Posted September 23, 2013 Lets start posting on the steam forums and get wurm on steam. With the game being out for so long and the free to play side of it I believe steam would greatly increase the amount of players. Share this post Link to post Share on other sites
Posted September 23, 2013 Mmmmmm, steam players.. mmmmmmmmmmm Share this post Link to post Share on other sites
Posted September 23, 2013 (edited) +1 though I don't see this happening any time soon (integrating steamworks and all) Edited September 23, 2013 by Dextrome Share this post Link to post Share on other sites
Posted September 23, 2013 i dont see why this was never done before, im sure there were threads asking rolf to contact steam a long time ago Share this post Link to post Share on other sites
Posted September 23, 2013 can't happen unless the devs/rolf decide to put it for greenlight... Share this post Link to post Share on other sites
Posted September 23, 2013 I've seen Rolf expressing steam hate, I'm not sure if this will happen anytime soon. I'd love to have a fresh supply of players, Which steam would provide us. Share this post Link to post Share on other sites
Posted September 23, 2013 Unfortunately with steam being so unreliable in many places around the world, making steam necessary for Wurm would cause some players to quit. I for one am completely unable to use steam, have spent weeks trying to get it to work and it just wont. So a big fat Protunia -1 from me 1 Share this post Link to post Share on other sites
Posted September 23, 2013 This has been considered in the past but no ETA or plans for the immediate future. 1 Share this post Link to post Share on other sites
Posted September 23, 2013 As one of my idols say: i use steam more then skype 2 Share this post Link to post Share on other sites
Posted September 23, 2013 Lets start posting on the steam forums and get wurm on steam. With the game being out for so long and the free to play side of it I believe steam would greatly increase the amount of players. I don't think Wurm can handle (at this point in time) a huge influx of players like going on Steam Greenlit will give us. It will do more bad than good. 6 Share this post Link to post Share on other sites
Posted September 23, 2013 Unfortunately with steam being so unreliable in many places around the world, making steam necessary for Wurm would cause some players to quit. I for one am completely unable to use steam, have spent weeks trying to get it to work and it just wont. So a big fat Protunia -1 from me Steam doesn't have to be required. Some MMO games (e.g. EVE Online) are available both with and without Steam. While I am all for boosting playerbase, I am not sure Wurm is ready for a Steam size influx...at least not without several new servers coming online at the same time. 1 Share this post Link to post Share on other sites
Posted September 23, 2013 (edited) I heard steam takes 30% of revenue, i assume players playing through steam would be subject to paying through steam which would cause the 30% tax to come into place. Edited September 23, 2013 by Blob Share this post Link to post Share on other sites
Posted September 23, 2013 (edited) I heard steam takes 30% of revenue, i assume players playing through steam would be subject to paying through steam which would cause the 30% tax to come into place. As i recall, exactly this was mentioned as a reason before, why it wouldnt really work out. Edited September 23, 2013 by DonAngelo Share this post Link to post Share on other sites
Posted September 23, 2013 If through Steam we can get more players to stay, go premium and buy a deed and stuff. That could make up easily for whatever Steam taxes. But as Nerisrath said, I doubt that Wurm's hardware would be able to handle it. Share this post Link to post Share on other sites
Posted September 23, 2013 If it is through Steam we will get an influx of the type of crowd not exactly what are needed for Wurm. Also taking into consideration bugs and other things I am sure the opinion of many players coming from very popular Steam games that are faster paced and more or less bug free, will be pretty sour. I don't think Wurm would really be able to handle a ton of new players, especially for such a niche game as it is too. Share this post Link to post Share on other sites
Posted September 23, 2013 A couple things... 70% of a big pile of money is a lot more than 100% of a small pile of money. If Wurm were to go on Steam, I'd assume the server code could be configured to run on a cloud-based hosting service, so that the hardware would scale with the influx of players. The only remaining issue in my eyes is whether the community and moderators could handle the influx. 1 Share this post Link to post Share on other sites
Posted September 24, 2013 instead of steam why not try it on Stardock first. Since that is not as popular it would have less people influx but generate enough to increase revenue to help support moving into steam. You dont have to have steam to play games. you can insert unsupported games into steam or download games out of steam so i dont think that is in issue. The tax would only apply to those using the steam engine. Share this post Link to post Share on other sites
Posted September 24, 2013 (edited) A couple things... 70% of a big pile of money is a lot more than 100% of a small pile of money. If Wurm were to go on Steam, I'd assume the server code could be configured to run on a cloud-based hosting service, so that the hardware would scale with the influx of players. The only remaining issue in my eyes is whether the community and moderators could handle the influx.Actually in this case, most likely outcome would be the Steam version launcher simply taking place of the current login launcher and handing off to Wurm's account servers and game server. As to the 70% vs 100%, would depend on the piles. Steam could bring in new players, maybe even some unexpected numbers in excess of 10k people or more. But Rolf likes to maintain control of Wurm's expansion (his words in a previous thread about this), and Steam listing wouldn't allow him to do this. The sudden influx of players would require increased head count almost overnight, in time zones where you'd need to have an actual team for issue response. The current process only really works since we mostly know the GMs, while we might argue or disagree with them, they are still our "friends" in-game, and most of the players have been around for awhile and have the ability to step in and help on non-account related issues even if they're not a CA/CM/GM. Those who do so now, might not be willing or able to do so if there were a sudden spike, and honestly, how many of the new players would expect to get help from the support team instead of players? ::edit insert:: I'm not saying I disagree with the idea, just that it is not as "easy" as some might think it is. Yes Rolf and team could look to hire more support staff before they launched, but to do so requires money upfront or the promise of money at some point. Wurm on Steam only promises more people stopping in to look, not to stay, or more importantly, to become paying players. Edited September 24, 2013 by Hussars Share this post Link to post Share on other sites
Posted September 24, 2013 In the end it would hurt the game more than let it gain anything I think, wurm has a sorta specific play style that you need to have to have fun with, look at War-Z, I think backlash like that would happen if it went up on steam.But in the future it would be beyond amazing to have hundreds of people on each server, imagine pvp against a brand new group like every week, that would be great. Share this post Link to post Share on other sites
Posted September 24, 2013 Mmmmmm, steam players.. mmmmmmmmmmm Mmmmmm, elitist paranoid wurm players.. mmmmmmmm 2 Share this post Link to post Share on other sites
Posted September 24, 2013 +1 it's good idea for promotion Share this post Link to post Share on other sites
Posted September 24, 2013 Id rather have them wait another year or two, the more stable the game is and the more content it has the better. Especialy the planed new interface will make the game alot more interesting to mainstream gamers (which Steam mostly consists off). 1 Share this post Link to post Share on other sites
Posted September 24, 2013 Steam would be bad, wurm isn't able to handle a huge raise of players at once. There will have to be preparations done before Wurm can go to steam. Also the newer players will not become used to the forum which is the ground of the Wurm community. Share this post Link to post Share on other sites
Posted September 24, 2013 (edited) Unfortunately with steam being so unreliable in many places around the world, making steam necessary for Wurm would cause some players to quit. I for one am completely unable to use steam, have spent weeks trying to get it to work and it just wont. So a big fat Protunia -1 from me It doesn't have to be a requirement to use steam, it could just be an alternate way of logging in. (steam accounts would be seperate from the accounts we have today) Edited September 24, 2013 by Dextrome Share this post Link to post Share on other sites
Posted September 24, 2013 look at War-Z, I think backlash like that would happen if it went up on steam. Infestation: Survivor Stories aka War Z, when was launched on Steam was buggy, with almost no content or player base, bad optimization and with a Steam store page full of promises(that just a few has come true and are meh, worst money spent evah). Wurm have sh*tloads of content and freatures, in my 12 days of ingame time I still have to find a bug(and if I did I thought it was a freature lulz), I have played and run the client for more than 8 hours without crash or any mayor problem, tho it's true that need more optimization(in big cities my PC suffers). How can you even compare War Z with Wurm if Wurm were on Steam? But it's true that Wurm and Wurm-related things has to be prepared for a Steam launch or even Greenlight. Oh!, and Steam can have games region locked (still waiting Vindictus on Steam Europe...), so if for whatever reason we see Wurm Online in Steam, that could be a way to control the influx of new player. If it is through Steam we will get an influx of the type of crowd not exactly what are needed for Wurm. Mmmmmm, steam players.. mmmmmmmmmmm Wurm does not need that kind of thinking. Infact no online game needs it. PS: I use Steam 2 Share this post Link to post Share on other sites