Posted November 13, 2013 OMG OMG OMG Can't wait!!! 2 Share this post Link to post Share on other sites
Posted November 13, 2013 Nice, nice nice. If you make the maximum length some fairly large number of tiles I will happily promise you Xallo's first born child, heck I might anyway out of simple enthusiasm. Share this post Link to post Share on other sites
Posted November 13, 2013 So i am guessing any bridge that is part of a legal highway will be covered by the road rules? I can just see people fighting over bridge placement already and we need to have some rules set in place i would imagine. 2 Share this post Link to post Share on other sites
Posted November 13, 2013 So i am guessing any bridge that is part of a legal highway will be covered by the road rules? I can just see people fighting over bridge placement already and we need to have some rules set in place i would imagine. Bah.. Let them fight, imagine some of the counter bridges we'd get I'm curious as to how we'll be allowed to remove land-bridges and replace with real bridges on protected highways, some folks might not want a "real" bridge in place of their land-bridge. Also hope we get several bridge types/styles... Such as: Wooden Samples: https://www.google.com/search?q=images:+wooden+bridges&espv=210&es_sm=93&tbm=isch&tbo=u&source=univ&sa=X&ei=zbODUtmNJM-YigLatoHACg&ved=0CCwQsAQ&biw=1485&bih=860 Stone Samples: https://www.google.com/search?q=images:+stone+bridges&hl=en&authuser=0&tbm=isch&tbo=u&source=univ&sa=X&ei=HrSDUrmSPIe_igLFvYGwCw&ved=0CDoQsAQ&biw=1485&bih=860 Metal Samples: https://www.google.com/search?q=images:+iron+bridges&hl=en&authuser=0&tbm=isch&tbo=u&source=univ&sa=X&ei=SbSDUpWJJ8GsiAKqr4DYDA&ved=0CCoQsAQ&biw=1485&bih=860 Share this post Link to post Share on other sites
Posted November 13, 2013 Will the rope bridge bend in the middle once complete? Share this post Link to post Share on other sites
Posted November 13, 2013 Id imagine once the bridge mechanics in code are finalized, then different graphical versions would be likely. A mostly aesthetics change with some tweaks. Share this post Link to post Share on other sites
Posted November 13, 2013 I highly doubt that the rope bridge (or any other bridge for that matter) will arc downwards slightly in the middle - that sounds like a nightmare to implement. But I could be wrong. Share this post Link to post Share on other sites
Posted November 14, 2013 They are trying to implement sloped bridges. Once that is done, they may implement something that rope bridges slope automatically. 1 Share this post Link to post Share on other sites
Posted November 14, 2013 I highly doubt that the rope bridge (or any other bridge for that matter) will arc downwards slightly in the middle - that sounds like a nightmare to implement. But I could be wrong. Rope bridge will arc down, others arc up. 6 Share this post Link to post Share on other sites
Posted November 14, 2013 TBH, I don't know what you guys are talking about... Think I might be scared to cross that bridge. Looks it might break. :/Either way, nice work! Keep the cookies coming! Share this post Link to post Share on other sites
Posted November 14, 2013 Also, think there was a comment they only way to do so would be to reset the mining layer. I can imagine it being DIFFICULT without a reset, but the server has all the data it needs to convert the current layer's data into a proper 3d one. 1 Share this post Link to post Share on other sites
Posted November 14, 2013 1) Damage bridge to within inch of it's life.2) Wait for attackers to come across bridge3) Destroy Bridge4) Profit 1 Share this post Link to post Share on other sites
Posted November 15, 2013 Are these om the test server for us to play with yet? Share this post Link to post Share on other sites
Posted November 15, 2013 1) Damage bridge to within inch of it's life. 2) Wait for attackers to come across bridge 3) Destroy Bridge 4) Profit It worked for Indiana Jones. Share this post Link to post Share on other sites
Posted November 15, 2013 (edited) I can imagine it being DIFFICULT without a reset, but the server has all the data it needs to convert the current layer's data into a proper 3d one. It's not a problem of turning a 2d into a 3d layer, it's matching the tiles on the "mostly" 2d surface map to the 3d sub-surface map. Currently, the tiles share a 1:1 relationship, mapping the transition from surface layer to mine layer is "easy". When you have to do the same with the 2d to 3d maps AND keep the current map data (after converting that 2d mine layer to 3d) and still get the layers to match up correctly as well as the transition code working correctly (had a ship hang on a cave canal lately?) , it lands high enough on that "difficult" measurement to be pretty much unlikely. Doesn't mean that they can't do it though, just is it worth the work to do so. Edited November 15, 2013 by Hussars Share this post Link to post Share on other sites
Posted November 15, 2013 1) Damage bridge to within inch of it's life. 2) Wait for attackers to come across bridge 3) Destroy Bridge 4) Profit Heh would be nice if there were damaged models for bridges, much like with walls and such. That would look awesome, especially with stone bridges, containing holes you could fall through. It would also give an attacker warning. Heh though I think that an attacker could try to repair the bridge before he crosses it if there is an issue. Share this post Link to post Share on other sites
Posted November 15, 2013 I to am curious to if we will be able to connect bridges to houses? Share this post Link to post Share on other sites
Posted November 15, 2013 I to am curious to if we will be able to connect bridges to houses? House to House as well as house to ground would be awesome. Combine that with sloped bridges and I can already imagine some awesome designs. Share this post Link to post Share on other sites
Posted November 15, 2013 House to House as well as house to ground would be awesome. Combine that with sloped bridges and I can already imagine some awesome designs. House to Ground -> i can claim my mountaintop without either mining a staircase up or building one more ramp Share this post Link to post Share on other sites
Posted November 15, 2013 Will it be possible to build a bridge from a house tile border (where you can place the walls, also from higher stories) to ground tiles ? I am wishing for this for so long. We have some Level 30 Slopes next to houses and it would be perfect to have a possiblity to get from the 2nd floor of the house to the upper regions. That feature would be awesome ! Share this post Link to post Share on other sites
Posted November 15, 2013 I am curious to know if the suspended rope bridges will sway in the wind similar to how boats do now? Having a bridge sway violently during a gale (and possibly randomly cause the player to fall off during a gale) would be awesome! Share this post Link to post Share on other sites
Posted November 16, 2013 (edited) Putting them in a mine would be nice too. Bridge over a canal. Edited November 16, 2013 by NESGamepro 2 Share this post Link to post Share on other sites
Posted November 16, 2013 (edited) Will you be able to make bridge that ends on the same tile border as a fence or wall? Edited November 16, 2013 by Sir Arowhun Share this post Link to post Share on other sites
Posted November 16, 2013 I am curious to know if the suspended rope bridges will sway in the wind similar to how boats do now? Having a bridge sway violently during a gale (and possibly randomly cause the player to fall off during a gale) would be awesome! Unless the player fell 700 dirt to their death... Share this post Link to post Share on other sites