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Garit

Gift Wrapping Back ?

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Hey guys...


 


Does anyone know when we will be getting the Op to Gift Wrap back into the game ?


 


More over, will we even get it back ? ....does anyone know of have some info on this ?


 


Dev's GM's ....even Rolf, are we going to get it back if so do you know when ?


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Rolf turned it off because it was being (mostly) used for anything but gifts.   I don't expect to see it come back, unless decay is added to it.


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Rolf turned it off because it was being (mostly) used for anything but gifts.   I don't expect to see it come back, unless decay is added to it.

Someone please remind him that we already prevent decay with F2P and merchant storage. All he did was break his game further.

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Rolf turned it off because it was being (mostly) used for anything but gifts.   I don't expect to see it come back, unless decay is added to it.

If he keeps it out then we need a way to get rid of keys as soon as i make a gatelock i wrap the key and burn it because the deed handles the lock and i don't want to deal with the keys. 

Edited by Kegan

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Yea this is bull as far as i see it.....As Lord Kegan has said Wrapping helps to get rid of unwanted items...keys, locks ect by wrapping them and burning them.


 


As for using wrapping to store stuff and keep it from decaying......we can now put lots of stuff in FSB and BSB's ...body parts, Furs ect but NOT Pelts (which is what i mainly use wrapping for) ....Why not these other items ?


 


I realy don't get what the problem is with this .....Does Rolf just want us to waste yet MORE TIME .....running about looking for new replacement stuff cus the old items have decayed away ? - Is this just another way of chipping away a players Prem time on more jobs that take yet MORE TIME ?


 


Realy Rolf if you want to make more cash frm the game then add in new items or skills that you need to pay for off a Trader and stop messing around with parts of he game that players love :(


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This past Christmas I tried wrapping 5 gifts to put under our village tree....none was allowed to be wrapped. If a system were in place that allowed gifts to properly be wrapped, then people would use it. I am sure if it didn't prevent decay and didn't fit in the mailbox, that would prevent anyone from using them for "other" purposes.


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If he keeps it out then we need a way to get rid of keys as soon as i make a gatelock i wrap the key and burn it because the deed handles the lock and i don't want to deal with the keys. 

 

 

you can sacrifice keys in an altar.  ones with locks will stay, ones with no existing lock will be sacrificed. 

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Unfortunately the ability was abused too much, especially for situations where storage alts and merchants were inadequate... doubt it will be back in the same form.


Edited by Klaa

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you can sacrifice keys in an altar.  ones with locks will stay, ones with no existing lock will be sacrificed. 

You missed the point. That's how he was getting rid of his deeded gate locks. Locks exist in game, but he doesn't need the keys because deed permission gives him the control he needs.

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/me sad that ....


 


...wrapping was disabled


...mailsystem totaly borked


...has to use ('exploid') fountainpans with LMC to prevent decay.


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You missed the point. That's how he was getting rid of his deeded gate locks. Locks exist in game, but he doesn't need the keys because deed permission gives him the control he needs.

 

Id be careful there. As thats technically abusing behavior to work around the game's function to guarantee every lock has a key.

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Id be careful there. As thats technically abusing behavior to work around the game's function to guarantee every lock has a key.

Let's nail him to the cross! Along with all the other people that have been catapulting their keys to destroy for years prior to the gift wrapping implementation!  ;)

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Rolf turned it off because it was being (mostly) used for anything but gifts.   I don't expect to see it come back, unless decay is added to it.

i just hope he doesn't remove all the other tons of "features" ingame that are not used as intended to. 

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Unfortunately the ability was abused too much, especially for situations where storage alts and merchants were inadequate... doubt it will be back in the same form.

Exactly how so? May as well publicly state it, since it can't be abused anymore. I'm failing to see what I could store in a gift wrap, where my f2p alt wouldn't suffice.

If this is because of PVP, and the fact that you can wrap something quicker than you can log a character.... what about your safe mines? Collapsing and reinforcing 1 tile is quicker than either of the other 2 options.

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Let's nail him to the cross! Along with all the other people that have been catapulting their keys to destroy for years prior to the gift wrapping implementation!  ;)

 

Catapulting keys doesn't destroy them.

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Catapulting keys doesn't destroy them.

It used to, years ago. It was the most popular way to get rid of a key.

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I catapulted locks a little until I found out sacrificing worked even faster, AND you get favor from them due to the high default price. My junker lock piles use to annoy peeps at Silron Valley many maps ago.

 

i just hope he doesn't remove all the other tons of "features" ingame that are not used as intended to.

 

He's been doing that for years. See interior mine doors and bouncy death pits, granted the interior mine door didnt last very long.

 

Exactly how so? May as well publicly state it, since it can't be abused anymore. I'm failing to see what I could store in a gift wrap, where my f2p alt wouldn't suffice.

If this is because of PVP, and the fact that you can wrap something quicker than you can log a character.... what about your safe mines? Collapsing and reinforcing 1 tile is quicker than either of the other 2 options.

Its been pretty well known over the years... stuff in gifts have greatly slowed decay, even foodstuffs which decayed faster with other options. Also what about my safe mines?

EDIT: If and when gift-wrapping comes back, I doubt the future version will slow decay.

Edited by Klaa

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Its been pretty well known over the years... stuff in gifts have greatly slowed decay, even foodstuffs which decayed faster with other options. Also what about my safe mines?

 

Uhhh, foodstuffs are already covered with decay protection by FSBs. Meals aren't, but you couldn't wrap those anyway...

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Actually you could for a long time, not to mention other food items that did not fit in bins (hell we didnt even have bins back then) once and still dont. Even I would wrap up my meals before Id take off and wander the forests of Wild for weeks with the bare min tools. Cant do it so much with Epic islands now, too damn teeny.

There have been many tweaks over time as Rolf has seeked to counter the gift-wrapping abuses without actually removing the feature. Unfortunately he seems to have run out of patience on the issue.

Im still wondering about these safe mines.

Edited by Klaa

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Im still wondering about these safe mines.

What I was getting at with the safe mines is what I said before.

If safeguarding items in PVP with gift wrapping was the issue that caused its removal, there are still quicker ways to safeguard items on a deed that's getting raided. Safe mines are the quickest. 

And meal wrapping has been out of the game for over a year now. Disabled. So what, was he grumpy people were wrapping fish? Why can't he just allow all base food materials to be stored in FSBs.... not this selective nonsense. The funny thing about that is, fish filets were storable in FSBs at one time... something changed that as well. Instead, he just removes gift wrapping altogether.

Again, he further crippled his game with this.

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If there are quicker and better ways of storing items, why should there be a big fuss over this ?


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If there are quicker and better ways of storing items, why should there be a big fuss over this ?

I don't live on a PVP server. So, once again, a problem they have and its solution is negatively affecting me.

If that's why it got removed. You guys would know better.... I gave up the shiny badge, I can't see behind the scenes anymore.

Edited by As_I_Decay

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I suspect Rolf just plain don't want there to be no-pay no-decay storage. Which I suppose is a legit sentiment for a number of reasons, but then we have the alts...

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Aye but I imagine its alot harder to filter out those.


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