Sign in to follow this  
silakka

Night or not?

Recommended Posts

Night sky/trees with super bright terrain


 


10gabkl.jpg


 


My cave has +40ql lamps on every 3rd tile and it was always lit up fully.


 


66cier.jpg


 


I just wanna play with GLSL shader on..


When it's disabled all dyed items look like plastic and water isnt realistic.


And cave is still dark, even if shader is on/off.


 


All this happened after the last update and ive had this for a week now.


Edited by silakka

Share this post


Link to post
Share on other sites

Same from me, especially cave lightning is very annoying.


Share this post


Link to post
Share on other sites

distant walmut trees are bright as a light beacon, once you get closer they turn almost black. caves are pitch black even with 50ql lamps.. dont really like that


  • Like 1

Share this post


Link to post
Share on other sites

just to add - the caves get extremely dark when you get closer to cave entrances.


Share this post


Link to post
Share on other sites

was digging through some old screenshots and was surprised how bright my tunnel actually was.


 


b8kzle.jpg


 


Hope this fixed soons.


  • Like 1

Share this post


Link to post
Share on other sites

Would be a great help if you told us what systems you all are playing on!


Share this post


Link to post
Share on other sites

AFAIK the cave lighting issue is known - something to do with an update to lwjgl and the new engine not being fully finished (I think)


 


The other issues with trees and landscape etc I haven't seen before.


Share this post


Link to post
Share on other sites

Would be a great help if you told us what systems you all are playing on!

 

Not sure if this is what you need, im not the greatest with inside computer stuff :)

 

Windows 7

Processor: Intel® Core2 Quad CPU  Q6600 @ 2.40GHz

Installed memory (RAM): 4,00 GB

System type: 64-bit Operating System.

Share this post


Link to post
Share on other sites

I am having the same issues. I can not go into my mine. Because i cant see. turning up gamma and monitor brightness doesn't seem to help. and I have sensitivity to light so I cant turn it up too high. My lantern QL 52 Doesnt light up anything. Please fix this soon. It makes hunting, Mining and overall gameplay difficult.


 


 


Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)

           Language: English (Regional Setting: English)

System Manufacturer: Alienware

       System Model: Alienware X51

        

          Processor: Intel® Core i3-3220 CPU @ 3.30GHz (4 CPUs), ~3.3GHz

             Memory: 16384MB RAM

Available OS Memory: 16280MB RAM

    DirectX Version: DirectX 11

 

 

---------------

Display Devices

---------------

          Card name: NVIDIA GeForce GTX 645

       Manufacturer: NVIDIA

          Chip type: GeForce GTX 645

     Display Memory: 4045 MB

   Dedicated Memory: 973 MB

      Shared Memory: 3072 MB

       Current Mode: 1366 x 768 (32 bit) (60Hz)

 

Coppied direct from dxdiag

 

 


wurm201401291902.jpg


 


wurm201401291857.jpg


 


 


Edited by baileytheferret
  • Like 1

Share this post


Link to post
Share on other sites

The darkness in the mines is being worked on already, we all see the same thing, no matter what system we have.  However, we are all not seeing the day/night issue so system specs and console logs are needed to pinpoint that issue.


Share this post


Link to post
Share on other sites

I have pretty much stoped playing Wurm pass while until I can see.


Game is just to dark in the mines and not much beter outside.


  • Like 1

Share this post


Link to post
Share on other sites

Same problem here but not really in caves :/

[edit:] Lighting glitch fixed itself randomly in about a 15 tile radius around me but my fps has dropped down to 5 [/edit]

[edit:] I was fiddling around with the graphics and it's completely fixed itself for me, my friend's client is still glitched though [/edit]
 

Lighting_Issue.jpg

------------------

System Information
------------------
Time of this report: 2/6/2014, 20:53:47
       Machine name: RESISTANCE
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
           Language: English (Regional Setting: English)
               BIOS: BIOS Date: 11/26/12 13:25:43 Ver: 32.03
          Processor: Intel® Core i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz
             Memory: 16384MB RAM
Available OS Memory: 16328MB RAM
          Page File: 12334MB used, 20317MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 96 DPI (100 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 660 
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 660
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_099510DE&REV_A1
     Display Memory: 4038 MB
   Dedicated Memory: 1989 MB
      Shared Memory: 2048 MB
       Current Mode: 1920 x 1080 (32 bit) (144Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: VG248
         Monitor Id: ACI24E1
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.3221 (English)
     Driver Version: 9.18.13.3221
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 12/19/2013 20:33:31, 18222008 bytes
        WHQL Logo'd: Yes
          Card name: NVIDIA GeForce GTX 660 
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 660
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_099510DE&REV_A1
     Display Memory: 4038 MB
   Dedicated Memory: 1989 MB
      Shared Memory: 2048 MB
       Current Mode: 1920 x 1080 (32 bit) (144Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: VG248
         Monitor Id: ACI24E1
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.3221 (English)
     Driver Version: 9.18.13.3221
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 12/19/2013 20:33:31, 18222008 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp: 
  Device Identifier: {D7B71E3E-5280-11CF-FB7F-98291CC2C435}
          Vendor ID: 0x10DE
          Device ID: 0x11C0
          SubSys ID: 0x099510DE
        Revision ID: 0x00A1
 Driver Strong Name: oem172.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section093:9.18.13.3221:pci\ven_10de&dev_11c0
     Rank Of Driver: 00E02001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C 
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled
 
Edited by bawat

Share this post


Link to post
Share on other sites

I just reproduced the day/night thing.  If I have VBO support set to 'disabled', I see night sky and sunny terrain.


 


Is that your setting?


Share this post


Link to post
Share on other sites

I have the same problem, here is some pictures of how my night is after the latest update, in Wurm.


 


XmYZEuv.jpg


 


 


wqpriyQ.jpg


 


 


 


 


 


Sorry for the glitchy double layer, I kinda messed it up when I copied the screenshots in paint. In games the ground is even a little bit brighter than on this picture with the glow effect.


 


 


System: 


Windows 7 64-bit


Intel Core i7-2700k CPU 3.50GHz


Geforce GTX 580 Latest update


16 GB RAM 


1920x1080, 60hz

Edited by Nocturnes

Share this post


Link to post
Share on other sites

Thanks for the confirmation of your settings, Nocturnes.


 


I can't answer your technical question though as to what settings you should change or if you should at this point.  I just wanted to check that the VBO setting was what caused the night/day issue.


 


I've reported it as a bug and will let the devs sort it out.


Share this post


Link to post
Share on other sites

Turned VBO to Core instead of Disabled and now it works like normally, but on the wurmpedia wiki it says:

For Intel users

  • Disable VBO (compatibility tab)
  • If it still crashes, disable multidraw (compatibility tab)
http://www.wurmpedia.com/index.php/Common_bugs_and_solutions

 

So I was following their advice before, maybe it should be edited?

This is for Intel GPUs. You have a nVidia GPU. Intels drivers tend to crash when VBO is enabled.

Share this post


Link to post
Share on other sites

This is for Intel GPUs. You have a nVidia GPU. Intels drivers tend to crash when VBO is enabled.

 

My bad, should have taken notice to that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this