Posted February 5, 2014 I tried to enable GLSL shaders on my Mac (MacBook 13", late 2008) and still not working. If this can help here is the bug log:============================Congratulations, you found a bug in the test client: <Binding float uniform size mismatch, wanted 800 elements, buffer has 728> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log:Time is Wed Feb 05 21:04:47 CET 2014Running client version 3.30-5856 === System information ===Executing from //Operating system: Mac OS X (arch: x86_64, version: 10.7.5)Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 2 >>> Main thread exiting.Loading character FendirLoading config defaultLoading props file /Users/USERNAME/wurm/configs/default/gamesettings.txtLoading props file /Users/USERNAME/wurm/players/Fendir/password.txt>>> LoginFrame queue entry exiting.Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txtSaving props file /Users/USERNAME/wurm/players/Fendir/password.txtSaving props file /Users/USERNAME/wurm/configs/default/gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1593)Loaded pack graphics.jar (r1727)Options up-to-date!Loading props file /Users/USERNAME/wurm/players/Fendir/playerdata.txtLoading props file /Users/USERNAME/wurm/players/Fendir/stats.txt Preparing to enable console logging.Now logging to /Users/USERNAME/wurm/console.Fendir.log === Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = truecloud_shadows = falsecollada_animations = 2color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:1280:750:32:-1:false:falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 1gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 1mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = falseplayer_texture_size = 2reflection_texture_size = 2reflections = 3release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 4skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 1sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = falsetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 1 feb 05, 2014 9:05:48 PM class.MWG54dNHR1 runInformazioni: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fbd07a09-857c-46ee-98ad-421e3ac34e66, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=2100692670]Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting /Users/USERNAME/wurm/configs/default/keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTjava.io.IOException: font.sign not foundat class.ZZZ01FSRVn.Ma4vZ9hcx8(SourceFile:153)at class.YdAcUPyoEN.<clinit>(SourceFile:34)at class.SLMsQgtabT.<init>(SourceFile:260)at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1447)at class.RXw5tQYha6.iSx4WIvakA(SourceFile:874)at class.ULu250cVnH.actionPerformed(SourceFile:1069)at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)at java.awt.Component.processMouseEvent(Component.java:6505)at javax.swing.JComponent.processMouseEvent(JComponent.java:3320)at java.awt.Component.processEvent(Component.java:6270)at java.awt.Container.processEvent(Container.java:2229)at java.awt.Component.dispatchEventImpl(Component.java:4861)at java.awt.Container.dispatchEventImpl(Container.java:2287)at java.awt.Component.dispatchEvent(Component.java:4687)at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)at java.awt.Container.dispatchEventImpl(Container.java:2273)at java.awt.Window.dispatchEventImpl(Window.java:2719)at java.awt.Component.dispatchEvent(Component.java:4687)at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)at java.awt.EventQueue.access$200(EventQueue.java:103)at java.awt.EventQueue$3.run(EventQueue.java:694)at java.awt.EventQueue$3.run(EventQueue.java:692)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)at java.awt.EventQueue$4.run(EventQueue.java:708)at java.awt.EventQueue$4.run(EventQueue.java:706)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)feb 05, 2014 9:05:48 PM class.MWG54dNHR1 runInformazioni: Event successfully posted to Google AnalyticsWord filter loaded: 23Starting job manager with 2 worker threads>>> Launch queue entry exiting.Using LWJGL display 1280:750:0:0 (false) Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels. === OpenGL information ===LWJGL version: 2.9.1Adapter info: null (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: NVIDIA GeForce 9400M OpenGL EngineOpenGL version: 2.1 NVIDIA-7.32.12OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GLSL version: 1.20GLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 4096 (4096)GLSL max varyings: 60 (60)Loaded vertex shader shader.white.vertexLoaded pixel shader shader.white.fragmentUpdated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultLoaded vertex shader shader.skin_tex0.1_light.vertexLoaded pixel shader shader.tex0+light.1_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0.1_light': 1 activeUpdating uniforms for 'program.skin_tex0.1_light'Updated uniforms for 'program.skin_tex0.1_light': 0 active (1)Loaded program program.skin_tex0.1_lightLoaded vertex shader shader.skin_tex0.2_light.vertexLoaded pixel shader shader.tex0+light.2_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0.2_light': 1 activeUpdating uniforms for 'program.skin_tex0.2_light'Updated uniforms for 'program.skin_tex0.2_light': 0 active (1)Loaded program program.skin_tex0.2_lightLoaded vertex shader shader.skin_tex0.3_light.vertexLoaded pixel shader shader.tex0+light.3_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0.3_light': 1 activeUpdating uniforms for 'program.skin_tex0.3_light'Updated uniforms for 'program.skin_tex0.3_light': 0 active (1)Loaded program program.skin_tex0.3_lightLoaded vertex shader shader.skin_tex0.4_light.vertexLoaded pixel shader shader.tex0+light.4_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0.4_light': 1 activeUpdating uniforms for 'program.skin_tex0.4_light'Updated uniforms for 'program.skin_tex0.4_light': 0 active (1)Loaded program program.skin_tex0.4_lightLoaded vertex shader shader.skin_tex0.5_light.vertexLoaded pixel shader shader.tex0+light.5_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0.5_light': 1 activeUpdating uniforms for 'program.skin_tex0.5_light'Updated uniforms for 'program.skin_tex0.5_light': 0 active (1)Loaded program program.skin_tex0.5_lightLoaded vertex shader shader.skin_tex0.6_light.vertexLoaded pixel shader shader.tex0+light.6_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0.6_light': 1 activeUpdating uniforms for 'program.skin_tex0.6_light'Updated uniforms for 'program.skin_tex0.6_light': 0 active (1)Loaded program program.skin_tex0.6_lightLoaded vertex shader shader.skin_tex0.7_light.vertexLoaded pixel shader shader.tex0+light.7_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0.7_light': 1 activeUpdating uniforms for 'program.skin_tex0.7_light'Updated uniforms for 'program.skin_tex0.7_light': 0 active (1)Loaded program program.skin_tex0.7_lightLoaded vertex shader shader.skin_tex0.8_light.vertexLoaded pixel shader shader.tex0+light.8_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0.8_light': 1 activeUpdating uniforms for 'program.skin_tex0.8_light'Updated uniforms for 'program.skin_tex0.8_light': 0 active (1)Loaded program program.skin_tex0.8_lightLoaded material material.mesh.skinLoaded vertex shader shader.skin_solid.vertexLoaded pixel shader shader.col.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_solid': 1 activeUpdating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (1)Loaded program program.skin_solidLoaded material material.mesh.skin_solidLoaded pixel shader shader.tex0+light+rarity.1_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0_rare.1_light': 1 activeUpdating uniforms for 'program.skin_tex0_rare.1_light'Updated uniforms for 'program.skin_tex0_rare.1_light': 0 active (1)Loaded program program.skin_tex0_rare.1_lightLoaded pixel shader shader.tex0+light+rarity.2_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0_rare.2_light': 1 activeUpdating uniforms for 'program.skin_tex0_rare.2_light'Updated uniforms for 'program.skin_tex0_rare.2_light': 0 active (1)Loaded program program.skin_tex0_rare.2_lightLoaded pixel shader shader.tex0+light+rarity.3_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0_rare.3_light': 1 activeUpdating uniforms for 'program.skin_tex0_rare.3_light'Updated uniforms for 'program.skin_tex0_rare.3_light': 0 active (1)Loaded program program.skin_tex0_rare.3_lightLoaded pixel shader shader.tex0+light+rarity.4_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0_rare.4_light': 1 activeUpdating uniforms for 'program.skin_tex0_rare.4_light'Updated uniforms for 'program.skin_tex0_rare.4_light': 0 active (1)Loaded program program.skin_tex0_rare.4_lightLoaded pixel shader shader.tex0+light+rarity.5_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0_rare.5_light': 1 activeUpdating uniforms for 'program.skin_tex0_rare.5_light'Updated uniforms for 'program.skin_tex0_rare.5_light': 0 active (1)Loaded program program.skin_tex0_rare.5_lightLoaded pixel shader shader.tex0+light+rarity.6_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0_rare.6_light': 1 activeUpdating uniforms for 'program.skin_tex0_rare.6_light'Updated uniforms for 'program.skin_tex0_rare.6_light': 0 active (1)Loaded program program.skin_tex0_rare.6_lightLoaded pixel shader shader.tex0+light+rarity.7_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0_rare.7_light': 1 activeUpdating uniforms for 'program.skin_tex0_rare.7_light'Updated uniforms for 'program.skin_tex0_rare.7_light': 0 active (1)Loaded program program.skin_tex0_rare.7_lightLoaded pixel shader shader.tex0+light+rarity.8_light.fragmentBind attribute: vIndexUpdated attributes for 'program.skin_tex0_rare.8_light': 1 activeUpdating uniforms for 'program.skin_tex0_rare.8_light'Updated uniforms for 'program.skin_tex0_rare.8_light': 0 active (1)Loaded program program.skin_tex0_rare.8_lightLoaded material material.mesh.skin_rareLoaded vertex shader shader.static_tex0.1_light.vertexUpdated attributes for 'program.static_tex0.1_light': 1 activeUpdating uniforms for 'program.static_tex0.1_light'Updated uniforms for 'program.static_tex0.1_light': 0 active (1)Loaded program program.static_tex0.1_lightLoaded vertex shader shader.static_tex0.2_light.vertexUpdated attributes for 'program.static_tex0.2_light': 1 activeUpdating uniforms for 'program.static_tex0.2_light'Updated uniforms for 'program.static_tex0.2_light': 0 active (1)Loaded program program.static_tex0.2_lightLoaded vertex shader shader.static_tex0.3_light.vertexUpdated attributes for 'program.static_tex0.3_light': 1 activeUpdating uniforms for 'program.static_tex0.3_light'Updated uniforms for 'program.static_tex0.3_light': 0 active (1)Loaded program program.static_tex0.3_lightLoaded vertex shader shader.static_tex0.4_light.vertexUpdated attributes for 'program.static_tex0.4_light': 1 activeUpdating uniforms for 'program.static_tex0.4_light'Updated uniforms for 'program.static_tex0.4_light': 0 active (1)Loaded program program.static_tex0.4_lightLoaded vertex shader shader.static_tex0.5_light.vertexUpdated attributes for 'program.static_tex0.5_light': 1 activeUpdating uniforms for 'program.static_tex0.5_light'Updated uniforms for 'program.static_tex0.5_light': 0 active (1)Loaded program program.static_tex0.5_lightLoaded vertex shader shader.static_tex0.6_light.vertexUpdated attributes for 'program.static_tex0.6_light': 1 activeUpdating uniforms for 'program.static_tex0.6_light'Updated uniforms for 'program.static_tex0.6_light': 0 active (1)Loaded program program.static_tex0.6_lightLoaded vertex shader shader.static_tex0.7_light.vertexUpdated attributes for 'program.static_tex0.7_light': 1 activeUpdating uniforms for 'program.static_tex0.7_light'Updated uniforms for 'program.static_tex0.7_light': 0 active (1)Loaded program program.static_tex0.7_lightLoaded vertex shader shader.static_tex0.8_light.vertexUpdated attributes for 'program.static_tex0.8_light': 1 activeUpdating uniforms for 'program.static_tex0.8_light'Updated uniforms for 'program.static_tex0.8_light': 0 active (1)Loaded program program.static_tex0.8_lightLoaded material material.mesh.staticLoaded vertex shader shader.static_solid.vertexUpdated attributes for 'program.static_solid': 1 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidUpdated attributes for 'program.static_tex0_rare.1_light': 1 activeUpdating uniforms for 'program.static_tex0_rare.1_light'Updated uniforms for 'program.static_tex0_rare.1_light': 0 active (1)Loaded program program.static_tex0_rare.1_lightUpdated attributes for 'program.static_tex0_rare.2_light': 1 activeUpdating uniforms for 'program.static_tex0_rare.2_light'Updated uniforms for 'program.static_tex0_rare.2_light': 0 active (1)Loaded program program.static_tex0_rare.2_lightUpdated attributes for 'program.static_tex0_rare.3_light': 1 activeUpdating uniforms for 'program.static_tex0_rare.3_light'Updated uniforms for 'program.static_tex0_rare.3_light': 0 active (1)Loaded program program.static_tex0_rare.3_lightUpdated attributes for 'program.static_tex0_rare.4_light': 1 activeUpdating uniforms for 'program.static_tex0_rare.4_light'Updated uniforms for 'program.static_tex0_rare.4_light': 0 active (1)Loaded program program.static_tex0_rare.4_lightUpdated attributes for 'program.static_tex0_rare.5_light': 1 activeUpdating uniforms for 'program.static_tex0_rare.5_light'Updated uniforms for 'program.static_tex0_rare.5_light': 0 active (1)Loaded program program.static_tex0_rare.5_lightUpdated attributes for 'program.static_tex0_rare.6_light': 1 activeUpdating uniforms for 'program.static_tex0_rare.6_light'Updated uniforms for 'program.static_tex0_rare.6_light': 0 active (1)Loaded program program.static_tex0_rare.6_lightUpdated attributes for 'program.static_tex0_rare.7_light': 1 activeUpdating uniforms for 'program.static_tex0_rare.7_light'Updated uniforms for 'program.static_tex0_rare.7_light': 0 active (1)Loaded program program.static_tex0_rare.7_lightUpdated attributes for 'program.static_tex0_rare.8_light': 1 activeUpdating uniforms for 'program.static_tex0_rare.8_light'Updated uniforms for 'program.static_tex0_rare.8_light': 0 active (1)Loaded program program.static_tex0_rare.8_lightLoaded material material.mesh.static_rareLoaded vertex shader shader.tex0.vertexLoaded pixel shader shader.tex0.fragmentUpdated attributes for 'program.tex0': 1 activeUpdating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (1)Loaded program program.tex0Loaded material material.mesh.tex0Loaded vertex shader shader.vegetation.vertexLoaded pixel shader shader.tex0+col.fragmentUpdated attributes for 'program.vegetation': 1 activeUpdating uniforms for 'program.vegetation'Updated uniforms for 'program.vegetation': 0 active (1)Loaded program program.vegetationLoaded material material.mesh.vegetationLoaded vertex shader shader.grass.1_light.vertexUpdated attributes for 'program.grass.1_light': 1 activeUpdating uniforms for 'program.grass.1_light'Updated uniforms for 'program.grass.1_light': 0 active (1)Loaded program program.grass.1_lightLoaded vertex shader shader.grass.2_light.vertexUpdated attributes for 'program.grass.2_light': 1 activeUpdating uniforms for 'program.grass.2_light'Updated uniforms for 'program.grass.2_light': 0 active (1)Loaded program program.grass.2_lightLoaded vertex shader shader.grass.3_light.vertexUpdated attributes for 'program.grass.3_light': 1 activeUpdating uniforms for 'program.grass.3_light'Updated uniforms for 'program.grass.3_light': 0 active (1)Loaded program program.grass.3_lightLoaded vertex shader shader.grass.4_light.vertexUpdated attributes for 'program.grass.4_light': 1 activeUpdating uniforms for 'program.grass.4_light'Updated uniforms for 'program.grass.4_light': 0 active (1)Loaded program program.grass.4_lightLoaded vertex shader shader.grass.5_light.vertexUpdated attributes for 'program.grass.5_light': 1 activeUpdating uniforms for 'program.grass.5_light'Updated uniforms for 'program.grass.5_light': 0 active (1)Loaded program program.grass.5_lightLoaded vertex shader shader.grass.6_light.vertexUpdated attributes for 'program.grass.6_light': 1 activeUpdating uniforms for 'program.grass.6_light'Updated uniforms for 'program.grass.6_light': 0 active (1)Loaded program program.grass.6_lightLoaded vertex shader shader.grass.7_light.vertexUpdated attributes for 'program.grass.7_light': 1 activeUpdating uniforms for 'program.grass.7_light'Updated uniforms for 'program.grass.7_light': 0 active (1)Loaded program program.grass.7_lightLoaded vertex shader shader.grass.8_light.vertexUpdated attributes for 'program.grass.8_light': 1 activeUpdating uniforms for 'program.grass.8_light'Updated uniforms for 'program.grass.8_light': 0 active (1)Loaded program program.grass.8_lightLoaded material material.mesh.grassLoaded vertex shader shader.terrain.1_light.vertexLoaded pixel shader shader.terrain.1_light.fragmentUpdated attributes for 'program.terrain.1_light': 1 activeUpdating uniforms for 'program.terrain.1_light'Updated uniforms for 'program.terrain.1_light': 0 active (1)Loaded program program.terrain.1_lightLoaded vertex shader shader.terrain.2_light.vertexLoaded pixel shader shader.terrain.2_light.fragmentUpdated attributes for 'program.terrain.2_light': 1 activeUpdating uniforms for 'program.terrain.2_light'Updated uniforms for 'program.terrain.2_light': 0 active (1)Loaded program program.terrain.2_lightLoaded vertex shader shader.terrain.3_light.vertexLoaded pixel shader shader.terrain.3_light.fragmentUpdated attributes for 'program.terrain.3_light': 1 activeUpdating uniforms for 'program.terrain.3_light'Updated uniforms for 'program.terrain.3_light': 0 active (1)Loaded program program.terrain.3_lightLoaded vertex shader shader.terrain.4_light.vertexLoaded pixel shader shader.terrain.4_light.fragmentUpdated attributes for 'program.terrain.4_light': 1 activeUpdating uniforms for 'program.terrain.4_light'Updated uniforms for 'program.terrain.4_light': 0 active (1)Loaded program program.terrain.4_lightLoaded vertex shader shader.terrain.5_light.vertexLoaded pixel shader shader.terrain.5_light.fragmentUpdated attributes for 'program.terrain.5_light': 1 activeUpdating uniforms for 'program.terrain.5_light'Updated uniforms for 'program.terrain.5_light': 0 active (1)Loaded program program.terrain.5_lightLoaded vertex shader shader.terrain.6_light.vertexLoaded pixel shader shader.terrain.6_light.fragmentUpdated attributes for 'program.terrain.6_light': 1 activeUpdating uniforms for 'program.terrain.6_light'Updated uniforms for 'program.terrain.6_light': 0 active (1)Loaded program program.terrain.6_lightLoaded vertex shader shader.terrain.7_light.vertexLoaded pixel shader shader.terrain.7_light.fragmentUpdated attributes for 'program.terrain.7_light': 1 activeUpdating uniforms for 'program.terrain.7_light'Updated uniforms for 'program.terrain.7_light': 0 active (1)Loaded program program.terrain.7_lightLoaded vertex shader shader.terrain.8_light.vertexLoaded pixel shader shader.terrain.8_light.fragmentUpdated attributes for 'program.terrain.8_light': 1 activeUpdating uniforms for 'program.terrain.8_light'Updated uniforms for 'program.terrain.8_light': 0 active (1)Loaded program program.terrain.8_lightLoaded material material.terrain.bumpmapLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from /Users/USERNAME/wurm/players/Fendir/windows_1280x750.txtLoading props file /Users/USERNAME/wurm/players/Fendir/windows_1280x750.txtGui initializedStartup Phase - Preparing terrainLoaded vertex shader shader.water.vertexLoaded pixel shader shader.water.fragmentUpdated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water'Updated uniforms for 'program.water': 0 active (1)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to /Users/USERNAME/wurm/players/Fendir/logs/_Event.2014-02.txtDisabling NaglesWriting to /Users/USERNAME/wurm/players/Fendir/logs/_Friends.2014-02.txtWriting to /Users/USERNAME/wurm/players/Fendir/logs/Alliance.2014-02.txtfeb 05, 2014 9:06:09 PM class.MWG54dNHR1 runInformazioni: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fbd07a09-857c-46ee-98ad-421e3ac34e66, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=2100692670]Login successfulExecuting /Users/USERNAME/wurm/configs/default/autorun.txtStarting update of login splash image...feb 05, 2014 9:06:09 PM class.MWG54dNHR1 runInformazioni: Event successfully posted to Google AnalyticsFinished loading new login splash image!Writing to /Users/USERNAME/wurm/players/Fendir/logs/Village.2014-02.txtWriting to /Users/USERNAME/wurm/players/Fendir/logs/CA_HELP.2014-02.txtNow using reflection FBO (1024)Execution aborted at connection 1, iteration 1Run time 3s, local time Wed Feb 05 21:06:24 CET 2014Destroying game window====== FAILED ASSERT ======com.wurmonline.client.ExaIxgC8EN: Binding float uniform size mismatch, wanted 800 elements, buffer has 728at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)at class.Fccj2nTOGQ.Ma4vZ9hcx8(SourceFile:234)at class.UNSFDMEvRQ.JYhPYQcZf6(SourceFile:1806)at class.UNSFDMEvRQ.rbFTF9lpTa(SourceFile:1678)at class.UNSFDMEvRQ.SpVC9YrZPT(SourceFile:1722)at class.bRgrEPV0KJ.ExaIxgC8EN(SourceFile:326)at class.VpMlAn4gSf.rbFTF9lpTa(SourceFile:137)at class.aZk8Z2LQ3p.rbFTF9lpTa(SourceFile:148)at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1464)at java.lang.Thread.run(Thread.java:744)============================ Share this post Link to post Share on other sites
Posted February 12, 2014 The latest testclient has a potential fix, please try it: (http://www.wurmonline.com/client/wurmclient_test.jnlp) If it still happens, please post the new console.log of the testclient Share this post Link to post Share on other sites
Posted February 19, 2014 The latest testclient has a potential fix, please try it: (http://www.wurmonline.com/client/wurmclient_test.jnlp) If it still happens, please post the new console.log of the testclient Thanks! Tested it now and no crashes this time, but FPS is practically 0 when looking at ground, reaches 30fps only while looking at the sky. I tried both core and extension GLSL and I lowered distances to short but the frame rate remains almost the same... 0 I remember then when I started to play Wurm about 2 months ago I had GLSL, distances to medium and water reflections, all at 25fps. Share this post Link to post Share on other sites