Posted January 14, 2014 After whatever update that was today (Jan. 14), I can no longer get into Wurm. It starts up, and as soon as the login bar finishes, I crash. Will I be unable to play Wurm on this laptop now? I don't want to update the OS, so I think I'm at my last version of Java for this lappy. Here is part of the crash log, do I need to post more? Unexpected crash while playing The error was: <javax.vecmath.Vector3f.getZ()F> Contents of console.log:Time is Tue Jan 14 10:59:36 EST 2014Running client version 3.30-5798=== System information ===Executing from /Users/USERNAME/Operating system: Mac OS X (arch: i386, version: 10.6.8)Java version: 1.6.0_65 (Apple Inc.) <http://www.apple.com/>Jvm version: 20.65-b04-462 (Apple Inc.) [Java HotSpot Client VM]Available CPUs: 4 ... Finished loading new login splash image!Execution aborted at connection 1, iteration 0Run time 1s, local time Tue Jan 14 10:59:55 EST 2014Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.lang.NoSuchMethodError: javax.vecmath.Vector3f.getZ()F at class.O.a(SourceFile:765) at class.ao.a(SourceFile:213) at com.wurmonline.client.h.e(SourceFile:328) at com.wurmonline.client.h.run(SourceFile:1464) at java.lang.Thread.run(Thread.java:695) Share this post Link to post Share on other sites
Posted January 14, 2014 This is exactly the same issue I have with 10.6.8. Share this post Link to post Share on other sites
Posted January 14, 2014 (edited) Uninstall Java, check for any updates for the OS, install updates, restart system, re-install Java. If it keeps crashing try removing Wurm and re downloading that as well. Also do a complete shutdown, not just a restart. I don't have many dealings with Mac's as of late but that would actually make a difference for some issues Edithttp://forum.wurmonline.com/index.php?/topic/74971-common-mac-issues-fixes-and-advice/Check this thread has alot of suggestions and fixes for mac Edited January 14, 2014 by theagain Share this post Link to post Share on other sites
Posted January 14, 2014 Java comes with this version of the OS. Devs I'd love to get some help, 6-7 premium characters plus the deeds are relying on playing on this laptop. Share this post Link to post Share on other sites
Posted January 14, 2014 It worked fine till this update , have the latest version of java for mac installed . removed and re-installed Wurm , hard and fast crashes thats the client end , any update from dev team would be greatly appreciated Share this post Link to post Share on other sites
Posted January 14, 2014 (edited) I was able to log in last night, but today I cannot log in as well. I am running OS X 10.8.5. I have tried uninstalling both Java and the client, then I used the suggestion in the link in a post above to run the game from the terminal. Nothing works. The game window opens and then crashes before the splash screen even appears. Edited January 14, 2014 by Apotheon Share this post Link to post Share on other sites
Posted January 14, 2014 Tried on three systems now. 10.6.8, 10.8.5 and 10.9.1 All crash. Only 10.6.8 gives me the Wurm crash report. Share this post Link to post Share on other sites
Posted January 14, 2014 Ok I tried Wurm from a newer Mac, and it also crashes. I thought maybe because I don't want to update this OS past 10.6.8 because of Rosetta might be the culprit, but my new Mac can't run Wurm either. I'm sorry but here comes the whole big crash report, I was told to post it in case it helps. Devs, this is not fair, I have a lot of animals and crops, everything will die. Unexpected crash while playing The error was: <javax.vecmath.Vector3f.getZ()F>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.Contents of console.log:Time is Tue Jan 14 12:39:31 EST 2014Running client version 3.30-5798=== System information ===Executing from /Users/USERNAME/Operating system: Mac OS X (arch: i386, version: 10.6.8)Java version: 1.6.0_65 (Apple Inc.) <http://www.apple.com/>Jvm version: 20.65-b04-462 (Apple Inc.) [Java HotSpot Client VM]Available CPUs: 4>>> Main thread exiting.Loading character LorraineJLoading config defaultLoading props file /Wurm/configs/default/gamesettings.txtLoading props file /Wurm/players/LorraineJ/password.txt>>> LoginFrame queue entry exiting.Saving props file /Wurm/players/LorraineJ/password.txtSaving props file /Wurm/configs/default/gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1593)Loaded pack graphics.jar (r1631)Options up-to-date!Loading props file /Wurm/players/LorraineJ/playerdata.txtLoading props file /Wurm/players/LorraineJ/stats.txtPreparing to enable console logging.Now logging to /Wurm/console.LorraineJ.log=== Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150contribution_culling_mobile = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 0disable_select_all_shortcut = falsedisplay_settings = false:false:0:1310:960:32:-1:false:trueenable_debugs = falseenable_shift_drag = trueenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 14font_header = 25font_italian = 11font_monospaced = 11font_static = 14fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = truehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = truelog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 5model_loader_thread_priority = 3model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_texture_size = 2reflection_texture_size = 2reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 1showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = falseskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = truesound_engine = 2sound_footstepslevel = 10sound_music_level = 1sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = falseuse_fast_clock_work_around = trueuse_fbo_color_picking = falseuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = truewater_detail = 2Jan 14, 2014 12:39:34 PM class.nr runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=3d02f53c-c40e-4353-b881-df009785ec1c, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5798, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1703579400]Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting /Wurm/configs/default/keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_DOWN to NEXTjava.io.IOException: font.sign not found at class.kq.a(SourceFile:153) at class.hz.<clinit>(SourceFile:34) at class.em.<init>(SourceFile:260) at com.wurmonline.client.h.<init>(SourceFile:175) at com.wurmonline.client.h.a(SourceFile:1447) at class.lW.c(SourceFile:874) at class.mb.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2351) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) at java.awt.Component.processMouseEvent(Component.java:6414) at javax.swing.JComponent.processMouseEvent(JComponent.java:3275) at java.awt.Component.processEvent(Component.java:6179) at java.awt.Container.processEvent(Container.java:2084) at java.awt.Component.dispatchEventImpl(Component.java:4776) at java.awt.Container.dispatchEventImpl(Container.java:2142) at java.awt.Component.dispatchEvent(Component.java:4604) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4618) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4279) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4209) at java.awt.Container.dispatchEventImpl(Container.java:2128) at java.awt.Window.dispatchEventImpl(Window.java:2492) at java.awt.Component.dispatchEvent(Component.java:4604) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717) at java.awt.EventQueue.access$400(EventQueue.java:82) at java.awt.EventQueue$2.run(EventQueue.java:676) at java.awt.EventQueue$2.run(EventQueue.java:674) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97) at java.awt.EventQueue$3.run(EventQueue.java:690) at java.awt.EventQueue$3.run(EventQueue.java:688) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86) at java.awt.EventQueue.dispatchEvent(EventQueue.java:687) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)Jan 14, 2014 12:39:35 PM class.nr runINFO: Event successfully posted to Google AnalyticsWord filter loaded: 23Starting job manager with 3 worker threads>>> Launch queue entry exiting.Using LWJGL display 1310:960:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.1Adapter info: null (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: NVIDIA GeForce GT 330M OpenGL EngineOpenGL version: 2.1 NVIDIA-1.6.36OpenGL extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_blend_square GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponentDepth clamping disabled, enabling to allow capability test.Core Depth clamping not available.Extension Depth clamping not available.GLSL version: 1.20GLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 4096 (4096)GLSL max varyings: 60 (60)Loaded vertex shader shader.white.vertexLoaded pixel shader shader.white.fragmentUpdated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultLoaded vertex shader shader.skin_tex0.1_light.vertexLoaded pixel shader shader.tex0+light.1_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.1_light': 6 activeUpdating uniforms for 'program.skin_tex0.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.1_light': 2 active (16)Loaded program program.skin_tex0.1_lightLoaded vertex shader shader.skin_tex0.2_light.vertexLoaded pixel shader shader.tex0+light.2_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.2_light': 6 activeUpdating uniforms for 'program.skin_tex0.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.2_light': 2 active (129)Loaded program program.skin_tex0.2_lightLoaded vertex shader shader.skin_tex0.3_light.vertexLoaded pixel shader shader.tex0+light.3_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.3_light': 6 activeUpdating uniforms for 'program.skin_tex0.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.3_light': 2 active (129)Loaded program program.skin_tex0.3_lightLoaded vertex shader shader.skin_tex0.4_light.vertexLoaded pixel shader shader.tex0+light.4_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.4_light': 6 activeUpdating uniforms for 'program.skin_tex0.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.4_light': 2 active (129)Loaded program program.skin_tex0.4_lightLoaded vertex shader shader.skin_tex0.5_light.vertexLoaded pixel shader shader.tex0+light.5_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.5_light': 6 activeUpdating uniforms for 'program.skin_tex0.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.5_light': 2 active (129)Loaded program program.skin_tex0.5_lightLoaded vertex shader shader.skin_tex0.6_light.vertexLoaded pixel shader shader.tex0+light.6_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.6_light': 6 activeUpdating uniforms for 'program.skin_tex0.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.6_light': 2 active (129)Loaded program program.skin_tex0.6_lightLoaded vertex shader shader.skin_tex0.7_light.vertexLoaded pixel shader shader.tex0+light.7_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0.7_light': 6 activeUpdating uniforms for 'program.skin_tex0.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1Updated uniforms for 'program.skin_tex0.7_light': 2 active (129)Loaded program program.skin_tex0.7_lightLoaded vertex shader shader.skin_tex0.8_light.vertexLoaded pixel shader shader.tex0+light.8_light.fragmentUnable to link program (program.skin_tex0.8_light): class.jg: ERROR: Implementation limit of 64 varying components exceeded, linked shaders use 5 too many varying component(s).Unable to load material program: material.mesh.skin : program.skin_tex0.8_lightLoaded material material.mesh.skinLoaded vertex shader shader.skin_solid.vertexLoaded pixel shader shader.col.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_solid': 4 activeUpdating uniforms for 'program.skin_solid' Array : bones : loc 0 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (2)Loaded program program.skin_solidLoaded material material.mesh.skin_solidLoaded pixel shader shader.tex0+light+rarity.1_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.1_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.1_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: time : loc 201 : type 35666 : size 1 Single: rarity : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18)Loaded program program.skin_tex0_rare.1_lightLoaded pixel shader shader.tex0+light+rarity.2_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.2_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.2_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: time : loc 201 : type 35666 : size 1 Single: rarity : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (131)Loaded program program.skin_tex0_rare.2_lightLoaded pixel shader shader.tex0+light+rarity.3_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.3_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.3_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: time : loc 201 : type 35666 : size 1 Single: rarity : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (131)Loaded program program.skin_tex0_rare.3_lightLoaded pixel shader shader.tex0+light+rarity.4_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.4_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.4_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: time : loc 201 : type 35666 : size 1 Single: rarity : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (131)Loaded program program.skin_tex0_rare.4_lightLoaded pixel shader shader.tex0+light+rarity.5_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.5_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.5_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: time : loc 201 : type 35666 : size 1 Single: rarity : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (131)Loaded program program.skin_tex0_rare.5_lightLoaded pixel shader shader.tex0+light+rarity.6_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.6_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.6_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: time : loc 201 : type 35666 : size 1 Single: rarity : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (131)Loaded program program.skin_tex0_rare.6_lightLoaded pixel shader shader.tex0+light+rarity.7_light.fragmentBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare.7_light': 6 activeUpdating uniforms for 'program.skin_tex0_rare.7_light' Array : bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 200 : type 35678 : size 1 Single: time : loc 201 : type 35666 : size 1 Single: rarity : loc 202 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (131)Loaded program program.skin_tex0_rare.7_lightLoaded vertex shader shader.skin_tex0.8_light.vertexLoaded pixel shader shader.tex0+light+rarity.8_light.fragmentUnable to link program (program.skin_tex0_rare.8_light): class.jg: ERROR: Implementation limit of 64 varying components exceeded, linked shaders use 5 too many varying component(s).Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_lightLoaded material material.mesh.skin_rareLoaded vertex shader shader.static_tex0.1_light.vertexUpdated attributes for 'program.static_tex0.1_light': 4 activeUpdating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.1_light': 1 active (15)Loaded program program.static_tex0.1_lightLoaded vertex shader shader.static_tex0.2_light.vertexUpdated attributes for 'program.static_tex0.2_light': 4 activeUpdating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.2_light': 1 active (128)Loaded program program.static_tex0.2_lightLoaded vertex shader shader.static_tex0.3_light.vertexUpdated attributes for 'program.static_tex0.3_light': 4 activeUpdating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.3_light': 1 active (128)Loaded program program.static_tex0.3_lightLoaded vertex shader shader.static_tex0.4_light.vertexUpdated attributes for 'program.static_tex0.4_light': 4 activeUpdating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.4_light': 1 active (128)Loaded program program.static_tex0.4_lightLoaded vertex shader shader.static_tex0.5_light.vertexUpdated attributes for 'program.static_tex0.5_light': 4 activeUpdating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.5_light': 1 active (128)Loaded program program.static_tex0.5_lightLoaded vertex shader shader.static_tex0.6_light.vertexUpdated attributes for 'program.static_tex0.6_light': 4 activeUpdating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.6_light': 1 active (128)Loaded program program.static_tex0.6_lightLoaded vertex shader shader.static_tex0.7_light.vertexUpdated attributes for 'program.static_tex0.7_light': 4 activeUpdating uniforms for 'program.static_tex0.7_light' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.static_tex0.7_light': 1 active (128)Loaded program program.static_tex0.7_lightLoaded vertex shader shader.static_tex0.8_light.vertexLoaded pixel shader shader.tex0+light.8_light.fragmentUnable to link program (program.static_tex0.8_light): class.jg: ERROR: Implementation limit of 64 varying components exceeded, linked shaders use 5 too many varying component(s).Unable to load material program: material.mesh.static : program.static_tex0.8_lightLoaded material material.mesh.staticLoaded vertex shader shader.static_solid.vertexUpdated attributes for 'program.static_solid': 2 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidUpdated attributes for 'program.static_tex0_rare.1_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: rarity : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17)Loaded program program.static_tex0_rare.1_lightUpdated attributes for 'program.static_tex0_rare.2_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: rarity : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (130)Loaded program program.static_tex0_rare.2_lightUpdated attributes for 'program.static_tex0_rare.3_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: rarity : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (130)Loaded program program.static_tex0_rare.3_lightUpdated attributes for 'program.static_tex0_rare.4_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: rarity : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (130)Loaded program program.static_tex0_rare.4_lightUpdated attributes for 'program.static_tex0_rare.5_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: rarity : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (130)Loaded program program.static_tex0_rare.5_lightUpdated attributes for 'program.static_tex0_rare.6_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.6_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: rarity : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (130)Loaded program program.static_tex0_rare.6_lightUpdated attributes for 'program.static_tex0_rare.7_light': 4 activeUpdating uniforms for 'program.static_tex0_rare.7_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 1 : type 35666 : size 1 Single: rarity : loc 2 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (130)Loaded program program.static_tex0_rare.7_lightLoaded vertex shader shader.static_tex0.8_light.vertexLoaded pixel shader shader.tex0+light+rarity.8_light.fragmentUnable to link program (program.static_tex0_rare.8_light): class.jg: ERROR: Implementation limit of 64 varying components exceeded, linked shaders use 5 too many varying component(s).Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_lightLoaded material material.mesh.static_rareLoaded vertex shader shader.tex0.vertexLoaded pixel shader shader.tex0.fragmentUpdated attributes for 'program.tex0': 2 activeUpdating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (2)Loaded program program.tex0Loaded material material.mesh.tex0Loaded vertex shader shader.vegetation.vertexLoaded pixel shader shader.tex0+col.fragmentUpdated attributes for 'program.vegetation': 4 activeUpdating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1Updated uniforms for 'program.vegetation': 1 active (127)Loaded program program.vegetationLoaded material material.mesh.vegetationLoaded vertex shader shader.grass.1_light.vertexUpdated attributes for 'program.grass.1_light': 5 activeUpdating uniforms for 'program.grass.1_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.grass.1_light': 3 active (15)Loaded program program.grass.1_lightLoaded vertex shader shader.grass.2_light.vertexUpdated attributes for 'program.grass.2_light': 5 activeUpdating uniforms for 'program.grass.2_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.grass.2_light': 3 active (129)Loaded program program.grass.2_lightLoaded vertex shader shader.grass.3_light.vertexUpdated attributes for 'program.grass.3_light': 5 activeUpdating uniforms for 'program.grass.3_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.grass.3_light': 3 active (129)Loaded program program.grass.3_lightLoaded vertex shader shader.grass.4_light.vertexUpdated attributes for 'program.grass.4_light': 5 activeUpdating uniforms for 'program.grass.4_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.grass.4_light': 3 active (129)Loaded program program.grass.4_lightLoaded vertex shader shader.grass.5_light.vertexUpdated attributes for 'program.grass.5_light': 5 activeUpdating uniforms for 'program.grass.5_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.grass.5_light': 3 active (129)Loaded program program.grass.5_lightLoaded vertex shader shader.grass.6_light.vertexUpdated attributes for 'program.grass.6_light': 5 activeUpdating uniforms for 'program.grass.6_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.grass.6_light': 3 active (129)Loaded program program.grass.6_lightLoaded vertex shader shader.grass.7_light.vertexUpdated attributes for 'program.grass.7_light': 5 activeUpdating uniforms for 'program.grass.7_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.grass.7_light': 3 active (129)Loaded program program.grass.7_lightLoaded vertex shader shader.grass.8_light.vertexUpdated attributes for 'program.grass.8_light': 5 activeUpdating uniforms for 'program.grass.8_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.grass.8_light': 3 active (129)Loaded program program.grass.8_lightLoaded material material.mesh.grassLoaded vertex shader shader.terrain.1_light.vertexLoaded pixel shader shader.terrain.1_light.fragmentUpdated attributes for 'program.terrain.1_light': 5 activeUpdating uniforms for 'program.terrain.1_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.1_light': 3 active (21)Loaded program program.terrain.1_lightLoaded vertex shader shader.terrain.2_light.vertexLoaded pixel shader shader.terrain.2_light.fragmentUpdated attributes for 'program.terrain.2_light': 5 activeUpdating uniforms for 'program.terrain.2_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.2_light': 3 active (110)Loaded program program.terrain.2_lightLoaded vertex shader shader.terrain.3_light.vertexLoaded pixel shader shader.terrain.3_light.fragmentUpdated attributes for 'program.terrain.3_light': 5 activeUpdating uniforms for 'program.terrain.3_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.3_light': 3 active (110)Loaded program program.terrain.3_lightLoaded vertex shader shader.terrain.4_light.vertexLoaded pixel shader shader.terrain.4_light.fragmentUpdated attributes for 'program.terrain.4_light': 5 activeUpdating uniforms for 'program.terrain.4_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.4_light': 3 active (110)Loaded program program.terrain.4_lightLoaded vertex shader shader.terrain.5_light.vertexLoaded pixel shader shader.terrain.5_light.fragmentUpdated attributes for 'program.terrain.5_light': 5 activeUpdating uniforms for 'program.terrain.5_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.5_light': 3 active (110)Loaded program program.terrain.5_lightLoaded vertex shader shader.terrain.6_light.vertexLoaded pixel shader shader.terrain.6_light.fragmentUpdated attributes for 'program.terrain.6_light': 5 activeUpdating uniforms for 'program.terrain.6_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 1 : type 35666 : size 1 Single: tex0 : loc 2 : type 35678 : size 1Updated uniforms for 'program.terrain.6_light': 3 active (110)Loaded program program.terrain.6_lightLoaded vertex shader shader.terrain.7_light.vertexLoaded pixel shader shader.terrain.7_light.fragmentUnable to link program (program.terrain.7_light): class.jg: ERROR: Implementation limit of 64 varying components exceeded, linked shaders use 4 too many varying component(s).Unable to load material program: material.terrain.bumpmap : program.terrain.7_lightLoaded vertex shader shader.terrain.8_light.vertexLoaded pixel shader shader.terrain.8_light.fragmentUnable to link program (program.terrain.8_light): class.jg: ERROR: Implementation limit of 64 varying components exceeded, linked shaders use 11 too many varying component(s).Unable to load material program: material.terrain.bumpmap : program.terrain.8_lightLoaded material material.terrain.bumpmapLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Experimental direct buffer cleaner init failed : attachment : java.lang.NoSuchMethodException: sun.nio.ch.DirectBuffer.attachment()Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (14). Texture Size: 512Initializing font texture for SansSerif (14, italic). Texture Size: 128Loading window positions from /Wurm/players/LorraineJ/windows_1310x956.txtLoading props file /Wurm/players/LorraineJ/windows_1310x956.txtGui initializedStartup Phase - Preparing terrainLoaded vertex shader shader.water.vertexLoaded pixel shader shader.water.fragmentUpdated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: normalTex : loc 1 : type 35678 : size 1 Single: windDirAndForce : loc 2 : type 35665 : size 1 Single: reflectionTex : loc 3 : type 35678 : size 1Updated uniforms for 'program.water': 4 active (6)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to /Wurm/players/LorraineJ/logs/_Event.2014-01.txtDisabling NaglesJan 14, 2014 12:39:46 PM class.nr runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=3d02f53c-c40e-4353-b881-df009785ec1c, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5798, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1703579400]Login successfulExecuting /Wurm/configs/default/autorun.txtStarting update of login splash image...Jan 14, 2014 12:39:46 PM class.nr runINFO: Event successfully posted to Google AnalyticsWriting to /Wurm/players/LorraineJ/logs/_Friends.2014-01.txtWriting to /Wurm/players/LorraineJ/logs/Alliance.2014-01.txtWriting to /Wurm/players/LorraineJ/logs/Village.2014-01.txtWriting to /Wurm/players/LorraineJ/logs/CA_HELP.2014-01.txtFinished loading new login splash image!Execution aborted at connection 1, iteration 0Run time 1s, local time Tue Jan 14 12:39:48 EST 2014Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.lang.NoSuchMethodError: javax.vecmath.Vector3f.getZ()F at class.O.a(SourceFile:765) at class.ao.a(SourceFile:213) at com.wurmonline.client.h.e(SourceFile:328) at com.wurmonline.client.h.run(SourceFile:1464) at java.lang.Thread.run(Thread.java:695) Share this post Link to post Share on other sites
Posted January 14, 2014 (edited) Just tried disabling everything in the compatibility section. After doing that and attempting to open Wurm again, I actually managed to load the splash screen, but when it said "connecting" the client crashed and I actually got a crash report this time. Also, my crash report said exactly what the poster's report above said, but I was not able to copy paste it for some reason. Unexpected crash while playing The error was: <javax.vecmath.Vector3f.getZ()F> Edited January 14, 2014 by Apotheon Share this post Link to post Share on other sites
Posted January 14, 2014 Unexpected crash while playing The error was: <javax.vecmath.Vector3f.getZ()F> Same crash here Share this post Link to post Share on other sites
Posted January 14, 2014 I got a crash with my normal settings but the multi client settings seem ok. Might be worth trying to mess with the settings. Share this post Link to post Share on other sites
Posted January 14, 2014 Looking into it, should be an update soon. 1 Share this post Link to post Share on other sites
Posted January 15, 2014 About 20 minutes ago, Wurm crashed with an error called "/ by zero." I kept on getting error 2 until I disabled everything in the compatibility tab. So far, I've been able to stay on. *knocks on wood* My computer runs Windows 7 Ultimate 64-bit, and I have the latest Java update for 64-bit systems. Share this post Link to post Share on other sites
Posted January 15, 2014 Aaaaaaaaaaaaaand I spoke too soon. Wurm tried to "/ by zero" again and went pbbbt. For the sake of everyone's eyes and scrollbars, my error log is in the spoiler box. Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log:Time is Tue Jan 14 18:07:24 CST 2014Running client version 3.30-5798 === System information ===Executing from C:\Windows\system32\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_45 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 2 Jan 14, 2014 6:07:25 PM java.util.prefs.WindowsPreferences <init>WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.>>> Main thread exiting.Loading character LadycygnetLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\Ladycygnet\password.txt>>> LoginFrame queue entry exiting.Loading config comp disabledCould not find config 'comp disabled', creating it.Saving props file C:\Users\USERNAME\wurm\configs\comp disabled\gamesettings.txtJan 14, 2014 6:08:29 PM class.nr runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=ff7ba9fd-099c-472c-9a90-2dd6e6fe7ea9, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5798, name=ec, value=Churn, name=ea, value=collect, name=el, value=Initial Install, name=ev, value=true, name=cd01, value=-1266401952]Jan 14, 2014 6:08:29 PM class.nr runINFO: Event successfully posted to Google AnalyticsSaving props file C:\Users\USERNAME\wurm\configs\comp disabled\gamesettings.txtLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading config comp disabledLoading props file C:\Users\USERNAME\wurm\configs\comp disabled\gamesettings.txtSaving props file C:\Users\USERNAME\wurm\players\Ladycygnet\password.txtSaving props file C:\Users\USERNAME\wurm\configs\comp disabled\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1593)Loaded pack graphics.jar (r1631)Options up-to-date!Jan 14, 2014 6:08:41 PM class.nr runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=ff7ba9fd-099c-472c-9a90-2dd6e6fe7ea9, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5798, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-129201482]Loading props file C:\Users\USERNAME\wurm\players\Ladycygnet\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\Ladycygnet\stats.txt Preparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.Ladycygnet.log === Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 0auto_run_source = 0cavedetail = 0censor_chat = falsecloud_shadows = falsecollada_animations = 2color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5Jan 14, 2014 6:08:41 PM class.nr runINFO: Event successfully posted to Google Analyticscolor_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150contribution_culling_mobile = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:1280:600:32:-1:false:falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 0fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 0gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 1key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 0no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 0occlusion_queries_enabled = 0offscreen_texture_size = 0other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_texture_size = 2reflection_texture_size = 0reflections = 1release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 1sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 2sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 1submit_client_data = 1terrain_bump = trueterrain_res = 0test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 1togglePushToTalk = truetreelist_outline = truetrees = 1update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 0viewport_bob = truewater_detail = 1 Setting up dotXSI Model LoaderSetting up Collada Model LoaderCopied default file /keybindings.txt to C:\Users\USERNAME\wurm\configs\comp disabled\keybindings.txtExecuting C:\Users\USERNAME\wurm\configs\comp disabled\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNjava.io.IOException: font.sign not foundat class.kq.a(SourceFile:153)at class.hz.<clinit>(SourceFile:34)at class.em.<init>(SourceFile:260)at com.wurmonline.client.h.<init>(SourceFile:175)at com.wurmonline.client.h.a(SourceFile:1447)at class.lW.c(SourceFile:874)at class.mb.actionPerformed(SourceFile:1069)at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)at javax.swing.DefaultButtonModel.setPressed(Unknown Source)at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)at java.awt.Component.processMouseEvent(Unknown Source)at javax.swing.JComponent.processMouseEvent(Unknown Source)at java.awt.Component.processEvent(Unknown Source)at java.awt.Container.processEvent(Unknown Source)at java.awt.Component.dispatchEventImpl(Unknown Source)at java.awt.Container.dispatchEventImpl(Unknown Source)at java.awt.Component.dispatchEvent(Unknown Source)at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)at java.awt.Container.dispatchEventImpl(Unknown Source)at java.awt.Window.dispatchEventImpl(Unknown Source)at java.awt.Component.dispatchEvent(Unknown Source)at java.awt.EventQueue.dispatchEventImpl(Unknown Source)at java.awt.EventQueue.access$200(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.awt.EventQueue$3.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue$4.run(Unknown Source)at java.awt.EventQueue$4.run(Unknown Source)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)at java.awt.EventQueue.dispatchEvent(Unknown Source)at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.pumpEvents(Unknown Source)at java.awt.EventDispatchThread.run(Unknown Source)Copied default file /badwords.dat to C:\Users\USERNAME\wurm\configs\comp disabled\words.datWord filter loaded: 23Starting job manager with 2 worker threads>>> Launch queue entry exiting.Using LWJGL display 1280:600:0:0 (false) Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels. === OpenGL information ===LWJGL version: 2.9.1Adapter info: WDMIRROR (3.0.0.0)OpenGL vendor: IntelOpenGL renderer: Intel® HD GraphicsOpenGL version: 2.1.0 - Build 8.15.10.2993OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object Automatic mipmaps disabled, enabling to allow capability test.Launching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 2 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Users\USERNAME\wurm\players\Ladycygnet\windows_1280x600.txtLoading props file C:\Users\USERNAME\wurm\players\Ladycygnet\windows_1280x600.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\_Event.2014-01.txtDisabling NaglesWriting to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\_Friends.2014-01.txtWriting to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\Alliance.2014-01.txtJan 14, 2014 6:08:58 PM class.nr runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=ff7ba9fd-099c-472c-9a90-2dd6e6fe7ea9, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5798, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-129201482]Login successfulCopied default file /autorun.txt to C:\Users\USERNAME\wurm\configs\comp disabled\autorun.txtExecuting C:\Users\USERNAME\wurm\configs\comp disabled\autorun.txtStarting update of login splash image...Jan 14, 2014 6:08:58 PM class.nr runINFO: Event successfully posted to Google AnalyticsWriting to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\CA_HELP.2014-01.txtFinished loading new login splash image!Writing to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\PM__Techassassin.2014-01.txtJan 14, 2014 6:12:16 PM class.nr runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=ff7ba9fd-099c-472c-9a90-2dd6e6fe7ea9, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.30-5798, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=18, name=cd01, value=-129201482]Jan 14, 2014 6:12:16 PM class.nr runINFO: Event successfully posted to Google AnalyticsWriting to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\Freedom.2014-01.txtWriting to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\GL-Freedom.2014-01.txtWriting to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\_Skills.2014-01.txtWriting to C:\Users\USERNAME\wurm\players\Ladycygnet\logs\_Local.2014-01.txtNo mapping found for hair0Initializing font texture for SansSerif (11, bold). Texture Size: 128Execution aborted at connection 1, iteration 146442Run time 2h 24m, local time Tue Jan 14 20:33:38 CST 2014Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.lang.ArithmeticException: / by zeroat com.wurmonline.client.l.a(SourceFile:346)at com.wurmonline.client.h.e(SourceFile:328)at com.wurmonline.client.h.run(SourceFile:1464)at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted January 15, 2014 These crashing errors will be fixed in a client update in a few hours hopefully. 1 Share this post Link to post Share on other sites
Posted January 15, 2014 I think my issue was resolved. It turns out there was yet another Java update since I last updated it (since my system is 64-bit, I have to manually check Java every so often to ensure that I have the most recent update). I installed it, and Java wouldn't let me run Wurm. Fortunately, that issue was resolved when I went into Java configuration and added http://www.wurmonline.com to the Exception Site List. It hasn't crashed since *knocks on wood for 20 minutes* Share this post Link to post Share on other sites
Posted January 15, 2014 I think my issue was resolved. It turns out there was yet another Java update since I last updated it (since my system is 64-bit, I have to manually check Java every so often to ensure that I have the most recent update). I installed it, and Java wouldn't let me run Wurm. Fortunately, that issue was resolved when I went into Java configuration and added http://www.wurmonline.com to the Exception Site List. It hasn't crashed since *knocks on wood for 20 minutes* I was unable to play after this mornings update (January 15th) even though I had no issues with the update before that was preventing everyone else. So I did ^ and now everything is working again. Thank you for posting that. 1 Share this post Link to post Share on other sites
Posted January 16, 2014 Latest client update should have fixed that so you can revert that security setting. Try anyway.. Share this post Link to post Share on other sites
Posted January 16, 2014 Doesn't actually appear to make any changes whatsoever for me. Still have to disable renders. Share this post Link to post Share on other sites