728

at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)

at class.Fccj2nTOGQ.Ma4vZ9hcx8(SourceFile:234)

at class.UNSFDMEvRQ.JYhPYQcZf6(SourceFile:1806)

at class.UNSFDMEvRQ.rbFTF9lpTa(SourceFile:1678)

at class.UNSFDMEvRQ.SpVC9YrZPT(SourceFile:1722)

at class.bRgrEPV0KJ.ExaIxgC8EN(SourceFile:326)

at class.VpMlAn4gSf.rbFTF9lpTa(SourceFile:137)

at class.aZk8Z2LQ3p.rbFTF9lpTa(SourceFile:148)

at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)

at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1464)

at java.lang.Thread.run(Thread.java:744)

============================

 



 


Share this post


Link to post
Share on other sites

The latest testclient has a potential fix, please try it: (http://www.wurmonline.com/client/wurmclient_test.jnlp)

 

If it still happens, please post the new console.log of the testclient

 

Thanks!

Tested it now and no crashes this time, but FPS is practically 0 when looking at ground, reaches 30fps only while looking at the sky.

I tried both core and extension GLSL and I lowered distances to short but the frame rate remains almost the same... 0 :D

I remember then when I started to play Wurm about 2 months ago I had GLSL, distances to medium and water reflections, all at 25fps.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this