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Sefra

Voice chat

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Teamspeak, it's a 3rd party program that runs in the background, don't get me wrong, this program is great.


 


BUT! Wurm is a lower-end graphic game, and I know not a lot of players have computers that can handle a lot of memory usage.


 


What if they made an in-client voice chat with proximity radius' depending on direction facing, and tile distance.


 


Wurm is on Java, so I don't know how or if it could be implemented, but I know games like Second Life really enhanced gameplay with their voice chat.


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No. -1. I've always hated in game voice chat for reasons. Just leads to trolling.


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Wurm used to have this exact feature though im not sure as to why its absent now.

Edit: minus direction/facing. just local proximity.

Edited by Kristoff

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Orb, there's obviously some rules to that... you'll be able to turn it off, put it on mic sensitivity or press to talk.


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yea, wurm use to have voice chat back in the day.... could be bandwidth issues, or privacy constraints...


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nope, it is already very annoying hearing emotes in a 80 tile radius


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Wurm used to have this exact feature though im not sure as to why its absent now.

Edit: minus direction/facing. just local proximity.

 

It was annoying and nobody really used it.. Might be wrong, but i recall it worked as Local voice chat with pm call options or something.

Trust me, you dont want any random stranger entering your local, shouting in your speakers..

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Rolf added it, except everything but proximity chat had a cost, so he removed it after realizing that literally nobody was willing to spend money on voice chat when there's like half a million free alternatives


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Rolf added it, except everything but proximity chat had a cost, so he removed it after realizing that literally nobody was willing to spend money on voice chat when there's like half a million free alternatives

 

You can't just tell someone to pay for something when clearly teamspeak 2 was out way before Wurm.

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You can't just tell someone to pay for something when clearly teamspeak 2 was out way before Wurm.

I think he had licensed some technology used in the proximity voice chat (Ericsson something something), it was possibly the reason for the cost.

Edited by EliasTheCrimson

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So glad it is gone. Voice usually drags down a game's ability to stay loaded without errors. Rather he save bandwidth charges.


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Lots of games try out voice chat, and realize that members don't even make sure of it, even when it is provided for free. Glad it's gone. 

-1

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