Posted December 2, 2013 Catapulting skillchecks tweaked Curb damage tweaked Valrei: Demigods will no longer attack friendly gods Valrei: When a Demigod slays an enemy, any items that enemy carried will be scattered on the map. The current Source Diamonds were moved to random regions The ruler of a PMK may now expel kingdom members at will You can no longer invite players with negative reputation since in order to avoid leave-grief-join abuse The Physical Damage buff and Poison debuff for Epic abilities have been tweaked downwards 1 Share this post Link to post Share on other sites
Posted December 2, 2013 first for no more local on epic 5 Share this post Link to post Share on other sites
Posted December 2, 2013 Second for +1 to no more local 5 Share this post Link to post Share on other sites
Posted December 2, 2013 (edited) 4th for no local Edited December 2, 2013 by Slideshow 4 Share this post Link to post Share on other sites
Posted December 2, 2013 (edited) 5th for no local Edit: please clarify what you exactly mean with "epic abilities" Edited December 2, 2013 by GroeneAppel 2 Share this post Link to post Share on other sites
Posted December 2, 2013 The ruler of a PMK may now expel kingdom members at will Well overdue. You're welcome PMK leaders. 1 Share this post Link to post Share on other sites
Posted December 2, 2013 I must be daft because I read nothing about local in that update... Also the epic ability is refering to powers granted from from the gods winning scenarios that Freedom does not receive Share this post Link to post Share on other sites
Posted December 2, 2013 I must be daft because I read nothing about local in that update... Also the epic ability is refering to powers granted from from the gods winning scenarios that Freedom does not receive We simply don't want a local anymore on epic. Anyway thank you for clarifying. 1 Share this post Link to post Share on other sites
Posted December 2, 2013 Well overdue. You're welcome PMK leaders. I am thankful...however it concerns me that such things get changed and yet still....3 months down the line...no response about fixing kings titles so we can use our crafting bonuses etc. I mean come on, the curb suggestion existed for like a day before it was approved! Nathan was smacking Gods around for what a week and that got fixed! 1 Share this post Link to post Share on other sites
Posted December 2, 2013 I suppose it will be nice to see curbs not being used as an anti-walling method. And please, no 'no local'. It's a silly idea that won't work with the game mechanics we have right now. 5 Share this post Link to post Share on other sites
Posted December 2, 2013 We simply don't want a local anymore on epic. Anyway thank you for clarifying.because pvp has been so hard to find recently we need to make things more exciting..... Oh wait Share this post Link to post Share on other sites
Posted December 2, 2013 No local wouldn't change PvP to much, you would have to actually use a pendulum and actual ingame sound to try to find someone, which kinda of makes it more fun because you never know where someone is unless you pendulum 24/7. Ganks are much easier to do as well with it. It has its positives and negatives... Share this post Link to post Share on other sites
Posted December 2, 2013 I hope you guys get no local added so we can all see it is a bad idea in action. 1 Share this post Link to post Share on other sites
Posted December 2, 2013 Local updates every 10minutes. And instant updates on Allied players. Share this post Link to post Share on other sites
Posted December 2, 2013 because pvp has been so hard to find recently we need to make things more exciting..... Oh wait Because having 10 people on your back the moment you step within 50 tiles of the enemy really promotes pvp. Oh wait. 2 Share this post Link to post Share on other sites
Posted December 2, 2013 (edited) A local promotes knarr vs sailboat action and running away from other players.No local promotes pvp trips for any amount of players, also no local gives the game a whole new set of tactics which relies much less on zergpower and more on individual skills and leadership. Edited December 2, 2013 by merce 5 Share this post Link to post Share on other sites
Posted December 2, 2013 Actually I was not pleased to read that curbing would be made easier to bash away, since I use it along roadsides to keep the careless and unskilled from easily digging them down, especially on steep side drop-offs. Ahhh well, have to use something else and keep it under hat to not draw the attention of the nerf sticker, as I always find it best to keep any advantages that I find within the game to myself. Loose lips, sink the Wurmey ships..... =Ayes= 1 Share this post Link to post Share on other sites
Posted December 2, 2013 (edited) Actually I was not pleased to read that curbing would be made easier to bash away, since I use it along roadsides to keep the careless and unskilled from easily digging them down, especially on steep side drop-offs. Ahhh well, have to use something else and keep it under hat to not draw the attention of the nerf sticker, as I always find it best to keep any advantages that I find within the game to myself. Loose lips, sink the Wurmey ships..... =Ayes= Have you even tried bashing them? 20dmg to a 20ql curb with a 75ql large maul, the only reason anybody would bother smashing dozens of these would be to piss you off, which prolly wouldnt require much Edited December 2, 2013 by san_tropez 1 Share this post Link to post Share on other sites
Posted December 2, 2013 I hope you guys get no local added so we can all see it is a bad idea in action. It must be like the apocalypse because I agree with Tonygreen? I pinched myself a few times to make sure I wasn't dreaming... Local being removed would single handedly turn Epic into a "wait in a mine outside a deed and catch one dude off" It would be stupid annoying kills where no one could actually find each other, since Wurm sounds suck 1 Share this post Link to post Share on other sites
Posted December 2, 2013 (edited) double post soz Edited December 2, 2013 by Ezalor Share this post Link to post Share on other sites
Posted December 2, 2013 Because having 10 people on your back the moment you step within 50 tiles of the enemy really promotes pvp. Oh wait. Yep, so with no local, you can have 10 people on your back and not even realise it Share this post Link to post Share on other sites