Posted December 14, 2013 Dear Wurmians, my idea is making meals lose it's decay while being heat once again. Let's say, it could be made like Mend spell - meal loses 20 decay in exchange for 7ql. ofc that numbers are just an example Share this post Link to post Share on other sites
Posted December 14, 2013 (edited) hrmm different. Edited December 14, 2013 by fatboy Share this post Link to post Share on other sites
Posted December 14, 2013 Salt is the answer but not a good one. Share this post Link to post Share on other sites
Posted December 15, 2013 Let's put lab-made preservatives and silicon on our food, increasing the shelf life 100x!! 3 Share this post Link to post Share on other sites
Posted December 15, 2013 (edited) I don't really think this helps.I think they should bring in salt veins underground that you can mine. So we actually have a decent supply of salt.Either that or. something is created so we can gather it from the "sea" while out on boats. Not a random "You find salt" I mean a real process for minning it ;p Edited December 15, 2013 by AlexLong 2 Share this post Link to post Share on other sites
Posted December 16, 2013 +1 for salt veins, and renaming the thread to "The salt thread" 2 Share this post Link to post Share on other sites
Posted December 16, 2013 +1 for salt veins. It's too rare to actually use atm. Share this post Link to post Share on other sites
Posted December 16, 2013 Salt is a reliable preservative, but in large quantities it's not good for you. So, perhaps salt would allow the meal to last longer at the expense of the nutrition value of it? Share this post Link to post Share on other sites
Posted December 16, 2013 Salt is not only a good preservative, but you need salt. Only excess salt is bad for you. No need to drop nutrition unless you try to use more than 1 salt per meal. Share this post Link to post Share on other sites
Posted December 17, 2013 To the op I like the idea of reducing meal decay, but once food is bad, reheating doesn't take away the fact that it's still bad. A rotten potato is still a rotten potato wether reheated or not. But still +1 to ways to reduce meal Decay. Share this post Link to post Share on other sites
Posted December 17, 2013 A better way might be the idea of converting food into rations (medium nutrition food creatable from high nutrition food (meals and sandwiches), slow decay) by wrapping it. 1 Share this post Link to post Share on other sites
Posted December 18, 2013 (edited) salt and magical chests -1 not suitable for wurm's timeframe Edited December 18, 2013 by RainRain Share this post Link to post Share on other sites
Posted December 18, 2013 (edited) Just make more meals. Edited December 18, 2013 by Toplel Share this post Link to post Share on other sites
Posted December 18, 2013 (edited) I think, that in reality, heating a food (especially meat) over and over again does quite the opposite as after heating, the structure is changed or completely destroyed, making it much more vulnerable to decay. Just a thing I heard, that seemed quite logical. Anyway, in theory, a silver dust might help against bacteria. But some compounds of silver might be poisonous. And then again, Wurm is a "magical" world, so non if this might be relevant. What I think is, that the seas (oceans) should be salty (gods crying huh?) and there should be a possibility to get salt from it. Involving a skill, some tools and patience. It would also be a nice to give the "taste" ability some deeper meaning and get fresh water more "valuable". Also giving space to brewing some beer, which used to be a great solution to "dirty water" problems. And also increasing mood and aggressivity sometimes. Self-pity and headache later. Edited December 18, 2013 by Pangaron Share this post Link to post Share on other sites