Recommended Posts

The moons of Wurm are a beautiful sight suring the night, many is the time I've looked up to see what the position of the moons are just for the hell of it.  Still, it would be nice for some kind of moon linked feature so...


Moondrops.  They come in 7 colours.


Red : Can be applied to a weapon\tool to cause an infected wound on strikes for the next 10 mins (0.05 used), if drunk poisons the user (inflicting a random light but infected wound) (Jackal)
Green : Can be drunk to grant +0.01 in a random stat (Body, Mind, Soul) (per 0.01 drunk), can be applied to a tool for +5% skillgain on the next hour (0.05 used) (Valrei)
Pale : Can be applied to a serious wound (0.02 used) or a bad wound (0.01 used) to turn it into a medium wound.  If drunk reduces a random wound 1 level per 0.01 drunk. (Seris)

Yellow : Can be applied to a weapon for +5% skillgain on the next hour (0.05 used), if drunk gives 0.01 in a random weapon skill (per 0.01 drunk) at the cost of sustaining a light wound. (Jackal + Valrei)
Pink : Can be drunk to restore 10 karma, can be applied to a wound and will either remove it or make it worse by one stage (50% chance), a serious wound will become infected if it fails (0.01 used). (Jackal + Seris)
Emerald : Can be drunk to increase healing by 0.01 (per 0.01 drunk) or applied to a wound to reduce it one level (0.01 used per action) (Seris + Valrei)

Scintilating : When drunk gives +0.02 in a random skill (per 0.01 drunk), when applied to a weapon/tool grants +5% skillgain on the next 2 hours (0.05 used), when applied to a wound removes it (bad or less costs 0.01, serious 0.02). (All three)


Moondrops are randomly dropped during wurm nights for events involving outdoor activities and plants.  That is harvesting crops, cutting saplings, foraging, botanising, picking flowers/reeds, cutting grass (and any other people can think of).  The chance is low (see below) of getting a moondrop.  The moondrop given depends on the stage the moons are in.


All 3 moons are not full and all are below half.  Moondrops generated are Red, Green, Pale.  If a moon is new its moondrop is not generated. (1/10000 find rate)

One moon is above half but not full, the others are not : Generates the moondrop of that moon only ( 1/5000 find rate)

2 moons are above half but not full, the other is not : Generates Yellow, Pink or Emerald  (So if valrei and jackal are half and seris crescent we would get yellow moonderops) (1/5000 find rate)

All 3 moon are half or above but none are full: Generates Yellow, Pink and Emerald moondrops (1/5000 find rate)

One moon is full : Generates the moondrop of that moon only (1/1000 find rate)

Two moons are full : Generates Yellow, Pink or Emerald  (So if valrei and jackal are half and seris crescent we would get yellow moonderops) (1/1000 find rate)

3 Moons are full : Generates Scintilating moondrops (1/1000 find rate)

 

When a moondrop is found a container must be empty for it to be collected.  Only 0.01 is collected at a time (so it takes a while to get!).

Quality is always 100.  This item does not decay, but requires a container (which does!),

These liquids give minor bonuses, are findable by all players regardless of skill level and are a reasonable item to trade.

Edit : Corrected the spelling of ``Jackal''

 

Edited by Etherdrifter

Share this post


Link to post
Share on other sites

You might get a bit of flaming for the whole "Selling skills" thing, but I'm a professional panloader so I can hardly object without being a hypocrite. Seems like it could be a cool idea, but no +1 from me as there are many WAY more important things that need doing before new features are added.


Share this post


Link to post
Share on other sites

-1  


 


 


PS: getting the names of the moons wrong is a huge turn off, it deosnt really show much interest in the moons. And it shows its not a typo.


Share this post


Link to post
Share on other sites

-1

 

This over-sophisticated suggestion can go back in the basement, thanks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this