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The game keeps not responding for no reason at random intervals. I've turned off GLSL shaders, and the textures still are screwed up. I have Nvidia, and can't really give a log because it's just no responding.


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Post the contents of your console.playername.log which sits in the Wurm folder please.


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Here.

 

Time is Thu Oct 17 19:10:11 BST 2013


Running client version 3.29b

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.7.0_45 (Oracle Corporation)
Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot Client VM]
Available CPUs: 4

>>> Main thread exiting.
Loading character JackCaboose
Loading config default
Loading props file C:\Games\WurmOnline\configs\default\gamesettings.txt
Loading props file C:\Games\WurmOnline\players\JackCaboose\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Games\WurmOnline\players\JackCaboose\password.txt
Saving props file C:\Games\WurmOnline\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1428)
Loaded pack graphics.jar (r1508)
Options up-to-date!
Loading props file C:\Games\WurmOnline\players\JackCaboose\playerdata.txt
Loading props file C:\Games\WurmOnline\players\JackCaboose\stats.txt

Preparing to enable console logging.
Now logging to C:\Games\WurmOnline\console.JackCaboose.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
cloud_shadows = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:0:0:32:-1:false:true
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 1
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 1
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Games\WurmOnline\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1304:746:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: igdumd64 (null)
OpenGL vendor: Intel
OpenGL renderer: Intel® HD Graphics 3000
OpenGL version: 3.1.0 - Build 8.15.10.2653
OpenGL extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex

GLSL version: 1.40 - Intel Build 8.15.10.2653
GLSL max vertex uniforms: 1024 (1024)
GLSL max fragment uniforms: 1024 (1024)
GLSL max varyings: 41 (41)
Intel hardware, enabling experimental GLSL problem workarounds
Shader 'shader.white.vertex' log: No errors.

Loaded vertex shader shader.white.vertex
Shader 'shader.white.fragment' log: No errors.

Loaded pixel shader shader.white.fragment
Program 'program.white' link: No errors.

Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Shader 'shader.skin_tex0.vertex' log: No errors.

Loaded vertex shader shader.skin_tex0.vertex
Shader 'shader.tex0+light.fragment' log: No errors.

Loaded pixel shader shader.tex0+light.fragment
Program 'program.skin_tex0' link: No errors.

Updated attributes for 'program.skin_tex0': 1 active
Updating uniforms for 'program.skin_tex0'
Single: bones : loc 23724032 : type 35666 : size 200
Updated uniforms for 'program.skin_tex0': 1 active (1)
Loaded program program.skin_tex0
Loaded material material.mesh.skin
Shader 'shader.skin_solid.vertex' log: No errors.

Loaded vertex shader shader.skin_solid.vertex
Shader 'shader.col.fragment' log: No errors.

Loaded pixel shader shader.col.fragment
Program 'program.skin_solid' link: No errors.

Updated attributes for 'program.skin_solid': 1 active
Updating uniforms for 'program.skin_solid'
Single: bones : loc 23724032 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (1)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Shader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.tex0+light+rarity.fragment
Program 'program.skin_tex0_rare' link: No errors.

Updated attributes for 'program.skin_tex0_rare': 1 active
Updating uniforms for 'program.skin_tex0_rare'
Single: bones : loc 23724032 : type 35666 : size 200
Updated uniforms for 'program.skin_tex0_rare': 1 active (1)
Loaded program program.skin_tex0_rare
Loaded material material.mesh.skin_rare
Shader 'shader.static_tex0.vertex' log: No errors.

Loaded vertex shader shader.static_tex0.vertex
Program 'program.static_tex0' link: No errors.

Updated attributes for 'program.static_tex0': 1 active
Updating uniforms for 'program.static_tex0'
Single: tex0 : loc 23724032 : type 35678 : size 1
Updated uniforms for 'program.static_tex0': 1 active (1)
Loaded program program.static_tex0
Loaded material material.mesh.static
Shader 'shader.static_solid.vertex' log: No errors.

Loaded vertex shader shader.static_solid.vertex
Program 'program.static_solid' link: No errors.

Updated attributes for 'program.static_solid': 1 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Program 'program.static_tex0_rare' link: No errors.

Updated attributes for 'program.static_tex0_rare': 1 active
Updating uniforms for 'program.static_tex0_rare'
Single: tex0 : loc 23724032 : type 35678 : size 1
Updated uniforms for 'program.static_tex0_rare': 1 active (1)
Loaded program program.static_tex0_rare
Loaded material material.mesh.static_rare
Shader 'shader.tex0.vertex' log: No errors.

Loaded vertex shader shader.tex0.vertex
Shader 'shader.tex0.fragment' log: No errors.

Loaded pixel shader shader.tex0.fragment
Program 'program.tex0' link: No errors.

Updated attributes for 'program.tex0': 1 active
Updating uniforms for 'program.tex0'
Single: tex0 : loc 23724032 : type 35678 : size 1
Updated uniforms for 'program.tex0': 1 active (1)
Loaded program program.tex0
Loaded material material.mesh.tex0
Shader 'shader.static_tex0_vertexlight.vertex' log: No errors.

Loaded vertex shader shader.static_tex0_vertexlight.vertex
Shader 'shader.tex0+col.fragment' log: No errors.

Loaded pixel shader shader.tex0+col.fragment
Program 'program.vegetation' link: No errors.

Updated attributes for 'program.vegetation': 1 active
Updating uniforms for 'program.vegetation'
Single: tex0 : loc 23724032 : type 35678 : size 1
Updated uniforms for 'program.vegetation': 1 active (1)
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Games\WurmOnline\players\JackCaboose\windows_1304x746.txt
Loading props file C:\Games\WurmOnline\players\JackCaboose\windows_1304x746.txt
Gui initialized
Startup Phase - Preparing terrain
Shader 'shader.water.vertex' log: No errors.

Loaded vertex shader shader.water.vertex
Shader 'shader.water.fragment' log: WARNING: 0:25: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

Loaded pixel shader shader.water.fragment
Program 'program.water' link: No errors.

Updated attributes for 'program.water': 1 active
Updating uniforms for 'program.water'
Single: eyeCoord : loc 23724032 : type 35665 : size 1
Updated uniforms for 'program.water': 1 active (1)
Loaded program program.water
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Games\WurmOnline\players\JackCaboose\logs\_Event.2013-10.txt
Disabling Nagles
Login successful
Executing C:\Games\WurmOnline\configs\default\autorun.txt
Starting update of login splash image...
Writing to C:\Games\WurmOnline\players\JackCaboose\logs\CA_HELP.2013-10.txt
Finished loading new login splash image!
Initializing font texture for SansSerif (15, bold). Texture Size: 256

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Ehm, I got the same video card, but my laptop has 2 video cards. One is NVIDIA another, Intel HD Graphics 3000. Wurm doesnt work on Intel HD Graphics. Make sure your laptop doesnt have 2 video cards, if it does you need to switch to NVIDIA one, thru NVIDIA control panel.


Edited by Blazer

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Ehm, I got the same video card, but my laptop has 2 video cards.One is NVIDIA another Intel HD Graphics 3000.Wurm doesnt work on Intel HD Graphics.Make sure your laptop doesnt have 2 video cards, if it does you need to switch to NVIDIA one thru NVIDIA control panel.

 

Yeah that is where I wanted to go, the fact is that almost every NVIDIA Mobile GPU has an Intel HD GPU too in it's system.

Edited by Sklo:D

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Nevermind, I fixed it by doing the javaws.exe. Now all I need to fix is the weird textures.


Edited by JackCaboose

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You need to add javaw.exe not javaws.exe


 


Normally only ATI cards have this problem so it is really weird.


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