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Yeesha

Cavedoors, sheeps and other suggestions

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Hey guys. I have some ideas,some of them might not be new, but I didn't see them mentioned the last months. To be honest, it was my Xmas wishlist.


  • First of all: I would really appreciate to have cavedoors to seperate parts of a cave and to make mines under deeds more protected against digging in. This would give much more design freedom and be quite functional.
  • Maybe allowing underground living (if beds would be able to use) and decay would be less.
  • Sheeps: I already saw a model once, but it never was released. Could introduce wool as a new ressource and new craftable objects
  • Bees to make honey
  • making beer out of hop and grain
  • let us individualize cloth
  • Make pottery more useful. Also other skills could get more useful and reworked.
  • Introduce stealth as a skill, which can (and has to be) trained.
  • Also you could make weaponless fight more attractive and rebalance the weapons. Some of them are so odd and underpowered, that nobody uses them as staffs or spears.
  • add poisons and other recipes and combinations to alchemy, eg. rare herbs to be found and mixed with wine to make potions
  • crossbows and new warmachines (such as siege ladders), maybe hot tar
  • make dogs stronger, and enable them as companion (other companions could be added as well like tamed wildcat, falcons), who will follow and under circumstances fight
  • some new traits for aggressive companions (not only speed related, but maybe combat)
  • make riding tamed animals more attractive (only hellhorses and horses get a proper movement speed right now), nobody would ride a bear, unicorn or crokodile, although its possible.
  • introduce slatebricks and burned pottery bricks, also give marble bricks a use.
  • give us some more housing decoration to craft
  • make metallurgy more useful with giving us more craftable objects
  • add serendipities (accidential finds):Could imagine rare loot, which can be found while exploring. Things, that can't be crafted and are worthy
  • unforseeable accidents as cow kicks you while milking, unhorsing, breaking cartwheels, tree hits you while chopping it down, wind tears your sails while sailing
  • spyglasses (yes, they were on Freedom servers once, but I'd like them on Epic as well as a rare and difficult crafting option)
  • rework food: most recipes from dariy making, baking and milling are not worth eating due to low nutrition, only as addition to meals, furthermore herbs like oleander, lavender, rose could give a useful tea; fish could be used to make fishoil, eggs could get a purpose as well.
  • maybe introduce glass made out of burnt sand and dye
  • lower decay of traps and make them a PVE option for hunt as well, they could be stronger as well
  • add some more "want to have" rare items. This could be trophies from rare enemies, animal parts , metals, rare new trees and plants, which can't be found easily, but are the base of some special crafting or alchemy recipes, this could be items, that can be found only in some difficult to access islands areas
  • rework emotes to give us more interaction,some of the existing are quite useless
  • give us more landscape dependant sounds or the possibilty to choose some sounds on a deed
  • courierbirds (breedable doves or pidgeons), could be hatched out off eggs, collected in nests in wilderness,
  • System to leave notes for villagers (no, not signs or reed messages, or at least not for paying iron), maybe slate blackboards and chalk or parchment or books, to be written in with reedpens (maybe a new skill for book and papermaking)
  • cartography skill
  • saddlebags
  • biome specific plants (maybe harvestable as agave -> sisal)
  • more aggressive creatures on the sea (besides drakespirits and sharks)
  • burnable items, fire and poison arrows
  • more diseases and mali and rare ingredients and herbs to heal them, boni on special (hard to make or find) food
  • add keyrings to treat all key bundles as one item and help keeping them sorted
  • add toolboxes and toolbags
  • add cupboards to keep all pottery stuff sorted
  • add kind of furniture for longitems like skythe or fishingrod. Keeping them in a coffin is not the ideal store.
Edited by Yeesha

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1) 3D mines (underground doors + living underground) planned


2) Sheep, planned


3) Think poison was said to be planned 


4) Housing decorations are planned, rugs etc


5) Rework of the cooking system also said to be planned


6) glass, another "planned" feature


7) emotes, planned


 


8) although most you suggested are planned, would be nice to have them in already lol ... +1


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these are all old suggestions and over half already planned as Shads says :)


gave +1 to all of them and can give again.


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+1 to all of that, especially glass and craftable spyglasses. Siege machines would be amazing, and a combat improvement might get the game to go gold if its done right.


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