Posted November 24, 2014 +1I'm a fo priest who lives on a mountain cut off from the world. I want to shoot lions damn it! Share this post Link to post Share on other sites
Posted November 25, 2014 How about this foumula:arrow ql = (skill/100)x(((arrow shaft ql)+(arrow head ql))/2) Share this post Link to post Share on other sites
Posted November 25, 2014 So on Epic, that would spit out 50-60ql arrows with decent material and skill. I clike it, not sure if others think it's too easy. As reference (for the math haters), 50ql head and 70ql shaft with 80 actual fletching gives 57.6, assuming the formula uses effective skill (96). Obviously the shaft and head ql could be switched as addition is commutative. Overall +1. Share this post Link to post Share on other sites
Posted November 25, 2014 Maybe skill/2 instead of skill/5 for creation ql like everything else? Share this post Link to post Share on other sites
Posted November 27, 2014 +1 either that or make arrows easier to see lol make all these awesome arrows kill a troll and spend next 40 minutes looking for them all Share this post Link to post Share on other sites
Posted November 27, 2014 They should be ~30-40% of the skill, else its too easy Share this post Link to post Share on other sites
Posted March 31, 2015 Just want to bump this...the reason I don't use archery in PvE is 100% because of this. There is no reason to make it so time consuming. You already have to get the skill required to make them and it isn't like a sword where you just make 1 and that's it. When you need to make hundreds, you can easily spend all your 'play' time just grinding out arrows. Share this post Link to post Share on other sites
Posted April 1, 2015 +1 for sure. last challenge I made 3000 ~ arrows got up to 90 fletching and my arrows even with q80 logs came out ~Q19 - such a pain in the arse to improve them past that and this was with super fast challenge speed - i dont want to imagine how freedom would be. And those arrows dispeared roughly in a day or 2. Share this post Link to post Share on other sites
Posted April 1, 2015 I am going to have to say no it's easy to improve them. Share this post Link to post Share on other sites
Posted April 1, 2015 +1why isn't it like this already? lol Share this post Link to post Share on other sites
Posted April 1, 2015 Why not just make base QL get a buff based on the material the arrow heads are made from and allow all materials to make arrow heads? Steel Arrow Heads? +20QL bonus Glimmer/Ada? +50QL bonus That kind of logic Share this post Link to post Share on other sites
Posted February 1, 2016 (edited) Devs, give this suggestion some love! Edited February 1, 2016 by Sharkin Share this post Link to post Share on other sites
Posted February 2, 2016 +1 You improve the hand weapon - you can hit enemies multiple times You improve 1 arrow - you can shoot enemy ONCE if you want to shoot more you need to improve more arrows, so overall improving time to be efficient in pvp is huge comparing with hand weapon Share this post Link to post Share on other sites