Posted February 5, 2014 keep getting an issue where after 5 to 30 minutes in game it drops down to 3 to 6 fps, Followed several guides, changed settings removed shadows etc.. this is a high end machine there is no excuse for this drop that i can figure out.. here is a console paste if anyone can help that would be great thanks Time is Tue Feb 04 20:37:46 EST 2014Running client version 3.30-5856 === System information ===Executing from C:\Windows\system32\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM]Available CPUs: 8 >>> Main thread exiting.Loading character ProginLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\Progin\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\players\Progin\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1593)Loaded pack graphics.jar (r1727)Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\Progin\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\Progin\stats.txt Preparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.Progin.log === Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = truecollada_animations = 4color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = truecompressed_textures_S3TC = truecontribution_culling = 200custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 2disable_select_all_shortcut = falsedisplay_settings = false:true:0:1920:1080:32:-1:false:falseenable_debugs = falseenable_shift_drag = falseenable_vsync = falseengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = falsegame_client_thread_priority = 2glsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 2impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 4model_loader_thread_priority = 4model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_texture_size = 2reflection_texture_size = 2reflections = 4release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 4shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 4sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = truesound_engine = 2sound_footstepslevel = 5sound_music_level = 0sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 0terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 4togglePushToTalk = truetreelist_outline = truetrees = 4update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 1use_antialiasing = 1use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2 Feb 04, 2014 8:37:56 PM class.MWG54dNHR1 runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=1c9bbf5b-cb96-4652-b545-2b1660a1391f, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1895944673]Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTFeb 04, 2014 8:37:56 PM class.MWG54dNHR1 runINFO: Event successfully posted to Google Analyticsjava.io.IOException: font.sign not foundat class.ZZZ01FSRVn.Ma4vZ9hcx8(SourceFile:153)at class.YdAcUPyoEN.<clinit>(SourceFile:34)at class.SLMsQgtabT.<init>(SourceFile:260)at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1447)at class.RXw5tQYha6.iSx4WIvakA(SourceFile:874)at class.ULu250cVnH.actionPerformed(SourceFile:1069)at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)at javax.swing.DefaultButtonModel.setPressed(Unknown Source)at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)at java.awt.Component.processMouseEvent(Unknown Source)at javax.swing.JComponent.processMouseEvent(Unknown Source)at java.awt.Component.processEvent(Unknown Source)at java.awt.Container.processEvent(Unknown Source)at java.awt.Component.dispatchEventImpl(Unknown Source)at java.awt.Container.dispatchEventImpl(Unknown Source)at java.awt.Component.dispatchEvent(Unknown Source)at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)at java.awt.Container.dispatchEventImpl(Unknown Source)at java.awt.Window.dispatchEventImpl(Unknown Source)at java.awt.Component.dispatchEvent(Unknown Source)at java.awt.EventQueue.dispatchEventImpl(Unknown Source)at java.awt.EventQueue.access$200(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue$4.run(Unknown Source)at java.awt.EventQueue$4.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue.dispatchEvent(Unknown Source)at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.run(Unknown Source)Word filter loaded: 23Starting job manager with 7 worker threads>>> Launch queue entry exiting.Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels. === OpenGL information ===LWJGL version: 2.9.1Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 460M/PCIe/SSE2OpenGL version: 4.4.0OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.40 NVIDIA via Cg compilerGLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 124 (124)Loaded vertex shader shader.white.vertexLoaded pixel shader shader.white.fragmentUpdated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultLoaded vertex shader shader.skin_tex0.1_light.vertexLoaded pixel shader shader.tex0+light.1_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.1_light': 6 activeUpdating uniforms for 'program.skin_tex0.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.1_light': 2 active (16)Loaded program program.skin_tex0.1_lightLoaded vertex shader shader.skin_tex0.2_light.vertexLoaded pixel shader shader.tex0+light.2_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.2_light': 6 activeUpdating uniforms for 'program.skin_tex0.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.2_light': 2 active (40)Loaded program program.skin_tex0.2_lightLoaded vertex shader shader.skin_tex0.3_light.vertexLoaded pixel shader shader.tex0+light.3_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.3_light': 6 activeUpdating uniforms for 'program.skin_tex0.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.3_light': 2 active (43)Loaded program program.skin_tex0.3_lightLoaded vertex shader shader.skin_tex0.4_light.vertexLoaded pixel shader shader.tex0+light.4_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.4_light': 6 activeUpdating uniforms for 'program.skin_tex0.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.4_light': 2 active (46)Loaded program program.skin_tex0.4_lightLoaded vertex shader shader.skin_tex0.5_light.vertexLoaded pixel shader shader.tex0+light.5_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.5_light': 6 activeUpdating uniforms for 'program.skin_tex0.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.5_light': 2 active (49)Loaded program program.skin_tex0.5_lightLoaded vertex shader shader.skin_tex0.6_light.vertexLoaded pixel shader shader.tex0+light.6_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.6_light': 6 activeUpdating uniforms for 'program.skin_tex0.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.6_light': 2 active (52)Loaded program program.skin_tex0.6_lightLoaded vertex shader shader.skin_tex0.7_light.vertexLoaded pixel shader shader.tex0+light.7_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.7_light': 6 activeUpdating uniforms for 'program.skin_tex0.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.7_light': 2 active (55)Loaded program program.skin_tex0.7_lightLoaded vertex shader shader.skin_tex0.8_light.vertexLoaded pixel shader shader.tex0+light.8_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.8_light': 6 activeUpdating uniforms for 'program.skin_tex0.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.8_light': 2 active (58)Loaded program program.skin_tex0.8_lightLoaded material material.mesh.skinLoaded vertex shader shader.skin_solid.vertexLoaded pixel shader shader.col.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_solid': 4 activeUpdating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (2)Loaded program program.skin_solidLoaded material material.mesh.skin_solidLoaded pixel shader shader.tex0+light+rarity.1_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.1_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18)Loaded program program.skin_tex0_rare.1_lightLoaded pixel shader shader.tex0+light+rarity.2_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.2_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (42)Loaded program program.skin_tex0_rare.2_lightLoaded pixel shader shader.tex0+light+rarity.3_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.3_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (45)Loaded program program.skin_tex0_rare.3_lightLoaded pixel shader shader.tex0+light+rarity.4_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.4_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (48)Loaded program program.skin_tex0_rare.4_lightLoaded pixel shader shader.tex0+light+rarity.5_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.5_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (51)Loaded program program.skin_tex0_rare.5_lightLoaded pixel shader shader.tex0+light+rarity.6_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.6_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (54)Loaded program program.skin_tex0_rare.6_lightLoaded pixel shader shader.tex0+light+rarity.7_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.7_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (57)Loaded program program.skin_tex0_rare.7_lightLoaded pixel shader shader.tex0+light+rarity.8_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.8_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.8_light' Array : bones : loc 0 : type 35666 : size 200 Single: rarity : loc 200 : type 35666 : size 1 Single: tex0 : loc 201 : type 35678 : size 1 Single: time : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (60)Loaded program program.skin_tex0_rare.8_lightLoaded material material.mesh.skin_rareLoaded vertex shader shader.static_tex0.1_light.vertexUpdated attributes for 'program.static_tex0.1_light': 4 activeUpdating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.1_light': 1 active (15)Loaded program program.static_tex0.1_lightLoaded vertex shader shader.static_tex0.2_light.vertexUpdated attributes for 'program.static_tex0.2_light': 4 activeUpdating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.2_light': 1 active (39)Loaded program program.static_tex0.2_lightLoaded vertex shader shader.static_tex0.3_light.vertexUpdated attributes for 'program.static_tex0.3_light': 4 activeUpdating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.3_light': 1 active (42)Loaded program program.static_tex0.3_lightLoaded vertex shader shader.static_tex0.4_light.vertexUpdated attributes for 'program.static_tex0.4_light': 4 activeUpdating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.4_light': 1 active (45)Loaded program program.static_tex0.4_lightLoaded vertex shader shader.static_tex0.5_light.vertexUpdated attributes for 'program.static_tex0.5_light': 4 activeUpdating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.5_light': 1 active (48)Loaded program program.static_tex0.5_lightLoaded vertex shader shader.static_tex0.6_light.vertexUpdated attributes for 'program.static_tex0.6_light': 4 activeUpdating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.6_light': 1 active (51)Loaded program program.static_tex0.6_lightLoaded vertex shader shader.static_tex0.7_light.vertexUpdated attributes for 'program.static_tex0.7_light': 4 activeUpdating uniforms for 'program.static_tex0.7_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.7_light': 1 active (54)Loaded program program.static_tex0.7_lightLoaded vertex shader shader.static_tex0.8_light.vertexUpdated attributes for 'program.static_tex0.8_light': 4 activeUpdating uniforms for 'program.static_tex0.8_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.8_light': 1 active (57)Loaded program program.static_tex0.8_lightLoaded material material.mesh.staticLoaded vertex shader shader.static_solid.vertexUpdated attributes for 'program.static_solid': 2 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidUpdated attributes for 'program.static_tex0_rare.1_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.1_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17)Loaded program program.static_tex0_rare.1_lightUpdated attributes for 'program.static_tex0_rare.2_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.2_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (41)Loaded program program.static_tex0_rare.2_lightUpdated attributes for 'program.static_tex0_rare.3_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.3_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (44)Loaded program program.static_tex0_rare.3_lightUpdated attributes for 'program.static_tex0_rare.4_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.4_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (47)Loaded program program.static_tex0_rare.4_lightUpdated attributes for 'program.static_tex0_rare.5_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.5_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (50)Loaded program program.static_tex0_rare.5_lightUpdated attributes for 'program.static_tex0_rare.6_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.6_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (53)Loaded program program.static_tex0_rare.6_lightUpdated attributes for 'program.static_tex0_rare.7_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.7_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (56)Loaded program program.static_tex0_rare.7_lightUpdated attributes for 'program.static_tex0_rare.8_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.8_light' Single: rarity : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: time : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (59)Loaded program program.static_tex0_rare.8_lightLoaded material material.mesh.static_rareLoaded vertex shader shader.tex0.vertexLoaded pixel shader shader.tex0.fragmentUpdated attributes for 'program.tex0': 2 activeUpdating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (2)Loaded program program.tex0Loaded material material.mesh.tex0Loaded vertex shader shader.vegetation.vertexLoaded pixel shader shader.tex0+col.fragmentUpdated attributes for 'program.vegetation': 4 activeUpdating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.vegetation': 1 active (64)Loaded program program.vegetationLoaded material material.mesh.vegetationLoaded vertex shader shader.grass.1_light.vertexUpdated attributes for 'program.grass.1_light': 5 activeUpdating uniforms for 'program.grass.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1Updated uniforms for 'program.grass.1_light': 3 active (14)Loaded program program.grass.1_lightLoaded vertex shader shader.grass.2_light.vertexUpdated attributes for 'program.grass.2_light': 5 activeUpdating uniforms for 'program.grass.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1Updated uniforms for 'program.grass.2_light': 3 active (19)Loaded program program.grass.2_lightLoaded vertex shader shader.grass.3_light.vertexUpdated attributes for 'program.grass.3_light': 5 activeUpdating uniforms for 'program.grass.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1Updated uniforms for 'program.grass.3_light': 3 active (65)Loaded program program.grass.3_lightLoaded vertex shader shader.grass.4_light.vertexUpdated attributes for 'program.grass.4_light': 5 activeUpdating uniforms for 'program.grass.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1Updated uniforms for 'program.grass.4_light': 3 active (65)Loaded program program.grass.4_lightLoaded vertex shader shader.grass.5_light.vertexUpdated attributes for 'program.grass.5_light': 5 activeUpdating uniforms for 'program.grass.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1Updated uniforms for 'program.grass.5_light': 3 active (65)Loaded program program.grass.5_lightLoaded vertex shader shader.grass.6_light.vertexUpdated attributes for 'program.grass.6_light': 5 activeUpdating uniforms for 'program.grass.6_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1Updated uniforms for 'program.grass.6_light': 3 active (65)Loaded program program.grass.6_lightLoaded vertex shader shader.grass.7_light.vertexUpdated attributes for 'program.grass.7_light': 5 activeUpdating uniforms for 'program.grass.7_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1Updated uniforms for 'program.grass.7_light': 3 active (65)Loaded program program.grass.7_lightLoaded vertex shader shader.grass.8_light.vertexUpdated attributes for 'program.grass.8_light': 5 activeUpdating uniforms for 'program.grass.8_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: wind : loc 2 : type 35666 : size 1Updated uniforms for 'program.grass.8_light': 3 active (65)Loaded program program.grass.8_lightLoaded material material.mesh.grassLoaded vertex shader shader.terrain.1_light.vertexLoaded pixel shader shader.terrain.1_light.fragmentUpdated attributes for 'program.terrain.1_light': 5 activeUpdating uniforms for 'program.terrain.1_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.1_light': 3 active (21)Loaded program program.terrain.1_lightLoaded vertex shader shader.terrain.2_light.vertexLoaded pixel shader shader.terrain.2_light.fragmentUpdated attributes for 'program.terrain.2_light': 5 activeUpdating uniforms for 'program.terrain.2_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.2_light': 3 active (27)Loaded program program.terrain.2_lightLoaded vertex shader shader.terrain.3_light.vertexLoaded pixel shader shader.terrain.3_light.fragmentUpdated attributes for 'program.terrain.3_light': 5 activeUpdating uniforms for 'program.terrain.3_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.3_light': 3 active (43)Loaded program program.terrain.3_lightLoaded vertex shader shader.terrain.4_light.vertexLoaded pixel shader shader.terrain.4_light.fragmentUpdated attributes for 'program.terrain.4_light': 5 activeUpdating uniforms for 'program.terrain.4_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.4_light': 3 active (47)Loaded program program.terrain.4_lightLoaded vertex shader shader.terrain.5_light.vertexLoaded pixel shader shader.terrain.5_light.fragmentUpdated attributes for 'program.terrain.5_light': 5 activeUpdating uniforms for 'program.terrain.5_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.5_light': 3 active (51)Loaded program program.terrain.5_lightLoaded vertex shader shader.terrain.6_light.vertexLoaded pixel shader shader.terrain.6_light.fragmentUpdated attributes for 'program.terrain.6_light': 5 activeUpdating uniforms for 'program.terrain.6_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.6_light': 3 active (55)Loaded program program.terrain.6_lightLoaded vertex shader shader.terrain.7_light.vertexLoaded pixel shader shader.terrain.7_light.fragmentUpdated attributes for 'program.terrain.7_light': 5 activeUpdating uniforms for 'program.terrain.7_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.7_light': 3 active (59)Loaded program program.terrain.7_lightLoaded vertex shader shader.terrain.8_light.vertexLoaded pixel shader shader.terrain.8_light.fragmentUpdated attributes for 'program.terrain.8_light': 5 activeUpdating uniforms for 'program.terrain.8_light' Single: shadowUVScale : loc 0 : type 35666 : size 1 Single: tex0 : loc 1 : type 35678 : size 1 Single: tex1 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.8_light': 3 active (63)Loaded program program.terrain.8_lightLoaded material material.terrain.bumpmapLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\Progin\windows_1920x1080.txtLoading props file C:\Users\USERNAME\wurm\players\Progin\windows_1920x1080.txtGui initializedStartup Phase - Preparing terrainLoaded vertex shader shader.water.vertexLoaded pixel shader shader.water.fragmentUpdated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: normalTex : loc 1 : type 35678 : size 1 Single: reflectionTex : loc 2 : type 35678 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1Updated uniforms for 'program.water': 4 active (6)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\Progin\logs\_Event.2014-02.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\Progin\logs\_Friends.2014-02.txtWriting to C:\Users\USERNAME\wurm\players\Progin\logs\Alliance.2014-02.txtLogin successfulFeb 04, 2014 8:38:20 PM class.MWG54dNHR1 runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=1c9bbf5b-cb96-4652-b545-2b1660a1391f, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1895944673]Executing C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Feb 04, 2014 8:38:20 PM class.MWG54dNHR1 runINFO: Event successfully posted to Google AnalyticsWriting to C:\Users\USERNAME\wurm\players\Progin\logs\CA_HELP.2014-02.txtFinished loading new login splash image! 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Posted February 5, 2014 Just random, but does the fps drop ever correct? Does it ever rise back to the 80~? I ask because my old video card ran wurm great, but one day it started dropping to 1fps for a minute or so, then would rise back to normal... it did this very randomly and often. It turned out the fan on my video card was dying and frying my card. Every time the fan had it's issue, the card overheated and bam fps drop. Can't say it's the same thing, but an overheating video card will drop fps dramatically. Share this post Link to post Share on other sites
Posted February 5, 2014 About what nomad said to reduce throttling if this is the case reduce the FPS cap, why?, because in less demanding games like wurm compared to say BF, the GPU can run at a faster rate = less work right? NO, it might be less demanding but it will run faster/give more FPS generating more heat. Just something i read. Back to the problem, other things that could cause FPS to drop, emm out of RAM?,CPU throttling maybe too to go with GPU throttling. Id monitor your system and see what appears to bottleneck it. BTW try turning GLSL off. Share this post Link to post Share on other sites
Posted February 5, 2014 (edited) Overheating may cause massive FPS drops as some hardware throttles back performance in an attempt not burst into flames. Try monitoring the temperatures of your processor and GPU. Also enable the frame limiter, set it low, and see if you still get drops as quickly. You should also monitor your RAM usage, since insufficient memory will cause disk swapping which will piledrive the performance. Edited February 5, 2014 by EliasTheCrimson Share this post Link to post Share on other sites
Posted February 5, 2014 I have noticed a similar phenomenon after being in the game for several hours and doing a lot of travelling around. It feels like a memory leak to me. I use MSI Afterburner to see my GPU temp. I believe memory is the issue not temperature. Share this post Link to post Share on other sites
Posted February 5, 2014 Running out of video ram can cause behaviour like this, so try lowering texture settings. Share this post Link to post Share on other sites
Posted February 5, 2014 Running out of video ram can cause behaviour like this, so try lowering texture settings. sounds like stuff isn't properly cleared after it has no use:/ that's why after we travel a bit in wurm we get fps drops:/ Share this post Link to post Share on other sites
Posted February 7, 2014 Thanks for all the replies guys .. but yeah no overheating issues memory is only at like 10% usage while the game is running. i tweeked settings etc.. nothing seems to help. i play other games like SWTOR, Skyrim, at max settings without a hitch. So i thought maybe it was an issues with java. I uninstalled it and re installed still not luck. I love this game but at this rate its unplayable 5 to 10 minutes in. Im using a ASUS G750JW-DB71 GAMING LAPTOP Share this post Link to post Share on other sites
Posted February 7, 2014 This is actually sounding similar to the problem I'm dealing with in a separate thread. Mine is going all the way to full system lock up if not relogged early enough. And yes, I see the time-to-slowdown much faster the more objects there are inside my render radius (populated areas). Anyways, I'll watch both threads now to see if anyone has found the magic medicine for this. Share this post Link to post Share on other sites
Posted February 15, 2014 I have similar problem. Game runs fine on my Nvidia GTX560Ti, lates drivers, but after about 15mins of playing frame rate drops ~3-5. That lasts about 30-35 seconds and then it returns to normal 35fps (i have frame limiter set there). Using MSI afterburner to monitor GPU temps: idle 64C, during game play 72-74C. Shouldn't be temperature problem as it has been working fine before (over 1 year now). This problem is new, just few weeks now i've noticed this to happen. Slowdown repeats each 5 mins or so. Oh and when playing Fallout new vegas i get temps up to 86-88C and its runnig fine. - Cormax Share this post Link to post Share on other sites
Posted February 15, 2014 I have similar problem. Game runs fine on my Nvidia GTX560Ti, lates drivers, but after about 15mins of playing frame rate drops ~3-5. That lasts about 30-35 seconds and then it returns to normal 35fps (i have frame limiter set there). Using MSI afterburner to monitor GPU temps: idle 64C, during game play 72-74C. Shouldn't be temperature problem as it has been working fine before (over 1 year now). This problem is new, just few weeks now i've noticed this to happen. Slowdown repeats each 5 mins or so. Oh and when playing Fallout new vegas i get temps up to 86-88C and its runnig fine. - Cormax better set up the manual fan curve for msi- afterburner and make it go 100% for anything above 65-70C , i know nvidia say they'r gpu can run really hot and safe and all that, but is not just the gpu on the graphics card, other components will suffer from all that heat, mainly the capacitors will start to pop like popcorn after a while. i managed to fix my old card by changing them , now i got a 550 ti for over 1 year and have no problems with it,so i guess is because i kept it cooler than the old one, and also might be because i specifically cheked the card before i bought it to make sure the fans don't blow hot air on those capacitors as the old 9600 gt did. Share this post Link to post Share on other sites