Posted January 24, 2014 We did some tweaking on the fog some time ago on the test client, in the image you can see it compared to the fog on the unstable client .hmm maybe I should try to make one that's on the same location Also we have a new buff bar in the works (Player status effects bar) to visualize the status effects better.The component have toggle size so it can be smaller and it also can be hidden and moved.(red white square icon = effect do not have icon yet) Share this post Link to post Share on other sites
Posted January 24, 2014 (edited) -1 on the buff bar spell effects tab was good enough## Fog looks really smooth now Edited January 24, 2014 by JockII Share this post Link to post Share on other sites
Posted January 24, 2014 +1 for the buff icons. Can they have the big and small option tho? And maybe want to make them easier to identify by two main colors in each of them and more diverse and large shapes? It is easier to notice difference from colors and shape. Share this post Link to post Share on other sites
Posted January 24, 2014 -1 on the buff bar spell effects tab was good enough## Fog looks really smooth now Then don't use it, it's optional. +1 for the buff icons. Can they have the big and small option tho? And maybe want to make them easier to identify by two main colors in each of them and more diverse and large shapes? It is easier to notice difference from colors and shape. There is a toggle for that, 16x16 or 32x32. And I think Wox is currently working on the colors so that it will be easier to spot if they are good or bad. Share this post Link to post Share on other sites
Posted January 24, 2014 Nice work, maybe add two modes for the spell effect bar (old style and new style) Share this post Link to post Share on other sites
Posted January 24, 2014 They look really good. Is that a doge in the bottom right? Share this post Link to post Share on other sites
Posted January 24, 2014 This looks amazing!Keep up the good workI love the buff bar. I see an icon of a potion, does this mean that we will be capable of seeing if a potion still affects us? Also, is there anything in the works which will help us see who is currently targetting you? Share this post Link to post Share on other sites
Posted January 24, 2014 Then don't use it, it's optional. There is a toggle for that, 16x16 or 32x32. And I think Wox is currently working on the colors so that it will be easier to spot if they are good or bad. well not just about good and bad but it is nice to quickly know what type of debuff you get . Share this post Link to post Share on other sites
Posted January 24, 2014 +1 to all of this, this is cool I like that wurm is now taking new bigger steps forward. Share this post Link to post Share on other sites
Posted January 24, 2014 Smooth fog +1 Buff bar +1, additional display options can only be good for everybody. Share this post Link to post Share on other sites
Posted January 24, 2014 Cam anyone explain the purpose in having a full-out fog? Is there some pvp-related gameplay it adds that I just don't know about, because otherwise I just don't understand what it adds. Share this post Link to post Share on other sites
Posted January 24, 2014 Love the buff bar. Makes fighting more exciting, if you get hints about buffs and debuffs. Fog looks great as well. Maybe it gets weird, if it is for some hours and you can't see anything. Share this post Link to post Share on other sites
Posted January 24, 2014 I have to say that graphical buff bar is awesome Share this post Link to post Share on other sites
Posted January 24, 2014 Great changes,more steps in that direction and no one will call this game "text game" anymore :-) Share this post Link to post Share on other sites
Posted January 24, 2014 Then don't use it, it's optional. There is a toggle for that, 16x16 or 32x32. And I think Wox is currently working on the colors so that it will be easier to spot if they are good or bad. swwet options are good, nice job! Share this post Link to post Share on other sites
Posted January 24, 2014 Happy dog = Newbie aggro range (Decreased creature aggression range!) Share this post Link to post Share on other sites
Posted January 24, 2014 Cam anyone explain the purpose in having a full-out fog? Is there some pvp-related gameplay it adds that I just don't know about, because otherwise I just don't understand what it adds. Nah, it doesn't add anything to PvP, really. If anything, it prevents PvP until the fog disappears. People just like the challenge and variety it adds. Share this post Link to post Share on other sites
Posted January 24, 2014 ... we almost always have fog when PvP on BLH how can it prevent from PvP.... Fog is good it gives tactical advantage in PvP which is + for game experience Share this post Link to post Share on other sites
Posted January 24, 2014 I find the fog nostalgic, especially when among certain trees. Share this post Link to post Share on other sites
Posted January 24, 2014 Are sorcerers going to get a ton of permanent buff markers? Share this post Link to post Share on other sites