Posted April 1, 2014 Some additional logging was added to the testclient (http://www.wurmonline.com/client/wurmclient_test.jnlp). Please run the client with GLSL on and post the new console.log afterwards Share this post Link to post Share on other sites
Posted April 1, 2014 Here you go. Time is Tue Apr 01 13:19:53 BST 2014Running client version 3.54-3062 [unstable]=== System information ===Executing from //Operating system: Mac OS X (arch: x86_64, version: 10.8.5)Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 2>>> Main thread exiting.Loading character deriLoading config defaultLoading props file /Users/USERNAME/Documents/configs/default/gamesettings.txtLoading props file /Users/USERNAME/Documents/players/deri/password.txt>>> LoginFrame queue entry exiting.Saving props file /Users/USERNAME/Documents/players/deri/password.txtSaving props file /Users/USERNAME/Documents/configs/default/gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1802)Loaded pack graphics.jar (r1853)Options up-to-date!Loading props file /Users/USERNAME/Documents/players/deri/playerdata.txtLoading props file /Users/USERNAME/Documents/players/deri/stats.txtPreparing to enable console logging.Now logging to /Users/USERNAME/Documents/console.deri.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = falsecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:1152:720:32:-1:false:falseenable_contribution_culling = falseenable_debugs = falseenable_lod = trueenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselod_1 = 16lod_2 = 32log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = trueplayer_texture_size = 2reflection_texture_size = 2reflections = 3release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = falsestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Apr 01, 2014 1:20:10 PM class.FqBfovR2jx runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2d7d9f5d-686d-4f6c-9fa4-eeeb96739278, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.54-3062 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=3079800]Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting /Users/USERNAME/Documents/configs/default/keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNApr 01, 2014 1:20:11 PM class.FqBfovR2jx runINFO: Event successfully posted to Google AnalyticsWord filter loaded: 23Starting job manager with 2 worker threads>>> Launch queue entry exiting.Using LWJGL display 1152:720:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.1Adapter info: null (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: NVIDIA GeForce 9400M OpenGL EngineOpenGL version: 2.1 NVIDIA-8.16.76 310.40.00.20f04OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lodGLSL version: 1.20GLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 60 (60)Loaded vertex shader shader.white.vertexLoaded pixel shader shader.white.fragmentLoaded program program.whiteLoaded material material.mesh.defaultLoaded vertex shader shader.skin_tex0.1_light.vertexLoaded pixel shader shader.tex0+light.1_light.fragmentLoaded program program.skin_tex0.1_lightLoaded vertex shader shader.skin_tex0.2_light.vertexLoaded pixel shader shader.tex0+light.2_light.fragmentLoaded program program.skin_tex0.2_lightLoaded vertex shader shader.skin_tex0.3_light.vertexLoaded pixel shader shader.tex0+light.3_light.fragmentLoaded program program.skin_tex0.3_lightLoaded vertex shader shader.skin_tex0.4_light.vertexLoaded pixel shader shader.tex0+light.4_light.fragmentLoaded program program.skin_tex0.4_lightLoaded vertex shader shader.skin_tex0.5_light.vertexLoaded pixel shader shader.tex0+light.5_light.fragmentLoaded program program.skin_tex0.5_lightLoaded vertex shader shader.skin_tex0.6_light.vertexLoaded pixel shader shader.tex0+light.6_light.fragmentLoaded program program.skin_tex0.6_lightLoaded vertex shader shader.skin_tex0.7_light.vertexLoaded pixel shader shader.tex0+light.7_light.fragmentLoaded program program.skin_tex0.7_lightLoaded vertex shader shader.skin_tex0.8_light.vertexLoaded pixel shader shader.tex0+light.8_light.fragment Share this post Link to post Share on other sites
Posted April 2, 2014 Are you sure you ran the test client linked by Manny? Looks like it was the unstable client build again (they are different). The log should say something like Running client version 3.4-6048 [test] at the start of the log Share this post Link to post Share on other sites
Posted April 5, 2014 Opps! Sorry. here you are! Time is Sat Apr 05 22:59:46 BST 2014Running client version 3.4-6048 [test]=== System information ===Executing from /Users/USERNAME/Operating system: Mac OS X (arch: x86_64, version: 10.8.5)Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 2>>> Main thread exiting.Loading character deriLoading config defaultLoading props file /Users/USERNAME/Documents/configs/default/gamesettings.txtLoading props file /Users/USERNAME/Documents/players/deri/password.txt>>> LoginFrame queue entry exiting.Saving props file /Users/USERNAME/Documents/players/deri/password.txtSaving props file /Users/USERNAME/Documents/configs/default/gamesettings.txtLoaded pack test_sound.jar (r1)Loaded pack test_pmk.jar (r1160)Loaded pack test_graphics.jar (r1875)Options up-to-date!Loading props file /Users/USERNAME/Documents/players/deri/playerdata.txtLoading props file /Users/USERNAME/Documents/players/deri/stats.txtPreparing to enable console logging.Now logging to /Users/USERNAME/Documents/console.deri.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = falsecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:1152:720:32:-1:false:falseenable_contribution_culling = falseenable_debugs = falseenable_lod = trueenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_debug_loading = falseglsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselod_1 = 16lod_2 = 32log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = trueplayer_texture_size = 2reflection_texture_size = 2reflections = 3release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = falsestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Apr 05, 2014 11:09:06 PM class.iPosfVQjxY runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=0765667c-b050-49f2-9235-a43a75bd4d39, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4-6048 [test], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=3079800]Apr 05, 2014 11:09:06 PM class.iPosfVQjxY runINFO: Event successfully posted to Google AnalyticsSetting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting /Users/USERNAME/Documents/configs/default/keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNWord filter loaded: 23Starting job manager with 2 worker threads>>> Launch queue entry exiting.Using LWJGL display 1152:720:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.1Adapter info: null (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: NVIDIA GeForce 9400M OpenGL EngineOpenGL version: 2.1 NVIDIA-8.16.76 310.40.00.20f04OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lodGLSL version: 1.20GLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 60 (60)Preloading builtin materials Share this post Link to post Share on other sites
Posted April 7, 2014 Great, then we're on the same track again Could you try changing the new debug config option I added to the gamesettings.txt and set "glsl_debug_loading=true" then post a new log? Sorry for the many requests without apparent result, but since I cannot reproduce this on any of my macs I'm basically trying to (slowly) track down the exact cause. Share this post Link to post Share on other sites
Posted April 13, 2014 Hi, Sorry for the delay. Got rushed in to hospital just after arriving in the US. Out now and all is well. Time is Sun Apr 13 21:11:17 BST 2014Running client version 3.4-6088 [test]=== System information ===Executing from //Operating system: Mac OS X (arch: x86_64, version: 10.8.5)Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 2>>> Main thread exiting.Loading character deriLoading config defaultLoading props file /Users/USERNAME/Documents/configs/default/gamesettings.txtLoading props file /Users/USERNAME/Documents/players/deri/password.txt>>> LoginFrame queue entry exiting.Saving props file /Users/USERNAME/Documents/players/deri/password.txtSaving props file /Users/USERNAME/Documents/configs/default/gamesettings.txtLoaded pack test_sound.jar (r1)Loaded pack test_pmk.jar (r1160)Loaded pack test_graphics.jar (r1885)Options up-to-date!Apr 13, 2014 9:11:44 PM class.DwGMxRpPEP runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d0ad4a36-2152-443d-b508-6355b6b44ee9, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4-6088 [test], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=3079800]Loading props file /Users/USERNAME/Documents/players/deri/playerdata.txtLoading props file /Users/USERNAME/Documents/players/deri/stats.txtPreparing to enable console logging.Now logging to /Users/USERNAME/Documents/console.deri.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = falsecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:1152:720:32:-1:false:falseenable_contribution_culling = falseenable_debugs = falseenable_lod = trueenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_debug_loading = trueglsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselod_1 = 16lod_2 = 32log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 5model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = trueplayer_texture_size = 2reflection_texture_size = 2reflections = 3release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = falsesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = falsestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0thirdPerson = falsetile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Apr 13, 2014 9:11:44 PM class.DwGMxRpPEP runINFO: Event successfully posted to Google AnalyticsSetting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting /Users/USERNAME/Documents/configs/default/keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNWord filter loaded: 23Starting job manager with 2 worker threads>>> Launch queue entry exiting.Using LWJGL display 1152:720:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.1Adapter info: null (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: NVIDIA GeForce 9400M OpenGL EngineOpenGL version: 2.1 NVIDIA-8.16.76 310.40.00.20f04OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lodGLSL version: 1.20GLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 60 (60)Preloading builtin materialsLoaded vertex shader shader.white.vertexLoaded pixel shader shader.white.fragmentLink program program.whiteAttaching shadersLinking programValidating programUpdating attributes and uniformsFinal linking programLoaded program program.whiteLoaded material material.mesh.defaultLoaded vertex shader shader.skin_tex0.1_light.vertexLoaded pixel shader shader.tex0+light.1_light.fragmentLink program program.skin_tex0.1_lightAttaching shadersLinking programValidating programUpdating attributes and uniformsFinal linking programLoaded program program.skin_tex0.1_lightLoaded vertex shader shader.skin_tex0.2_light.vertexLoaded pixel shader shader.tex0+light.2_light.fragmentLink program program.skin_tex0.2_lightAttaching shadersLinking programValidating programUpdating attributes and uniformsFinal linking programLoaded program program.skin_tex0.2_lightLoaded vertex shader shader.skin_tex0.3_light.vertexLoaded pixel shader shader.tex0+light.3_light.fragmentLink program program.skin_tex0.3_lightAttaching shadersLinking programValidating programUpdating attributes and uniformsFinal linking programLoaded program program.skin_tex0.3_lightLoaded vertex shader shader.skin_tex0.4_light.vertexLoaded pixel shader shader.tex0+light.4_light.fragmentLink program program.skin_tex0.4_lightAttaching shadersLinking programValidating programUpdating attributes and uniformsFinal linking programLoaded program program.skin_tex0.4_lightLoaded vertex shader shader.skin_tex0.5_light.vertexLoaded pixel shader shader.tex0+light.5_light.fragmentLink program program.skin_tex0.5_lightAttaching shadersLinking programValidating programUpdating attributes and uniformsFinal linking programLoaded program program.skin_tex0.5_lightLoaded vertex shader shader.skin_tex0.6_light.vertexLoaded pixel shader shader.tex0+light.6_light.fragmentLink program program.skin_tex0.6_lightAttaching shadersLinking programValidating programUpdating attributes and uniformsFinal linking programLoaded program program.skin_tex0.6_lightLoaded vertex shader shader.skin_tex0.7_light.vertexLoaded pixel shader shader.tex0+light.7_light.fragmentLink program program.skin_tex0.7_lightAttaching shadersLinking programValidating programUpdating attributes and uniformsFinal linking programLoaded program program.skin_tex0.7_lightLoaded vertex shader shader.skin_tex0.8_light.vertexLoaded pixel shader shader.tex0+light.8_light.fragmentLink program program.skin_tex0.8_lightAttaching shadersLinking programValidating program Share this post Link to post Share on other sites
Posted April 13, 2014 Incidentally. This happens on two of my Macs. On the third, the program just lags like crazy and the graphics never redraw. Share this post Link to post Share on other sites
Posted May 20, 2014 Hiya, Any progresses on this at all? Share this post Link to post Share on other sites
Posted July 14, 2014 hi Any update on this? It's still not working on all three of my Macs. Two crash instantly and the third works with shading on but is so slow as regards frame rate as to be unusable. Best regards Share this post Link to post Share on other sites
Posted July 14, 2014 Not sure whether helpful, but a GLSL shader problem also exists on my Linux machine, see this thread: http://forum.wurmonline.com/index.php?/topic/105515-crash-report-linux-mint-17/ Share this post Link to post Share on other sites
Posted July 15, 2014 Incidentally the test client seem to work OK on the Mac which GLSL partially works on. Share this post Link to post Share on other sites
Posted July 26, 2014 I'm on a Macbook Pro and cannot use the GLSL Shader Support because when I do, I can hardly walk. So therefore I can't see the fun rares, NOR the damn water. I live on the coast and it looks terrible. IDK why there was this change made to the GLSL shader support, not the recent one but the one months ago. I used to be able to see water fine and run the game with this feature on. Share this post Link to post Share on other sites
Posted July 26, 2014 I use a Macbook Pro and a Macbook Air and I cannot use the GLSL Shader Support because when I do, I can hardly walk. So therefore I can't see the fun rares, NOR the damn water. I live on the coast and it looks terrible. IDK why there was this change made to the GLSL shader support, not the recent one but the one months ago. I used to be able to see water fine and run the game with this feature on. Share this post Link to post Share on other sites
Posted September 5, 2014 Hi, I tried more tests. The client is no longer crashing for me with GLSL shaders on. Instead it just hangs whilst rendering the screen the first time. This happens on both my iMac & MacBook Pro - with both the normal and unstable build. Interestingly I tried the test server version with GLSL shaders on. That actually worked fine. I ran around for 30 mins or so with no issues. Hope this helps us get to a fix, I'd really love to see the lands as there were intended to be seen. Share this post Link to post Share on other sites
Posted September 9, 2014 It would be nice to have an update on this please. Share this post Link to post Share on other sites
Posted September 13, 2014 Sorry for the double post earlier, don't know how I did that. And no Macs work now with GLSL shader support on. What irks me is they USED TO, before some update that changed nothing else as far as I saw at the time. Share this post Link to post Share on other sites
Posted September 13, 2014 Actually some Macs do. Well at least one I know of. A couple of mine both work with GLSL shaders on when on the Test server, bot not on the live server. It's certainly a fixable issue. Just need someone to start looking at it again. Share this post Link to post Share on other sites
Posted October 8, 2014 Still the same with the latest release client (3.60). With GLSL shaders on the client just crawls to a halt and is completely unusable. The test client on the test server works fine with no issues when GLSL shaders are on. So it should be fixable. Share this post Link to post Share on other sites
Posted October 9, 2014 Slightly better with the new 3.70 client. I can actually move around a bit with GLSL shaders on. This lasts for 20 mins or so before freezing up. Test client still works Ok. Share this post Link to post Share on other sites
Posted November 14, 2014 with client 3.73 still no joy with GLSL shaders on. Client is nearly totally unresponsive. 1 Share this post Link to post Share on other sites
Posted November 14, 2014 I had no issues with GLSL shaders earlier, but now again same as Deri, the client is unresponsive Share this post Link to post Share on other sites
Posted November 30, 2014 I have had issues with GLSL shaders on my mac since it was added to the game in the 1.1 update (i think it was that update) Every now and then i check to see if it works with no luck so far. I get extreme lag to the point where my fps goes to 0 and i get the same unresponsiveness that DeriJay gets. If I look out to the water or towards nature it is fine, but once i turn towards any developed area the game lags. I almost feel like its going to crash but it doesn't. It is just stuck at 0 fps and I can't move or do anything. I can't even open the settings or quit. Share this post Link to post Share on other sites
Posted December 17, 2014 Any updates on this? Even a "hey, we still don't know what is causing this but will continue to work on it x would be nice. Thank you. 1 Share this post Link to post Share on other sites
Posted December 17, 2014 Latest tests I've done. MacBookPro - lags likes crazy. iMac no. 1 - Lags like crazy. iMac No.2 - Works for 15-20 mins then lags like crazy. Can't try the test server right now as the update is failing. Share this post Link to post Share on other sites
Posted January 3, 2015 I think I posted this before, GLSL shaders are working on our two iMacs for some time. So far we haven't had those performance issues. It did used to crash the game periodically especially when riding horses, but that was fixed in a patch maybe 6-12 months ago (it was mentioned in the patch notes that GLSL was fixed for mac). Is it worth changing all other settings to very simple and testing it then? Maybe you can find a combination that runs. Share this post Link to post Share on other sites