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megakaktus

Need Some Help With Crashes... Logs Inside!

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Time is Sat Oct 26 19:53:23 CEST 2013
Running client version 3.29-5412 [unstable]

=== System information ===
Executing from C:\Users\USERNAME\AppData\Local\Temp\
Operating system: Windows 8 (arch: x86, version: 6.2)
Java version: 1.7.0_45 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot Client VM]
Available CPUs: 2

okt 26, 2013 7:53:23 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character megakaktus
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\USERNAME\wurm\players\megakaktus\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\megakaktus\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1428)
Loaded pack graphics.jar (r1508)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\megakaktus\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\megakaktus\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.megakaktus.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
cloud_shadows = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_debugs = false
enable_shift_drag = false
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 15
font_header = 21
font_italian = 11
font_monospaced = 11
font_static = 15
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 2
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = false
local_list_in_event = true
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 2
model_loader_thread_priority = 2
model_loading_threads = 2
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = true
release_context_on_jogl_sleep = true
remember_password = true
render_distant_terrain = false
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = true
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = false
structure_render_distance = 2
submit_client_data = 1
terrain_bump = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 2
use_color_picking = false
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_fbo_reflections = true
use_nagles_algorithm = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: lmimirr (null)
OpenGL vendor: Intel
OpenGL renderer: Intel® HD Graphics
OpenGL version: 4.0.0 - Build 9.17.10.2828
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_SUN_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_occlusion_query2
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_EXT_texture_swizzle
    GL_ARB_texture_gather
    GL_ARB_sync
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_draw_indirect
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_EXT_texture_snorm
    GL_ARB_blend_func_extended
    GL_INTEL_performance_queries
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_shader_bit_encoding
    GL_ARB_draw_buffers_blend
    GL_ARB_geometry_shader4
    GL_ARB_texture_query_lod
    GL_ARB_explicit_attrib_location
    GL_ARB_draw_elements_base_vertex
    GL_ARB_instanced_arrays
    GL_ARB_fragment_coord_conventions
    GL_EXT_gpu_program_parameters
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_compatibility
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_multisample
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_timer_query
    GL_INTEL_map_texture
    GL_ARB_tessellation_shader
    GL_ARB_vertex_array_object
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_texture_cube_map_array
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_shader_subroutine
    GL_ARB_transform_feedback3

GLSL version: 4.00 - Build 9.17.10.2828
GLSL max vertex uniforms: 1024 (1024)
GLSL max fragment uniforms: 1024 (1024)
GLSL max varyings: 64 (64)
Intel hardware, enabling experimental GLSL problem workarounds
Shader 'shader.white.vertex' log: No errors.

Loaded vertex shader shader.white.vertex
Shader 'shader.white.fragment' log: No errors.

Loaded pixel shader shader.white.fragment
Program 'program.white' link: No errors.

Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Shader 'shader.skin_tex0.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.vertex
Shader 'shader.tex0+light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.fragment
Program 'program.skin_tex0' link: No errors.

Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0': 6 active
Updating uniforms for 'program.skin_tex0'
  Single: bones : loc 1181 : type 35666 : size 200
  Single: tex0 : loc 1381 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0': 2 active (136)
Loaded program program.skin_tex0
Loaded material material.mesh.skin
Shader 'shader.skin_solid.vertex' log: No errors.

Loaded vertex shader shader.skin_solid.vertex
Shader 'shader.col.fragment' log: No errors.

Loaded pixel shader shader.col.fragment
Program 'program.skin_solid' link: No errors.

Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
  Single: bones : loc 1181 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Shader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.fragment
Program 'program.skin_tex0_rare' link: No errors.

Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare': 6 active
Updating uniforms for 'program.skin_tex0_rare'
  Single: bones : loc 1181 : type 35666 : size 200
  Single: tex0 : loc 1381 : type 35678 : size 1
  Single: time : loc 1382 : type 35666 : size 1
  Single: rarity : loc 1383 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare': 4 active (138)
Loaded program program.skin_tex0_rare
Loaded material material.mesh.skin_rare
Shader 'shader.static_tex0.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.vertex
Program 'program.static_tex0' link: No errors.

Updated attributes for 'program.static_tex0': 4 active
Updating uniforms for 'program.static_tex0'
  Single: tex0 : loc 1181 : type 35678 : size 1
Updated uniforms for 'program.static_tex0': 1 active (135)
Loaded program program.static_tex0
Loaded material material.mesh.static
Shader 'shader.static_solid.vertex' log: No errors.

Loaded vertex shader shader.static_solid.vertex
Program 'program.static_solid' link: No errors.

Updated attributes for 'program.static_solid': 2 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Program 'program.static_tex0_rare' link: No errors.

Updated attributes for 'program.static_tex0_rare': 4 active
Updating uniforms for 'program.static_tex0_rare'
  Single: tex0 : loc 1181 : type 35678 : size 1
  Single: time : loc 1182 : type 35666 : size 1
  Single: rarity : loc 1183 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare': 3 active (137)
Loaded program program.static_tex0_rare
Loaded material material.mesh.static_rare
Shader 'shader.tex0.vertex' log: No errors.

Loaded vertex shader shader.tex0.vertex
Shader 'shader.tex0.fragment' log: No errors.

Loaded pixel shader shader.tex0.fragment
Program 'program.tex0' link: No errors.

Updated attributes for 'program.tex0': 2 active
Updating uniforms for 'program.tex0'
  Single: tex0 : loc 1181 : type 35678 : size 1
Updated uniforms for 'program.tex0': 1 active (2)
Loaded program program.tex0
Loaded material material.mesh.tex0
Shader 'shader.static_tex0_vertexlight.vertex' log: No errors.

Loaded vertex shader shader.static_tex0_vertexlight.vertex
Shader 'shader.tex0+col.fragment' log: No errors.

Loaded pixel shader shader.tex0+col.fragment
Program 'program.vegetation' link: No errors.

Updated attributes for 'program.vegetation': 4 active
Updating uniforms for 'program.vegetation'
  Single: tex0 : loc 1181 : type 35678 : size 1
Updated uniforms for 'program.vegetation': 1 active (130)
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (15). Texture Size: 512
Initializing font texture for SansSerif (15, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\megakaktus\windows_1024x768.txt
Loading props file C:\Users\USERNAME\wurm\players\megakaktus\windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain
Shader 'shader.water.vertex' log: No errors.

Loaded vertex shader shader.water.vertex
Shader 'shader.water.fragment' log: WARNING: 0:25: 'assigning' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.water.fragment
Program 'program.water' link: No errors.

Updated attributes for 'program.water': 1 active
Updating uniforms for 'program.water'
  Single: eyeCoord : loc 1181 : type 35665 : size 1
  Single: windDirAndForce : loc 1182 : type 35665 : size 1
  Single: normalTex : loc 1183 : type 35678 : size 1
  Single: reflectionTex : loc 1184 : type 35678 : size 1
Updated uniforms for 'program.water': 4 active (6)
Loaded program program.water
Startup Phase - Connecting ..
Writing to C:\Users\USERNAME\wurm\players\megakaktus\logs\_Event.2013-10.txt
Writing to C:\Users\USERNAME\wurm\players\megakaktus\logs\_Friends.2013-10.txt
Writing to C:\Users\USERNAME\wurm\players\megakaktus\logs\Alliance.2013-10.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Null tile type: 39 at (232,281)! Please let client developers know!
Null tile type: 39 at (232,282)! Please let client developers know!
Null tile type: 39 at (233,282)! Please let client developers know!
Null tile type: 39 at (149,307)! Please let client developers know!
No mapping found for hair6
Null tile type: 39 at (72,362)! Please let client developers know!
 

 

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While the cause of the crash doesn't appear in that log, based on the settings and the graphics chipset the log indicates the crash is probably occurring in your Intel graphics driver.


 


First, I notice the log indicates you're using a 32-bit version of Java.  If you're using a 64-bit operating system, I'd recommend using a 64-bit version of Java also.


 


If that doesn't apply or doesn't solve the problem, under the "Compatibility" tab of settings in the game launcher try setting "VBO support" to "Disabled".  Intel chipsets tend to have problems with VBO support, often leading to graphics glitches and/or crashes.


 


If that doesn't work, try setting "GLSL shader support", also found under the "Compatibility" tab of settings, to "Disabled".  Several people have been having issues with GLSL support, including some with Intel chipsets.


 


If that doesn't work, you could try setting "MultiDraw support" to "Disabled" under the "Compatibility" tab of settings.  Some Intel chipsets have issues with it also.


 


If that doesn't work, try different graphics driver versions.  I'd recommend trying the latest version for your chipset first and then trying older versions if it doesn't work.  You can find Intel graphics drivers here:


 


https://downloadcenter.intel.com/default.aspx


 


If that doesn't work either, try using Java 6 instead of Java 7.  Some people find that Wurm Online works better for them with Java 6 than with Java 7.


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