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Tavariell

(Some) Fences passable only on foot

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Consider coding some of already existing fences as passable by player (on foot) and not passable by animals or riders.


 


That would greatly improve the stable management task as well as reduce the number of needed gates and fences lowering the server resources. IMHO this will also contribute to beautification of Wurm as common stable designs are now usually cluttered with fences of all types.


 


My strongest candidates for re-coding are low rope fence, low roundpole fence and medium height hedges (basically Camellia as far as I understand).


 


I believe some kind of such code is there as this is how the gates work…?


 


 


Edited by Tavariell

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So you are saying that I should change my stable design to what you prefer to look at?  I rather like my stable design and have had good feedback from others concerning it. 


 


We are not allowed enough differentiation between our looks already and you want to narrow this down to what you want to look at?  We need more ability to make our deeds unique to what each of us wants to make, not limits.


 


-1

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I can see the appeal in having certain fences that players can walk through that roaming animals cannot, though how exactly does having a fence impassable by riders improve stable management?

Edited by EliasTheCrimson

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+1


A new type of gate, inherited/extending a normal gate, that is a specific pedestrian only thing. Very useful for on-deed setups, trade areas in my case.


Might not be worth the work though.


 




-1


dont slow my hunting trips.




You hunt in people's stables? :P


 


 




So you are saying that I should change my stable design to what you prefer to look at?  I rather like my stable design and have had good feedback from others concerning it. 


 


We are not allowed enough differentiation between our looks already and you want to narrow this down to what you want to look at?  We need more ability to make our deeds unique to what each of us wants to make, not limits.


 


-1




You are having a bit of a kneejerk reaction. Calm down.


He means to use a current type of fence, inherit it's traits a fence, but make a new type based on it that is specifically a foot only fence.


It would be optional, a choice, like any other, so people like you, can choose not to build it.


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You are having a bit of a kneejerk reaction. Calm down.

He means to use a current type of fence, inherit it's traits a fence, but make a new type based on it that is specifically a foot only fence.

It would be optional, a choice, like any other, so people like you, can choose not to build it.

I probably overthought abit there.  But, I do not see anything in this suggestion that "Greatly improves stable management" or "contributes to the beautification of Wurm".

 

The reason stables tend to have so many fence gates is simply the game manages to break gates every 6 months or so and let all the animals out.  The fix for this bug is far more fences and gates to make it harder for animals to get out, at the cost of "beautification".

 

Would be better off praying to the Wurm Gods to never break fences and gates again, then we can design setups without thought of things getting out.  I am not holding my breath.

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So you are saying that I should change my stable design to what you prefer to look at?  I rather like my stable design and have had good feedback from others concerning it. 

 

We are not allowed enough differentiation between our looks already and you want to narrow this down to what you want to look at?  We need more ability to make our deeds unique to what each of us wants to make, not limits.

 

-1

I haven't seen your stable so could not criticize it... 

 

As far as I understand my suggestion the implementation would not require any change on your part - just some fences that are pure decoration now would become obstacles to animals (and possibly riders).

 

With rather poor AI of animals if you make one pen they often move around so that you have to replant whatever you use to feed them quite often in some places while it grows merrily untouched in others.

 

If you want to restrict the movement of animals and make say 2 tile individual boxes you have to build a lot of fences and gates, play with locks and use a lot of server resources to manage that I imagine. I simply would like to have an option of building a pen with fence on the borders divided inside by low rope fence passable only by me. Nothing in my suggestion narrows the number of viable designs - quite the contrary...

 

I do not see anything in this suggestion that "Greatly improves stable management" or "contributes to the beautification of Wurm".

Well if you like the look of 10x10 area with a fence on every border that is OK. I do not and I have the same right as you to do so. As I said I am asking for option that would not exclude any currently present design but add more viable ones. And this - by itself - is a beautification.

 

As far as management is concerned well to often I feel like this poor man with a big head from Duloc gates in Shrek while grooming my livestock...

http://www.youtube.com/watch?v=LAmyuABYXFI

 

That is not what I meant... That would just be another gate with the advantage of not having a lock. But knowing how long it usually takes to implement new stuff I would opt for changing properties of existing fences.

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Really?! So, managing stables with tons of fences, gates and locks/keys is only my problem and dislike?


 


In other words - bump ;)

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-1, I like the current system. Don't have any of the issues you describe...


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if this where to ever be placed into the game my accounts would go up for sale -1


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-1

Why force me to umount my horse to pass a gate??

If you could point me out to the place when I suggested sth like this...?

 

if this where to ever be placed into the game my accounts would go up for sale -1

The general idea is to have sth that restricts the animal movement but not player movement - would it be that damaging? Why?

Edited by Tavariell

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