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Manny

Light System Test

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I think I'm getting that same bug. 

 

 

Congratulations, you found a bug in the test client: <Unable to link program (program.skin_tex0.7_light): class.jO: Vertex info

 

Spoiler

 

-----------

Internal error: assembly compile error for vertex shader at offset 28021:

-- error message --

line 705, column 1: error: too many result variable components written

-- internal assembly text --

!!NVvp4.0

OPTION NV_parameter_buffer_object2;

# cgc version 3.1.0001, build date Feb 29 2012

# command line args:

#vendor NVIDIA Corporation

#version 3.1.0.1

#profile gp4vp

#program main

#semantic gl_NormalMatrix : state.matrix.modelview.inverse

#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose

#semantic gl_LightSource : state.light

#semantic gl_Fog : state.fog

#semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose

#semantic bones

#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1

#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1

#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1

#var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1

#var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1

#var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0

#var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0

#var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0

#var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1

#var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0

#var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0

#var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0

#var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0

#var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0

#var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0

#var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 0

#var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.z : c[208] : -1 :>

 

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

 

Contents of console.log:

Time is Sat Nov 09 22:28:48 EST 2013

Running client version 3.26-5573a [test]

 

=== System information ===

Executing from C:\Documents and Settings\USERNAME\My Documents\

Operating system: Windows XP (arch: x86, version: 5.1)

Java version: 1.7.0_11 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 23.6-b04 (Oracle Corporation) [Java HotSpot Client VM]

Available CPUs: 4

 

>>> Main thread exiting.

Loading character Burnet

Loading config default

Loading props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt

java.net.ConnectException: Connection timed out: connect

at java.net.TwoStacksPlainSocketImpl.socketConnect(Native Method)

at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)

at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)

at java.net.AbstractPlainSocketImpl.connect(Unknown Source)

at java.net.PlainSocketImpl.connect(Unknown Source)

at java.net.SocksSocketImpl.connect(Unknown Source)

at java.net.Socket.connect(Unknown Source)

at java.net.Socket.connect(Unknown Source)

at sun.net.NetworkClient.doConnect(Unknown Source)

at sun.net.www.http.HttpClient.openServer(Unknown Source)

at sun.net.www.http.HttpClient.openServer(Unknown Source)

at sun.net.www.http.HttpClient.<init>(Unknown Source)

at sun.net.www.http.HttpClient.New(Unknown Source)

at sun.net.www.http.HttpClient.New(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)

at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)

at java.net.URL.openStream(Unknown Source)

at class.mE.a(SourceFile:255)

at class.mE.<init>(SourceFile:127)

at class.mI.run(SourceFile:979)

at java.awt.event.InvocationEvent.dispatch(Unknown Source)

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

at java.awt.EventQueue.access$200(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue.dispatchEvent(Unknown Source)

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.run(Unknown Source)

Loading props file C:\Documents and Settings\USERNAME\wurm\players\Burnet\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Documents and Settings\USERNAME\wurm\players\Burnet\password.txt

Saving props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack test_sound.jar (r1)

Loaded pack test_pmk.jar (r1160)

Loaded pack test_graphics.jar (r1583)

Options up-to-date!

Loading props file C:\Documents and Settings\USERNAME\wurm\players\Burnet\playerdata.txt

Loading props file C:\Documents and Settings\USERNAME\wurm\players\Burnet\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Documents and Settings\USERNAME\wurm\console.Burnet.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 0

censor_chat = false

cloud_shadows = false

collada_animations = 2

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

disable_select_all_shortcut = false

display_settings = false:false:0:1600:900:32:-1:false:false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 2

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 3

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 2

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = true

player_texture_size = 2

reflection_texture_size = 2

reflections = 0

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = false

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 0

sound_al_gain = 8

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 3

submit_client_data = 0

terrain_bump = true

terrain_res = 0

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 0

togglePushToTalk = true

treelist_outline = true

trees = 3

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 0

 

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

java.lang.NullPointerException

at class.do.a(SourceFile:480)

at class.do.a(SourceFile:468)

at class.do.<init>(SourceFile:58)

at class.fM.<init>(SourceFile:13)

at class.ew.<init>(SourceFile:447)

at com.wurmonline.client.h.<init>(SourceFile:175)

at com.wurmonline.client.h.a(SourceFile:1433)

at class.mE.c(SourceFile:873)

at class.mJ.actionPerformed(SourceFile:1067)

at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)

at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.setPressed(Unknown Source)

at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)

at java.awt.Component.processMouseEvent(Unknown Source)

at javax.swing.JComponent.processMouseEvent(Unknown Source)

at java.awt.Component.processEvent(Unknown Source)

at java.awt.Container.processEvent(Unknown Source)

at java.awt.Component.dispatchEventImpl(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Window.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

at java.awt.EventQueue.access$200(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue.dispatchEvent(Unknown Source)

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.run(Unknown Source)

Starting job manager with 3 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1600:900:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: nv4_disp (6.14.12.9610)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce 9600 GSO/PCIe/SSE2

OpenGL version: 3.3.0

OpenGL extensions:

GL_ARB_base_instance

GL_ARB_blend_func_extended

GL_ARB_color_buffer_float

GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage

GL_ARB_conservative_depth

GL_ARB_copy_buffer

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_ES2_compatibility

GL_ARB_explicit_attrib_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_provoking_vertex

GL_ARB_robustness

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_separate_shader_objects

GL_ARB_shader_bit_encoding

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_include

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_sync

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_compression

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_storage

GL_ARB_texture_swizzle

GL_ARB_timer_query

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_shared_exponent

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

GL_EXT_texture_storage

GL_EXT_texture_swizzle

GL_EXT_texture_type_2_10_10_10_REV

GL_EXT_timer_query

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXT_import_sync_object

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_alpha_test

GL_NV_blend_minmax

GL_NV_blend_square

GL_NV_complex_primitives

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_copy_image

GL_NV_depth_buffer_float

GL_NV_depth_clamp

GL_NV_explicit_multisample

GL_NV_fbo_color_attachments

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragdepth

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_shader4

GL_NV_gpu_program4

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2

GL_NV_path_rendering

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_shader_buffer_load

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_lod_clamp

GL_NV_texture_multisample

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_transform_feedback

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_NVX_gpu_memory_info

GL_OES_depth24

GL_OES_depth32

GL_OES_depth_texture

GL_OES_element_index_uint

GL_OES_fbo_render_mipmap

GL_OES_get_program_binary

GL_OES_mapbuffer

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

GL_OES_texture_3D

GL_OES_texture_float

GL_OES_texture_float_linear

GL_OES_texture_half_float

GL_OES_texture_half_float_linear

GL_OES_texture_npot

GL_OES_vertex_array_object

GL_OES_vertex_half_float

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control

 

GLSL version: 3.30 NVIDIA via Cg compiler

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 2048 (2048)

GLSL max varyings: 60 (60)

Loaded vertex shader shader.white.vertex

Loaded pixel shader shader.white.fragment

Updated attributes for 'program.white': 1 active

Updating uniforms for 'program.white'

Updated uniforms for 'program.white': 0 active (1)

Loaded program program.white

Loaded material material.mesh.default

Loaded vertex shader shader.skin_tex0.1_light.vertex

Loaded pixel shader shader.tex0+light.1_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.1_light': 6 active

Updating uniforms for 'program.skin_tex0.1_light'

Array : bones : loc 0 : type 35666 : size 200

Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.1_light': 2 active (15)

Loaded program program.skin_tex0.1_light

Loaded vertex shader shader.skin_tex0.2_light.vertex

Loaded pixel shader shader.tex0+light.2_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.2_light': 6 active

Updating uniforms for 'program.skin_tex0.2_light'

Array : bones : loc 0 : type 35666 : size 200

Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.2_light': 2 active (39)

Loaded program program.skin_tex0.2_light

Loaded vertex shader shader.skin_tex0.3_light.vertex

Loaded pixel shader shader.tex0+light.3_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.3_light': 6 active

Updating uniforms for 'program.skin_tex0.3_light'

Array : bones : loc 0 : type 35666 : size 200

Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.3_light': 2 active (42)

Loaded program program.skin_tex0.3_light

Loaded vertex shader shader.skin_tex0.4_light.vertex

Loaded pixel shader shader.tex0+light.4_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.4_light': 6 active

Updating uniforms for 'program.skin_tex0.4_light'

Array : bones : loc 0 : type 35666 : size 200

Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.4_light': 2 active (45)

Loaded program program.skin_tex0.4_light

Loaded vertex shader shader.skin_tex0.5_light.vertex

Loaded pixel shader shader.tex0+light.5_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.5_light': 6 active

Updating uniforms for 'program.skin_tex0.5_light'

Array : bones : loc 0 : type 35666 : size 200

Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.5_light': 2 active (48)

Loaded program program.skin_tex0.5_light

Loaded vertex shader shader.skin_tex0.6_light.vertex

Loaded pixel shader shader.tex0+light.6_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0.6_light': 6 active

Updating uniforms for 'program.skin_tex0.6_light'

Array : bones : loc 0 : type 35666 : size 200

Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0.6_light': 2 active (51)

Loaded program program.skin_tex0.6_light

Loaded vertex shader shader.skin_tex0.7_light.vertex

Loaded pixel shader shader.tex0+light.7_light.fragment

Execution aborted at connection 0, iteration 0

Run time 0s, local time Sat Nov 09 22:29:22 EST 2013

Destroying game window

====== FAILED ASSERT ======

com.wurmonline.client.d: Unable to link program (program.skin_tex0.7_light): class.jO: Vertex info

-----------

Internal error: assembly compile error for vertex shader at offset 28021:

-- error message --

line 705, column 1: error: too many result variable components written

-- internal assembly text --

!!NVvp4.0

OPTION NV_parameter_buffer_object2;

# cgc version 3.1.0001, build date Feb 29 2012

# command line args:

#vendor NVIDIA Corporation

#version 3.1.0.1

#profile gp4vp

#program main

#semantic gl_NormalMatrix : state.matrix.modelview.inverse

#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose

#semantic gl_LightSource : state.light

#semantic gl_Fog : state.fog

#semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose

#semantic bones

#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1

#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1

#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1

#var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1

#var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1

#var float4 gl_LightSource[0].ambient : state.light[0].ambient : : -1 : 0

#var float4 gl_LightSource[0].diffuse : state.light[0].diffuse : : -1 : 0

#var float4 gl_LightSource[0].specular : state.light[0].specular : : -1 : 0

#var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1

#var float4 gl_LightSource[0].halfVector : state.light[0].half : : -1 : 0

#var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction : : -1 : 0

#var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w : : -1 : 0

#var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x : : -1 : 0

#var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w : : -1 : 0

#var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0

#var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 0

#var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.z : c[208] : -1 :

at com.wurmonline.client.d.b(SourceFile:61)

at com.wurmonline.client.d.a(SourceFile:35)

at class.jK.a(SourceFile:129)

at class.bx.a(SourceFile:93)

at class.bx.c(SourceFile:75)

at com.wurmonline.client.h.run(SourceFile:1450)

at java.lang.Thread.run(Unknown Source)

 


 

 

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Got the bug as well.


 

Spoiler

 

Congratulations, you found a bug in the test client: &lt;Unable to link program (program.skin_tex0.7_light): class.jO: Vertex info

-----------

Internal error: assembly compile error for vertex shader at offset 28023:

-- error message --

line 705, column 1:  error: too many result variable components written

-- internal assembly text --

!!NVvp4.1

OPTION NV_parameter_buffer_object2;

# cgc version 3.1.0001, build date Mar 27 2013

# command line args:

#vendor NVIDIA Corporation

#version 3.1.0.1

#profile gp4_1vp

#program main

#semantic gl_NormalMatrix : state.matrix.modelview.inverse

#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose

#semantic gl_LightSource : state.light

#semantic gl_Fog : state.fog

#semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose

#semantic bones

#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1

#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1

#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1

#var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1

#var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1

#var float4 gl_LightSource[0].ambient : state.light[0].ambient :  : -1 : 0

#var float4 gl_LightSource[0].diffuse : state.light[0].diffuse :  : -1 : 0

#var float4 gl_LightSource[0].specular : state.light[0].specular :  : -1 : 0

#var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1

#var float4 gl_LightSource[0].halfVector : state.light[0].half :  : -1 : 0

#var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction :  : -1 : 0

#var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w :  : -1 : 0

#var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x :  : -1 : 0

#var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w :  : -1 : 0

#var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0

#var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 0

#var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.z : c[208] : -1&gt;


Please post the console log below on the wurm online forums, and describe what you were doing when it happened.


Contents of console.log:

Time is Sun Nov 10 20:42:36 CET 2013

Running client version 3.26-5573a [test]


=== System information ===

Executing from /home/USERNAME/

Operating system: Linux (arch: amd64, version: 3.11.0-13-generic)

Java version: 1.7.0_40 (Oracle Corporation) &amp;lt<a href=";http%3A//java.oracle.com/">;http://java.oracle.com/&gt;</a>

Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]

Available CPUs: 4


&gt;&gt;&gt; Main thread exiting.

Loading character Kledun

Loading config minimum

Loading props file /home/USERNAME/wurm/configs/minimum/gamesettings.txt

java.net.ConnectException: Die Wartezeit f&Atilde;&frac14;r die Verbindung ist abgelaufen

    at java.net.PlainSocketImpl.socketConnect(Native Method)

    at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:339)

    at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:200)

    at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:182)

    at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392)

    at java.net.Socket.connect(Socket.java:579)

    at java.net.Socket.connect(Socket.java:528)

    at sun.net.NetworkClient.doConnect(NetworkClient.java:180)

    at sun.net.www.http.HttpClient.openServer(HttpClient.java:432)

    at sun.net.www.http.HttpClient.openServer(HttpClient.java:527)

    at sun.net.www.http.HttpClient.&lt;init&gt;(HttpClient.java:211)

    at sun.net.www.http.HttpClient.New(HttpClient.java:308)

    at sun.net.www.http.HttpClient.New(HttpClient.java:326)

    at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:996)

    at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:932)

    at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:850)

    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1300)

    at java.net.URL.openStream(URL.java:1037)

    at class.mE.a(SourceFile:255)

    at class.mE.&lt;init&gt;(SourceFile:127)

    at class.mI.run(SourceFile:979)

    at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)

    at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)

    at java.awt.EventQueue.access$200(EventQueue.java:103)

    at java.awt.EventQueue$3.run(EventQueue.java:694)

    at java.awt.EventQueue$3.run(EventQueue.java:692)

    at java.security.AccessController.doPrivileged(Native Method)

    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)

    at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)

    at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)

    at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)

    at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)

    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)

    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)

    at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)

Loading props file /home/USERNAME/wurm/players/Kledun/password.txt

&gt;&gt;&gt; LoginFrame queue entry exiting.

Loading character Keldun

Loading props file /home/USERNAME/wurm/players/Keldun/password.txt

Saving props file /home/USERNAME/wurm/players/Keldun/password.txt

Saving props file /home/USERNAME/wurm/configs/minimum/gamesettings.txt

Loaded pack test_experimental.jar (r1355)

Loaded pack test_sound.jar (r1)

Loaded pack test_pmk.jar (r1160)

Loaded pack test_graphics.jar (r1583)

Options up-to-date!

Loading props file /home/USERNAME/wurm/players/Keldun/playerdata.txt

Loading props file /home/USERNAME/wurm/players/Keldun/stats.txt


Preparing to enable console logging.

Now logging to /home/USERNAME/wurm/console.Keldun.log


=== Wurm options ===

animation_playback_self = 2

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 0

censor_chat = false

cloud_shadows = false

collada_animations = 0

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = false

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 1

disable_select_all_shortcut = false

display_settings = false:false:0:1360:768:32:-1:false:true

enable_debugs = true

enable_shift_drag = true

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 3

exec_source = 0

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 1

font_bold = 11

font_default = 14

font_header = 20

font_italian = 11

font_monospaced = 11

font_static = 14

fov_horizontal = 85

fps_limit = 30

fps_limit_background = 15

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 4

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = true

hide_menu_no_target = true

hide_menu_spam_mode = true

hide_menu_stop = true

high_res_binoculars = false

hint_texture_scaling = 0

impColumn = true

inverse_mouse = false

irc_log_rotation = 3

irc_notif = 1

item_creature_render_distance = 1

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = true

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = false

max_texture_size = 0

mega_texture_size = 1

model_loader_thread_priority = 1

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 0

other_log_rotation = 3

outline_picking = true

pbuffer_enabled = true

player_texture_size = 0

reflection_texture_size = 0

reflections = 0

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = true

screenshot_file_format = 0

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 5

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 0

sound_al_gain = 5

sound_buzzlevel = 1

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 5

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = false

sound_play_combat = true

sound_play_door = true

sound_play_emotes = false

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = false

stipple_enabled = true

structure_render_distance = 1

submit_client_data = 1

terrain_bump = false

terrain_res = 0

test_attach_equipment = false

test_mode = 0

tile_transitions = false

tiledecorations = 0

togglePushToTalk = true

treelist_outline = true

trees = 1

update_optional = true

use_alpha_particles = false

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = false

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = false

use_phobia_models = false

use_tree_models = true

use_weather_particles = false

vbo_enabled = 2

viewport_bob = true

water_detail = 0


Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing /home/USERNAME/wurm/configs/minimum/keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Texture is too small to fit all font characters. Using fallback when needed. FontSize: 14

Word filter loaded: 23

java.lang.NullPointerException

    at class.do.a(SourceFile:480)

    at class.do.a(SourceFile:468)

    at class.do.&lt;init&gt;(SourceFile:58)

    at class.fM.&lt;init&gt;(SourceFile:13)

    at class.ew.&lt;init&gt;(SourceFile:447)

    at com.wurmonline.client.h.&lt;init&gt;(SourceFile:175)

    at com.wurmonline.client.h.a(SourceFile:1433)

    at class.mE.c(SourceFile:873)

    at class.mJ.actionPerformed(SourceFile:1067)

    at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)

    at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)

    at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)

    at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)

    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)

    at java.awt.Component.processMouseEvent(Component.java:6505)

    at javax.swing.JComponent.processMouseEvent(JComponent.java:3320)

    at java.awt.Component.processEvent(Component.java:6270)

    at java.awt.Container.processEvent(Container.java:2229)

    at java.awt.Component.dispatchEventImpl(Component.java:4861)

    at java.awt.Container.dispatchEventImpl(Container.java:2287)

    at java.awt.Component.dispatchEvent(Component.java:4687)

    at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)

    at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)

    at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)

    at java.awt.Container.dispatchEventImpl(Container.java:2273)

    at java.awt.Window.dispatchEventImpl(Window.java:2719)

    at java.awt.Component.dispatchEvent(Component.java:4687)

    at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)

    at java.awt.EventQueue.access$200(EventQueue.java:103)

    at java.awt.EventQueue$3.run(EventQueue.java:694)

    at java.awt.EventQueue$3.run(EventQueue.java:692)

    at java.security.AccessController.doPrivileged(Native Method)

    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)

    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)

    at java.awt.EventQueue$4.run(EventQueue.java:708)

    at java.awt.EventQueue$4.run(EventQueue.java:706)

    at java.security.AccessController.doPrivileged(Native Method)

    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)

    at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)

    at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)

    at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)

    at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)

    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)

    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)

    at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)

Starting job manager with 3 worker threads

&gt;&gt;&gt; Launch queue entry exiting.

Using LWJGL display 1360:768:0:0 (false)


Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.


=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: null (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce 315M/PCIe/SSE2

OpenGL version: 3.3.0 NVIDIA 304.88

OpenGL extensions:

    GL_ARB_base_instance

    GL_ARB_blend_func_extended

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_ES2_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_robustness

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_separate_shader_objects

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_objects

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_storage

    GL_ARB_texture_swizzle

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback_instanced

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_format_BGRA8888

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_texture_type_2_10_10_10_REV

    GL_EXT_timer_query

    GL_EXT_transform_feedback2

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_x11_sync_object

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_alpha_test

    GL_NV_blend_minmax

    GL_NV_blend_square

    GL_NV_complex_primitives

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_ES1_1_compatibility

    GL_NV_explicit_multisample

    GL_NV_fbo_color_attachments

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragdepth

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_gpu_program4_1

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_buffer_load

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_lod_clamp

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_vdpau_interop

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_OES_compressed_paletted_texture

    GL_OES_depth24

    GL_OES_depth32

    GL_OES_depth_texture

    GL_OES_element_index_uint

    GL_OES_fbo_render_mipmap

    GL_OES_get_program_binary

    GL_OES_mapbuffer

    GL_OES_packed_depth_stencil

    GL_OES_point_size_array

    GL_OES_point_sprite

    GL_OES_rgb8_rgba8

    GL_OES_read_format

    GL_OES_standard_derivatives

    GL_OES_texture_3D

    GL_OES_texture_float

    GL_OES_texture_float_linear

    GL_OES_texture_half_float

    GL_OES_texture_half_float_linear

    GL_OES_texture_npot

    GL_OES_vertex_array_object

    GL_OES_vertex_half_float

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum


GLSL version: 3.30 NVIDIA via Cg compiler

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 2048 (2048)

GLSL max varyings: 60 (60)

Loaded vertex shader shader.white.vertex

Loaded pixel shader shader.white.fragment

Updated attributes for &#39;program.white&#39;: 1 active

Updating uniforms for &#39;program.white&#39;

Updated uniforms for &#39;program.white&#39;: 0 active (1)

Loaded program program.white

Loaded material material.mesh.default

Loaded vertex shader shader.skin_tex0.1_light.vertex

Loaded pixel shader shader.tex0+light.1_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for &#39;program.skin_tex0.1_light&#39;: 6 active

Updating uniforms for &#39;program.skin_tex0.1_light&#39;

  Array : bones : loc 0 : type 35666 : size 200

  Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for &#39;program.skin_tex0.1_light&#39;: 2 active (15)

Loaded program program.skin_tex0.1_light

Loaded vertex shader shader.skin_tex0.2_light.vertex

Loaded pixel shader shader.tex0+light.2_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for &#39;program.skin_tex0.2_light&#39;: 6 active

Updating uniforms for &#39;program.skin_tex0.2_light&#39;

  Array : bones : loc 0 : type 35666 : size 200

  Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for &#39;program.skin_tex0.2_light&#39;: 2 active (39)

Loaded program program.skin_tex0.2_light

Loaded vertex shader shader.skin_tex0.3_light.vertex

Loaded pixel shader shader.tex0+light.3_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for &#39;program.skin_tex0.3_light&#39;: 6 active

Updating uniforms for &#39;program.skin_tex0.3_light&#39;

  Array : bones : loc 0 : type 35666 : size 200

  Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for &#39;program.skin_tex0.3_light&#39;: 2 active (42)

Loaded program program.skin_tex0.3_light

Loaded vertex shader shader.skin_tex0.4_light.vertex

Loaded pixel shader shader.tex0+light.4_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for &#39;program.skin_tex0.4_light&#39;: 6 active

Updating uniforms for &#39;program.skin_tex0.4_light&#39;

  Array : bones : loc 0 : type 35666 : size 200

  Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for &#39;program.skin_tex0.4_light&#39;: 2 active (45)

Loaded program program.skin_tex0.4_light

Loaded vertex shader shader.skin_tex0.5_light.vertex

Loaded pixel shader shader.tex0+light.5_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for &#39;program.skin_tex0.5_light&#39;: 6 active

Updating uniforms for &#39;program.skin_tex0.5_light&#39;

  Array : bones : loc 0 : type 35666 : size 200

  Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for &#39;program.skin_tex0.5_light&#39;: 2 active (48)

Loaded program program.skin_tex0.5_light

Loaded vertex shader shader.skin_tex0.6_light.vertex

Loaded pixel shader shader.tex0+light.6_light.fragment

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for &#39;program.skin_tex0.6_light&#39;: 6 active

Updating uniforms for &#39;program.skin_tex0.6_light&#39;

  Array : bones : loc 0 : type 35666 : size 200

  Single: tex0 : loc 200 : type 35678 : size 1

Updated uniforms for &#39;program.skin_tex0.6_light&#39;: 2 active (51)

Loaded program program.skin_tex0.6_light

Loaded vertex shader shader.skin_tex0.7_light.vertex

Loaded pixel shader shader.tex0+light.7_light.fragment

Execution aborted at connection 0, iteration 0

Run time 0s, local time Sun Nov 10 21:01:47 CET 2013

Destroying game window

====== FAILED ASSERT ======

com.wurmonline.client.d: Unable to link program (program.skin_tex0.7_light): class.jO: Vertex info

-----------

Internal error: assembly compile error for vertex shader at offset 28023:

-- error message --

line 705, column 1:  error: too many result variable components written

-- internal assembly text --

!!NVvp4.1

OPTION NV_parameter_buffer_object2;

# cgc version 3.1.0001, build date Mar 27 2013

# command line args:

#vendor NVIDIA Corporation

#version 3.1.0.1

#profile gp4_1vp

#program main

#semantic gl_NormalMatrix : state.matrix.modelview.inverse

#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose

#semantic gl_LightSource : state.light

#semantic gl_Fog : state.fog

#semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose

#semantic bones

#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1

#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1

#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1

#var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1

#var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1

#var float4 gl_LightSource[0].ambient : state.light[0].ambient :  : -1 : 0

#var float4 gl_LightSource[0].diffuse : state.light[0].diffuse :  : -1 : 0

#var float4 gl_LightSource[0].specular : state.light[0].specular :  : -1 : 0

#var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1

#var float4 gl_LightSource[0].halfVector : state.light[0].half :  : -1 : 0

#var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction :  : -1 : 0

#var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w :  : -1 : 0

#var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x :  : -1 : 0

#var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w :  : -1 : 0

#var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0

#var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 0

#var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.z : c[208] : -1

    at com.wurmonline.client.d.b(SourceFile:61)

    at com.wurmonline.client.d.a(SourceFile:35)

    at class.jK.a(SourceFile:129)

    at class.bx.a(SourceFile:93)

    at class.bx.c(SourceFile:75)

    at com.wurmonline.client.h.run(SourceFile:1450)

    at java.lang.Thread.run(Thread.java:724)


 

 

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Congratulations, you found a bug in the test client: <Unable to link program (program.skin_tex0.7_light): class.jO: Vertex info

Spoiler

 

-----------
Internal error: assembly compile error for vertex shader at offset 11007:
-- error message --
line 381, column 1:  error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.4.0001, build date Oct 23 2013
# command line args: 
#vendor NVIDIA Corporation
#version 3.4.0.1
#profile gp4vp
#program main
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_LightSource : state.light
#semantic gl_Fog : state.fog
#semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
#semantic bones
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
#var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
#var float4 gl_LightSource[0].ambient : state.light[0].ambient :  : -1 : 0
#var float4 gl_LightSource[0].diffuse : state.light[0].diffuse :  : -1 : 0
#var float4 gl_LightSource[0].specular : state.light[0].specular :  : -1 : 0
#var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
#var float4 gl_LightSource[0].halfVector : state.light[0].half :  : -1 : 0
#var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction :  : -1 : 0
#var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w :  : -1 : 0
#var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x :  : -1 : 0
#var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w :  : -1 : 0
#var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
#var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
#var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.z : c[208] : -1 :>
 
Please post the console log below on the wurm online forums, and describe what you were doing when it happened.
 
Contents of console.log:
Time is Sun Nov 10 17:48:15 CST 2013
Running client version 3.26-5573a [test]
 
=== System information ===
Executing from C:\Users\USERNAME\Downloads\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.7.0_45 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot Client VM]
Available CPUs: 2
 
>>> Main thread exiting.
Loading character Ruka
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
java.net.ConnectException: Connection timed out: connect
at java.net.DualStackPlainSocketImpl.connect0(Native Method)
at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.<init>(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at java.net.URL.openStream(Unknown Source)
at class.mE.a(SourceFile:255)
at class.mE.<init>(SourceFile:127)
at class.mI.run(SourceFile:979)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Loading props file C:\Users\USERNAME\wurm\players\Ruka\password.txt
>>> LoginFrame queue entry exiting.
Copied C:\Users\USERNAME\wurm\packs\graphics.jar to C:\Users\USERNAME\wurm\packs\test_graphics.jar
Copied C:\Users\USERNAME\wurm\packs\sound.jar to C:\Users\USERNAME\wurm\packs\test_sound.jar
Pack migration complete.
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loading character Bloodcry
Saving props file C:\Users\USERNAME\wurm\players\Bloodcry\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loaded pack test_experimental.jar (r1355)
Loaded pack test_sound.jar (r1)
Loaded pack test_pmk.jar (r1160)
Loaded pack test_graphics.jar (r1583)
Options up-to-date!
 
Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Bloodcry.log
 
=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
cloud_shadows = true
collada_animations = 4
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:true:0:1280:1024:32:-1:false:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 4
model_loading_threads = 4
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_texture_size = 3
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = true
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = true
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = false
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 4
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = false
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2
 
Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
java.lang.NullPointerException
at class.do.a(SourceFile:480)
at class.do.a(SourceFile:468)
at class.do.<init>(SourceFile:58)
at class.fM.<init>(SourceFile:13)
at class.ew.<init>(SourceFile:447)
at com.wurmonline.client.h.<init>(SourceFile:175)
at com.wurmonline.client.h.a(SourceFile:1433)
at class.mE.c(SourceFile:873)
at class.mJ.actionPerformed(SourceFile:1067)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1920:1080:0:0 (false)
 
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.
 
=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: nvd3dum (9.18.13.3165)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9500 GT/PCIe/SSE2/3DNOW!
OpenGL version: 3.3.0
OpenGL extensions:
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_OES_compressed_ETC1_RGB8_texture
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
 
GLSL version: 3.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
Loaded vertex shader shader.white.vertex
Loaded pixel shader shader.white.fragment
Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Loaded vertex shader shader.skin_tex0.1_light.vertex
Loaded pixel shader shader.tex0+light.1_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.1_light': 6 active
Updating uniforms for 'program.skin_tex0.1_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.1_light': 2 active (15)
Loaded program program.skin_tex0.1_light
Loaded vertex shader shader.skin_tex0.2_light.vertex
Loaded pixel shader shader.tex0+light.2_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.2_light': 6 active
Updating uniforms for 'program.skin_tex0.2_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.2_light': 2 active (39)
Loaded program program.skin_tex0.2_light
Loaded vertex shader shader.skin_tex0.3_light.vertex
Loaded pixel shader shader.tex0+light.3_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.3_light': 6 active
Updating uniforms for 'program.skin_tex0.3_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.3_light': 2 active (42)
Loaded program program.skin_tex0.3_light
Loaded vertex shader shader.skin_tex0.4_light.vertex
Loaded pixel shader shader.tex0+light.4_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.4_light': 6 active
Updating uniforms for 'program.skin_tex0.4_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.4_light': 2 active (45)
Loaded program program.skin_tex0.4_light
Loaded vertex shader shader.skin_tex0.5_light.vertex
Loaded pixel shader shader.tex0+light.5_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.5_light': 6 active
Updating uniforms for 'program.skin_tex0.5_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.5_light': 2 active (48)
Loaded program program.skin_tex0.5_light
Loaded vertex shader shader.skin_tex0.6_light.vertex
Loaded pixel shader shader.tex0+light.6_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.6_light': 6 active
Updating uniforms for 'program.skin_tex0.6_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.6_light': 2 active (51)
Loaded program program.skin_tex0.6_light
Loaded vertex shader shader.skin_tex0.7_light.vertex
Loaded pixel shader shader.tex0+light.7_light.fragment
Execution aborted at connection 0, iteration 0
Run time 0s, local time Sun Nov 10 17:51:03 CST 2013
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.d: Unable to link program (program.skin_tex0.7_light): class.jO: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 11007:
-- error message --
line 381, column 1:  error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.4.0001, build date Oct 23 2013
# command line args: 
#vendor NVIDIA Corporation
#version 3.4.0.1
#profile gp4vp
#program main
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_LightSource : state.light
#semantic gl_Fog : state.fog
#semantic gl_ModelViewProjectionMatrix : state.matrix.mvp.transpose
#semantic bones
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : ATTR8 : -1 : 1
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float3 gl_Normal : $vin.NORMAL : ATTR2 : -1 : 1
#var float3x3 gl_NormalMatrix : state.matrix.modelview.inverse : c[200], 3 : -1 : 1
#var float4x4 gl_ModelViewMatrix : state.matrix.modelview.transpose : c[203], 4 : -1 : 1
#var float4 gl_LightSource[0].ambient : state.light[0].ambient :  : -1 : 0
#var float4 gl_LightSource[0].diffuse : state.light[0].diffuse :  : -1 : 0
#var float4 gl_LightSource[0].specular : state.light[0].specular :  : -1 : 0
#var float4 gl_LightSource[0].position : state.light[0].position : c[207] : -1 : 1
#var float4 gl_LightSource[0].halfVector : state.light[0].half :  : -1 : 0
#var float3 gl_LightSource[0].spotDirection : state.light[0].spot.direction :  : -1 : 0
#var float gl_LightSource[0].spotExponent : state.light[0].attenuation.w :  : -1 : 0
#var float gl_LightSource[0].spotCutoff : state.light[0].spot.cutoff.x :  : -1 : 0
#var float gl_LightSource[0].spotCosCutoff : state.light[0].spot.direction.w :  : -1 : 0
#var float gl_LightSource[0].constantAttenuation : state.light[0].attenuation.x : c[208] : -1 : 0
#var float gl_LightSource[0].linearAttenuation : state.light[0].attenuation.y : c[208] : -1 : 1
#var float gl_LightSource[0].quadraticAttenuation : state.light[0].attenuation.z : c[208] : -1 :
at com.wurmonline.client.d.b(SourceFile:61)
at com.wurmonline.client.d.a(SourceFile:35)
at class.jK.a(SourceFile:129)
at class.bx.a(SourceFile:93)
at class.bx.c(SourceFile:75)
at com.wurmonline.client.h.run(SourceFile:1450)
at java.lang.Thread.run(Unknown Source)

 


 

 

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Congratulations, you found a bug.

Sometimes it pays off to read, that 's the bug that's already been posted three times now.

 

Seems to be a broken vertex shader in the last client update.

 

it can be avoided by turning of glsl in the compatibility tab.

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Don't know if this is part of lighting or not. But on test 0002 carts and crates when dyed white have some transparences. You can see some items on the other side of them like they are invisible.


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That currently happens with all dyed items on test server.


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