Posted October 17, 2013 The game keeps not responding for no reason at random intervals. I've turned off GLSL shaders, and the textures still are screwed up. I have Nvidia, and can't really give a log because it's just no responding. Share this post Link to post Share on other sites
Posted October 17, 2013 Any error logs or more details pls? Share this post Link to post Share on other sites
Posted October 17, 2013 Any error logs or more details pls? Not sure how I'd get them. Any ideas on how to get some? Share this post Link to post Share on other sites
Posted October 17, 2013 Post the contents of your console.playername.log which sits in the Wurm folder please. Share this post Link to post Share on other sites
Posted October 17, 2013 Here. Time is Thu Oct 17 19:10:11 BST 2013Running client version 3.29b=== System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.7.0_45 (Oracle Corporation) Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot Client VM]Available CPUs: 4>>> Main thread exiting.Loading character JackCabooseLoading config defaultLoading props file C:\Games\WurmOnline\configs\default\gamesettings.txtLoading props file C:\Games\WurmOnline\players\JackCaboose\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Games\WurmOnline\players\JackCaboose\password.txtSaving props file C:\Games\WurmOnline\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1428)Loaded pack graphics.jar (r1508)Options up-to-date!Loading props file C:\Games\WurmOnline\players\JackCaboose\playerdata.txtLoading props file C:\Games\WurmOnline\players\JackCaboose\stats.txtPreparing to enable console logging.Now logging to C:\Games\WurmOnline\console.JackCaboose.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 1censor_chat = falsecloud_shadows = falsecollada_animations = 2color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecustim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:0:0:32:-1:false:trueenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 1gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 3key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 1mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 1other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_texture_size = 2reflection_texture_size = 1reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 3submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 1Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Games\WurmOnline\configs\default\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNWord filter loaded: 23Starting job manager with 3 worker threads>>> Launch queue entry exiting.Using LWJGL display 1304:746:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.0Adapter info: igdumd64 (null)OpenGL vendor: IntelOpenGL renderer: Intel® HD Graphics 3000OpenGL version: 3.1.0 - Build 8.15.10.2653OpenGL extensions:GL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_blend_colorGL_EXT_abgrGL_EXT_texture3DGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_SGIS_texture_edge_clampGL_SGIS_generate_mipmapGL_EXT_draw_range_elementsGL_SGIS_texture_lodGL_EXT_rescale_normalGL_EXT_packed_pixelsGL_EXT_texture_edge_clampGL_EXT_separate_specular_colorGL_ARB_multitextureGL_EXT_texture_env_combineGL_EXT_bgraGL_EXT_blend_func_separateGL_EXT_secondary_colorGL_EXT_fog_coordGL_EXT_texture_env_addGL_ARB_texture_cube_mapGL_ARB_transpose_matrixGL_ARB_texture_env_addGL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arraysGL_NV_blend_squareGL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clampGL_ARB_point_parametersGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_env_crossbarGL_EXT_texture_compression_s3tcGL_ARB_shadowGL_ARB_window_posGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_ARB_vertex_programGL_EXT_texture_rectangleGL_ARB_fragment_programGL_EXT_stencil_two_sideGL_ATI_separate_stencilGL_ARB_vertex_buffer_objectGL_EXT_texture_lod_biasGL_ARB_occlusion_queryGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_non_power_of_twoGL_ARB_vertex_shaderGL_NV_texgen_reflectionGL_ARB_point_spriteGL_ARB_fragment_program_shadowGL_EXT_blend_equation_separateGL_ARB_depth_textureGL_ARB_texture_rectangleGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_pixelGL_ARB_texture_floatGL_ARB_pixel_buffer_objectGL_EXT_framebuffer_objectGL_ARB_draw_instancedGL_ARB_half_float_vertexGL_ARB_occlusion_query2GL_EXT_draw_buffers2GL_WIN_swap_hintGL_EXT_texture_sRGBGL_ARB_multisampleGL_EXT_packed_floatGL_EXT_texture_shared_exponentGL_ARB_texture_rgGL_ARB_texture_compression_rgtcGL_NV_conditional_renderGL_EXT_texture_swizzleGL_ARB_syncGL_ARB_framebuffer_sRGBGL_EXT_packed_depth_stencilGL_ARB_depth_buffer_floatGL_EXT_transform_feedbackGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_ARB_framebuffer_objectGL_EXT_texture_arrayGL_EXT_texture_integerGL_ARB_map_buffer_rangeGL_EXT_texture_snormGL_INTEL_performance_queriesGL_ARB_copy_bufferGL_ARB_sampler_objectsGL_NV_primitive_restartGL_ARB_seamless_cube_mapGL_ARB_uniform_buffer_objectGL_ARB_depth_clampGL_ARB_vertex_array_bgraGL_ARB_shader_bit_encodingGL_ARB_draw_buffers_blendGL_ARB_texture_query_lodGL_ARB_explicit_attrib_locationGL_ARB_draw_elements_base_vertexGL_ARB_instanced_arraysGL_ARB_fragment_coord_conventionsGL_EXT_gpu_program_parametersGL_ARB_texture_buffer_object_rgb32GL_ARB_compatibilityGL_ARB_texture_rgb10_a2uiGL_ARB_vertex_type_2_10_10_10_revGL_ARB_timer_queryGL_ARB_vertex_array_objectGL_ARB_provoking_vertexGLSL version: 1.40 - Intel Build 8.15.10.2653GLSL max vertex uniforms: 1024 (1024)GLSL max fragment uniforms: 1024 (1024)GLSL max varyings: 41 (41)Intel hardware, enabling experimental GLSL problem workaroundsShader 'shader.white.vertex' log: No errors.Loaded vertex shader shader.white.vertexShader 'shader.white.fragment' log: No errors.Loaded pixel shader shader.white.fragmentProgram 'program.white' link: No errors.Updated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultShader 'shader.skin_tex0.vertex' log: No errors.Loaded vertex shader shader.skin_tex0.vertexShader 'shader.tex0+light.fragment' log: No errors.Loaded pixel shader shader.tex0+light.fragmentProgram 'program.skin_tex0' link: No errors.Updated attributes for 'program.skin_tex0': 1 activeUpdating uniforms for 'program.skin_tex0'Single: bones : loc 23724032 : type 35666 : size 200Updated uniforms for 'program.skin_tex0': 1 active (1)Loaded program program.skin_tex0Loaded material material.mesh.skinShader 'shader.skin_solid.vertex' log: No errors.Loaded vertex shader shader.skin_solid.vertexShader 'shader.col.fragment' log: No errors.Loaded pixel shader shader.col.fragmentProgram 'program.skin_solid' link: No errors.Updated attributes for 'program.skin_solid': 1 activeUpdating uniforms for 'program.skin_solid'Single: bones : loc 23724032 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (1)Loaded program program.skin_solidLoaded material material.mesh.skin_solidShader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20No errors.Loaded pixel shader shader.tex0+light+rarity.fragmentProgram 'program.skin_tex0_rare' link: No errors.Updated attributes for 'program.skin_tex0_rare': 1 activeUpdating uniforms for 'program.skin_tex0_rare'Single: bones : loc 23724032 : type 35666 : size 200Updated uniforms for 'program.skin_tex0_rare': 1 active (1)Loaded program program.skin_tex0_rareLoaded material material.mesh.skin_rareShader 'shader.static_tex0.vertex' log: No errors.Loaded vertex shader shader.static_tex0.vertexProgram 'program.static_tex0' link: No errors.Updated attributes for 'program.static_tex0': 1 activeUpdating uniforms for 'program.static_tex0'Single: tex0 : loc 23724032 : type 35678 : size 1Updated uniforms for 'program.static_tex0': 1 active (1)Loaded program program.static_tex0Loaded material material.mesh.staticShader 'shader.static_solid.vertex' log: No errors.Loaded vertex shader shader.static_solid.vertexProgram 'program.static_solid' link: No errors.Updated attributes for 'program.static_solid': 1 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidProgram 'program.static_tex0_rare' link: No errors.Updated attributes for 'program.static_tex0_rare': 1 activeUpdating uniforms for 'program.static_tex0_rare'Single: tex0 : loc 23724032 : type 35678 : size 1Updated uniforms for 'program.static_tex0_rare': 1 active (1)Loaded program program.static_tex0_rareLoaded material material.mesh.static_rareShader 'shader.tex0.vertex' log: No errors.Loaded vertex shader shader.tex0.vertexShader 'shader.tex0.fragment' log: No errors.Loaded pixel shader shader.tex0.fragmentProgram 'program.tex0' link: No errors.Updated attributes for 'program.tex0': 1 activeUpdating uniforms for 'program.tex0'Single: tex0 : loc 23724032 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (1)Loaded program program.tex0Loaded material material.mesh.tex0Shader 'shader.static_tex0_vertexlight.vertex' log: No errors.Loaded vertex shader shader.static_tex0_vertexlight.vertexShader 'shader.tex0+col.fragment' log: No errors.Loaded pixel shader shader.tex0+col.fragmentProgram 'program.vegetation' link: No errors.Updated attributes for 'program.vegetation': 1 activeUpdating uniforms for 'program.vegetation'Single: tex0 : loc 23724032 : type 35678 : size 1Updated uniforms for 'program.vegetation': 1 active (1)Loaded program program.vegetationLoaded material material.mesh.vegetationLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\Games\WurmOnline\players\JackCaboose\windows_1304x746.txtLoading props file C:\Games\WurmOnline\players\JackCaboose\windows_1304x746.txtGui initializedStartup Phase - Preparing terrainShader 'shader.water.vertex' log: No errors.Loaded vertex shader shader.water.vertexShader 'shader.water.fragment' log: WARNING: 0:25: 'assing' : implict conversion between types allowed from GLSL 1.20No errors.Loaded pixel shader shader.water.fragmentProgram 'program.water' link: No errors.Updated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water'Single: eyeCoord : loc 23724032 : type 35665 : size 1Updated uniforms for 'program.water': 1 active (1)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to C:\Games\WurmOnline\players\JackCaboose\logs\_Event.2013-10.txtDisabling NaglesLogin successfulExecuting C:\Games\WurmOnline\configs\default\autorun.txtStarting update of login splash image...Writing to C:\Games\WurmOnline\players\JackCaboose\logs\CA_HELP.2013-10.txtFinished loading new login splash image!Initializing font texture for SansSerif (15, bold). Texture Size: 256 Share this post Link to post Share on other sites
Posted October 17, 2013 Which Nvidia card have you got? Share this post Link to post Share on other sites
Posted October 17, 2013 Which Nvidia card have you got? Geforce GT 630M (1 GB VRAM) Share this post Link to post Share on other sites
Posted October 17, 2013 Have you got the newest drivers? Share this post Link to post Share on other sites
Posted October 17, 2013 (edited) Ehm, I got the same video card, but my laptop has 2 video cards. One is NVIDIA another, Intel HD Graphics 3000. Wurm doesnt work on Intel HD Graphics. Make sure your laptop doesnt have 2 video cards, if it does you need to switch to NVIDIA one, thru NVIDIA control panel. Edited October 17, 2013 by Blazer Share this post Link to post Share on other sites
Posted October 17, 2013 (edited) Ehm, I got the same video card, but my laptop has 2 video cards.One is NVIDIA another Intel HD Graphics 3000.Wurm doesnt work on Intel HD Graphics.Make sure your laptop doesnt have 2 video cards, if it does you need to switch to NVIDIA one thru NVIDIA control panel. Yeah that is where I wanted to go, the fact is that almost every NVIDIA Mobile GPU has an Intel HD GPU too in it's system. Edited October 17, 2013 by Sklo:D Share this post Link to post Share on other sites
Posted October 17, 2013 (edited) Nevermind, I fixed it by doing the javaws.exe. Now all I need to fix is the weird textures. Edited October 17, 2013 by JackCaboose Share this post Link to post Share on other sites
Posted October 17, 2013 You need to add javaw.exe not javaws.exe Normally only ATI cards have this problem so it is really weird. Share this post Link to post Share on other sites