Posted December 30, 2013 Setting up a house can be painful if you like everything to be lined up just right. Initially, all I ask for is a half-push and a quarter-push that moves the object half the normal push and a quarter the normal push respectively. But... if you wanted to be SUPER AWESOME! You could always implement an "exact push" which generates an item (purely clientside) that acts as a preview ghost that you move around before issuing your push, and it pushs to that exact position. 5 Share this post Link to post Share on other sites
Posted December 30, 2013 100X Yes, The amount of time lining things up far surpasses the time spent crafting the item! Share this post Link to post Share on other sites
Posted December 30, 2013 or just let us load items like forges to wagons when that update comes 1 Share this post Link to post Share on other sites
Posted December 30, 2013 or just let us load items like forges to wagons when that update comes Agreed, but this suggestion is more on the micro-movement rather than the macro-movement. Share this post Link to post Share on other sites
Posted December 30, 2013 +1 but how is enlarging the push management, helping with "micro" movement. Share this post Link to post Share on other sites
Posted December 30, 2013 I mastered the micro-movement when I had to line up 14 rowboats to $ shape inside 3 tilesBut to avoid this awful process, we should be able to click a certain spot on a tile and then do one push actionIt would make the item right where we clicked it to go =)) Share this post Link to post Share on other sites
Posted December 30, 2013 What about defaulting push/pull/rotate ti be purely based off of one's own body strength? Tbh, these suggestions are nice sounding, but require extra checks to be done each push, sounds like more load for the server albeit very small ones. Share this post Link to post Share on other sites