Posted January 31, 2014 (edited) Just wondering as I have never tried this, but I can't seem to find a way to remove gate locks from gates that I do not want a lock on anymore. One of the reasons is I set gates to be open all the time, but stuck mobs and guards are constantly spamming chat and making the gates locked. This seems to make them never open when I told them to be open all the time. So can we remove gate locks like boat locks?? Or are they stuck there forever for some reason??? Why can't the gates be open all the time when you set them to be open all the time??? Edited January 31, 2014 by Protunia Share this post Link to post Share on other sites
Posted January 31, 2014 I believe you just need a higher ql lock to swap it out, I haven't tried it myself, so perhaps just have the higher ql lock activated. Share this post Link to post Share on other sites
Posted January 31, 2014 once you lock a gate with a lock , you cannot remove it. you can replace it with another lock, but the/a lock will stay. unfortunately it does not work like containers or boats Share this post Link to post Share on other sites
Posted January 31, 2014 Bash it and make a new gate Share this post Link to post Share on other sites
Posted January 31, 2014 There was a time where you could get the old lock back if you had the key (one reason I always kept gate keys) in inventory. No idea if this is still the case. Share this post Link to post Share on other sites
Posted January 31, 2014 Never knew you could remove the lock on gates with the key. I always thought the key was just for undeeded gates so the one with the key in inventory could pass through, but nobody else. Bit like door locks except no writ, just a key allowing only the one holding it access. Share this post Link to post Share on other sites
Posted January 31, 2014 (edited) Not so much removing the lock, as you swapped one for the other. Though its been a while and I cannot check atm. Edited January 31, 2014 by Klaa Share this post Link to post Share on other sites
Posted February 1, 2014 From the deed settings under the guards column there is an option that allows "guards" (Spirit Templars) to lock gates, so if that is unXed would that not prevent them from locking the gates if aggros entered deed tiles? =Ayes= Share this post Link to post Share on other sites
Posted February 1, 2014 From the deed settings under the guards column there is an option that allows "guards" (Spirit Templars) to lock gates, so if that is unXed would that not prevent them from locking the gates if aggros entered deed tiles? =Ayes= I'll give that a try. Share this post Link to post Share on other sites