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Maxthx

General Valrei Quest Issues

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I don't know if the Valrei Quests have ever been debugged or generally looked at since they were implemented, because a lot of the issues we have had with them are persistent and (from my impression) very easy to fix. It would be great if someone could take at look the Valrei Mission Creation Engine to avoid some these issues :


 


Giving items that can't be picked up to Avatars.


 


A few good examples being boats of any kind, container items that can only be pushed after creation (fountains, large barrels/chests, trash heaps), or generally any item that players have no ability to activate and 'give' to avatars. This seems to be just an issue with the parameters for 'random item to be given' selection. If we could just eliminate all the items that can't be held in an inventory it would make things much better.


 


Sacrificing things that are impossible to gather during the mission timeframe.


 


For example we currently have two missions on Serenity for Fo and Vynora, Fo is asking for 500 white-spotted flowers (the rarest flower type that many players go months without ever seeing) and Vynora is asking for 500 Lavender flowers (which are currently out of season). Missions in the past have also asked for 50 Foals to be sacrificed. Wurm pregnancy times vary from 105 to 231 hours, and missions only last 72 hours. With the foals I realize that we most likely do have 50 on the server at least at any given time... its still impossible to breed immediately for this mission if we by chance don't. But I would wager we have maybe 100 White-Spotted flowers in all of Serenity. Both held in inventories and growing in the wild.


 


Non-standard phrasing or otherwise unclear wording for mission parameters.


 


I think right now the biggest example of this would be the '100 Steps' measurement in the Temple Mission. No one has been able to begin constructing a Temple yet and I'm willing to admit its possible thats because no one has figured out what a 'step' is. Another example would be the mission to give a statuette to an Avatar. The mission always describes the statuette as simply that, however the Avatar always needs one of the five statuettes we can currently create (Fo, Vynora, Magranon, Libila, and the plain one). Right now players must make all five and visit the Avatar to find out which it needs. I once completed a mission for the Fo Avatar where he apparently needed a Libila Statuette.


 


The Epic Mission System is the primary reason I play on Epic and I thoroughly enjoy it the majority of the time. But it ruins a lot of the enjoyment of the system when we receive what have become known as the 'Impossible' Valrei missions. Most of the issues could be debugged fairly quickly if some attention was given to the project.


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Agreed. 


 


These issues are badly hobbling the mission system and should be fixed as soon as possible. They just look...bad. 


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General Valrei

*Nadroj salutes

Edited by Nadroj
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The missions also occasionally won't refresh for no reason at all. Twice last scenario and also currently, Libila is stuck with a mission that should have expired days ago. When she moves she occasionally doesn't get a new mission at all. Leaving us with nothing or expired or broken missions until her next move which usually corrects it itself.


 


It severely slows down the god's movement and leaves chunks of the player base with no option to participate. Valrei is very broken in general.


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White-spotted should definitely have been in the ten item category.

The lavender mission does seem odd at first coming out of season for the harvest; however, apparently there was at least 95 of them knocking around for people to sacrifice (go figure :P ).

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The lavender mission does seem odd at first coming out of season for the harvest; however, apparently there was at least 95 of them knocking around for people to sacrifice (go figure :P ).

 

I'm assuming they came from someone's stores... Serenity has a lot of pack rats. With missions like these I almost want to stockpile everything from flowers to brass.

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Not sure if the unclear phrasing can really be fixed, its just how the items are referenced by the code. Some things seem to have a general name and that's how stuff like missions refers to them.


 


You just gotta work for some of the ridiculous missions, 500 unstrung fishing rods is just as bad as the flowers, yet I was able to get a 5th of the way through it. Could easily travel to other servers to retrieve the items, like bl used to have to do for sac animal missions.(not saying that it should be this way, but i guess it could be considered the way Rolf wanted it to be, difficult)


 


According to Rolf, temples apparently just have to be higher up, in the hills or mountains.


 


 


Balancing of actually Valrei item distribution on Valrei is also important, its pretty much impossible for anyone other than Vynora to win the current scenario due to her having the only thing she needs to win spawning 2 tiles from her. Even if the gods movements are "random", she is still going to go straight there and straight back.

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Just gonna put this here... "Nathan wards off Wurm in Spiritgathers."


 


He didn't lose a single point of strength or vitality after the fight. How is anyone supposed to potentially kill him? lol


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Just gonna put this here... "Nathan wards off Wurm in Spiritgathers."

He didn't lose a single point of strength or vitality after the fight. How is anyone supposed to potentially kill him? lol

Yeah I thought it was odd too mate, acts like the other demigods when they defeat the gods but doesn't fit with the concept of surviving up there.

That being said it's the first thing that has actually fought after landing on the hex.

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