Posted September 21, 2013 For those who don't know dwarf fortress: it is a simulation game where you manage gnomes surviving in a fantasy world and get wealth $$$ as much as you can hoard before your gnomes die of enemies / starvation / thirst / mismanagement. For those who know dwarf fortress: It just an easy version of dwarf fortress with better management system and interface (yay mouse support). Not for dwarf fortress fans that doesn't get troubled with its clunky controls and stuffs, fitting for those who were going to try dwarf fortress but found the learning curve to be deadly. Before later move to dwarf fortress after mastering this game . [media]http://www.youtube.com/watch?v=24U2JckqB7E Here is pics of my settlement:Entrance with a few spike traps that use too much copper. And two gnomes training for battle. They are not 70fs yet!Moving inside, my too-many farmlands, animals herd, and orchards .Inside the fortress. mess hall, dinning room, kitchen, storages, and workshops. 1 Share this post Link to post Share on other sites
Posted September 21, 2013 Towns also looks great. But was a bit buggy last time I checked (which was ages ago) Share this post Link to post Share on other sites
Posted September 21, 2013 Gnomoria is amazing, you guys should checkout my ongoing lets play.Thank you Share this post Link to post Share on other sites
Posted September 21, 2013 Is it an online game? no, single player. Towns also looks great. But was a bit buggy last time I checked (which was ages ago) town is more err.. innovative than gnomoria. Last time I played it I hate that enemies are cluttered to a single pile and tends to attack single hero... from all the df clones and inspired, this one prolly the most MEH just because the combat. Share this post Link to post Share on other sites
Posted September 22, 2013 It's great, but there's still a few things I haven't worked out yet. Share this post Link to post Share on other sites
Posted September 22, 2013 No one said anything about it costing money! Bah, now I have to give it some thought Share this post Link to post Share on other sites
Posted September 23, 2013 How much in depth is it compared to DF? I like the art style. Maybe I'll try it out. Share this post Link to post Share on other sites
Posted September 23, 2013 How much in depth is it compared to DF? I like the art style. Maybe I'll try it out. What it don't have mostly are: - nobles. - vampires and werewolves, but they have zombies. - gnomes history, likeness, and relations with other gnomes. - cats - rise and fall of other kingdoms - diplomats - sun sickness, miasma, blood taint, and ghosts - no collapsing ceiling - no infinite water (aka river) What it toned down: - sieges are not so devastating - less variation of metals - there are only farm animals - immigrants are trickling 1-4 people instead coming with 8 new people to take care of. What it improve: - different mechanisms, more complex (minecraft-ish like)than df's 'lever and block connected by invisible wire'. - interface overhaul for simplicity and ease of managing gnomes. - gnomes can haul with small cart Share this post Link to post Share on other sites
Posted September 23, 2013 What it don't have mostly are: - nobles. - vampires and werewolves, but they have zombies. - gnomes history, likeness, and relations with other gnomes. - cats - rise and fall of other kingdoms - diplomats - sun sickness, miasma, blood taint, and ghosts - no collapsing ceiling - no infinite water (aka river) What it toned down: - sieges are not so devastating - less variation of metals - there are only farm animals - immigrants are trickling 1-4 people instead coming with 8 new people to take care of. What it improve: - different mechanisms, more complex (minecraft-ish like)than df's 'lever and block connected by invisible wire'. - interface overhaul for simplicity and ease of managing gnomes. - gnomes can haul with small cart Do you know if they nerf'd zombies, if you watch my video's nearing the end, Long story short zombie infestation took me over night. Share this post Link to post Share on other sites
Posted September 23, 2013 Do you know if they nerf'd zombies, if you watch my video's nearing the end, Long story short zombie infestation took me over night. Don't know.. I just met a zombie today, killed it fast.. so no wounded that can die and turn to zombie . Share this post Link to post Share on other sites
Posted September 23, 2013 (edited) Don't know.. I just met a zombie today, killed it fast.. so no wounded that can die and turn to zombie .Lucky you, I had my unclothed gnomes mining, and 3 zombies showed up blocked them in. My warriors made it down, sadly one got wounded, My doctor couldn't help him and he converted/killed doc, After that everything fell apart.I get really attached to my gnomes, just like in DF. Edited September 23, 2013 by yashua Share this post Link to post Share on other sites
Posted September 23, 2013 This sounds interesting. By no collapsing ceiling, do you mean you can make floating sections? Share this post Link to post Share on other sites
Posted September 24, 2013 Lucky you, I had my unclothed gnomes mining, and 3 zombies showed up blocked them in. My warriors made it down, sadly one got wounded, My doctor couldn't help him and he converted/killed doc, After that everything fell apart.I get really attached to my gnomes, just like in DF.Same with the attachment. Usually my gnomes slayed cause I open the frickin door and all they want is to loot the dead bodies or some random cottons outside >_> .. I don't want to seal em inside, its err.. coward. What I want to make is two layer trappings and a layer of military.. one is either meat crusher or pitfall and then rail of spikes, then training ground. But most time when my gnomes dead it because they decide to go out. In df you can setup a do not go there area.. I don't see an option on here . This sounds interesting. By no collapsing ceiling, do you mean you can make floating sections?Yes. Actually someone generated small floating island. Share this post Link to post Share on other sites
Posted September 24, 2013 Yes. Actually someone generated small floating island. Feel sorry for the gnome left behind Share this post Link to post Share on other sites
Posted September 24, 2013 (edited) Learned about Gnomoria earlier this year and I have to admit the gfx are much better than dwarf fortress and I was impressed. You can download better text sets for dwarf fortress, but they're still text sets. I have to wonder how deep it's compared to dwarf fortress, but the mouse-interface gives it a huge advantage too. I myself prefer the look and the interface of Gnomoria, but until I play it I can't say if it's as deep as DF. Honestly, I don't think the depth of DF will ever make it popular, since most players are looking for a game. I've known for a long time that my programming and math background make me more interested in games where you need to fiddle or calculate things. I tend to get bored quickly with games where there's not a lot of fiddling or calculating going on. They're too much game and not enough simulation. It's hte little engineer inside me The other day I was thinking about this and I realized I don't want a game, I want a simulation. I don't want something prepackaged for my consumption, I want something that's somewhat ackin to the real world. What I want is the real world in virtual space so I can tweak it and experiment and play god without dying in RL. That's why I like Dwarf Fortress. It actually generates all of the creatures and everything on the map and they reproduce and die over time and all of it's stored, so it can be read like a story. When you finally enter the world to make a fortress, everything already has a long history. You're not the center of attention, you're just a participant. That's what made DF different for me and what I liked about it. It's trying to do something much greater than most games: it's trying to create a computer-generated world that tells a story. Most games will cheat and just use premade content. They're cheap and take the easy route. They don't impress me. People always attack the details in DF, not realizing those're the spice of life and the source of the magic which creates story. All the more, DF has a single-person mode that will be developed some more. PS: Another thing in DF's favor is its rich modding community. Edited September 24, 2013 by Lightonfoot Share this post Link to post Share on other sites
Posted September 25, 2013 Learned about Gnomoria earlier this year and I have to admit the gfx are much better than dwarf fortress and I was impressed. You can download better text sets for dwarf fortress, but they're still text sets. I have to wonder how deep it's compared to dwarf fortress, but the mouse-interface gives it a huge advantage too. I myself prefer the look and the interface of Gnomoria, but until I play it I can't say if it's as deep as DF. Honestly, I don't think the depth of DF will ever make it popular, since most players are looking for a game. I've known for a long time that my programming and math background make me more interested in games where you need to fiddle or calculate things. I tend to get bored quickly with games where there's not a lot of fiddling or calculating going on. They're too much game and not enough simulation. It's hte little engineer inside me The other day I was thinking about this and I realized I don't want a game, I want a simulation. I don't want something prepackaged for my consumption, I want something that's somewhat ackin to the real world. What I want is the real world in virtual space so I can tweak it and experiment and play god without dying in RL. That's why I like Dwarf Fortress. It actually generates all of the creatures and everything on the map and they reproduce and die over time and all of it's stored, so it can be read like a story. When you finally enter the world to make a fortress, everything already has a long history. You're not the center of attention, you're just a participant. That's what made DF different for me and what I liked about it. It's trying to do something much greater than most games: it's trying to create a computer-generated world that tells a story. Most games will cheat and just use premade content. They're cheap and take the easy route. They don't impress me. People always attack the details in DF, not realizing those're the spice of life and the source of the magic which creates story. All the more, DF has a single-person mode that will be developed some more. PS: Another thing in DF's favor is its rich modding community. It's certainly not as deep as DF, but it's rather easier to get in to than DF. Having said that, the military UI in Gnomoria REALLY needs to be worked on, man it's easier to set dwarfs in DF to pick up certain types of gear than it is in Gnomoria o.O Share this post Link to post Share on other sites
Posted September 25, 2013 Yeah, uses the same basic UI as Towns... Just noticed.. Dwelvers has gone to open alpha o.O Might need to start a new thread for that one... Share this post Link to post Share on other sites