Posted January 13, 2015 I've tried right from the simplest setting upwards and still no joy. Still works using the test client though. Share this post Link to post Share on other sites
Posted January 15, 2015 (edited) I'm not on a Mac, but I'm also unable to run the game with the shader on without either crashing immediately, or crashing after a few minutes of gameplay. Edited to add I updated my graphics card drivers on a whim and I'm happy to report I'm now able to play Wurm with the shader on and reflections turned on as well! Edited January 16, 2015 by Araninke Share this post Link to post Share on other sites
Posted January 16, 2015 Ah, yes I believe that both our macs have updated graphics card drivers direct from Nvidia / ATI. It's been quite a while since I did that. 1 Share this post Link to post Share on other sites
Posted January 16, 2015 Ah, yes I believe that both our macs have updated graphics card drivers direct from Nvidia / ATI. It's been quite a while since I did that. Me too, like not since I bought the computer. Should have thought to try that when I first started playing 5 months ago! Share this post Link to post Share on other sites
Posted June 10, 2015 Just tried again with the latest client. Still not working. Client been running 3 minutes and still not rendered the interior of the house I'm in. Still fine on the test server. Share this post Link to post Share on other sites
Posted June 10, 2015 Do you have up to date graphics drivers direct from ATI or Nvidia? Share this post Link to post Share on other sites
Posted June 10, 2015 (edited) Indeed I do. Even so it doesn't explain why GLSL works on the test server but not elsewhere. Edited June 10, 2015 by DeriJay Share this post Link to post Share on other sites
Posted June 10, 2015 Maybe there is a specific model that crashes with GLSL on. Have you tried moving your character and relogging somewhere else? Or other potential variables. Share this post Link to post Share on other sites
Posted June 10, 2015 Tried five machines, three ISPs, three characters, different locations. The only difference is that in complex environments it is quicker to grind to halt. Share this post Link to post Share on other sites
Posted June 10, 2015 I think I posted this before, GLSL shaders are working on our two iMacs for some time. So far we haven't had those performance issues. Do you have any laptops that can run with them on? https://youtu.be/xo4BpgfWiBE Share this post Link to post Share on other sites
Posted June 10, 2015 I know people with Mac laptops that run with GLSL shaders on. They tend to be newer models though. Share this post Link to post Share on other sites
Posted June 10, 2015 Thanks. Still waiting on the Broadwell. http://www.macrumors.com/roundup/macbook-pro/ Share this post Link to post Share on other sites
Posted August 20, 2015 Just checked to see if this issue was resolved on my mac with the recent update. It is not. What I experience is an extreme loss of FPS if i look at a glowing item or the water. It is about 1 frame every 5 seconds. If i am patient, i can turn my view away from the water and any glowing item and then i get normal fps.There is no crash or anything like that...its just a crazy loss of FPS. It may be that my computer is not powerful enough to see it...but I have a feeling there is something else going on. Just for reference, I am using a macbook air from 2013 with an i7 and 8gb ram. I think the graphics card is an intel HD Graphics 5000 (integrated) which may be the problem. Share this post Link to post Share on other sites
Posted August 20, 2015 I still need GLSL off on all my Macs. Share this post Link to post Share on other sites
Posted August 21, 2015 As do I. Even a brand new Mac Mini. Share this post Link to post Share on other sites
Posted August 21, 2015 Hopefully the switch to the Test server rendering engine will help! Share this post Link to post Share on other sites
Posted October 15, 2015 Any idea when it's likely that the current client will use the test client rendering engine? Share this post Link to post Share on other sites
Posted May 15, 2016 (edited) I just tested turning on GLSL shaders again and things seem to be fixed!!! I don't think anything has been mentioned in this regard. So everyone with a mac who had these issues before, try it out!! I am overjoyed!!! Edited May 15, 2016 by McGarnicle 1 Share this post Link to post Share on other sites
Posted May 16, 2016 9 hours ago, McGarnicle said: I just tested turning on GLSL shaders again and things seem to be fixed!!! I don't think anything has been mentioned in this regard. So everyone with a mac who had these issues before, try it out!! I am overjoyed!!! Please please tell all your settings. I just tried putting the GLSL shaders back on and it was a horror. I could see water again, but everything flashed and had horrible colors. If I had epilepsy I would have been in trouble. Share this post Link to post Share on other sites
Posted May 18, 2016 I tried it out yesterday. Worked fine for an hour until the client froze. Share this post Link to post Share on other sites
Posted May 18, 2016 Just tried again with Shaders on. So slow it was unusable Share this post Link to post Share on other sites
Posted June 2, 2016 Thanks to a tip from a friend I found that I can get GLSL shaders to work by setting GLSL to core and setting VBO to disabled! Seem to work on the current client and the unstable client. 1 Share this post Link to post Share on other sites
Posted June 2, 2016 Oh well. Scratch that. Now GLSL is just freezing the client up. Share this post Link to post Share on other sites
Posted June 2, 2016 Are you near a marble bridge, Deri? Share this post Link to post Share on other sites