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Juvlar

Customizable Weapons

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Hello, I have a suggestion for the game:


 


Right now, a weapon is always the same, the only thing that differs is quality. One longsword is just like another.


I was thinking, it would be nice and interesting to have things like:


-Different metal choices.


Like, when making a longsword you need:


A blade (plain steel, damascus steel, iron)


A hilt (Basket Hilt, normal, different metals and perhaps shapes)


Grip (different leathers, purely cosmetic)


Pommel [cosmetic] (gold/silver/brass/steel/iron/copper/bronze)


Bejeweled Pommel (See above, + gem: ruby, sapphire, emerald, etc...)


 


This would add a lot of variety, and different options.


 


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You do have the option of using iron (easiest to supply), steel (less durability damage taken I believe), adamantium (sp?) for higher crit rate I believe, and glimmersteel, or faster swingspeed.

You also have the option of adding  enchants, to increase the effectiveness of the weapon in different areas, like skillgain, fire or frost damage, and accuracy. 

so no, quality definitely isn't the only variance. What it sounds like you are looking for is primarily cosmetic. differences. But yes, there already ARE 4+ metal options with varying effects.

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I see, I did not know. But yes, mine is nearly purely cosmetic.
But you know, in a game like Wurm you can't go skimpy on appearance.

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I think it's been mentioned that down the road when major stuff is finally implemented they want to overhaul the clothing and cosmetic realted stuff in the game.  One problem I know they talked about was the more models (and for various sword/clothing items it'd have to be to each model it's own) the game has the more your graphics card has to load into memory and there is a fine point where you're slowing the game down for everyone that way.


 


It's definitely being looked at as far as I know.


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rolf already stated there wont be any new wood texture models because of some code related limits. he mentioned that in the q&a session. so i doubt there will be any other new models/textures what so ever. though i would love to see more variety


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+1, I would literally love this change, this is one of those changes that would make the game great....


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I would love this, but considering the nature of wurm, I would heavily alter this. Rather than cosmetic changes, I would turn this into tradeoffs (ex. swings slower, but does more damage... lighter weight but takes damage faster). The reason that I suggest this is that our dev team is small and I feel that small stat mods would be easier to implement than bringing in models.


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A game called War of the Roses which I played for a while had ultra class customization:


For a plain sword you could have different styles of metal, for example the tip of axes can be Standard steel (neutral) or Passau steel (which is heavier, hits harder, is more resistant but deteriorates much faster).


There are also different combat styles to spice things up as well as edge grinds (using the example of an axe again, you can have normal, double beveled (stronger/slower) or Convex (better vs  light armour) as well as hollow grind (better vs plate armour).


 


Such numerical/game (not cosmetic) values could surely be implemented into a revamped combat system?


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