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Dashiva

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Trying to update and log in, already did a Java update but still can't connect. This is the error code from the pack updates error page..... I haven't logged in in a while and although I remember something similar to this happening in the past, I can't remember how I fixed it exactly so any help is appreciated :)

 

Contents of temporary launch log:

Time is Sun Oct 25 13:07:09 EDT 2015

Running client version 3.99d

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 8.1 (arch: amd64, version: 6.3)

Java version: 1.8.0_65 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 25.65-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]

Available CPUs: 4

 

Oct 25, 2015 1:07:09 PM java.util.prefs.WindowsPreferences <init>

WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.

>>> Main thread exiting.

Loading character takhisis

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Loading props file C:\Users\USERNAME\wurm\players\takhisis\password.txt

>>> LoginFrame queue entry exiting.

Loading character percefonie

Loading props file C:\Users\USERNAME\wurm\players\percefonie\password.txt

Connection to patch server failed, falling back to Coral.

Coral failed as well, abandoning this attempt.

 

 

Connection to patch server failed, falling back to Coral.

Coral failed as well, abandoning this attempt.

class.kun1W9myRF: Error opening connection to patch server.

java.net.ConnectException: Connection timed out: connect

 

 

 

 

If you ever edited your HOST file because of download issues before, you need to remove the edit.  See if anything here helps your issue http://forum.wurmonline.com/index.php?/topic/129375-resolved-update-failed-error-opening-connection-to-patch-server/

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Thanks Alectrys! I don't remember ever editing any files, only deselecting the boxes for pack updates, but it was a long time ago. If I did edit them back then, where would I find said file to remove the edit?  If I go to javaws, etc I can view the info but no options to change anything...... HOWEVER, this laptop has Windows 8, has never had anything but Windows 8..... Did a program compatibility troubleshoot and my javaws says I was running Windows 7 somehow. Anyhow, I redid that to run windows 8 correctly but still no connection. It just sits at 0% for download. I've tried using a proxy (tunnelbear) which is the only way I could connect before we moved but still can't seem to figure this out. 


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This is a copy of the host file that went to my desktop, if this helps.....

 

 

# Copyright © 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host

# localhost name resolution is handled within DNS itself.
#    127.0.0.1 localhost
#    ::1 localhost
185.59.221.13 updates.wurmonline.com

 

 

Is the very last line what needs deleted or edited? 

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WOOT WOOT!!! I must have edited the host file at some point and was able to delete that section and am back to downloading..... Much thanks Alectrys, you rock :)


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Hi

 

Can't run Wurm becouse of "Java crash". Have Java 8 Update 65 (64 bit) installed.

 

 

Running at Dell Inspiron 7720 (8gb RAM, Intel 4000 + GeForce GT 650, Win7)

 

 

Tryed to change settings. Have zero succses to srart game - game window simply dissapears.

 

 

File "hs_err_pid5268" created after try to start game.

 

Spoiler


 

 

 

#

 

 

# A fatal error has been detected by the Java Runtime Environment:

 

 

#

 

 

#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000007feee495450, pid=5268, tid=5776

 

 

#

 

 

# JRE version: Java SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)

 

 

# Java VM: Java HotSpot 64-Bit Server VM (25.65-b01 mixed mode windows-amd64 compressed oops)

 

 

# Problematic frame:

 

 

# C  [ig7icd64.dll+0x15450]

 

 

#

 

 

# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows

 

 

#

 

 

# If you would like to submit a bug report, please visit:

 

 

 

 

# The crash happened outside the Java Virtual Machine in native code.

 

 

# See problematic frame for where to report the bug.

 

 

#

 

 

 

 

 

---------------  T H R E A D  ---------------

 

 

 

 

 

Current thread (0x000000000856a000):  JavaThread "Wurm 3.99e main thread" [_thread_in_native, id=5776, stack(0x0000000060480000,0x0000000060580000)]

 

 

 

 

 

siginfo: ExceptionCode=0xc0000005, reading address 0x0000000000000008

 

 

 

 

 

Registers:

 

 

RAX=0x0000000000000000, RBX=0x000000000b287540, RCX=0x0000000000000101, RDX=0x000000000b287440

 

 

RSP=0x000000006057e8c0, RBP=0x000000006057e9c0, RSI=0x00000000605ee008, RDI=0x0000000000000000

 

 

R8 =0x0000000000000000, R9 =0x0000000000000000, R10=0x0000000000000001, R11=0x0000000000000438

 

 

R12=0x0000000000000000, R13=0x0000000000000780, R14=0x00000000605eecd0, R15=0x0000000000000000

 

 

RIP=0x000007feee495450, EFLAGS=0x0000000000010202

 

 

 

 

 

Top of Stack: (sp=0x000000006057e8c0)

 

 

0x000000006057e8c0:   000000000738e6a0 000000006057ec40

 

 

0x000000006057e8d0:   0000000000000000 000000000856a000

 

 

0x000000006057e8e0:   000000001e039158 0000000000000000

 

 

0x000000006057e8f0:   0000000000000000 000000006057ec40

 

 

0x000000006057e900:   0000078000000000 0000043800000000

 

 

0x000000006057e910:   0000000000000000 0000000000000000

 

 

0x000000006057e920:   000000000044e130 000000006057eca0

 

 

0x000000006057e930:   000000000044e5a0 000000006d5bd260

 

 

0x000000006057e940:   0000000000000000 000000006d5b4cd8

 

 

0x000000006057e950:   0000000000062c30 000000006057ed80

 

 

0x000000006057e960:   000000001e369298 000000006057ed90

 

 

0x000000006057e970:   000000006057ea20 000000006d81998b

 

 

0x000000006057e980:   000000006057e9e0 000000006057ea20

 

 

0x000000006057e990:   0000000000000001 0000000000000009

 

 

0x000000006057e9a0:   000000000ca93b90 000000000856a000

 

 

0x000000006057e9b0:   000000001e36c330 000000006057ede0 

 

 

 

 

 

Instructions: (pc=0x000007feee495450)

 

 

0x000007feee495430:   88 01 00 00 8b c8 c1 e9 10 84 c9 0f 84 7b 01 00

 

 

0x000007feee495440:   00 c1 e8 18 84 c0 0f 84 70 01 00 00 48 8b 43 40

 

 

0x000007feee495450:   48 8b 48 08 48 85 c9 0f 84 5f 01 00 00 83 79 04

 

 

0x000007feee495460:   02 0f 85 55 01 00 00 8b 41 10 a8 04 75 08 a8 02 

 

 

 

 

 

 

 

 

Register to memory mapping:

 

 

 

 

 

RAX=0x0000000000000000 is an unknown value

 

 

RBX=0x000000000b287540 is an unknown value

 

 

RCX=0x0000000000000101 is an unknown value

 

 

RDX=0x000000000b287440 is an unknown value

 

 

RSP=0x000000006057e8c0 is pointing into the stack for thread: 0x000000000856a000

 

 

RBP=0x000000006057e9c0 is pointing into the stack for thread: 0x000000000856a000

 

 

RSI=0x00000000605ee008 is an unknown value

 

 

RDI=0x0000000000000000 is an unknown value

 

 

R8 =0x0000000000000000 is an unknown value

 

 

R9 =0x0000000000000000 is an unknown value

 

 

R10=0x0000000000000001 is an unknown value

 

 

R11=0x0000000000000438 is an unknown value

 

 

R12=0x0000000000000000 is an unknown value

 

 

R13=0x0000000000000780 is an unknown value

 

 

R14=0x00000000605eecd0 is an unknown value

 

 

R15=0x0000000000000000 is an unknown value

 

 

 

 

 

 

 

 

Stack: [0x0000000060480000,0x0000000060580000],  sp=0x000000006057e8c0,  free space=1018k

 

 

Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)

 

 

C  [ig7icd64.dll+0x15450]

 

 

C  [ig7icd64.dll+0x745494]

 

 

C  [ig7icd64.dll+0x304f6c]

 

 

C  0x000000000f025e14

 

 

 

 

 

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)

 

 

j  org.lwjgl.opengl.GL11.nglClear(IJ)V+0

 

 

j  org.lwjgl.opengl.GL11.glClear(I)V+15

 

 

j  class.yTnICf8QJF.FZOk5L6Gfy(II)V+3

 

 

j  com.wurmonline.client.BILF1iey6X.iHOS3zg1KL()V+42

 

 

j  com.wurmonline.client.BILF1iey6X.iHOS3zg1KL(Ljava/lang/String;)V+31

 

 

j  com.wurmonline.client.BILF1iey6X.run()V+565

 

 

j  java.lang.Thread.run()V+11

 

 

v  ~StubRoutines::call_stub

 

 

 

 

 

---------------  P R O C E S S  ---------------

 

 

 

 

 

Java Threads: ( => current thread )

 

 

  0x000000000855e800 JavaThread "Sound Loader 0" daemon [_thread_blocked, id=6308, stack(0x0000000066530000,0x0000000066630000)]

 

 

  0x000000000855f000 JavaThread "Wurm-Fast-Clock-Workaround-Thread" daemon [_thread_blocked, id=3812, stack(0x00000000663b0000,0x00000000664b0000)]

 

 

  0x0000000008560800 JavaThread "Collada Model Loader 1" daemon [_thread_blocked, id=3684, stack(0x000000000c780000,0x000000000c880000)]

 

 

  0x000000000856c000 JavaThread "Collada Model Loader 0" daemon [_thread_blocked, id=6668, stack(0x0000000061c70000,0x0000000061d70000)]

 

 

  0x000000000856d000 JavaThread "XSI Model Loader 1" daemon [_thread_blocked, id=2984, stack(0x000000000b3a0000,0x000000000b4a0000)]

 

 

  0x0000000008562000 JavaThread "XSI Model Loader 0" daemon [_thread_blocked, id=2484, stack(0x0000000008f80000,0x0000000009080000)]

 

 

  0x000000000856a800 JavaThread "Sound Unloader" daemon [_thread_blocked, id=1960, stack(0x0000000063060000,0x0000000063160000)]

 

 

=>0x000000000856a000 JavaThread "Wurm 3.99e main thread" [_thread_in_native, id=5776, stack(0x0000000060480000,0x0000000060580000)]

 

 

  0x0000000008560000 JavaThread "Job executor 2" [_thread_blocked, id=4440, stack(0x000000000e470000,0x000000000e570000)]

 

 

  0x0000000008568800 JavaThread "Job executor 1" [_thread_blocked, id=7076, stack(0x000000005eea0000,0x000000005efa0000)]

 

 

  0x0000000008569000 JavaThread "Job executor 0" [_thread_blocked, id=5728, stack(0x000000000eb80000,0x000000000ec80000)]

 

 

  0x0000000008565800 JavaThread "SwingWorker-pool-2-thread-6" daemon [_thread_blocked, id=5388, stack(0x000000000e210000,0x000000000e310000)]

 

 

  0x0000000008566000 JavaThread "SwingWorker-pool-2-thread-5" daemon [_thread_blocked, id=6488, stack(0x0000000060340000,0x0000000060440000)]

 

 

  0x000000000856b800 JavaThread "SwingWorker-pool-2-thread-4" daemon [_thread_blocked, id=840, stack(0x000000005f130000,0x000000005f230000)]

 

 

  0x0000000008567800 JavaThread "SwingWorker-pool-2-thread-3" daemon [_thread_blocked, id=6764, stack(0x000000000e630000,0x000000000e730000)]

 

 

  0x0000000008567000 JavaThread "SwingWorker-pool-2-thread-2" daemon [_thread_blocked, id=2348, stack(0x000000000e370000,0x000000000e470000)]

 

 

  0x0000000008564000 JavaThread "SwingWorker-pool-2-thread-1" daemon [_thread_blocked, id=3088, stack(0x000000000caf0000,0x000000000cbf0000)]

 

 

  0x0000000008563000 JavaThread "TimerQueue" daemon [_thread_blocked, id=6976, stack(0x000000000cc20000,0x000000000cd20000)]

 

 

  0x0000000008561800 JavaThread "Keep-Alive-Timer" daemon [_thread_blocked, id=6724, stack(0x000000000be40000,0x000000000bf40000)]

 

 

  0x0000000007311000 JavaThread "CacheCleanUpThread" daemon [_thread_blocked, id=5960, stack(0x0000000009810000,0x0000000009910000)]

 

 

  0x0000000007307000 JavaThread "CacheMemoryCleanUpThread" daemon [_thread_blocked, id=6708, stack(0x0000000008210000,0x0000000008310000)]

 

 

  0x0000000007163000 JavaThread "MemoryCache-DelayedCleanup" daemon [_thread_blocked, id=2136, stack(0x0000000009650000,0x0000000009750000)]

 

 

  0x00000000003bd800 JavaThread "DestroyJavaVM" [_thread_blocked, id=4544, stack(0x0000000002370000,0x0000000002470000)]

 

 

  0x0000000007303800 JavaThread "Javaws Secure Thread" daemon [_thread_blocked, id=4624, stack(0x00000000091f0000,0x00000000092f0000)]

 

 

  0x0000000008466000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=4368, stack(0x0000000008e40000,0x0000000008f40000)]

 

 

  0x0000000007469000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=2392, stack(0x0000000008d30000,0x0000000008e30000)]

 

 

  0x0000000007138000 JavaThread "Thread-0" daemon [_thread_blocked, id=6300, stack(0x0000000008310000,0x0000000008410000)]

 

 

  0x0000000007137000 JavaThread "traceMsgQueueThread" daemon [_thread_blocked, id=4252, stack(0x0000000007fd0000,0x00000000080d0000)]

 

 

  0x0000000007106000 JavaThread "Service Thread" daemon [_thread_blocked, id=5784, stack(0x0000000007c00000,0x0000000007d00000)]

 

 

  0x000000000708c000 JavaThread "C1 CompilerThread2" daemon [_thread_blocked, id=5416, stack(0x00000000079b0000,0x0000000007ab0000)]

 

 

  0x0000000005b9b000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=5568, stack(0x0000000006d20000,0x0000000006e20000)]

 

 

  0x0000000007078800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=6044, stack(0x0000000007770000,0x0000000007870000)]

 

 

  0x0000000007074800 JavaThread "Attach Listener" daemon [_thread_blocked, id=1228, stack(0x0000000007620000,0x0000000007720000)]

 

 

  0x0000000005b98000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1968, stack(0x0000000007520000,0x0000000007620000)]

 

 

  0x0000000005b42000 JavaThread "Finalizer" daemon [_thread_blocked, id=5400, stack(0x0000000006f70000,0x0000000007070000)]

 

 

  0x0000000005b39000 JavaThread "Reference Handler" daemon [_thread_blocked, id=4944, stack(0x0000000006e20000,0x0000000006f20000)]

 

 

 

 

 

Other Threads:

 

 

  0x0000000005b31000 VMThread [stack: 0x0000000006be0000,0x0000000006ce0000] [id=4860]

 

 

  0x0000000007130000 WatcherThread [stack: 0x0000000007de0000,0x0000000007ee0000] [id=6000]

 

 

 

 

 

VM state:not at safepoint (normal execution)

 

 

 

 

 

VM Mutex/Monitor currently owned by a thread: None

 

 

 

 

 

Heap:

 

 

 PSYoungGen      total 282624K, used 38433K [0x00000000eab00000, 0x0000000100000000, 0x0000000100000000)

 

 

  eden space 261120K, 6% used [0x00000000eab00000,0x00000000ebb8f4e0,0x00000000faa00000)

 

 

  from space 21504K, 99% used [0x00000000faa00000,0x00000000fbef9108,0x00000000fbf00000)

 

 

  to   space 21504K, 0% used [0x00000000feb00000,0x00000000feb00000,0x0000000100000000)

 

 

 ParOldGen       total 349696K, used 58205K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 16% used [0x00000000c0000000,0x00000000c38d76b8,0x00000000d5580000)

 

 

 Metaspace       used 32194K, capacity 32487K, committed 32944K, reserved 1079296K

 

 

  class space    used 3558K, capacity 3653K, committed 3760K, reserved 1048576K

 

 

 

 

 

Card table byte_map: [0x0000000002830000,0x0000000002a40000] byte_map_base: 0x0000000002230000

 

 

 

 

 

Marking Bits: (ParMarkBitMap*) 0x000000006dd0a5b0

 

 

 Begin Bits: [0x0000000002fa0000, 0x0000000003fa0000)

 

 

 End Bits:   [0x0000000003fa0000, 0x0000000004fa0000)

 

 

 

 

 

Polling page: 0x0000000000120000

 

 

 

 

 

CodeCache: size=245760Kb used=15581Kb max_used=15619Kb free=230178Kb

 

 

 bounds [0x000000000f010000, 0x000000000ff70000, 0x000000001e010000]

 

 

 total_blobs=5453 nmethods=4667 adapters=695

 

 

 compilation: enabled

 

 

 

 

 

Compilation events (10 events):

 

 

Event: 18.867 Thread 0x000000000708c000 5654  s    3       sun.misc.Cleaner::remove (89 bytes)

 

 

Event: 18.867 Thread 0x000000000708c000 nmethod 5654 0x000000000ff5b390 code [0x000000000ff5b500, 0x000000000ff5b9f0]

 

 

Event: 18.867 Thread 0x000000000708c000 5655  s    3       java.nio.Bits::unreserveMemory (58 bytes)

 

 

Event: 18.868 Thread 0x000000000708c000 nmethod 5655 0x000000000ff5add0 code [0x000000000ff5af40, 0x000000000ff5b2d0]

 

 

Event: 18.886 Thread 0x000000000708c000 5657       1       com.sun.deploy.cache.MemoryCache$CachedResourceReference::getURL (5 bytes)

 

 

Event: 18.886 Thread 0x000000000708c000 nmethod 5657 0x000000000ff5fe10 code [0x000000000ff5ff60, 0x000000000ff60070]

 

 

Event: 18.887 Thread 0x000000000708c000 5658   !   3       java.util.zip.ZipFile$ZipFileInflaterInputStream::close (67 bytes)

 

 

Event: 18.888 Thread 0x000000000708c000 nmethod 5658 0x000000000f150190 code [0x000000000f150360, 0x000000000f150b38]

 

 

Event: 18.894 Thread 0x000000000708c000 5659       3       java.nio.Bits::copyFromArray (70 bytes)

 

 

Event: 18.894 Thread 0x000000000708c000 nmethod 5659 0x000000000f245ad0 code [0x000000000f245c40, 0x000000000f245fa8]

 

 

 

 

 

GC Heap History (10 events):

 

 

Event: 5.995 GC heap before

 

 

{Heap before GC invocations=3 (full 0):

 

 

 PSYoungGen      total 153088K, used 54749K [0x00000000eab00000, 0x00000000f5580000, 0x0000000100000000)

 

 

  eden space 131584K, 29% used [0x00000000eab00000,0x00000000ed08a288,0x00000000f2b80000)

 

 

  from space 21504K, 75% used [0x00000000f4080000,0x00000000f506d3e0,0x00000000f5580000)

 

 

  to   space 21504K, 0% used [0x00000000f2b80000,0x00000000f2b80000,0x00000000f4080000)

 

 

 ParOldGen       total 349696K, used 104K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 0% used [0x00000000c0000000,0x00000000c001a010,0x00000000d5580000)

 

 

 Metaspace       used 20818K, capacity 21168K, committed 21296K, reserved 1069056K

 

 

  class space    used 2465K, capacity 2604K, committed 2608K, reserved 1048576K

 

 

Event: 6.014 GC heap after

 

 

Heap after GC invocations=3 (full 0):

 

 

 PSYoungGen      total 153088K, used 15122K [0x00000000eab00000, 0x00000000fd600000, 0x0000000100000000)

 

 

  eden space 131584K, 0% used [0x00000000eab00000,0x00000000eab00000,0x00000000f2b80000)

 

 

  from space 21504K, 70% used [0x00000000f2b80000,0x00000000f3a44810,0x00000000f4080000)

 

 

  to   space 21504K, 0% used [0x00000000fc100000,0x00000000fc100000,0x00000000fd600000)

 

 

 ParOldGen       total 349696K, used 112K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 0% used [0x00000000c0000000,0x00000000c001c010,0x00000000d5580000)

 

 

 Metaspace       used 20818K, capacity 21168K, committed 21296K, reserved 1069056K

 

 

  class space    used 2465K, capacity 2604K, committed 2608K, reserved 1048576K

 

 

}

 

 

Event: 6.014 GC heap before

 

 

{Heap before GC invocations=4 (full 1):

 

 

 PSYoungGen      total 153088K, used 15122K [0x00000000eab00000, 0x00000000fd600000, 0x0000000100000000)

 

 

  eden space 131584K, 0% used [0x00000000eab00000,0x00000000eab00000,0x00000000f2b80000)

 

 

  from space 21504K, 70% used [0x00000000f2b80000,0x00000000f3a44810,0x00000000f4080000)

 

 

  to   space 21504K, 0% used [0x00000000fc100000,0x00000000fc100000,0x00000000fd600000)

 

 

 ParOldGen       total 349696K, used 112K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 0% used [0x00000000c0000000,0x00000000c001c010,0x00000000d5580000)

 

 

 Metaspace       used 20818K, capacity 21168K, committed 21296K, reserved 1069056K

 

 

  class space    used 2465K, capacity 2604K, committed 2608K, reserved 1048576K

 

 

Event: 6.092 GC heap after

 

 

Heap after GC invocations=4 (full 1):

 

 

 PSYoungGen      total 153088K, used 0K [0x00000000eab00000, 0x00000000fd600000, 0x0000000100000000)

 

 

  eden space 131584K, 0% used [0x00000000eab00000,0x00000000eab00000,0x00000000f2b80000)

 

 

  from space 21504K, 0% used [0x00000000f2b80000,0x00000000f2b80000,0x00000000f4080000)

 

 

  to   space 21504K, 0% used [0x00000000fc100000,0x00000000fc100000,0x00000000fd600000)

 

 

 ParOldGen       total 349696K, used 14478K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 4% used [0x00000000c0000000,0x00000000c0e23b20,0x00000000d5580000)

 

 

 Metaspace       used 20769K, capacity 21090K, committed 21296K, reserved 1069056K

 

 

  class space    used 2458K, capacity 2578K, committed 2608K, reserved 1048576K

 

 

}

 

 

Event: 13.557 GC heap before

 

 

{Heap before GC invocations=5 (full 1):

 

 

 PSYoungGen      total 153088K, used 104554K [0x00000000eab00000, 0x00000000fd600000, 0x0000000100000000)

 

 

  eden space 131584K, 79% used [0x00000000eab00000,0x00000000f111aa80,0x00000000f2b80000)

 

 

  from space 21504K, 0% used [0x00000000f2b80000,0x00000000f2b80000,0x00000000f4080000)

 

 

  to   space 21504K, 0% used [0x00000000fc100000,0x00000000fc100000,0x00000000fd600000)

 

 

 ParOldGen       total 349696K, used 14478K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 4% used [0x00000000c0000000,0x00000000c0e23b20,0x00000000d5580000)

 

 

 Metaspace       used 24959K, capacity 25318K, committed 25904K, reserved 1073152K

 

 

  class space    used 2892K, capacity 3006K, committed 3120K, reserved 1048576K

 

 

Event: 13.570 GC heap after

 

 

Heap after GC invocations=5 (full 1):

 

 

 PSYoungGen      total 231424K, used 19085K [0x00000000eab00000, 0x00000000fd400000, 0x0000000100000000)

 

 

  eden space 211968K, 0% used [0x00000000eab00000,0x00000000eab00000,0x00000000f7a00000)

 

 

  from space 19456K, 98% used [0x00000000fc100000,0x00000000fd3a3780,0x00000000fd400000)

 

 

  to   space 21504K, 0% used [0x00000000faa00000,0x00000000faa00000,0x00000000fbf00000)

 

 

 ParOldGen       total 349696K, used 14478K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 4% used [0x00000000c0000000,0x00000000c0e23b20,0x00000000d5580000)

 

 

 Metaspace       used 24959K, capacity 25318K, committed 25904K, reserved 1073152K

 

 

  class space    used 2892K, capacity 3006K, committed 3120K, reserved 1048576K

 

 

}

 

 

Event: 13.570 GC heap before

 

 

{Heap before GC invocations=6 (full 2):

 

 

 PSYoungGen      total 231424K, used 19085K [0x00000000eab00000, 0x00000000fd400000, 0x0000000100000000)

 

 

  eden space 211968K, 0% used [0x00000000eab00000,0x00000000eab00000,0x00000000f7a00000)

 

 

  from space 19456K, 98% used [0x00000000fc100000,0x00000000fd3a3780,0x00000000fd400000)

 

 

  to   space 21504K, 0% used [0x00000000faa00000,0x00000000faa00000,0x00000000fbf00000)

 

 

 ParOldGen       total 349696K, used 14478K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 4% used [0x00000000c0000000,0x00000000c0e23b20,0x00000000d5580000)

 

 

 Metaspace       used 24959K, capacity 25318K, committed 25904K, reserved 1073152K

 

 

  class space    used 2892K, capacity 3006K, committed 3120K, reserved 1048576K

 

 

Event: 13.746 GC heap after

 

 

Heap after GC invocations=6 (full 2):

 

 

 PSYoungGen      total 231424K, used 0K [0x00000000eab00000, 0x00000000fd400000, 0x0000000100000000)

 

 

  eden space 211968K, 0% used [0x00000000eab00000,0x00000000eab00000,0x00000000f7a00000)

 

 

  from space 19456K, 0% used [0x00000000fc100000,0x00000000fc100000,0x00000000fd400000)

 

 

  to   space 21504K, 0% used [0x00000000faa00000,0x00000000faa00000,0x00000000fbf00000)

 

 

 ParOldGen       total 349696K, used 32838K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 9% used [0x00000000c0000000,0x00000000c20118e8,0x00000000d5580000)

 

 

 Metaspace       used 24959K, capacity 25318K, committed 25904K, reserved 1073152K

 

 

  class space    used 2892K, capacity 3006K, committed 3120K, reserved 1048576K

 

 

}

 

 

Event: 18.829 GC heap before

 

 

{Heap before GC invocations=7 (full 2):

 

 

 PSYoungGen      total 231424K, used 211968K [0x00000000eab00000, 0x00000000fd400000, 0x0000000100000000)

 

 

  eden space 211968K, 100% used [0x00000000eab00000,0x00000000f7a00000,0x00000000f7a00000)

 

 

  from space 19456K, 0% used [0x00000000fc100000,0x00000000fc100000,0x00000000fd400000)

 

 

  to   space 21504K, 0% used [0x00000000faa00000,0x00000000faa00000,0x00000000fbf00000)

 

 

 ParOldGen       total 349696K, used 32838K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 9% used [0x00000000c0000000,0x00000000c20118e8,0x00000000d5580000)

 

 

 Metaspace       used 32189K, capacity 32487K, committed 32944K, reserved 1079296K

 

 

  class space    used 3557K, capacity 3653K, committed 3760K, reserved 1048576K

 

 

Event: 18.866 GC heap after

 

 

Heap after GC invocations=7 (full 2):

 

 

 PSYoungGen      total 282624K, used 21476K [0x00000000eab00000, 0x0000000100000000, 0x0000000100000000)

 

 

  eden space 261120K, 0% used [0x00000000eab00000,0x00000000eab00000,0x00000000faa00000)

 

 

  from space 21504K, 99% used [0x00000000faa00000,0x00000000fbef9108,0x00000000fbf00000)

 

 

  to   space 21504K, 0% used [0x00000000feb00000,0x00000000feb00000,0x0000000100000000)

 

 

 ParOldGen       total 349696K, used 58205K [0x00000000c0000000, 0x00000000d5580000, 0x00000000eab00000)

 

 

  object space 349696K, 16% used [0x00000000c0000000,0x00000000c38d76b8,0x00000000d5580000)

 

 

 Metaspace       used 32189K, capacity 32487K, committed 32944K, reserved 1079296K

 

 

  class space    used 3557K, capacity 3653K, committed 3760K, reserved 1048576K

 

 

}

 

 

 

 

 

Deoptimization events (10 events):

 

 

Event: 14.482 Thread 0x0000000008560800 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000000000f8cff20 method=java.util.zip.InflaterInputStream.read()I @ 11

 

 

Event: 14.482 Thread 0x0000000008560800 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000000000f8cff20 method=java.util.zip.InflaterInputStream.read()I @ 11

 

 

Event: 14.482 Thread 0x0000000008560800 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000000000f8cff20 method=java.util.zip.InflaterInputStream.read()I @ 11

 

 

Event: 14.482 Thread 0x0000000008560800 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000000000f8cff20 method=java.util.zip.InflaterInputStream.read()I @ 11

 

 

Event: 15.498 Thread 0x000000000855e800 Uncommon trap: reason=null_check action=make_not_entrant pc=0x000000000f829f00 method=sun.awt.AppContext.getAppContext()Lsun/awt/AppContext; @ 45

 

 

Event: 16.507 Thread 0x000000000856a000 Uncommon trap: reason=predicate action=maybe_recompile pc=0x000000000fe03cd0 method=java.util.regex.Pattern$SliceI.match(Ljava/util/regex/Matcher;ILjava/lang/CharSequence;)Z @ 21

 

 

Event: 18.169 Thread 0x0000000008560800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000000000ff3617c method=sun.misc.FloatingDecimal.readJavaFormatString(Ljava/lang/String;)Lsun/misc/FloatingDecimal$ASCIIToBinaryConverter; @ 169

 

 

Event: 18.221 Thread 0x000000000856c000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000000000ff15a9c method=sun.awt.image.ByteInterleavedRaster.getByteData(IIII[B)[b @ 97

 

 

Event: 18.234 Thread 0x000000000856c000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000000000ff5cb38 method=sun.awt.image.ByteInterleavedRaster.getByteData(IIII[B)[b @ 636

 

 

Event: 18.869 Thread 0x0000000005b42000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000000000f400a88 method=java.lang.ref.ReferenceQueue.poll()Ljava/lang/ref/Reference; @ 4

 

 

 

 

 

Internal exceptions (10 events):

 

 

Event: 5.936 Thread 0x0000000008560800 Implicit null exception at 0x000000000f74c463 to 0x000000000f74c4d9

 

 

Event: 6.212 Thread 0x0000000008564000 Implicit null exception at 0x000000000f246334 to 0x000000000f2463ad

 

 

Event: 6.690 Thread 0x0000000008560800 Implicit null exception at 0x000000000f30da3b to 0x000000000f30e190

 

 

Event: 7.753 Thread 0x0000000008569000 Implicit null exception at 0x000000000f8fb767 to 0x000000000f8ff5f9

 

 

Event: 7.949 Thread 0x0000000008560800 Implicit null exception at 0x000000000f96422e to 0x000000000f9645dd

 

 

Event: 7.981 Thread 0x0000000008560800 Implicit null exception at 0x000000000f8f52f5 to 0x000000000f8f57a9

 

 

Event: 11.577 Thread 0x0000000008560800 Implicit null exception at 0x000000000f70b7b3 to 0x000000000f70cf39

 

 

Event: 13.517 Thread 0x0000000008560800 Implicit null exception at 0x000000000f24ddf9 to 0x000000000f24ecb1

 

 

Event: 13.766 Thread 0x0000000008569000 Exception <a 'java/lang/NoClassDefFoundError': org/apache/log4j/Category> (0x00000000eb0e9c48) thrown at [C:\workspace\8-2-build-windows-amd64-cygwin\jdk8u65\4987\hotspot\src\share\vm\classfile\systemDictionary.cpp, line 199]

 

 

Event: 15.498 Thread 0x000000000855e800 Implicit null exception at 0x000000000f829e4c to 0x000000000f829ef5

 

 

 

 

 

Events (10 events):

 

 

Event: 18.893 Executing VM operation: RevokeBias done

 

 

Event: 18.893 Executing VM operation: RevokeBias

 

 

Event: 18.893 Executing VM operation: RevokeBias done

 

 

Event: 18.893 Executing VM operation: RevokeBias

 

 

Event: 18.893 Executing VM operation: RevokeBias done

 

 

Event: 18.893 Executing VM operation: RevokeBias

 

 

Event: 18.894 Executing VM operation: RevokeBias done

 

 

Event: 18.894 Executing VM operation: RevokeBias

 

 

Event: 18.894 Executing VM operation: RevokeBias done

 

 

Event: 18.895 Thread 0x000000000708c000 flushing nmethod 0x000000000f2e1410

 

 

 

 

 

 

 

 

Dynamic libraries:

 

 

0x000000013fb50000 - 0x000000013fb6c000 C:\Program Files\Java\jre1.8.0_65\bin\jp2launcher.exe

 

 

0x0000000076fc0000 - 0x0000000077169000 C:\Windows\SYSTEM32\ntdll.dll

 

 

0x0000000076da0000 - 0x0000000076ebf000 C:\Windows\system32\kernel32.dll

 

 

0x000007fefd000000 - 0x000007fefd06b000 C:\Windows\system32\KERNELBASE.dll

 

 

0x0000000073e20000 - 0x0000000073ef2000 C:\Program Files\Java\jre1.8.0_65\bin\MSVCR100.dll

 

 

0x0000000076ec0000 - 0x0000000076fba000 C:\Windows\system32\USER32.dll

 

 

0x000007fefdec0000 - 0x000007fefdf27000 C:\Windows\system32\GDI32.dll

 

 

0x000007feff2c0000 - 0x000007feff2ce000 C:\Windows\system32\LPK.dll

 

 

0x000007fefdaf0000 - 0x000007fefdbb9000 C:\Windows\system32\USP10.dll

 

 

0x000007fefdbc0000 - 0x000007fefdc5f000 C:\Windows\system32\msvcrt.dll

 

 

0x000007fefd5f0000 - 0x000007fefd7f3000 C:\Windows\system32\ole32.dll

 

 

0x000007fefd2e0000 - 0x000007fefd40d000 C:\Windows\system32\RPCRT4.dll

 

 

0x000007feff060000 - 0x000007feff137000 C:\Windows\system32\OLEAUT32.dll

 

 

0x000007feff030000 - 0x000007feff05e000 C:\Windows\system32\IMM32.DLL

 

 

0x000007fefdf30000 - 0x000007fefe039000 C:\Windows\system32\MSCTF.dll

 

 

0x000007fefcee0000 - 0x000007fefcf0f000 C:\Windows\system32\nvinitx.dll

 

 

0x000007fefef50000 - 0x000007feff02b000 C:\Windows\system32\ADVAPI32.dll

 

 

0x000007fefee30000 - 0x000007fefee4f000 C:\Windows\SYSTEM32\sechost.dll

 

 

0x000000000f000000 - 0x000000000f006000 C:\Program Files\NVIDIA Corporation\CoProcManager\_etoured.dll

 

 

0x000007fef8e00000 - 0x000007fef8e5f000 C:\Program Files\NVIDIA Corporation\CoProcManager\nvd3d9wrapx.dll

 

 

0x000007fefd410000 - 0x000007fefd5e7000 C:\Windows\system32\SETUPAPI.dll

 

 

0x000007fefcfc0000 - 0x000007fefcff6000 C:\Windows\system32\CFGMGR32.dll

 

 

0x000007fefd070000 - 0x000007fefd08a000 C:\Windows\system32\DEVOBJ.dll

 

 

0x000007fef8db0000 - 0x000007fef8df6000 C:\Program Files\NVIDIA Corporation\CoProcManager\nvdxgiwrapx.dll

 

 

0x000007fefae40000 - 0x000007fefae6d000 C:\Windows\system32\ntmarta.dll

 

 

0x000007fefe040000 - 0x000007fefe092000 C:\Windows\system32\WLDAP32.dll

 

 

0x000007fefe0a0000 - 0x000007fefee28000 C:\Windows\system32\SHELL32.dll

 

 

0x000007fefd800000 - 0x000007fefd871000 C:\Windows\system32\SHLWAPI.dll

 

 

0x000007fefcf10000 - 0x000007fefcf1f000 C:\Windows\system32\profapi.dll

 

 

0x00000000740c0000 - 0x00000000740ef000 C:\Program Files\Java\jre1.8.0_65\bin\jli.dll

 

 

0x000007fefb870000 - 0x000007fefba64000 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\COMCTL32.dll

 

 

0x000000006d500000 - 0x000000006dd89000 C:\Program Files\Java\jre1.8.0_65\bin\server\jvm.dll

 

 

0x000007fef7a40000 - 0x000007fef7a49000 C:\Windows\system32\WSOCK32.dll

 

 

0x000007fefef00000 - 0x000007fefef4d000 C:\Windows\system32\WS2_32.dll

 

 

0x000007fefeef0000 - 0x000007fefeef8000 C:\Windows\system32\NSI.dll

 

 

0x000007fefb5b0000 - 0x000007fefb5eb000 C:\Windows\system32\WINMM.dll

 

 

0x000007fefc020000 - 0x000007fefc02c000 C:\Windows\system32\VERSION.dll

 

 

0x0000000077180000 - 0x0000000077187000 C:\Windows\system32\PSAPI.DLL

 

 

0x0000000074360000 - 0x000000007436f000 C:\Program Files\Java\jre1.8.0_65\bin\verify.dll

 

 

0x0000000073db0000 - 0x0000000073dd9000 C:\Program Files\Java\jre1.8.0_65\bin\java.dll

 

 

0x0000000073d90000 - 0x0000000073da6000 C:\Program Files\Java\jre1.8.0_65\bin\zip.dll

 

 

0x0000000073ae0000 - 0x0000000073b6f000 C:\Program Files\Java\jre1.8.0_65\bin\deploy.dll

 

 

0x000007fefd920000 - 0x000007fefda4a000 C:\Windows\system32\WININET.dll

 

 

0x000007feff140000 - 0x000007feff2b8000 C:\Windows\system32\urlmon.dll

 

 

0x000007fefd0d0000 - 0x000007fefd237000 C:\Windows\system32\CRYPT32.dll

 

 

0x0000000000480000 - 0x000000000048f000 C:\Windows\system32\MSASN1.dll

 

 

0x000007fefdc60000 - 0x000007fefdeb9000 C:\Windows\system32\iertutil.dll

 

 

0x000007fefda50000 - 0x000007fefda67000 C:\Windows\system32\imagehlp.dll

 

 

0x0000000074190000 - 0x00000000741aa000 C:\Program Files\Java\jre1.8.0_65\bin\net.dll

 

 

0x000007fefc710000 - 0x000007fefc765000 C:\Windows\system32\mswsock.dll

 

 

0x000007fefc700000 - 0x000007fefc707000 C:\Windows\System32\wship6.dll

 

 

0x0000000073d70000 - 0x0000000073d81000 C:\Program Files\Java\jre1.8.0_65\bin\nio.dll

 

 

0x0000000073940000 - 0x0000000073ad8000 C:\Program Files\Java\jre1.8.0_65\bin\awt.dll

 

 

0x000007fefb550000 - 0x000007fefb5a6000 C:\Windows\system32\uxtheme.dll

 

 

0x000007fefb180000 - 0x000007fefb198000 C:\Windows\system32\dwmapi.dll

 

 

0x000007fefcdd0000 - 0x000007fefcddf000 C:\Windows\system32\CRYPTBASE.dll

 

 

0x000007fefcd40000 - 0x000007fefcd65000 C:\Windows\system32\SspiCli.dll

 

 

0x000007fefc590000 - 0x000007fefc5eb000 C:\Windows\system32\dnsapi.DLL

 

 

0x000007fefae10000 - 0x000007fefae37000 C:\Windows\system32\iphlpapi.DLL

 

 

0x000007fefae00000 - 0x000007fefae0b000 C:\Windows\system32\WINNSI.DLL

 

 

0x000007fefee50000 - 0x000007fefeee9000 C:\Windows\system32\CLBCatQ.DLL

 

 

0x000007fef6c20000 - 0x000007fef6c94000 C:\Windows\System32\netprofm.dll

 

 

0x000007fefa6b0000 - 0x000007fefa6c5000 C:\Windows\System32\nlaapi.dll

 

 

0x000007fefc770000 - 0x000007fefc787000 C:\Windows\system32\CRYPTSP.dll

 

 

0x000007fefc470000 - 0x000007fefc4b7000 C:\Windows\system32\rsaenh.dll

 

 

0x000007fefcec0000 - 0x000007fefced4000 C:\Windows\system32\RpcRtRemote.dll

 

 

0x000007fef6670000 - 0x000007fef667c000 C:\Windows\System32\npmproxy.dll

 

 

0x000007fefa270000 - 0x000007fefa288000 C:\Windows\system32\DHCPCSVC.DLL

 

 

0x000007fefc0f0000 - 0x000007fefc0f7000 C:\Windows\System32\wshtcpip.dll

 

 

0x000007fefa250000 - 0x000007fefa261000 C:\Windows\system32\dhcpcsvc6.DLL

 

 

0x000007fef6b90000 - 0x000007fef6b98000 C:\Windows\system32\rasadhlp.dll

 

 

0x000007fefa2a0000 - 0x000007fefa2f3000 C:\Windows\System32\fwpuclnt.dll

 

 

0x0000000074140000 - 0x000000007414d000 C:\Program Files\Java\jre1.8.0_65\bin\management.dll

 

 

0x0000000077190000 - 0x0000000077193000 C:\Windows\system32\Normaliz.dll

 

 

0x000007fefbe10000 - 0x000007fefbe72000 C:\Windows\system32\RASAPI32.dll

 

 

0x000007fefbdf0000 - 0x000007fefbe0c000 C:\Windows\system32\rasman.dll

 

 

0x000007fefacb0000 - 0x000007fefacc1000 C:\Windows\system32\rtutils.dll

 

 

0x000007fef8240000 - 0x000007fef8249000 C:\Windows\system32\sensapi.dll

 

 

0x000007fefbb50000 - 0x000007fefbb65000 C:\Windows\system32\napinsp.dll

 

 

0x000007fefaf60000 - 0x000007fefaf79000 C:\Windows\system32\pnrpnsp.dll

 

 

0x000007fefb000000 - 0x000007fefb00b000 C:\Windows\System32\winrnr.dll

 

 

0x000007fefaff0000 - 0x000007fefb000000 C:\Windows\system32\wshbth.dll

 

 

0x000007fefc230000 - 0x000007fefc24e000 C:\Windows\system32\USERENV.dll

 

 

0x0000000073cc0000 - 0x0000000073d07000 C:\Program Files\Java\jre1.8.0_65\bin\fontmanager.dll

 

 

0x0000000073de0000 - 0x0000000073e11000 C:\Program Files\Java\jre1.8.0_65\bin\jpeg.dll

 

 

0x0000000073c70000 - 0x0000000073cb2000 C:\Program Files\Java\jre1.8.0_65\bin\t2k.dll

 

 

0x0000000180000000 - 0x0000000180051000 C:\Users\VVV\AppData\LocalLow\Sun\Java\Deployment\cache\6.0\35\620a1f63-5676eabc-2.9.1--n\lwjgl64.dll

 

 

0x000007feeefa0000 - 0x000007feef0bd000 C:\Windows\system32\OPENGL32.dll

 

 

0x000007fef0e50000 - 0x000007fef0e7d000 C:\Windows\system32\GLU32.dll

 

 

0x000007fef3800000 - 0x000007fef38f1000 C:\Windows\system32\DDRAW.dll

 

 

0x000007fef37f0000 - 0x000007fef37f8000 C:\Windows\system32\DCIMAN32.dll

 

 

0x000007fefb010000 - 0x000007fefb13a000 C:\Windows\system32\WindowsCodecs.dll

 

 

0x000007fefcd70000 - 0x000007fefcdc7000 C:\Windows\system32\apphelp.dll

 

 

0x0000000074660000 - 0x000000007473b000 C:\Program Files\AVAST Software\Avast\ashShA64.dll

 

 

0x000007fefb330000 - 0x000007fefb545000 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_2b24536c71ed437a\gdiplus.dll

 

 

0x000007fefc1b0000 - 0x000007fefc1c1000 C:\Windows\system32\WTSAPI32.dll

 

 

0x000007fef59e0000 - 0x000007fef5cf6000 C:\Windows\system32\msi.dll

 

 

0x000007fefac10000 - 0x000007fefac45000 C:\Windows\system32\EhStorShell.dll

 

 

0x000007fefb6f0000 - 0x000007fefb81c000 C:\Windows\system32\PROPSYS.dll

 

 

0x000007fefab90000 - 0x000007fefac0e000 C:\Windows\System32\cscui.dll

 

 

0x000007fefaf00000 - 0x000007fefaf0c000 C:\Windows\System32\CSCDLL.dll

 

 

0x000007fefaf10000 - 0x000007fefaf1f000 C:\Windows\system32\CSCAPI.dll

 

 

0x000007fef5960000 - 0x000007fef59e0000 C:\Windows\system32\ntshrui.dll

 

 

0x000007fefc9f0000 - 0x000007fefca13000 C:\Windows\system32\srvcli.dll

 

 

0x000007fefa610000 - 0x000007fefa61b000 C:\Windows\system32\slc.dll

 

 

0x000007fefa140000 - 0x000007fefa1e0000 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_a4d6a923711520a9\comctl32.dll

 

 

0x000007feee480000 - 0x000007feeefa0000 C:\Windows\system32\ig7icd64.dll

 

 

0x000007fef9180000 - 0x000007fef921c000 C:\Windows\system32\mscms.dll

 

 

0x000007feef6e0000 - 0x000007feef722000 C:\Windows\system32\icm32.dll

 

 

0x0000000073c30000 - 0x0000000073c6c000 C:\Program Files\Java\jre1.8.0_65\bin\lcms.dll

 

 

0x000007fef6700000 - 0x000007fef6825000 C:\Windows\system32\dbghelp.dll

 

 

 

 

 

VM Arguments:

 

 

jvm_args: -Dorg.lwjgl.input.Mouse.allowNegativeMouseCoords=true -Xbootclasspath/a:C:\Program Files\Java\jre1.8.0_65\lib\deploy.jar;C:\Program Files\Java\jre1.8.0_65\lib\javaws.jar;C:\Program Files\Java\jre1.8.0_65\lib\plugin.jar -Xverify:remote -Djava.security.manager -Djnlp.application.href=http://www.wurmonline.com/client/wurmclient.jnlp -Xmx1g -Xms512m -Dsun.java2d.noddraw=true -Djnlpx.vmargs=LURqbmxwLmFwcGxpY2F0aW9uLmhyZWY9aHR0cDovL3d3dy53dXJtb25saW5lLmNvbS9jbGllbnQvd3VybWNsaWVudC5qbmxwAC1YbXgxZwAtWG1zNTEybQAtRHN1bi5qYXZhMmQubm9kZHJhdz10cnVlAC1Eb3JnLmx3amdsLmlucHV0Lk1vdXNlLmFsbG93TmVnYXRpdmVNb3VzZUNvb3Jkcz10cnVlAA== -Djnlpx.jvm=C:\Program Files\Java\jre1.8.0_65\bin\javaw.exe -Djnlpx.splashport=52597 -Djnlpx.home=C:\Program Files\Java\jre1.8.0_65\bin -Djnlpx.remove=false -Djnlpx.offline=false -Djnlpx.relaunch=true -Djnlpx.session.data=C:\Users\VVV\AppData\Local\Temp\session1949168124393450949 -Djnlpx.heapsize=536870912,1073741824 -Djava.security.policy=file:C:\Program Files\Java\jre1.8.0_65\lib\security\javaws.policy -DtrustProxy=true -Djnlpx.origFilenameArg=C:\Users\VVV\AppData\LocalLow\Sun\Java\Deployment\cache\6.0\41\5fef8269-3fc9d20b 

 

 

java_command: com.sun.javaws.Main -secure -notWebJava C:\Users\VVV\AppData\LocalLow\Sun\Java\Deployment\cache\6.0\41\5fef8269-3fc9d20b

 

 

java_class_path (initial): .

 

 

Launcher Type: SUN_STANDARD

 

 

 

 

 

Environment Variables:

 

 

PATH=C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel® Management Engine Components\DAL;C:\Program Files\Intel\Intel® Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel® Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel® Management Engine Components\IPT;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x86;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x64;C:\Program Files\Intel\WiFi\bin\;C:\Program Files\Common Files\Intel\WirelessCommon\;C:\Program Files\Intel\WiFi\bin\;C:\Program Files\Common Files\Intel\WirelessCommon\;"C:\Program Files\Java\jre1.8.0_65\bin"

 

 

USERNAME=VVV

 

 

OS=Windows_NT

 

 

PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 58 Stepping 9, GenuineIntel

 

 

 

 

 

 

 

 

 

 

 

---------------  S Y S T E M  ---------------

 

 

 

 

 

OS: Windows 7 , 64 bit Build 7601 (6.1.7601.17514)

 

 

 

 

 

CPU:total 4 (2 cores per cpu, 2 threads per core) family 6 model 58 stepping 9, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, aes, clmul, erms, ht, tsc, tscinvbit, tscinv

 

 

 

 

 

Memory: 4k page, physical 8242108k(5181264k free), swap 16482372k(12862876k free)

 

 

 

 

 

vm_info: Java HotSpot 64-Bit Server VM (25.65-b01) for windows-amd64 JRE (1.8.0_65-b17), built on Oct  6 2015 16:39:20 by "java_re" with MS VC++ 10.0 (VS2010)

 

 

 

 

 

time: Mon Nov 09 23:45:07 2015

 

 

elapsed time: 18 seconds (0d 0h 0m 18s)

 

 

 

 

 

 

 

 

console.Skyborn.log:

 

 

 

 

 

 
Time is Mon Nov 09 23:44:52 EET 2015
 
Running client version 3.99e
 
 
 
=== System information ===
 
Executing from C:\Users\USERNAME\Desktop\
 
Operating system: Windows 7 (arch: amd64, version: 6.1)
 
Java version: 1.8.0_65 (Oracle Corporation) <http://java.oracle.com/>
 
Jvm version: 25.65-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]
 
Available CPUs: 4
 
 
 
>>> Main thread exiting.
 
Loading character Skyborn
 
Loading config default
 
Loading props file D:\Games\wurmonline\configs\default\gamesettings.txt
 
Executing D:\Games\wurmonline\configs\default\keybindings.txt
 
Loading props file D:\Games\wurmonline\players\Skyborn\password.txt
 
>>> LoginFrame queue entry exiting.
 
Saving props file D:\Games\wurmonline\players\Skyborn\password.txt
 
Saving props file D:\Games\wurmonline\configs\default\gamesettings.txt
 
Keybindings saved.
 
Loaded pack sound.jar (r1)
 
Loaded pack pmk.jar (r2713)
 
Loaded pack graphics.jar (r2713)
 
Options up-to-date!
 
 
 
Preparing to enable console logging.
 
Now logging to D:\Games\wurmonline\console.Skyborn.log
 
 
 
=== Wurm options ===
 
animation_playback_self = 0
 
auto_mipmaps_enabled = 2
 
auto_run_source = 0
 
cavedetail = 2
 
censor_chat = true
 
collada_animations = 3
 
color_black = 0.0,0.0,0.0
 
color_cyan = 0.0,1.0,1.0
 
color_error = 1.0,0.3,0.3
 
color_fuchsia = 1.0,0.0,1.0
 
color_green = 0.08,1.0,0.08
 
color_grey = 0.5,0.5,0.5
 
color_lime = 0.0,1.0,0.0
 
color_maroon = 0.5,0.0,0.0
 
color_navy_blue = 0.23,0.39,1.0
 
color_orange = 1.0,0.5,0.0
 
color_purple = 0.5,0.0,0.5
 
color_red = 1.0,0.0,0.0
 
color_royal_blue = 0.23,0.39,1.0
 
color_silver = 0.75,0.75,0.75
 
color_system = 0.5,1.0,0.5
 
color_teal = 0.0,0.5,0.5
 
color_white = 1.0,1.0,1.0
 
color_yellow = 1.0,1.0,0.0
 
compressed_textures = false
 
compressed_textures_S3TC = true
 
contribution_culling = 150
 
custim_timer_source = 1
 
customTimer1 = -1|-1
 
customTimer2 = -1|-1
 
customTimer3 = -1|-1
 
customTimer4 = -1|-1
 
customTimer5 = -1|-1
 
debug_mode = false
 
depth_clamp_enabled = 2
 
disable_select_all_shortcut = false
 
display_settings = false:true:0:1024:768:32:-1:false:false
 
enable_contribution_culling = false
 
enable_debugs = false
 
enable_lod = true
 
enable_shift_drag = false
 
enable_vsync = true
 
engine_multithreaded = 0
 
event_log_rotation = 2
 
exec_source = 0
 
fast_yield = false
 
fbo_enabled = 0
 
fog_coord_src = 0
 
font_antialias = 2
 
font_bold = 11
 
font_default = 11
 
font_header = 24
 
font_italian = 11
 
font_monospaced = 11
 
font_static = 11
 
fov_horizontal = 80
 
fps_limit = 60
 
fps_limit_background = 30
 
fps_limit_enabled = true
 
game_client_thread_priority = 2
 
glsl_debug_loading = false
 
glsl_enabled = 2
 
gpu_skinning = true
 
gui_opacity = 3
 
gui_skin = 1
 
has_read_eula = true
 
hide_inactive_friends = false
 
hide_menu_examine = false
 
hide_menu_no_target = false
 
hide_menu_spam_mode = true
 
hide_menu_stop = false
 
high_res_binoculars = false
 
hint_texture_scaling = 1
 
impColumn = true
 
inverse_mouse = false
 
irc_log_rotation = 2
 
irc_notif = 0
 
item_creature_render_distance = 4
 
key_bindings_source = 0
 
keyboard_layout = 0
 
loadInventoryStartup = true
 
local_list_in_event = false
 
lod = 1
 
log_extra_errors = false
 
log_gl_errors = false
 
mark_text_read = true
 
material_as_suffix = true
 
max_texture_size = 2
 
mega_texture_size = 6
 
model_loader_thread_priority = 2
 
model_loading_threads = 1
 
mount_rotation = false
 
multidraw_enabled = 2
 
no_brightness = false
 
no_terrain_render = false
 
no_world_render = false
 
non_power_of_two = 2
 
occlusion_queries_enabled = 2
 
offscreen_texture_size = 1
 
other_log_rotation = 2
 
outline_picking = true
 
player_texture_size = 2
 
reflection_texture_size = 2
 
reflections = 2
 
release_context = false
 
release_context_on_jogl_sleep = false
 
remember_password = true
 
render_distant_terrain = true
 
render_glow = false
 
render_sun_glare = true
 
resident_models = false
 
save_skills_on_quit = false
 
screenshot_file_format = 1
 
season_override = 0
 
send_extra_tile_data = false
 
setting_timestamps = true
 
settings_version = 3
 
shadow_level = 0
 
shift_drag_default = 10
 
showKChat = true
 
show_body_in_inventory = false
 
show_old_quickbar = false
 
silent_friends_update = false
 
skillgain_minimum = 3
 
skillgain_no_alignment = true
 
skillgain_no_favor = true
 
skydetail = 1
 
sound_al_gain = 15
 
sound_buzzlevel = 2
 
sound_cache_enabled = true
 
sound_doppler_enabled = false
 
sound_engine = 0
 
sound_footstepslevel = 10
 
sound_music_level = 5
 
sound_play_PMAlert = false
 
sound_play_ambients = true
 
sound_play_buzz = true
 
sound_play_combat = true
 
sound_play_door = true
 
sound_play_emotes = true
 
sound_play_footsteps = true
 
sound_play_music = true
 
sound_play_weather = true
 
sound_play_work = true
 
stipple_enabled = true
 
structure_render_distance = 4
 
submit_client_data = 1
 
terrain_bump = true
 
terrain_res = 1
 
test_attach_equipment = false
 
test_mode = 0
 
thirdPerson = false
 
tile_transitions = true
 
tiledecorations = 2
 
togglePushToTalk = true
 
treelist_outline = true
 
trees = 2
 
update_optional = true
 
use_alpha_particles = true
 
use_anisotropic_filtering = 0
 
use_antialiasing = 0
 
use_color_picking = true
 
use_fast_clock_work_around = true
 
use_fbo_color_picking = true
 
use_nagles_algorithm = false
 
use_nano_timer = false
 
use_non_alpha_particles = true
 
use_phobia_models = false
 
use_tree_models = true
 
use_weather_particles = true
 
vbo_enabled = 0
 
viewport_bob = true
 
water_detail = 1
 
 
 
Ð½Ð¾Ñ 09, 2015 11:45:02 PM class.IZrKTDlB run
 
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=a015c416-3d28-4ac1-8a52-b58d08c2812f, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99e, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-468510774]
 
Setting up Collada Model Loader
 
Executing D:\Games\wurmonline\configs\default\keybindings.txt
 
Ð½Ð¾Ñ 09, 2015 11:45:02 PM class.IZrKTDlB run
 
INFO: Event successfully posted to Google Analytics
 
Translating legacy key PAGE_UP to PRIOR
 
Translating legacy key PAGE_DOWN to NEXT
 
Translating legacy key ENTER to RETURN
 
Word filter loaded: 23
 
Starting job manager with 3 worker threads
 
>>> Launch queue entry exiting.
 
Using LWJGL display 1920:1080:0:0 (false)
 
 
 
 
 
=== OpenGL information ===
 
LWJGL version: 2.9.1
 
Adapter info: igdumd64 (9.17.10.2867)
 
OpenGL vendor: Intel
 
OpenGL renderer: Intel® HD Graphics 4000
 
OpenGL version: 4.0.0 - Build 9.17.10.2867
 
OpenGL extensions:
 
    GL_EXT_blend_minmax
 
    GL_EXT_blend_subtract
 
    GL_EXT_blend_color
 
    GL_EXT_abgr
 
    GL_EXT_texture3D
 
    GL_EXT_clip_volume_hint
 
    GL_EXT_compiled_vertex_array
 
    GL_SGIS_texture_edge_clamp
 
    GL_SGIS_generate_mipmap
 
    GL_EXT_draw_range_elements
 
    GL_SGIS_texture_lod
 
    GL_EXT_rescale_normal
 
    GL_EXT_packed_pixels
 
    GL_EXT_texture_edge_clamp
 
    GL_EXT_separate_specular_color
 
    GL_ARB_multitexture
 
    GL_EXT_texture_env_combine
 
    GL_EXT_bgra
 
    GL_EXT_blend_func_separate
 
    GL_EXT_secondary_color
 
    GL_EXT_fog_coord
 
    GL_EXT_texture_env_add
 
    GL_ARB_texture_cube_map
 
    GL_ARB_transpose_matrix
 
    GL_ARB_texture_env_add
 
    GL_IBM_texture_mirrored_repeat
 
    GL_EXT_multi_draw_arrays
 
    GL_SUN_multi_draw_arrays
 
    GL_NV_blend_square
 
    GL_ARB_texture_compression
 
    GL_3DFX_texture_compression_FXT1
 
    GL_EXT_texture_filter_anisotropic
 
    GL_ARB_texture_border_clamp
 
    GL_ARB_point_parameters
 
    GL_ARB_texture_env_combine
 
    GL_ARB_texture_env_dot3
 
    GL_ARB_texture_env_crossbar
 
    GL_EXT_texture_compression_s3tc
 
    GL_ARB_shadow
 
    GL_ARB_window_pos
 
    GL_EXT_shadow_funcs
 
    GL_EXT_stencil_wrap
 
    GL_ARB_vertex_program
 
    GL_EXT_texture_rectangle
 
    GL_ARB_fragment_program
 
    GL_EXT_stencil_two_side
 
    GL_ATI_separate_stencil
 
    GL_ARB_vertex_buffer_object
 
    GL_EXT_texture_lod_bias
 
    GL_ARB_occlusion_query
 
    GL_ARB_fragment_shader
 
    GL_ARB_shader_objects
 
    GL_ARB_shading_language_100
 
    GL_ARB_texture_non_power_of_two
 
    GL_ARB_vertex_shader
 
    GL_NV_texgen_reflection
 
    GL_ARB_point_sprite
 
    GL_ARB_fragment_program_shadow
 
    GL_EXT_blend_equation_separate
 
    GL_ARB_depth_texture
 
    GL_ARB_texture_rectangle
 
    GL_ARB_draw_buffers
 
    GL_ARB_color_buffer_float
 
    GL_ARB_half_float_pixel
 
    GL_ARB_texture_float
 
    GL_ARB_pixel_buffer_object
 
    GL_EXT_framebuffer_object
 
    GL_ARB_draw_instanced
 
    GL_ARB_half_float_vertex
 
    GL_ARB_occlusion_query2
 
    GL_EXT_draw_buffers2
 
    GL_WIN_swap_hint
 
    GL_EXT_texture_sRGB
 
    GL_ARB_multisample
 
    GL_EXT_packed_float
 
    GL_EXT_texture_shared_exponent
 
    GL_ARB_texture_rg
 
    GL_ARB_texture_compression_rgtc
 
    GL_NV_conditional_render
 
    GL_EXT_texture_swizzle
 
    GL_ARB_texture_gather
 
    GL_ARB_sync
 
    GL_ARB_framebuffer_sRGB
 
    GL_EXT_packed_depth_stencil
 
    GL_ARB_depth_buffer_float
 
    GL_EXT_transform_feedback
 
    GL_ARB_transform_feedback2
 
    GL_ARB_draw_indirect
 
    GL_EXT_framebuffer_blit
 
    GL_EXT_framebuffer_multisample
 
    GL_ARB_framebuffer_object
 
    GL_EXT_texture_array
 
    GL_EXT_texture_integer
 
    GL_ARB_map_buffer_range
 
    GL_EXT_texture_snorm
 
    GL_ARB_blend_func_extended
 
    GL_INTEL_performance_queries
 
    GL_ARB_copy_buffer
 
    GL_ARB_sampler_objects
 
    GL_NV_primitive_restart
 
    GL_ARB_seamless_cube_map
 
    GL_ARB_uniform_buffer_object
 
    GL_ARB_depth_clamp
 
    GL_ARB_vertex_array_bgra
 
    GL_ARB_shader_bit_encoding
 
    GL_ARB_draw_buffers_blend
 
    GL_ARB_geometry_shader4
 
    GL_ARB_texture_query_lod
 
    GL_ARB_explicit_attrib_location
 
    GL_ARB_draw_elements_base_vertex
 
    GL_ARB_instanced_arrays
 
    GL_ARB_fragment_coord_conventions
 
    GL_EXT_gpu_program_parameters
 
    GL_ARB_texture_buffer_object_rgb32
 
    GL_ARB_compatibility
 
    GL_ARB_texture_rgb10_a2ui
 
    GL_ARB_texture_multisample
 
    GL_ARB_vertex_type_2_10_10_10_rev
 
    GL_ARB_timer_query
 
    GL_INTEL_map_texture
 
    GL_ARB_tessellation_shader
 
    GL_ARB_vertex_array_object
 
    GL_ARB_provoking_vertex
 
    GL_ARB_sample_shading
 
    GL_ARB_texture_cube_map_array
 
    GL_ARB_gpu_shader5
 
    GL_ARB_gpu_shader_fp64
 
    GL_ARB_shader_subroutine
 
    GL_ARB_transform_feedback3
 
 
 
16384x16384 textures not supported, downscaling.
 
8192x8192 textures not supported, downscaling.
 
GLSL version: 4.00 - Build 9.17.10.2867
 
GLSL max vertex uniforms: 1024 (1024)
 
GLSL max fragment uniforms: 1024 (1024)
 
GLSL max varyings: 64 (64)
 
Intel hardware, enabling experimental GLSL problem workarounds
 
Preloading builtin materials
 
Failed linking program: program.skin_tex0.8_light
 
Unable to link program (program.skin_tex0.8_light): class.R176dn0j19: <no message>
 
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
 
Failed linking program: program.skin_tex0_rare.8_light
 
Unable to link program (program.skin_tex0_rare.8_light): class.R176dn0j19: <no message>
 
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
 
Failed linking program: program.static_tex0.8_light
 
Unable to link program (program.static_tex0.8_light): class.R176dn0j19: <no message>
 
Unable to load material program: material.mesh.static : program.static_tex0.8_light
 
Failed linking program: program.static_tex0_rare.8_light
 
Unable to link program (program.static_tex0_rare.8_light): class.R176dn0j19: <no message>
 
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
 
Failed linking program: program.terrain.7_light
 
Unable to link program (program.terrain.7_light): class.R176dn0j19: <no message>
 
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
 
Failed linking program: program.terrain.8_light
 
Unable to link program (program.terrain.8_light): class.R176dn0j19: <no message>
 
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
 
Preloading builtin materials done
 
Setting up dotXSI Model Loader
 
Launching dotXSI Model Loader threads
 
Launching Collada Model Loader threads
 
Starting workaround for fast running clocks
 
Using LWJGL timer.
 
Initialized mouse with 5 buttons.
 
Could not load splash image, using fallback.
 
Experimental direct buffer cleaner init successful
 
Startup Phase - Setting up..
 
 
 
 

 

 
Please, help. Reinstalled windows and Java, but game still not working.

 

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I see you have an Intel HD 4000 GPU you could try setting GLSL shaders to disabled in the Compatibility options tab in the launcher.


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Hi


Can't run Wurm becouse of "Java crash". Have Java 8 Update 65 (64 bit) installed.


Running at Dell Inspiron 7720 (8gb RAM, Intel 4000 + GeForce GT 650, Win7)


Tryed to change settings. Have zero succses to srart game - game window simply dissapears.


File "hs_err_pid5268" created after try to start game.


 


 


 


 


 


 

# Problematic frame:

# C  [ig7icd64.dll+0x15450]

 

 

 

 


 

Please, help. Reinstalled windows and Java, but game still not working.


 





 


 


>> Intel 4000 + GeForce GT 650,


 


they have a notebook with "switchable graphics" but it is using and crashing with the intel, not using the high performance gaming card


 


They need to go to NVIDIA control panel and either tell it to ALWAYS use the high performance card for everything (easy, but uses battery faster) or tell it to specifically use the NVidia for JAVA games like Wurm (trickier)


 


Ince they do that, the crashes should stop plus the game will run hundred times better. Also - Ouch if you even tried  to reinstall windows, that is always painful :(


 


This is the section of NVidia Cntrol Panel you are looking for, you want GLOBAL 3D set to use NVIDIA as preferred graphics unless you want a more complex solution that uses less battery


 


kgPPseG.png


Edited by Brash_Endeavors

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This is what I'm experiencing repeatedly...

" Wurm freeze

If the window doesn't disappear, but stops responding, the game client has crashed in a bad way. The window might be completely white, or it could just show the same image forever, the exact freeze state varies.
"

Sometimes it works just fine.  Other times it's frustratingly unstable.  I got back on just now to capture the log when it crashed again, below is the output, I hope you can help.  I like the game as well as the online community, but it's becoming unplayable for me.
 

 

Time is Tue Jul 26 21:47:58 EDT 2016
Running client version 3.99zd

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_101\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

Jul 26, 2016 9:47:58 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Saphri
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Saving props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2759)
Loaded pack graphics.jar (r2809)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Saphri\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Saphri.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:1024:32:75:true:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Using LWJGL display 1280:1024:32:75 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 368.81
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Event.2016-07.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Alliance.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Village.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\CA_HELP.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\GL-Freedom.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Freedom.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Trade.2016-07.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 512
Finished loading new login splash image!
Initializing font texture for SansSerif (12). Texture Size: 128
 

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9 hours ago, Saphri said:

This is what I'm experiencing repeatedly...

" Wurm freeze

If the window doesn't disappear, but stops responding, the game client has crashed in a bad way. The window might be completely white, or it could just show the same image forever, the exact freeze state varies.
"

Sometimes it works just fine.  Other times it's frustratingly unstable.  I got back on just now to capture the log when it crashed again, below is the output, I hope you can help.  I like the game as well as the online community, but it's becoming unplayable for me.
 

 

 

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 368.81
 

 

Try updating your graphics driver directly from the manufacturer's site.  See if that helps.

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Verified that I'm running the latest nVidia driver and the latest Java.

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Like I said before, I like the game and I like the community but, if there really is no fix, I guess I need to uninstall it.  Next time I can find the Villiage mayor, I'll see what I need to do to gift what I've created back to the villiage so it isn't wasted and, I guess, say my good-byes....

 

....I mean, it's crashing every couple of minutes.  If that was happening with other games maybe I'd think it was my computer but, it's only this game that seems to be unstable.

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On 7/29/2016 at 7:12 PM, Saphri said:

Like I said before, I like the game and I like the community but, if there really is no fix, I guess I need to uninstall it.  Next time I can find the Villiage mayor, I'll see what I need to do to gift what I've created back to the villiage so it isn't wasted and, I guess, say my good-byes....

 

....I mean, it's crashing every couple of minutes.  If that was happening with other games maybe I'd think it was my computer but, it's only this game that seems to be unstable.

 

Saphri,  the next time you crash, do not log back in until you post a copy of your full console log here in order to capture the crash information.  Your log will be found in your wurm directory with the name console.yourcharactername.

 

You can also try running the game in a different display mode to see if that makes a difference - if you are running in full screen mode, try windows resizeable to see if it makes a difference.

 

You can also try the unstable client to see if the same thing happens.  http://www.wurmonline.com/client/wurmclient_unstable.jnlp

 

 

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Ok well, here's a recent crashlog I saved...

 

Spoiler

Time is Sat Jul 30 09:25:55 EDT 2016
Running client version 3.99zd

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_101\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

Jul 30, 2016 9:25:55 AM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Saphri
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2759)
Loaded pack graphics.jar (r2809)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Saphri\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Saphri.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:1024:32:75:true:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 25
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Using LWJGL display 1280:1024:32:75 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (10.18.13.6881)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 368.81
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Event.2016-07.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Friends.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Alliance.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Village.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\CA_HELP.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\GL-Freedom.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Freedom.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Trade.2016-07.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 512
Finished loading new login splash image!
Initializing font texture for SansSerif (12). Texture Size: 128
No mapping found for hair0
Initializing font texture for SansSerif (15, bold). Texture Size: 256
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\PM__Kantinka.2016-07.txt
 

 

Edited by Saphri

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On 07/31/2016 at 1:09 PM, Saphri said:

Ok well, here's a recent crashlog I saved...

 

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Time is Sat Jul 30 09:25:55 EDT 2016
Running client version 3.99zd

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_101\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

Jul 30, 2016 9:25:55 AM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Saphri
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2759)
Loaded pack graphics.jar (r2809)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Saphri\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Saphri.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:1024:32:75:true:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 25
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Using LWJGL display 1280:1024:32:75 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (10.18.13.6881)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 368.81
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Event.2016-07.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Friends.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Alliance.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Village.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\CA_HELP.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\GL-Freedom.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Freedom.2016-07.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Trade.2016-07.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 512
Finished loading new login splash image!
Initializing font texture for SansSerif (12). Texture Size: 128
No mapping found for hair0
Initializing font texture for SansSerif (15, bold). Texture Size: 256
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\PM__Kantinka.2016-07.txt
 

 

 

 

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Greetings! First off, I'm new to the game, not entirely certain my garbage laptop can run it at all. So consider this low priority.

To sum up my problem:

  • Run as Admin from desktop shortcut.
  • Hit the Play button.
  • Watch as the screen flashes black a few times.
  • Program closes, no notification.

I have already extensively adjusted the settings. I have:

  • Lowered all graphical settings, this was after the first crash.
  • Disabled VBO
  • Disabled GLSL Shader Support ( I was getting alot of errors about failing to load textures, they ceased after this was disabled.)
  • Enabled Debug Mode

It should be noted that I...:

  • Updated the Java I had, then Installed 64bit Java, and finally uninstalled the Old Java, as the game notified me not using 64 could cause problems.
  • Have an Intel Card "Intel(R) HD Graphics"? Doesn't really sound like a card name, I am rather inexperienced. I also have an Intel processor.
  • Have a really rather Crappy Laptop, I know its bad, I intend to upgrade, but I still need a few more months of saving, want to have a 2,000 budget for a custom built gaming rig.

 

I think the problem may have something to do with the line "Core Depth clamping not available" near the bottom of the log. Its also mentioned that the splash screen fails to load. Thank you in advance for any and all help provided, I likely will not be able to view or reply to this thread for 24-48 hours; I work graveyard shift at a convenient store and spend an obscene amount of time sleeping during the day.

 

 

 

HS_ERR_PID (Or at least what I think yall want.) (After looking through this more closely I realized its a Project Zomboid error file, my bad.)

Spoiler

#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000007feebadda50, pid=1332, tid=3676
#
# JRE version: 7.0_25-b17
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.25-b01 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C  [ig4icd64.dll+0x51da50]  DrvSetLayerPaletteEntries+0x247fd0
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

---------------  T H R E A D  ---------------

Current thread (0x0000000011c35800):  JavaThread "Render Thread" daemon [_thread_in_native, id=3676, stack(0x000000001f100000,0x000000001f200000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x0000000000000030

Registers:
RAX=0x000000001f1ff308, RBX=0x0000000000000000, RCX=0x000000000df3e83c, RDX=0x000000001f1ff308
RSP=0x000000001f1ff240, RBP=0x000000001f1ff340, RSI=0x000000000df3e83c, RDI=0x000000000df8b08c
R8 =0x0000000000000000, R9 =0x000000001f1ff4d0, R10=0x000007feebf17dd8, R11=0x000000001f1ff528
R12=0x000000001f1ff4d0, R13=0x0000000000000000, R14=0x000000001f1ff550, R15=0x0000000000000011
RIP=0x000007feebadda50, EFLAGS=0x0000000000010246

Top of Stack: (sp=0x000000001f1ff240)
0x000000001f1ff240:   0000000000000001 000000000df3e83c
0x000000001f1ff250:   000000000dea00b0 0000000000000002
0x000000001f1ff260:   000000000df3e83c 000007feebbcd9d5
0x000000001f1ff270:   0000000000000001 000000000dfcb6cc
0x000000001f1ff280:   000000000dea00b0 000000001f1ff550
0x000000001f1ff290:   000000000dfcb6cc 000007feebc00290
0x000000001f1ff2a0:   000000000df8b08c 0000000000000001
0x000000001f1ff2b0:   000000000dfc00cc 000000001f1ff370
0x000000001f1ff2c0:   0000000000000003 000000001f1ff4d0
0x000000001f1ff2d0:   0000000000000000 000000000df8b08c
0x000000001f1ff2e0:   000000000dfcb6cc 000000000df3e83c
0x000000001f1ff2f0:   000000006ee5c201 000000006ea4e901
0x000000001f1ff300:   0000000000000000 000000000df47aa0
0x000000001f1ff310:   0000000000000001 000000000df8b08c
0x000000001f1ff320:   000000040000000c 0000000800000008
0x000000001f1ff330:   00001e5e00040009 000000000df47aa0 

Instructions: (pc=0x000007feebadda50)
0x000007feebadda30:   01 00 00 00 74 15 48 85 db 74 10 8b 43 14 c6 44
0x000007feebadda40:   24 71 01 83 c0 de 83 f8 05 76 05 c6 44 24 71 00
0x000007feebadda50:   4c 8b 7b 30 45 33 ed 4c 89 6d b8 4d 85 ff 74 3f
0x000007feebadda60:   49 8b 4f 68 48 85 c9 75 0d 49 8b 47 18 48 8b 48 


Register to memory mapping:

RAX=0x000000001f1ff308 is pointing into the stack for thread: 0x0000000011c35800
RBX=0x0000000000000000 is an unknown value
RCX=0x000000000df3e83c is an unknown value
RDX=0x000000001f1ff308 is pointing into the stack for thread: 0x0000000011c35800
RSP=0x000000001f1ff240 is pointing into the stack for thread: 0x0000000011c35800
RBP=0x000000001f1ff340 is pointing into the stack for thread: 0x0000000011c35800
RSI=0x000000000df3e83c is an unknown value
RDI=0x000000000df8b08c is an unknown value
R8 =0x0000000000000000 is an unknown value
R9 =0x000000001f1ff4d0 is pointing into the stack for thread: 0x0000000011c35800
R10=0x000007feebf17dd8 is an unknown value
R11=0x000000001f1ff528 is pointing into the stack for thread: 0x0000000011c35800
R12=0x000000001f1ff4d0 is pointing into the stack for thread: 0x0000000011c35800
R13=0x0000000000000000 is an unknown value
R14=0x000000001f1ff550 is pointing into the stack for thread: 0x0000000011c35800
R15=0x0000000000000011 is an unknown value


Stack: [0x000000001f100000,0x000000001f200000],  sp=0x000000001f1ff240,  free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [ig4icd64.dll+0x51da50]  DrvSetLayerPaletteEntries+0x247fd0
C  0x000000001f1ff550

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  org.lwjgl.opengl.GL11.nglClear(IJ)V+0
j  org.lwjgl.opengl.GL11.glClear(I)V+15
j  zombie.IndieGL.glClearA(I)V+1
j  zombie.core.textures.TextureDraw.run()V+203
J  zombie.core.SpriteRenderer$RingBuffer$StateRun.render()V
J  zombie.core.SpriteRenderer$RingBuffer.render()V
j  zombie.core.SpriteRenderer$RingBuffer.finish()V+1
j  zombie.core.SpriteRenderer.postRender()V+100
J  zombie.core.opengl.RenderThread$1.run()V
j  java.lang.Thread.run()V+11
v  ~StubRoutines::call_stub

---------------  P R O C E S S  ---------------

Java Threads: ( => current thread )
  0x000000001f2c0800 JavaThread "AWT-EventQueue-0" [_thread_in_vm, id=3664, stack(0x000000003e970000,0x000000003ea70000)]
  0x000000001bafd800 JavaThread "AWT-Shutdown" [_thread_blocked, id=3148, stack(0x0000000028590000,0x0000000028690000)]
=>0x0000000011c35800 JavaThread "Render Thread" daemon [_thread_in_native, id=3676, stack(0x000000001f100000,0x000000001f200000)]
  0x00000000121e9800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3792, stack(0x000000001c440000,0x000000001c540000)]
  0x00000000109fb000 JavaThread "Thread-2" daemon [_thread_in_native, id=736, stack(0x000000001ac60000,0x000000001ad60000)]
  0x000000000c2f3800 JavaThread "Stream Thread" daemon [_thread_blocked, id=2588, stack(0x0000000011090000,0x0000000011190000)]
  0x000000000c14c800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=3568, stack(0x000000000c920000,0x000000000ca20000)]
  0x000000000ada9800 JavaThread "Service Thread" daemon [_thread_blocked, id=1304, stack(0x000000000bef0000,0x000000000bff0000)]
  0x000000000ada6800 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=3684, stack(0x000000000bdf0000,0x000000000bef0000)]
  0x000000000ad98800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=1068, stack(0x000000000bcf0000,0x000000000bdf0000)]
  0x000000000ad97000 JavaThread "Attach Listener" daemon [_thread_blocked, id=2612, stack(0x000000000bbf0000,0x000000000bcf0000)]
  0x000000000ad95800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=2160, stack(0x000000000baf0000,0x000000000bbf0000)]
  0x000000000ad0a000 JavaThread "Finalizer" daemon [_thread_blocked, id=1608, stack(0x000000000b9f0000,0x000000000baf0000)]
  0x000000000ad06800 JavaThread "Reference Handler" daemon [_thread_blocked, id=2024, stack(0x000000000b8f0000,0x000000000b9f0000)]
  0x000000000203c800 JavaThread "main" [_thread_blocked, id=1956, stack(0x0000000000030000,0x0000000000130000)]

Other Threads:
  0x000000000ad00800 VMThread [stack: 0x000000000b7f0000,0x000000000b8f0000] [id=3724]
  0x000000000adb2000 WatcherThread [stack: 0x000000000bff0000,0x000000000c0f0000] [id=3884]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread:  ([mutex/lock_event])
[0x000000000203a880] SymbolTable_lock - owner thread: 0x000000001f2c0800

Heap
 PSYoungGen      total 305856K, used 176755K [0x00000007d5560000, 0x00000007faac0000, 0x0000000800000000)
  eden space 262208K, 50% used [0x00000007d5560000,0x00000007dd75fed8,0x00000007e5570000)
  from space 43648K, 99% used [0x00000007e8010000,0x00000007eaaacdd0,0x00000007eaab0000)
  to   space 43648K, 0% used [0x00000007e5570000,0x00000007e5570000,0x00000007e8010000)
 ParOldGen       total 699072K, used 34496K [0x0000000780000000, 0x00000007aaab0000, 0x00000007d5560000)
  object space 699072K, 4% used [0x0000000780000000,0x00000007821b00f0,0x00000007aaab0000)
 PSPermGen       total 31168K, used 24977K [0x000000077ae00000, 0x000000077cc70000, 0x0000000780000000)
  object space 31168K, 80% used [0x000000077ae00000,0x000000077c664710,0x000000077cc70000)

Card table byte_map: [0x0000000005040000,0x0000000005470000] byte_map_base: 0x0000000001469000

Polling page: 0x0000000000210000

Code Cache  [0x0000000002040000, 0x00000000023d0000, 0x0000000005040000)
 total_blobs=1461 nmethods=742 adapters=670 free_code_cache=45787Kb largest_free_block=46636736

Compilation events (10 events):
Event: 80.108 Thread 0x000000000ada6800  750             zombie.ui.UIElement::getHeight (5 bytes)
Event: 80.108 Thread 0x000000000ada6800 nmethod 750 0x0000000002396b50 code [0x0000000002396c80, 0x0000000002396cd8]
Event: 80.242 Thread 0x000000000ad98800  751             zombie.ui.UIElement::getAbsoluteY (67 bytes)
Event: 80.245 Thread 0x000000000ad98800 nmethod 751 0x00000000023965d0 code [0x0000000002396740, 0x00000000023969c8]
Event: 80.641 Thread 0x000000000ada6800  752             zombie.ui.UITextBox2::Paginate (308 bytes)
Event: 80.641 Thread 0x000000000ad98800  753             zombie.ui.UITextBox2::getInset (16 bytes)
Event: 80.642 Thread 0x000000000ad98800 nmethod 753 0x00000000023963d0 code [0x0000000002396500, 0x0000000002396578]
Event: 80.738 Thread 0x000000000ada6800 nmethod 752 0x00000000023496d0 code [0x0000000002349a00, 0x000000000234bb20]
Event: 80.842 Thread 0x000000000ad98800  754   !         zombie.ui.UIElement::render (173 bytes)
Event: 80.862 Thread 0x000000000ad98800 nmethod 754 0x0000000002347bd0 code [0x0000000002347e60, 0x0000000002348938]

GC Heap History (6 events):
Event: 28.910 GC heap before
{Heap before GC invocations=1 (full 0):
 PSYoungGen      total 305856K, used 216262K [0x00000007d5560000, 0x00000007eaab0000, 0x0000000800000000)
  eden space 262208K, 82% used [0x00000007d5560000,0x00000007e2891910,0x00000007e5570000)
  from space 43648K, 0% used [0x00000007e8010000,0x00000007e8010000,0x00000007eaab0000)
  to   space 43648K, 0% used [0x00000007e5570000,0x00000007e5570000,0x00000007e8010000)
 ParOldGen       total 699072K, used 0K [0x0000000780000000, 0x00000007aaab0000, 0x00000007d5560000)
  object space 699072K, 0% used [0x0000000780000000,0x0000000780000000,0x00000007aaab0000)
 PSPermGen       total 21248K, used 15309K [0x000000077ae00000, 0x000000077c2c0000, 0x0000000780000000)
  object space 21248K, 72% used [0x000000077ae00000,0x000000077bcf37c8,0x000000077c2c0000)
Event: 28.966 GC heap after
Heap after GC invocations=1 (full 0):
 PSYoungGen      total 305856K, used 14344K [0x00000007d5560000, 0x00000007eaab0000, 0x0000000800000000)
  eden space 262208K, 0% used [0x00000007d5560000,0x00000007d5560000,0x00000007e5570000)
  from space 43648K, 32% used [0x00000007e5570000,0x00000007e6372148,0x00000007e8010000)
  to   space 43648K, 0% used [0x00000007e8010000,0x00000007e8010000,0x00000007eaab0000)
 ParOldGen       total 699072K, used 8K [0x0000000780000000, 0x00000007aaab0000, 0x00000007d5560000)
  object space 699072K, 0% used [0x0000000780000000,0x0000000780002000,0x00000007aaab0000)
 PSPermGen       total 21248K, used 15309K [0x000000077ae00000, 0x000000077c2c0000, 0x0000000780000000)
  object space 21248K, 72% used [0x000000077ae00000,0x000000077bcf37c8,0x000000077c2c0000)
}
Event: 28.976 GC heap before
{Heap before GC invocations=2 (full 1):
 PSYoungGen      total 305856K, used 14344K [0x00000007d5560000, 0x00000007eaab0000, 0x0000000800000000)
  eden space 262208K, 0% used [0x00000007d5560000,0x00000007d5560000,0x00000007e5570000)
  from space 43648K, 32% used [0x00000007e5570000,0x00000007e6372148,0x00000007e8010000)
  to   space 43648K, 0% used [0x00000007e8010000,0x00000007e8010000,0x00000007eaab0000)
 ParOldGen       total 699072K, used 8K [0x0000000780000000, 0x00000007aaab0000, 0x00000007d5560000)
  object space 699072K, 0% used [0x0000000780000000,0x0000000780002000,0x00000007aaab0000)
 PSPermGen       total 21248K, used 15309K [0x000000077ae00000, 0x000000077c2c0000, 0x0000000780000000)
  object space 21248K, 72% used [0x000000077ae00000,0x000000077bcf37c8,0x000000077c2c0000)
Event: 29.149 GC heap after
Heap after GC invocations=2 (full 1):
 PSYoungGen      total 305856K, used 0K [0x00000007d5560000, 0x00000007eaab0000, 0x0000000800000000)
  eden space 262208K, 0% used [0x00000007d5560000,0x00000007d5560000,0x00000007e5570000)
  from space 43648K, 0% used [0x00000007e5570000,0x00000007e5570000,0x00000007e8010000)
  to   space 43648K, 0% used [0x00000007e8010000,0x00000007e8010000,0x00000007eaab0000)
 ParOldGen       total 699072K, used 14121K [0x0000000780000000, 0x00000007aaab0000, 0x00000007d5560000)
  object space 699072K, 2% used [0x0000000780000000,0x0000000780dca460,0x00000007aaab0000)
 PSPermGen       total 31168K, used 15306K [0x000000077ae00000, 0x000000077cc70000, 0x0000000780000000)
  object space 31168K, 49% used [0x000000077ae00000,0x000000077bcf2a20,0x000000077cc70000)
}
Event: 39.087 GC heap before
{Heap before GC invocations=3 (full 1):
 PSYoungGen      total 305856K, used 262208K [0x00000007d5560000, 0x00000007eaab0000, 0x0000000800000000)
  eden space 262208K, 100% used [0x00000007d5560000,0x00000007e5570000,0x00000007e5570000)
  from space 43648K, 0% used [0x00000007e5570000,0x00000007e5570000,0x00000007e8010000)
  to   space 43648K, 0% used [0x00000007e8010000,0x00000007e8010000,0x00000007eaab0000)
 ParOldGen       total 699072K, used 14121K [0x0000000780000000, 0x00000007aaab0000, 0x00000007d5560000)
  object space 699072K, 2% used [0x0000000780000000,0x0000000780dca460,0x00000007aaab0000)
 PSPermGen       total 31168K, used 23279K [0x000000077ae00000, 0x000000077cc70000, 0x0000000780000000)
  object space 31168K, 74% used [0x000000077ae00000,0x000000077c4bbde0,0x000000077cc70000)
Event: 39.232 GC heap after
Heap after GC invocations=3 (full 1):
 PSYoungGen      total 305856K, used 43635K [0x00000007d5560000, 0x00000007faac0000, 0x0000000800000000)
  eden space 262208K, 0% used [0x00000007d5560000,0x00000007d5560000,0x00000007e5570000)
  from space 43648K, 99% used [0x00000007e8010000,0x00000007eaaacdd0,0x00000007eaab0000)
  to   space 43648K, 0% used [0x00000007e5570000,0x00000007e5570000,0x00000007e8010000)
 ParOldGen       total 699072K, used 34496K [0x0000000780000000, 0x00000007aaab0000, 0x00000007d5560000)
  object space 699072K, 4% used [0x0000000780000000,0x00000007821b00f0,0x00000007aaab0000)
 PSPermGen       total 31168K, used 23279K [0x000000077ae00000, 0x000000077cc70000, 0x0000000780000000)
  object space 31168K, 74% used [0x000000077ae00000,0x000000077c4bbde0,0x000000077cc70000)
}

Deoptimization events (10 events):
Event: 50.014 Thread 0x000000000203c800 Uncommon trap -83 fr.pc 0x0000000002140abc
Event: 50.099 Thread 0x000000000203c800 Uncommon trap -12 fr.pc 0x000000000235be40
Event: 50.213 Thread 0x000000000203c800 Uncommon trap -83 fr.pc 0x00000000022ce2f8
Event: 55.635 Thread 0x000000000203c800 Uncommon trap -34 fr.pc 0x0000000002301f40
Event: 60.799 Thread 0x000000000203c800 Uncommon trap -34 fr.pc 0x0000000002301f40
Event: 64.458 Thread 0x000000000203c800 Uncommon trap -34 fr.pc 0x0000000002301f40
Event: 67.215 Thread 0x000000000203c800 Uncommon trap -34 fr.pc 0x0000000002301f40
Event: 71.457 Thread 0x000000000203c800 Uncommon trap -83 fr.pc 0x000000000223e074
Event: 71.638 Thread 0x000000000203c800 Uncommon trap -12 fr.pc 0x000000000237b3d4
Event: 72.068 Thread 0x000000000203c800 Uncommon trap -122 fr.pc 0x0000000002331db4

Internal exceptions (10 events):
Event: 73.636 Thread 0x000000000203c800 Threw 0x00000007dc7c88d8 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jni.cpp:716
Event: 73.645 Thread 0x000000000203c800 Threw 0x00000007dc7cda20 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jni.cpp:716
Event: 73.736 Thread 0x000000000203c800 Threw 0x00000007dc7d2f68 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jni.cpp:716
Event: 73.822 Thread 0x000000000203c800 Threw 0x00000007dc7d81d8 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jni.cpp:716
Event: 73.831 Thread 0x000000000203c800 Threw 0x00000007dc7dd748 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jni.cpp:716
Event: 73.845 Thread 0x000000000203c800 Threw 0x00000007dc7e18d0 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jvm.cpp:1235
Event: 73.847 Thread 0x000000000203c800 Threw 0x00000007dc7e4c48 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jvm.cpp:1235
Event: 73.848 Thread 0x000000000203c800 Threw 0x00000007dc7e7d10 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jvm.cpp:1235
Event: 73.896 Thread 0x000000000203c800 Threw 0x00000007dc801e78 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jni.cpp:716
Event: 81.176 Thread 0x000000000203c800 Threw 0x00000007dcfdf210 at C:\jdk7u2_64p\jdk7u25\hotspot\src\share\vm\prims\jvm.cpp:1235

Events (10 events):
Event: 76.156 Executing VM operation: RevokeBias done
Event: 76.156 Executing VM operation: RevokeBias
Event: 76.156 Executing VM operation: RevokeBias done
Event: 76.156 Executing VM operation: RevokeBias
Event: 76.157 Executing VM operation: RevokeBias done
Event: 76.157 Thread 0x000000001be09800 Thread exited: 0x000000001be09800
Event: 79.658 Thread 0x000000000ada6800 flushing nmethod 0x00000000022e2e50
Event: 79.815 Thread 0x000000000ad98800 flushing nmethod 0x0000000002334010
Event: 81.176 loading class 0x000000000c35a700
Event: 81.176 loading class 0x000000000c35a700 done


Dynamic libraries:
0x0000000140000000 - 0x0000000140069000     C:\Users\Admin\Desktop\ProjectZomboid\ProjectZomboid64.exe
0x0000000077460000 - 0x0000000077609000     C:\Windows\SYSTEM32\ntdll.dll
0x0000000077340000 - 0x000000007745f000     C:\Windows\system32\kernel32.dll
0x000007fefd280000 - 0x000007fefd2ec000     C:\Windows\system32\KERNELBASE.dll
0x0000000077240000 - 0x000000007733a000     C:\Windows\system32\USER32.dll
0x000007fefd5e0000 - 0x000007fefd647000     C:\Windows\system32\GDI32.dll
0x000007fefdae0000 - 0x000007fefdaee000     C:\Windows\system32\LPK.dll
0x000007fefe2d0000 - 0x000007fefe399000     C:\Windows\system32\USP10.dll
0x000007fefd650000 - 0x000007fefd6ef000     C:\Windows\system32\msvcrt.dll
0x000007fefd750000 - 0x000007fefd82b000     C:\Windows\system32\ADVAPI32.dll
0x000007fefe290000 - 0x000007fefe2af000     C:\Windows\SYSTEM32\sechost.dll
0x000007fefe5d0000 - 0x000007fefe6fd000     C:\Windows\system32\RPCRT4.dll
0x000007fefbba0000 - 0x000007fefbd94000     C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\COMCTL32.dll
0x000007fefd8d0000 - 0x000007fefd941000     C:\Windows\system32\SHLWAPI.dll
0x000007fefe960000 - 0x000007fefe98e000     C:\Windows\system32\IMM32.DLL
0x000007fefe440000 - 0x000007fefe549000     C:\Windows\system32\MSCTF.dll
0x000000006e950000 - 0x000000006f05f000     c:\users\admin\desktop\projectzomboid\jre64\bin\server\jvm.dll
0x000007fef39a0000 - 0x000007fef39a9000     C:\Windows\system32\WSOCK32.dll
0x000007feff720000 - 0x000007feff76d000     C:\Windows\system32\WS2_32.dll
0x000007fefe700000 - 0x000007fefe708000     C:\Windows\system32\NSI.dll
0x000007fefaf10000 - 0x000007fefaf4b000     C:\Windows\system32\WINMM.dll
0x0000000077630000 - 0x0000000077637000     C:\Windows\system32\PSAPI.DLL
0x000000006fb80000 - 0x000000006fc52000     C:\Windows\system32\MSVCR100.dll
0x0000000072cc0000 - 0x0000000072ccf000     c:\users\admin\desktop\projectzomboid\jre64\bin\verify.dll
0x0000000071730000 - 0x0000000071758000     c:\users\admin\desktop\projectzomboid\jre64\bin\java.dll
0x0000000072380000 - 0x0000000072395000     c:\users\admin\desktop\projectzomboid\jre64\bin\zip.dll
0x0000000071710000 - 0x0000000071729000     C:\Users\Admin\Desktop\ProjectZomboid\jre64\bin\net.dll
0x000007fefc980000 - 0x000007fefc9d5000     C:\Windows\system32\mswsock.dll
0x000007fefcd40000 - 0x000007fefcd47000     C:\Windows\System32\wship6.dll
0x00000000716f0000 - 0x0000000071701000     C:\Users\Admin\Desktop\ProjectZomboid\jre64\bin\nio.dll
0x000000006f9e0000 - 0x000000006fb75000     C:\Users\Admin\Desktop\ProjectZomboid\jre64\bin\awt.dll
0x000007fefdaf0000 - 0x000007fefdbc7000     C:\Windows\system32\OLEAUT32.dll
0x000007fefdbd0000 - 0x000007fefddd3000     C:\Windows\system32\ole32.dll
0x000007fefb430000 - 0x000007fefb448000     C:\Windows\system32\DWMAPI.DLL
0x0000000180000000 - 0x0000000180050000     C:\Users\Admin\Desktop\ProjectZomboid\lwjgl64.dll
0x000007fef12d0000 - 0x000007fef13ed000     C:\Windows\system32\OPENGL32.dll
0x000007fefa660000 - 0x000007fefa68d000     C:\Windows\system32\GLU32.dll
0x000007fef30d0000 - 0x000007fef31c1000     C:\Windows\system32\DDRAW.dll
0x000007fefa960000 - 0x000007fefa968000     C:\Windows\system32\DCIMAN32.dll
0x000007fefdde0000 - 0x000007fefdfb7000     C:\Windows\system32\SETUPAPI.dll
0x000007fefd5a0000 - 0x000007fefd5d6000     C:\Windows\system32\CFGMGR32.dll
0x000007fefd250000 - 0x000007fefd26a000     C:\Windows\system32\DEVOBJ.dll
0x000007fefc170000 - 0x000007fefc17c000     C:\Windows\system32\VERSION.dll
0x000007fefc3e0000 - 0x000007fefc3e7000     C:\Windows\System32\wshtcpip.dll
0x000007fefc810000 - 0x000007fefc86b000     C:\Windows\system32\DNSAPI.dll
0x0000000073270000 - 0x0000000073296000     C:\Program Files\Bonjour\mdnsNSP.dll
0x000007fefa030000 - 0x000007fefa057000     C:\Windows\system32\Iphlpapi.DLL
0x000007fefa010000 - 0x000007fefa01b000     C:\Windows\system32\WINNSI.DLL
0x000007fef84f0000 - 0x000007fef84f8000     C:\Windows\system32\rasadhlp.dll
0x000007fef9ea0000 - 0x000007fef9ef3000     C:\Windows\System32\fwpuclnt.dll
0x0000000001fa0000 - 0x0000000002004000     C:\Users\Admin\Desktop\ProjectZomboid\OpenAL64.dll
0x000007fefe990000 - 0x000007feff718000     C:\Windows\system32\SHELL32.dll
0x000007fefd080000 - 0x000007fefd08f000     C:\Windows\system32\CRYPTBASE.dll
0x000007fefb810000 - 0x000007fefb866000     C:\Windows\system32\uxtheme.dll
0x000007fefe3a0000 - 0x000007fefe439000     C:\Windows\system32\CLBCatQ.DLL
0x000007fefb8f0000 - 0x000007fefba1c000     C:\Windows\System32\PROPSYS.dll
0x000007fefd560000 - 0x000007fefd59a000     C:\Windows\system32\WINTRUST.dll
0x000007fefd340000 - 0x000007fefd4ac000     C:\Windows\system32\CRYPT32.dll
0x000007fefd220000 - 0x000007fefd22f000     C:\Windows\system32\MSASN1.dll
0x000007fef5220000 - 0x000007fef52a8000     C:\Windows\system32\dsound.dll
0x000007fefc140000 - 0x000007fefc16c000     C:\Windows\system32\POWRPROF.dll
0x000007fefb870000 - 0x000007fefb8bb000     C:\Windows\System32\MMDevApi.dll
0x000007fefad00000 - 0x000007fefad4f000     C:\Windows\system32\AUDIOSES.DLL
0x000007feeb5c0000 - 0x000007feec245000     C:\Windows\system32\ig4icd64.dll
0x000007fef34d0000 - 0x000007fef356c000     C:\Windows\system32\mscms.dll
0x000007fefd2f0000 - 0x000007fefd30e000     C:\Windows\system32\USERENV.dll
0x000007fefd230000 - 0x000007fefd23f000     C:\Windows\system32\profapi.dll
0x000007fefa580000 - 0x000007fefa5c2000     C:\Windows\system32\icm32.dll
0x000000000e2b0000 - 0x000000000e40c000     C:\Users\Admin\Desktop\ProjectZomboid\RakNet64.dll
0x0000000071410000 - 0x00000000714a8000     C:\Windows\system32\MSVCP100.dll
0x00000000710b0000 - 0x00000000710d4000     C:\Users\Admin\Desktop\ProjectZomboid\jre64\bin\sunec.dll
0x00000000729c0000 - 0x00000000729cb000     C:\Users\Admin\Desktop\ProjectZomboid\jre64\bin\sunmscapi.dll
0x000007fefcb10000 - 0x000007fefcb27000     C:\Windows\system32\CRYPTSP.dll
0x000007fefc720000 - 0x000007fefc767000     C:\Windows\system32\rsaenh.dll
0x000007fefad80000 - 0x000007fefad95000     C:\Windows\system32\NLAapi.dll
0x000007fef7f70000 - 0x000007fef7f85000     C:\Windows\system32\napinsp.dll
0x000007fef7f50000 - 0x000007fef7f69000     C:\Windows\system32\pnrpnsp.dll
0x000007fef7f40000 - 0x000007fef7f4b000     C:\Windows\System32\winrnr.dll
0x000000000ce90000 - 0x000000000cea6000     C:\Users\Admin\Desktop\ProjectZomboid\jinput-dx8_64.dll
0x000007fefa760000 - 0x000007fefa79c000     C:\Windows\system32\DINPUT8.dll
0x000007fefb450000 - 0x000007fefb45b000     C:\Windows\system32\HID.DLL
0x000007fefaf50000 - 0x000007fefaf7d000     C:\Windows\system32\ntmarta.dll
0x000007fefd6f0000 - 0x000007fefd742000     C:\Windows\system32\WLDAP32.dll
0x000000000cef0000 - 0x000000000cf04000     C:\Users\Admin\Desktop\ProjectZomboid\jinput-raw_64.dll
0x000007fefaaf0000 - 0x000007fefac15000     C:\Windows\system32\dbghelp.dll

VM Arguments:
jvm_args: -Dexe4j.semaphoreName=Local\c:_users_admin_desktop_projectzomboid_projectzomboid64.exe0 -Dexe4j.moduleName=C:\Users\Admin\Desktop\ProjectZomboid\ProjectZomboid64.exe -Dexe4j.tempDir=C:\Users\Admin\AppData\Local\Temp\e4j4AD.tmp_dir1416622219 -Dexe4j.unextractedPosition=394810 -Djava.library.path=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Kits\8.0\Windows Performance Toolkit\;c:\users\admin\desktop\projectzomboid\jre64\bin -Dexe4j.consoleCodepage=cp437 -Xms1024m -Xmx2048m -Djava.library.path=./ 
java_command: C:\Users\Admin\Desktop\ProjectZomboid\ProjectZomboid64.exe
Launcher Type: generic

Environment Variables:
PATH=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Kits\8.0\Windows Performance Toolkit\;c:\users\admin\desktop\projectzomboid\jre64\bin
USERNAME=Admin
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 42 Stepping 7, GenuineIntel

---------------  S Y S T E M  ---------------

OS: Windows 7 , 64 bit Build 7601 Service Pack 1

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, tsc, tscinvbit

Memory: 4k page, physical 4075504k(1491148k free), swap 8149144k(4439408k free)

vm_info: Java HotSpot(TM) 64-Bit Server VM (23.25-b01) for windows-amd64 JRE (1.7.0_25-b17), built on Jun 21 2013 12:58:32 by "java_re" with unknown MS VC++:1600

time: Fri Nov 21 18:11:41 2014
elapsed time: 82 seconds

 

console.furrylovingguy.log (with debug mode enabled)

I think the problem is near the bottom with "Core Depth Clamping not available".

Spoiler

Time is Mon Aug 01 17:46:17 CDT 2016
Running client version 3.99zd

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_101\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character FurryLovingGuy
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\FurryLovingGuy\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\FurryLovingGuy\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2759)
Loaded pack graphics.jar (r2809)
Options up-to-date!

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.FurryLovingGuy.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = true
collada_animations = 1
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = true
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1366:768:32:60:true:false
enable_contribution_culling = true
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 1
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 2
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = false
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 1
submit_client_data = 0
terrain_bump = true
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = false
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = 0
viewport_bob = true
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1366:768:32:60 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumd64 (9.17.10.3347)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics
OpenGL version: 3.1.0 - Build 9.17.10.3347
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_occlusion_query2
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_EXT_texture_swizzle
    GL_ARB_sync
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_EXT_texture_snorm
    GL_INTEL_performance_queries
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_shader_bit_encoding
    GL_ARB_draw_buffers_blend
    GL_ARB_texture_query_lod
    GL_ARB_explicit_attrib_location
    GL_ARB_draw_elements_base_vertex
    GL_ARB_instanced_arrays
    GL_ARB_fragment_coord_conventions
    GL_EXT_gpu_program_parameters
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_compatibility
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_timer_query
    GL_INTEL_map_texture
    GL_ARB_vertex_array_object
    GL_ARB_provoking_vertex

Core Depth clamping not available.
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Could not load splash image, using fallback.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..

 

Edited by FurryLovingGuy

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2 hours ago, bigsteve said:

 

 

Do you have administrator right with your windows user?

Try running the game as administrator.

Ok, I'll try to run as Administrator next time.  In the meantime, I did run in debug mode and captured two crash logs...

 

Spoiler

Time is Mon Aug 01 19:14:14 EDT 2016
Running client version 3.99zd

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_101\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

Aug 01, 2016 7:14:14 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Saphri
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2759)
Loaded pack graphics.jar (r2809)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Saphri\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Saphri.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = true
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:1024:32:75:true:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 25
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 8
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Using LWJGL display 1280:1024:32:75 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (10.18.13.6881)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 368.81
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Event.2016-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Friends.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Alliance.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Village.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\CA_HELP.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\GL-Freedom.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Freedom.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Trade.2016-08.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 512
Finished loading new login splash image!
Now using reflection FBO (512)
Initializing font texture for SansSerif (12). Texture Size: 128
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Skills.2016-08.txt
 

 

Spoiler

Time is Mon Aug 01 19:42:45 EDT 2016
Running client version 3.99zd

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_101\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

Aug 01, 2016 7:42:45 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Saphri
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2759)
Loaded pack graphics.jar (r2809)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Saphri\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Saphri.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = true
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1280:1024:32:75:true:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 25
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 8
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Using LWJGL display 1280:1024:32:75 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (10.18.13.6881)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 368.81
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Event.2016-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Friends.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Alliance.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Village.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\CA_HELP.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\GL-Freedom.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Freedom.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Trade.2016-08.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 512
Finished loading new login splash image!
Now using reflection FBO (512)
Initializing font texture for SansSerif (12). Texture Size: 128
Initializing font texture for SansSerif (24, bold). Texture Size: 256
 

 

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Just tried to run as Administrator and it crashed so hard my computer rebooted.  Maybe it doesn't meet minimum system specs?
 

Intel Core 2 Quad CPU Q8300 @ 2.50 GHz

8.00 GB RAM

Windows 10 64 bit

nVidia GeForce 750Ti Graphics Card.

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1 hour ago, Saphri said:

Just tried to run as Administrator and it crashed so hard my computer rebooted.  Maybe it doesn't meet minimum system specs?
 

Intel Core 2 Quad CPU Q8300 @ 2.50 GHz

8.00 GB RAM

Windows 10 64 bit

nVidia GeForce 750Ti Graphics Card.

 

I would like to point out that every time you upload a log file you have a particular exception logged...

Spoiler

>>> Launch queue entry exiting.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

A pointer is... well, I dropped out around this time, but a pointer is supposed to be code that points to a variable in another function by "pointing" at its RAM spot, maybe your missing files or your code is simply corrupt? Perhaps try installing a new copy of Java and getting rid of the old one, or confirming that you don't have any old versions of Java floating around with the Java Uninstall tool. Failing that perhaps your could uninstall wurm online itself, although that may be rather drastic for as little as I am going on while making this suggestion.

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According to the Java unistall tool, I only have the latest version of 64 bit Java installed, but I'll uninstall Wurm and try launching from the web page.

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Reinstalled Wurm.  The crash log error messages changed but the result is the same.  It runs OK for a bit then just starts to repeatedly crash.  I have four more crash logs I could post but, not sure there's a point.  I really like this game but, I think it's time to just accept that it just doesn't work on my computer.

 

Thing is, it's the only game, or program of any kind on this computer that doesn't work.  dissapointing....

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Great, now I even got a "Holy Crash Batman!" message when it crashed.  This while struggling through repeated crashes to make a rake to harvest a field only to get a message that the field is now destroyed because I harvested too early.  Really?, you couldn't have the game just give a message that the field was not ready for harvest?  You had to destroy it?  How is that not pointless grinding?

That was the last straw.  I will find out how to gift what little I have created to my village, uninstall this unstable, broken piece of junk, and never, ever recommend it to my friends.

 

below is my final crash log....if any of the developers actually care...

 

Spoiler

Time is Thu Aug 04 17:37:28 EDT 2016
Running client version 3.99zd

=== System information ===
Executing from C:\Program Files\Java\jre1.8.0_101\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

>>> Main thread exiting.
Loading character Saphri
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Saving props file C:\Users\USERNAME\wurm\players\Saphri\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack graphics.jar (r2809)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Saphri\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Saphri.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:75:true:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 0
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Using LWJGL display 1024:768:32:75 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (10.18.13.6881)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 368.81
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
No positions file for 1024x768
No position data stored for fightwindow
No position data stored for skills
No position data stored for spelleffects
No position data stored for missions
No position data stored for achievementWindow
No position data stored for chat
No position data stored for event
No position data stored for inventory
No position data stored for equipment
No position data stored for wikisearch
No position data stored for stats
No position data stored for healthbar
No position data stored for missionprogress
No position data stored for target
No position data stored for selected
No position data stored for toolbelt
No position data stored for compass
No position data stored for timers
No position data stored for helpbutton
No position data stored for skillTracker
No position data stored for quickbar
No position data stored for Character
No position data stored for personalGoalsWindow
No position data stored for friend
No position data stored for support
No position data stored for notification
No position data stored for statusEffect
No position data stored for menuwindow
No position data stored for trade
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Event.2016-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\_Friends.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Alliance.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Village.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\CA_HELP.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\GL-Freedom.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Freedom.2016-08.txt
Writing to C:\Users\USERNAME\wurm\players\Saphri\logs\Trade.2016-08.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 512
Finished loading new login splash image!
Initializing font texture for SansSerif (12). Texture Size: 128
Saving window positions to C:\Users\USERNAME\wurm\players\Saphri\windows_1024x768.txt
Saving props file C:\Users\USERNAME\wurm\players\Saphri\windows_1024x768.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Loading props file C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Saving window positions to C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
Saving props file C:\Users\USERNAME\wurm\players\Saphri\windows_1280x1024.txt
No positions file for 1280x768
No position data stored for Character
No position data stored for compass
No position data stored for support
No position data stored for achievementWindow
No position data stored for friend
No position data stored for 4114925320408834
No position data stored for healthbar
No position data stored for wikisearch
No position data stored for selected
No position data stored for personalGoalsWindow
No position data stored for skills
No position data stored for inventory
No position data stored for helpbutton
No position data stored for 4020112759721730
No position data stored for toolbelt
No position data stored for skillTracker
No position data stored for fightwindow
No position data stored for missionprogress
No position data stored for stats
No position data stored for statusEffect
No position data stored for notification
No position data stored for equipment
No position data stored for menuwindow
No position data stored for trade
No position data stored for timers
No position data stored for target
No position data stored for chat
No position data stored for spelleffects
No position data stored for event
No position data stored for 4020112759721730
No position data stored for missions
No position data stored for quickbar
FBO turned incomplete: 0 (0x0)
Failed binding terrain FBO, fallback path triggered
FBO turned incomplete: 0 (0x0)
Failed binding terrain FBO, fallback path triggered
FBO turned incomplete: 0 (0x0)
Failed binding terrain FBO, fallback path triggered
FBO turned incomplete: 0 (0x0)
Failed binding terrain FBO, fallback path triggered
Could not complete FBO: 0 (0x0)
Execution aborted at connection 1, iteration 53179
Run time  29m, local time Thu Aug 04 18:08:04 EDT 2016
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
    at class.daJhK00lHO.XwhlvVTrl(SourceFile:228)
    at class.IpiESciVwQ.FZOk5L6Gfy(SourceFile:173)
    at class.tptKMq2uIa.FZOk5L6Gfy(SourceFile:1104)
    at class.nJKSJBIKSc.FZOk5L6Gfy(SourceFile:1217)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7501)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:32312)
    at java.lang.Thread.run(Unknown Source)
Exiting Wurm after an Error
Time is Thu Aug 04 18:09:05 EDT 2016
Performing final cleanup after playing  29m
Saving props file C:\Users\USERNAME\wurm\players\Saphri\playerdata.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\Saphri\stats.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Saphri\windows_1280x768.txt
Saving props file C:\Users\USERNAME\wurm\players\Saphri\windows_1280x768.txt
Destroying game window
Shutting down OpenAL subsystem.
Collada Model Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 0 terminating
Job executor 1 terminating
Job executor 2 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.
 

 

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Well, that's that....crashed twice while I was just trying to gift everything back to the village.  I'll check back in in a couple days to make sure I didn't forget everything but, I'm done.   Great game concept, crappy execution....

 

Goodbye Wurm....

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Hello!  I'm a hopefully soon-to-be new player, but I'm having trouble with the initial installation. 

 

The Wurm Startup screen comes up with no problem and it starts downloading files.  I've got the full pmk.jar bar downloaded and am working on graphics.jar but it keeps getting to some point in the download and then it just hangs there.  It gets to a different point each time, the furthest I've gotten is 81% complete, and it doesn't give me an error message.  It just stops.  So here is my Java Console info:

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.8.0_111 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.111-b14 (Oracle Corporation) [Java HotSpot(TM) Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading config default
JNLPClassLoader: Finding library lwjgl.dll
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
CacheEntry[http://jenn001.game.wurmonline.com/battles/stats.xml]: updateAvailable=true,lastModified=Sat Nov 05 19:07:44 PDT 2016,length=897
No user player active, not loading password.
>>> LoginFrame queue entry exiting.

I have tried deleting my Java cache, updating Java, making sure I have the 64 bit Java, logging on through different browsers, and running Wurm as an Administrator.  Any other suggestions?  Thanks!

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Help I played Wurm many years ago

Here is my log. Thanks in advance.

 

Could not create window with selected width and height. The error was: <Pixel format not accelerated>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Fri Apr 14 20:55:52 PDT 2017
Running client version 3.99zm

=== System information ===
Executing from C:\Users\USERNAME\Downloads\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) Client VM]
Available CPUs: 6

>>> Main thread exiting.
Loading character Slaymane
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Slaymane\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Slaymane\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2947)
Loaded pack graphics.jar (r3035)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Slaymane\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Slaymane\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Slaymane.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 5 worker threads
>>> Launch queue entry exiting.
Failed to create window (Depth=24, AA level=2)
Failed to create window (Depth=24, AA level=0)
Failed to create window (Depth=8, AA level=0)
Retrying main resolution (1/4)
Failed to create window (Depth=24, AA level=2)
Failed to create window (Depth=24, AA level=0)
Failed to create window (Depth=8, AA level=0)
Retrying main resolution (2/4)
Failed to create window (Depth=24, AA level=2)
Failed to create window (Depth=24, AA level=0)
Failed to create window (Depth=8, AA level=0)
Retrying main resolution (3/4)
Failed to create window (Depth=24, AA level=2)
Failed to create window (Depth=24, AA level=0)
Failed to create window (Depth=8, AA level=0)
Retrying main resolution (4/4)
Failed to create display: 1920:1080:0:0 (false)
Wanted mode: display_settings = false:true:0:1024:768:32:-1:false:false
Execution aborted at connection 0, iteration 0
Run time 0s, local time Fri Apr 14 20:56:16 PDT 2017
Destroying game window
====== CLIENT CRASH ======
Could not create window with selected width and height.
org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at com.wurmonline.client.hzBVpzQFBz.BILF1iey6X(SourceFile:456)
    at com.wurmonline.client.hzBVpzQFBz.FZOk5L6Gfy(SourceFile:99)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:1471)
    at java.lang.Thread.run(Unknown Source)
 

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Slaymane, you are using the generic microsoft driver (probably reinstalled windows at some point?) Do not use windows update for the drivers, update the video drivers directly from the graphics manufacturer:

 

INTEL: https://downloadcenter.intel.com/

NVIDIA/GEFORCE: http://www.nvidia.com/Download/index.aspx

ATI/RADEON: http://support.amd.com/en-us/download

Edited by Brash_Endeavors

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