Posted January 23, 2014 I just cast a Wild Growth spell on one of my deeds. It sucked out my favor, but nothing happened. This priest is not a citizen of that deed, but the deed she IS a citizen of has a role on the failed cast deed, with all permissions checked off. I got the message: "You are not allowed to affect the hedges" in the deed. Why not? All the perms are checked off. The wiki doesn't say anything about not being able to cast this spell wherever you want. Does anyone know what is the problem? Share this post Link to post Share on other sites
Posted January 23, 2014 Sadly, there's a lot of goofy things with deeds. -You are the only member in village A, village B sets VIllage A to manage permissions, hire guards, etc... yet you cannot manage anything.-You set allies to be able to destroy structures so Guy A can help you demo that awful horse pen... yet Guy A deals zero dmg.-Permission roles needs to be drop-down menu based, not an endless scroll-to-the-right fest where you lose track of what box you checked. The list goes on. Share this post Link to post Share on other sites
Posted January 24, 2014 I've seen this happen before, the Fo priest had to be a villager of the deed to be able to cast Wild Growth on it I think. Share this post Link to post Share on other sites
Posted January 24, 2014 It worked fine on her deed, but I wanted to further my bird sounds experiment by growing the hedge quickly, and no luck. Share this post Link to post Share on other sites
Posted January 24, 2014 dunno, it is weird how you can't cast wild growth on others deed but still can cast strongwall or charm, two spells that can be used to grief imo... Was proposing spellcasting is on deed role before but people against it regardless they can allow spellcasting for everyone easily :S . Share this post Link to post Share on other sites
Posted January 24, 2014 (edited) dunno, it is weird how you can't cast wild growth on others deed but still can cast strongwall or charm, two spells that can be used to grief imo... Was proposing spellcasting is on deed role before but people against it regardless they can allow spellcasting for everyone easily :S . Yeah, been trying to wild growth a willow on one of my deeds for ages, but sadly my fo priest is mayor of a different one. Old bug. But its always good to remind them to fix these things. Edited January 24, 2014 by KanePT Share this post Link to post Share on other sites
Posted January 24, 2014 Actually just had this same problem happen on my deed. Fo priest was in the alliance, all deed permissions open to alliance, the whole nine yards. Several of us worked out that the spell did in fact cast, regardless of the error message. At least it did on our trees. They just require more than one cast to fully advance to the next stage. Keep trying. Share this post Link to post Share on other sites
Posted January 25, 2014 (edited) I have succesfully cast wild growth on an allied deed with my Fo priest.At least trees are affected for sure. Edited January 25, 2014 by griper Share this post Link to post Share on other sites
Posted January 25, 2014 My Fo priest is also mayor of another deed of mine, and in my alliance. Casting Wild Growth on trees seems to work just fine for me aswell, but with the message that hedges are not affected even though there are no hedges nearby to be affected to begin with (I assume this is just a reminder in case you want to affect hedges with it). They just require more than one cast to fully advance to the next stage. Keep trying.Indeed, from my experience the ages Young, Mature, Old and Very Old all have 4 substages (for Mature, Old and Very Old they give sprouts at substage 2 and 4), and Wild Growth ages the affected trees by 1 substage. If you look closely to the tree model, you can see affected trees getting a bit bigger when the cast is finished (I don't know if it requires high settings like pretty trees to see, though). A heads up, when casting Wild Growth on an Overaged tree it only takes 1 cast to turn it into a shriveled tree. When casting on a Shriveled tree, the tree will be gone (as opposed to a new young tree starting on that tile if natural growth would've aged the tree past shriveled). I hope this helps Share this post Link to post Share on other sites
Posted January 25, 2014 my neighbour and non ally/non citizen was able to cast wg on a tree on my deed, but she cannot cast wg on one of her alts deeds. Share this post Link to post Share on other sites
Posted February 1, 2014 I was mostly trying to grow a hedge, so maybe I missed some growth on the smaller trees when I was visiting a different deed. Here's something weird - I was growing up some camelia hedges so they'd act as walls, on this alt's deed. They're only supposed to grow two lengths high. But I hit one strip of camelia hedge with wild growth while it was already two high, and it became three high! I didn't think that could happen. Share this post Link to post Share on other sites
Posted February 1, 2014 Hi, isn't this "hedge failure" just one more of the many age old bugs concerning Fo spells? Ever tried Wild growth on fields? Lets try a tile within my HH pen:(Wiki: "It nurtures and tends to all trees and fields within a small radius around the caster.") [21:54:18] You see a farmer's field, which would render about 2 pumpkins. The sprouts are growing, a bit above half their mature height. It could use a touch from the rake or some other farming tool.[21:54:18] This is within the village of Port Kincan.[21:54:33] You start to cast 'Wild Growth'.[21:55:03] You succeed.[21:55:03] An invigorating energy flows through you into the ground and reaches the roots of plants and trees.[21:55:03] You are not allowed to affect the hedges in Port Kincan.(! There are no hedges at all, and I'm no villager, but Ally with full rights ... /!)[21:55:14] You see a farmer's field, which would render about 2 pumpkins. The sprouts are growing, a bit above half their mature height. The crops grow steadily.[21:55:14] This is within the village of Port Kincan. Ouch. Still 2 Pumpkins, and only tended within a small range (5x5). Now let's check one of the not affected fields:[21:56:15] You see a farmer's field, which would render about 4 pumpkins. The field is almost at full height. It could use a touch from the rake or some other farming tool.[21:56:15] This is within the village of Port Kincan.[21:56:24] You start removing weeds and otherwise put the field in good order.[21:56:29] The field looks better after your tending.[21:56:37] You see a farmer's field, which would render about 5 pumpkins. The field is almost at full height. The crops grow steadily.[21:56:37] This is within the village of Port Kincan. Hooray, farming skill as well as a better harvest! ;-) OK, this one was "almost full height". May make a difference. Oh, still have an untended "half height"! Let's try: [22:05:17] You see a farmer's field, which would render about 2 pumpkins. The sprouts are growing, a bit above half their mature height. It could use a touch from the rake or some other farming tool.[22:05:17] This is within the village of Port Kincan.[22:05:24] You start removing weeds and otherwise put the field in good order.[22:05:28] The field is now groomed.[22:05:31] You see a farmer's field, which would render about 3 pumpkins. The sprouts are growing, a bit above half their mature height. The crops grow steadily.[22:05:31] This is within the village of Port Kincan. Farming skill again, AND better harvest again. "Wild growth" seems to fail on fields, as long as I'm not at the bottom of a sine curve. Well, for more fun, and even lesser results, I could cast "Ward". Or one of the other broken Fo spells ... Have fun! PS: I might have got wrong results. I'd not mind you at all to rebut me. Feel free! Share this post Link to post Share on other sites
Posted February 4, 2014 Mostly I wanted to use the spell to grow hedges and trees quicker, I didn't think of maxing out crops, that's interesting. But so far the results have been weird, either not allowed when they should be allowed, or making things grow more than I thought they could. Share this post Link to post Share on other sites