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Billysteel

Client Crash

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So I got a crash a while ago and I don't know how to fix it. Here is the console file:


 


 


 


Time is Wed Oct 02 19:44:53 CDT 2013

Running client version 3.29

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 7 (arch: x86, version: 6.1)

Java version: 1.7.0_40 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot Client VM]

Available CPUs: 2

 

>>> Main thread exiting.

Loading character Billysteel

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\USERNAME\wurm\players\Billysteel\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Users\USERNAME\wurm\players\Billysteel\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1428)

Loaded pack graphics.jar (r1508)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\Billysteel\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\Billysteel\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.Billysteel.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = true

cloud_shadows = false

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 1

disable_select_all_shortcut = false

display_settings = false:false:0:1024:768:32:-1:false:false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = true

player_texture_size = 2

reflection_texture_size = 2

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 0

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

 

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Word filter loaded: 23

Starting job manager with 2 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1024:768:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: igdumd64 (null)

OpenGL vendor: Intel

OpenGL renderer: Intel® HD Graphics Family

OpenGL version: 3.1.0 - Build 8.15.10.2598

OpenGL extensions:

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_blend_color

    GL_EXT_abgr

    GL_EXT_texture3D

    GL_EXT_clip_volume_hint

    GL_EXT_compiled_vertex_array

    GL_SGIS_texture_edge_clamp

    GL_SGIS_generate_mipmap

    GL_EXT_draw_range_elements

    GL_SGIS_texture_lod

    GL_EXT_rescale_normal

    GL_EXT_packed_pixels

    GL_EXT_texture_edge_clamp

    GL_EXT_separate_specular_color

    GL_ARB_multitexture

    GL_EXT_texture_env_combine

    GL_EXT_bgra

    GL_EXT_blend_func_separate

    GL_EXT_secondary_color

    GL_EXT_fog_coord

    GL_EXT_texture_env_add

    GL_ARB_texture_cube_map

    GL_ARB_transpose_matrix

    GL_ARB_texture_env_add

    GL_IBM_texture_mirrored_repeat

    GL_EXT_multi_draw_arrays

    GL_NV_blend_square

    GL_ARB_texture_compression

    GL_3DFX_texture_compression_FXT1

    GL_EXT_texture_filter_anisotropic

    GL_ARB_texture_border_clamp

    GL_ARB_point_parameters

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_env_crossbar

    GL_EXT_texture_compression_s3tc

    GL_ARB_shadow

    GL_ARB_window_pos

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_ARB_vertex_program

    GL_EXT_texture_rectangle

    GL_ARB_fragment_program

    GL_EXT_stencil_two_side

    GL_ATI_separate_stencil

    GL_ARB_vertex_buffer_object

    GL_EXT_texture_lod_bias

    GL_ARB_occlusion_query

    GL_ARB_fragment_shader

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_shader

    GL_NV_texgen_reflection

    GL_ARB_point_sprite

    GL_ARB_fragment_program_shadow

    GL_EXT_blend_equation_separate

    GL_ARB_depth_texture

    GL_ARB_texture_rectangle

    GL_ARB_draw_buffers

    GL_ARB_color_buffer_float

    GL_ARB_half_float_pixel

    GL_ARB_texture_float

    GL_ARB_pixel_buffer_object

    GL_EXT_framebuffer_object

    GL_ARB_draw_instanced

    GL_ARB_half_float_vertex

    GL_ARB_occlusion_query2

    GL_EXT_draw_buffers2

    GL_WIN_swap_hint

    GL_EXT_texture_sRGB

    GL_ARB_multisample

    GL_EXT_packed_float

    GL_EXT_texture_shared_exponent

    GL_ARB_texture_rg

    GL_ARB_texture_compression_rgtc

    GL_NV_conditional_render

    GL_EXT_texture_swizzle

    GL_ARB_sync

    GL_ARB_framebuffer_sRGB

    GL_EXT_packed_depth_stencil

    GL_ARB_depth_buffer_float

    GL_EXT_transform_feedback

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_ARB_framebuffer_object

    GL_EXT_texture_array

    GL_EXT_texture_integer

    GL_ARB_map_buffer_range

    GL_EXT_texture_snorm

    GL_INTEL_performance_queries

    GL_ARB_copy_buffer

    GL_ARB_sampler_objects

    GL_NV_primitive_restart

    GL_ARB_seamless_cube_map

    GL_ARB_uniform_buffer_object

    GL_ARB_depth_clamp

    GL_ARB_vertex_array_bgra

    GL_ARB_shader_bit_encoding

    GL_ARB_draw_buffers_blend

    GL_ARB_texture_query_lod

    GL_ARB_explicit_attrib_location

    GL_ARB_draw_elements_base_vertex

    GL_ARB_instanced_arrays

    GL_ARB_fragment_coord_conventions

    GL_EXT_gpu_program_parameters

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_compatibility

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_timer_query

    GL_ARB_vertex_array_object

    GL_ARB_provoking_vertex

 

GLSL version: 1.40 - Intel Build 8.15.10.2598

GLSL max vertex uniforms: 1024 (1024)

GLSL max fragment uniforms: 1024 (1024)

GLSL max varyings: 41 (41)

Intel hardware, enabling experimental GLSL problem workarounds

Shader 'shader.white.vertex' log: No errors.

 

Loaded vertex shader shader.white.vertex

Shader 'shader.white.fragment' log: No errors.

 

Loaded pixel shader shader.white.fragment

Program 'program.white' link: No errors.

 

Updated attributes for 'program.white': 1 active

Updating uniforms for 'program.white'

Updated uniforms for 'program.white': 0 active (1)

Loaded program program.white

Loaded material material.mesh.default

Shader 'shader.skin_tex0.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.vertex

Shader 'shader.tex0+light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.fragment

Program 'program.skin_tex0' link: No errors.

 

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0': 6 active

Updating uniforms for 'program.skin_tex0'

  Single: bones : loc 23724032 : type 35666 : size 200

  Single: tex0 : loc 23789568 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0': 2 active (136)

Loaded program program.skin_tex0

Loaded material material.mesh.skin

Shader 'shader.skin_solid.vertex' log: No errors.

 

Loaded vertex shader shader.skin_solid.vertex

Shader 'shader.col.fragment' log: No errors.

 

Loaded pixel shader shader.col.fragment

Program 'program.skin_solid' link: No errors.

 

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_solid': 4 active

Updating uniforms for 'program.skin_solid'

  Single: bones : loc 23724032 : type 35666 : size 200

Updated uniforms for 'program.skin_solid': 1 active (2)

Loaded program program.skin_solid

Loaded material material.mesh.skin_solid

Shader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assing' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.fragment

Program 'program.skin_tex0_rare' link: No errors.

 

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare': 6 active

Updating uniforms for 'program.skin_tex0_rare'

  Single: bones : loc 23724032 : type 35666 : size 200

  Single: tex0 : loc 23789568 : type 35678 : size 1

  Single: time : loc 23855104 : type 35666 : size 1

  Single: rarity : loc 23920640 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare': 4 active (138)

Loaded program program.skin_tex0_rare

Loaded material material.mesh.skin_rare

Shader 'shader.static_tex0.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.vertex

Program 'program.static_tex0' link: No errors.

 

Updated attributes for 'program.static_tex0': 4 active

Updating uniforms for 'program.static_tex0'

  Single: tex0 : loc 23724032 : type 35678 : size 1

Updated uniforms for 'program.static_tex0': 1 active (135)

Loaded program program.static_tex0

Loaded material material.mesh.static

Shader 'shader.static_solid.vertex' log: No errors.

 

Loaded vertex shader shader.static_solid.vertex

Program 'program.static_solid' link: No errors.

 

Updated attributes for 'program.static_solid': 2 active

Updating uniforms for 'program.static_solid'

Updated uniforms for 'program.static_solid': 0 active (1)

Loaded program program.static_solid

Loaded material material.mesh.static_solid

Program 'program.static_tex0_rare' link: No errors.

 

Updated attributes for 'program.static_tex0_rare': 4 active

Updating uniforms for 'program.static_tex0_rare'

  Single: tex0 : loc 23724032 : type 35678 : size 1

  Single: time : loc 23789568 : type 35666 : size 1

  Single: rarity : loc 23855104 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare': 3 active (137)

Loaded program program.static_tex0_rare

Loaded material material.mesh.static_rare

Shader 'shader.tex0.vertex' log: No errors.

 

Loaded vertex shader shader.tex0.vertex

Shader 'shader.tex0.fragment' log: No errors.

 

Loaded pixel shader shader.tex0.fragment

Program 'program.tex0' link: No errors.

 

Updated attributes for 'program.tex0': 2 active

Updating uniforms for 'program.tex0'

  Single: tex0 : loc 23724032 : type 35678 : size 1

Updated uniforms for 'program.tex0': 1 active (2)

Loaded program program.tex0

Loaded material material.mesh.tex0

Shader 'shader.static_tex0_vertexlight.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0_vertexlight.vertex

Shader 'shader.tex0+col.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+col.fragment

Program 'program.vegetation' link: No errors.

 

Updated attributes for 'program.vegetation': 4 active

Updating uniforms for 'program.vegetation'

  Single: tex0 : loc 23724032 : type 35678 : size 1

Updated uniforms for 'program.vegetation': 1 active (130)

Loaded program program.vegetation

Loaded material material.mesh.vegetation

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 3 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\Billysteel\windows_1024x768.txt

Loading props file C:\Users\USERNAME\wurm\players\Billysteel\windows_1024x768.txt

Gui initialized

Startup Phase - Preparing terrain

Shader 'shader.water.vertex' log: No errors.

 

Loaded vertex shader shader.water.vertex

Shader 'shader.water.fragment' log: WARNING: 0:25: 'assing' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.water.fragment

Program 'program.water' link: No errors.

 

Updated attributes for 'program.water': 1 active

Updating uniforms for 'program.water'

  Single: eyeCoord : loc 23724032 : type 35665 : size 1

  Single: windDirAndForce : loc 23789568 : type 35665 : size 1

  Single: normalTex : loc 23855104 : type 35678 : size 1

  Single: reflectionTex : loc 23920640 : type 35678 : size 1

Updated uniforms for 'program.water': 4 active (6)

Loaded program program.water

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\Billysteel\logs\_Event.2013-10.txt

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Starting update of login splash image...

Finished loading new login splash image!

Writing to C:\Users\USERNAME\wurm\players\Billysteel\logs\CA_HELP.2013-10.txt

Writing to C:\Users\USERNAME\wurm\players\Billysteel\logs\GL-Freedom.2013-10.txt

No mapping found for hair0

No mapping found for hair7

No mapping found for hair7

Game loop broken due to exception

java.io.IOException: An existing connection was forcibly closed by the remote host

at sun.nio.ch.SocketDispatcher.write0(Native Method)

at sun.nio.ch.SocketDispatcher.write(Unknown Source)

at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source)

at sun.nio.ch.IOUtil.write(Unknown Source)

at sun.nio.ch.SocketChannelImpl.write(Unknown Source)

at class.mH.a(SourceFile:582)

at class.mH.c(SourceFile:485)

at class.k.a(SourceFile:197)

at com.wurmonline.client.h.e(SourceFile:328)

at com.wurmonline.client.h.run(SourceFile:1464)

at java.lang.Thread.run(Unknown Source)

Execution aborted at connection 1, iteration 136

Run time 51s, local time Wed Oct 02 19:46:13 CDT 2013

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.lang.OutOfMemoryError

at sun.misc.Unsafe.allocateMemory(Native Method)

at java.nio.DirectByteBuffer.<init>(Unknown Source)

at java.nio.ByteBuffer.allocateDirect(Unknown Source)

at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)

at class.mr.a(SourceFile:107)

at class.kv.a(SourceFile:215)

at class.ki.a(SourceFile:66)

at class.ki.c(SourceFile:49)

at class.mc.a(SourceFile:283)

at class.mc.<init>(SourceFile:208)

at com.wurmonline.client.h.e(SourceFile:341)

at com.wurmonline.client.h.run(SourceFile:1464)

at java.lang.Thread.run(Unknown Source)

Exception in thread "Sound Loader 0" java.lang.OutOfMemoryError

at sun.misc.Unsafe.allocateMemory(Native Method)

at java.nio.DirectByteBuffer.<init>(Unknown Source)

at java.nio.ByteBuffer.allocateDirect(Unknown Source)

at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)

at class.mr.a(SourceFile:107)

at class.ll.<init>(SourceFile:54)

at class.ln.a(SourceFile:246)

at class.ln.a(SourceFile:34)

at class.kU.run(SourceFile:342)

at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

Exiting Wurm after an Error

Time is Wed Oct 02 19:48:59 CDT 2013

Performing final cleanup after playing 51s

Saving props file C:\Users\USERNAME\wurm\players\Billysteel\playerdata.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Saving props file C:\Users\USERNAME\wurm\players\Billysteel\stats.txt

Saving window positions to C:\Users\USERNAME\wurm\players\Billysteel\windows_1024x768.txt

Saving props file C:\Users\USERNAME\wurm\players\Billysteel\windows_1024x768.txt

Destroying game window

Shutting down OpenAL subsystem.

XSI Model Loader Thread exited.

Job executor 0 terminating

Collada Model Loader exited.

XSI Model Loader Thread exited.

Collada Model Loader exited.

Job executor 1 terminating

Running garbage collector...

Fast Clock Workaround Thread exited.

Running finalization...

Goodbye.

Exit.

WARNING: OpenAL was already stopped.

 

 


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use 64bit java;


set VBO support to disabled (in the launcher under Settings > Compatibility tab)


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I also forgot to mention that my game also freezes and crashes with no client crash message sometimes to and that didnt fix it.


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