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BrianFullblade

Bug report

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Was trading with a trader and got this bug report


 


Contents of console.log:

Time is Fri Dec 20 10:17:14 CST 2013

Running client version 3.29-5412 [unstable]

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 7 (arch: amd64, version: 6.1)

Java version: 1.7.0_45 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 4

 

Dec 20, 2013 10:17:14 AM java.util.prefs.WindowsPreferences <init>

WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.

>>> Main thread exiting.

Loading character allenfulblade

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\USERNAME\wurm\players\allenfulblade\password.txt

>>> LoginFrame queue entry exiting.

Loading character brianfulblade

Loading props file C:\Users\USERNAME\wurm\players\brianfulblade\password.txt

Saving props file C:\Users\USERNAME\wurm\players\brianfulblade\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1593)

Loaded pack graphics.jar (r1627)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\brianfulblade\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\brianfulblade\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.brianfulblade.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 0

censor_chat = false

cloud_shadows = false

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

disable_select_all_shortcut = false

display_settings = false:true:0:5760:1080:32:-1:false:false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 12

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 12

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = true

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 5

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = true

player_texture_size = 2

reflection_texture_size = 1

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 1

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 1

 

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

Starting job manager with 3 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 5760:1080:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.3182)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 460/PCIe/SSE2

OpenGL version: 4.4.0

OpenGL extensions:

    GL_AMD_multi_draw_indirect

    GL_ARB_arrays_of_arrays

    GL_ARB_base_instance

    GL_ARB_blend_func_extended

    GL_ARB_buffer_storage

    GL_ARB_clear_buffer_object

    GL_ARB_clear_texture

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_compute_shader

    GL_ARB_compute_variable_group_size

    GL_ARB_copy_buffer

    GL_ARB_copy_image

    GL_ARB_debug_output

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_indirect

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_enhanced_layouts

    GL_ARB_ES2_compatibility

    GL_ARB_ES3_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_explicit_uniform_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_layer_viewport

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_no_attachments

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_indirect_parameters

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_invalidate_subdata

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multi_bind

    GL_ARB_multi_draw_indirect

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_program_interface_query

    GL_ARB_provoking_vertex

    GL_ARB_robust_buffer_access_behavior

    GL_ARB_robustness

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_separate_shader_objects

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_draw_parameters

    GL_ARB_shader_group_vote

    GL_ARB_shader_image_load_store

    GL_ARB_shader_image_size

    GL_ARB_shader_objects

    GL_ARB_shader_precision

    GL_ARB_query_buffer_object

    GL_ARB_shader_storage_buffer_object

    GL_ARB_shader_subroutine

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_stencil_texturing

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_texture_buffer_range

    GL_ARB_texture_compression

    GL_ARB_texture_compression_bptc

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirror_clamp_to_edge

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_levels

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_stencil8

    GL_ARB_texture_storage

    GL_ARB_texture_storage_multisample

    GL_ARB_texture_swizzle

    GL_ARB_texture_view

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transform_feedback_instanced

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_64bit

    GL_ARB_vertex_attrib_binding

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_10f_11f_11f_rev

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shader_image_load_store

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback2

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KHR_debug

    GL_KTX_buffer_region

    GL_NV_bindless_multi_draw_indirect

    GL_NV_blend_equation_advanced

    GL_NV_blend_square

    GL_NV_compute_program5

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_draw_texture

    GL_NV_ES1_1_compatibility

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_gpu_program4_1

    GL_NV_gpu_program5

    GL_NV_gpu_program5_mem_extended

    GL_NV_gpu_program_fp64

    GL_NV_gpu_shader5

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_atomic_counters

    GL_NV_shader_atomic_float

    GL_NV_shader_buffer_load

    GL_NV_shader_storage_buffer_object

    GL_ARB_sparse_texture

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_attrib_integer_64bit

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

 

GLSL version: 4.40 NVIDIA via Cg compiler

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 2048 (2048)

GLSL max varyings: 124 (124)

Loaded vertex shader shader.white.vertex

Loaded pixel shader shader.white.fragment

Updated attributes for 'program.white': 1 active

Updating uniforms for 'program.white'

Updated uniforms for 'program.white': 0 active (1)

Loaded program program.white

Loaded material material.mesh.default

Loaded vertex shader shader.skin_tex0.vertex

Loaded pixel shader shader.tex0+light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0': 6 active

Updating uniforms for 'program.skin_tex0'

  Array : bones : loc 0 : type 35666 : size 200

  Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0': 2 active (42)

Loaded program program.skin_tex0

Loaded material material.mesh.skin

Loaded vertex shader shader.skin_solid.vertex

Loaded pixel shader shader.col.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_solid': 4 active

Updating uniforms for 'program.skin_solid'

  Array : bones : loc 0 : type 35666 : size 200

Updated uniforms for 'program.skin_solid': 1 active (2)

Loaded program program.skin_solid

Loaded material material.mesh.skin_solid

Loaded pixel shader shader.tex0+light+rarity.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare': 6 active

Updating uniforms for 'program.skin_tex0_rare'

  Array : bones : loc 0 : type 35666 : size 200

  Single: rarity : loc 200 : type 35666 : size 1

  Single: tex0 : loc 201 : type 35678 : size 1

  Single: time : loc 202 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare': 4 active (44)

Loaded program program.skin_tex0_rare

Loaded material material.mesh.skin_rare

Loaded vertex shader shader.static_tex0.vertex

Updated attributes for 'program.static_tex0': 4 active

Updating uniforms for 'program.static_tex0'

  Single: tex0 : loc 0 : type 35678 : size 1

Updated uniforms for 'program.static_tex0': 1 active (41)

Loaded program program.static_tex0

Loaded material material.mesh.static

Loaded vertex shader shader.static_solid.vertex

Updated attributes for 'program.static_solid': 2 active

Updating uniforms for 'program.static_solid'

Updated uniforms for 'program.static_solid': 0 active (1)

Loaded program program.static_solid

Loaded material material.mesh.static_solid

Updated attributes for 'program.static_tex0_rare': 4 active

Updating uniforms for 'program.static_tex0_rare'

  Single: rarity : loc 0 : type 35666 : size 1

  Single: tex0 : loc 1 : type 35678 : size 1

  Single: time : loc 2 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare': 3 active (43)

Loaded program program.static_tex0_rare

Loaded material material.mesh.static_rare

Loaded vertex shader shader.tex0.vertex

Loaded pixel shader shader.tex0.fragment

Updated attributes for 'program.tex0': 2 active

Updating uniforms for 'program.tex0'

  Single: tex0 : loc 0 : type 35678 : size 1

Updated uniforms for 'program.tex0': 1 active (2)

Loaded program program.tex0

Loaded material material.mesh.tex0

Loaded vertex shader shader.static_tex0_vertexlight.vertex

Loaded pixel shader shader.tex0+col.fragment

Updated attributes for 'program.vegetation': 4 active

Updating uniforms for 'program.vegetation'

  Single: tex0 : loc 0 : type 35678 : size 1

Updated uniforms for 'program.vegetation': 1 active (63)

Loaded program program.vegetation

Loaded material material.mesh.vegetation

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (12). Texture Size: 512

Initializing font texture for SansSerif (12, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\brianfulblade\windows_5760x1080.txt

Loading props file C:\Users\USERNAME\wurm\players\brianfulblade\windows_5760x1080.txt

Gui initialized

Startup Phase - Preparing terrain

Loaded vertex shader shader.water.vertex

Loaded pixel shader shader.water.fragment

Updated attributes for 'program.water': 1 active

Updating uniforms for 'program.water'

  Single: eyeCoord : loc 0 : type 35665 : size 1

  Single: normalTex : loc 1 : type 35678 : size 1

  Single: reflectionTex : loc 2 : type 35678 : size 1

  Single: windDirAndForce : loc 3 : type 35665 : size 1

Updated uniforms for 'program.water': 4 active (6)

Loaded program program.water

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\brianfulblade\logs\_Event.2013-12.txt

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\brianfulblade\logs\_Friends.2013-12.txt

Writing to C:\Users\USERNAME\wurm\players\brianfulblade\logs\Alliance.2013-12.txt

Writing to C:\Users\USERNAME\wurm\players\brianfulblade\logs\CA_HELP.2013-12.txt

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Starting update of login splash image...

Finished loading new login splash image!

Writing to C:\Users\USERNAME\wurm\players\brianfulblade\logs\GL-Freedom.2013-12.txt

Writing to C:\Users\USERNAME\wurm\players\brianfulblade\logs\Freedom.2013-12.txt

Null tile type: 38 at (266,306)! Please let client developers know!

Null tile type: 38 at (266,293)! Please let client developers know!

Null tile type: 38 at (266,292)! Please let client developers know!

Null tile type: 38 at (266,291)! Please let client developers know!

Initializing font texture for SansSerif (12, bold). Texture Size: 128

Writing to C:\Users\USERNAME\wurm\players\brianfulblade\logs\_Skills.2013-12.txt

Writing to C:\Users\USERNAME\wurm\players\brianfulblade\logs\PM__Allenfulblade.2013-12.txt

Execution aborted at connection 1, iteration 243159

Run time  1h 9m, local time Fri Dec 20 11:27:28 CST 2013

Destroying game window

====== FAILED ASSERT ======

com.wurmonline.client.d: WARNING: Price change in item update!

at com.wurmonline.client.d.b(SourceFile:61)

at com.wurmonline.client.d.a(SourceFile:35)

at class.ap.a(SourceFile:326)

at class.j.a(SourceFile:2403)

at class.k.a(SourceFile:966)

at class.mI.c(SourceFile:534)

at class.k.a(SourceFile:197)

at com.wurmonline.client.h.e(SourceFile:328)

at com.wurmonline.client.h.run(SourceFile:1464)

at java.lang.Thread.run(Unknown Source)

 


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