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Wargasm

Extremely Poor Performance

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Hello everyone,
 
I just started playing Wurm yesterday.  I downloaded it on my desktop PC, did the tutorial, and played for a few hours with a friend that introduced me to the game.  Naturally, i wanted to come back for more, so I tried to install the game on my laptop, and that's where I'm having issues.
 
My character's movement is very glitchy, even changing my camera angle to just look at the world around me is extremely laggy, and to top it all off.my graphics look wierd.  I tried to post a screenshot that I took but I cannot figure out how to post it here.  To put it simply, the world is pink.  A small circle around where my character is standing looks normal, several angled slopes such as hillsides and houses look correct, but the ground, sea and sky are pink.  Horses, critters and players/NPC's appear normal.

 
I spent an hour browsing this forum, looking at many posts from other users complaining about their low FPS, java problems, etc, and I have tried changing graphics and compatability settings that I have seen suggested in several threads.
 
The ground is still pink, the sea is still red, my FPS has not improved, and character movement is still extremely sluggish.  I tried disabling GLSR and all of the other settings, tried playing fullscreen and windowed mode, nothing has helped, not even in the slightest. 
 
I will post my log file in just a minute, but here's a brief overview of my system, but know that I have a much faster processor currently being shipped.
 
Laptop:  Dell Vostro 1520
Processor:  Intel Core2Duo T6670 @ 2.20 GHz
RAM:  8 GB
Video Card:  N/A.  I am told by a friend that this laptop shares video memory with system memory.

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Time is Tue Feb 04 23:27:38 CST 2014
Running client version 3.30-5856

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM]
Available CPUs: 2

Feb 04, 2014 11:27:38 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character wargasm
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\USERNAME\wurm\players\wargasm\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\wargasm\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1593)
Loaded pack graphics.jar (r1727)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\wargasm\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\wargasm\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.wargasm.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = true
cloud_shadows = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 0
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:60:true:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 0
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_texture_size = 1
reflection_texture_size = 2
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 0
viewport_bob = true
water_detail = 0

Feb 04, 2014 11:27:44 PM class.MWG54dNHR1 run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=6be4b228-2fb7-4275-849c-187fdd7cbe22, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1124230044]
Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
java.io.IOException: font.sign not found
    at class.ZZZ01FSRVn.Ma4vZ9hcx8(SourceFile:153)
    at class.YdAcUPyoEN.<clinit>(SourceFile:34)
    at class.SLMsQgtabT.<init>(SourceFile:260)
    at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)
    at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1447)
    at class.RXw5tQYha6.iSx4WIvakA(SourceFile:874)
    at class.ULu250cVnH.actionPerformed(SourceFile:1069)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$200(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Feb 04, 2014 11:27:44 PM class.MWG54dNHR1 run
INFO: Event successfully posted to Google Analytics
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:32:60 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumd64 (null)
OpenGL vendor: Intel
OpenGL renderer: Mobile Intel® 4 Series Express Chipset Family
OpenGL version: 2.1.0 - Build 8.15.10.2869
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_EXT_texture_swizzle
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_EXT_framebuffer_blit
    GL_ARB_vertex_array_object

Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\wargasm\windows_1024x768.txt
Loading props file C:\Users\USERNAME\wurm\players\wargasm\windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\wargasm\logs\_Event.2014-02.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\wargasm\logs\_Friends.2014-02.txt
Login successful
Feb 04, 2014 11:27:57 PM class.MWG54dNHR1 run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=6be4b228-2fb7-4275-849c-187fdd7cbe22, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1124230044]
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Feb 04, 2014 11:27:57 PM class.MWG54dNHR1 run
INFO: Event successfully posted to Google Analytics
Finished loading new login splash image!
Writing to C:\Users\USERNAME\wurm\players\wargasm\logs\CA_HELP.2014-02.txt
Time is Tue Feb 04 23:28:43 CST 2014
Performing final cleanup after playing 44s
Saving props file C:\Users\USERNAME\wurm\players\wargasm\playerdata.txt
Feb 04, 2014 11:28:43 PM class.MWG54dNHR1 run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=6be4b228-2fb7-4275-849c-187fdd7cbe22, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=1066, name=cd01, value=1124230044]
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\wargasm\stats.txt
Saving window positions to C:\Users\USERNAME\wurm\players\wargasm\windows_1024x768.txt
Saving props file C:\Users\USERNAME\wurm\players\wargasm\windows_1024x768.txt
Destroying game window
Feb 04, 2014 11:28:43 PM class.MWG54dNHR1 run
INFO: Event successfully posted to Google Analytics
Shutting down OpenAL subsystem.
XSI Model Loader Thread exited.
XSI Model Loader Thread exited.
Job executor 0 terminating
Job executor 1 terminating
Collada Model Loader exited.
Collada Model Loader exited.
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

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well your laptop looks quite old, and wurm can't run well on dedicated video cards let alone the incorporated ones.

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Laptop:  Dell Vostro 1520

Processor:  Intel Core2Duo T6670 @ 2.20 GHz

RAM:  8 GB

Video Card:  N/A.  I am told by a friend that this laptop shares video memory with system memory.

 

Vostro 1520 uses Intel integrated graphics.  Not powerful enough to play this game successfully.  That is a business class laptop, not meant for gaming really.

 

You may get it to play with the right settings, but you'll need to set everything to minimum, and probably dig into advanced graphics and play there to fix the color issues.

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I think I can confirm that video is the problem.  I find that if I'm staring at the ground, I can move and adjust my camera much more freely.  Until I reach a long term solution, I'm just doing stationery crafting tasks for my alliance mates.


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I have the solution for you.  This really should be default as it affects so many players with lower-end desktops or most laptop PCs, but currently it's not.

 

You'll need to go into Settings and within that under the Compatibility tab and change GLSL Shader Support to Disabled. This has to be done from the login screen's Settings option, not while logged on in-game.

 

It won't give you super performance for Wurm Online, but doing that will at least make it playable and likely considerably better than what you have now.

There are a few negative effects of disabling GLSL Shader Support, possibly making you unable to view the water surface.  Give this a try, Wargasm, I guarantee it'll help as i have a computer with an onboard Intel chip for graphics on the motherboard and I know it's the only thing allowing Wurm to be playable for me. (This is true for the original poster, too, RE:

OpenGL renderer: Mobile Intel® 4 Series Express Chipset Family

(Hint to developers: Please consider having GLSL Shader Support disabled by default. This issue affects many more prospective players than you might apparently be aware of.)

Edited by Tristanc

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GLSR was greyed out when I was in game, probably because you can only disable it from the settings menu BEFORE you are running the game.  I already disabled GLSR on the settings tab at the login screen and I'm still having the same problem.


 


I did not notice a difference when GLSR was turned on or off.  The only difference in control that I notice is SIGNIFICANT improvement when I am looking straight down at the ground.  Then I can play as if there was no problem.


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With that clarification you made, I can offer that I, too, still have the red textures covering some tiles and that's apparently due to having an older graphics setup (we both have Intel onboard the motherboard for graphics).


 


The color of the water surface is likely the result of having GLSL Shader Support disabled, though I know of other players who didn't have that issue when they turned the GLSL shader support off.  But I do know I have that issue as well.  You'll likely have to further experiment with turning some settings off or lower to lessen the amount of video memory useage since that's competing with the game's general memory useage.  See if setting Animation Quality to Low helps for one thing (Settings in the Graphics tab), and perhaps trying it with the music turned off.  I've done both to help my performance running the game.


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