Sign in to follow this  
Drayka

More Equipables: New Materials And Old; Clothing, Armour, Tack And Sundries

Recommended Posts

--- Edited for being too dry and detailed, original post follows after ---

In summary:

New silkworm tree, new silk fine clothing, all dyable.
Cloth of gold and other precious metals.
Silk bowstrings for fine bows and silk rope for finishing.

New farmable botanisable flax, harvest for fibre or 1 stage later for seedbolls for linseed oil
New linen clothes, all dyable.
New sackcloth

Odds and ends in leather: bracers, sheaths, baldrics etc.

New eye-protection armour in the form of masks, and carnival masks

New bell types and uses, jester hat, bridle bells and cowbells

New animal collars with inscribable tags

Wearable carved pumpkins for fun.

New follower tabard, cowl and priest robes with suggested colour schemes.

New mediation capes for those high level stages, with suggested colour schemes and level-cued border colour.

--- Original post ---

 

Silk

(White) Mulberry Tree. (Morus alba)

[1] The leaves are covered with moth eggs
[2] It is infested with moth larvae.
[3] The moth larvae are spinning cocoons.
[4] The tree is laden with moth cocoons. (Harvestable)
[5] Moths are emerging from the cocoons. ('Infectious' up to # tiles)

You hang some moth cocoons from the tree.
[4a] The tree has some moth cocoons. (Not harvestable)
[5a] A few moths are emerging from the cocoons. (Not 'infectious')

You prune the mulberry tree; at stage [#].
1 - The egg infested leaves have been removed.
2 - A lot of infected branches are removed, a few moth larvae remain to eat the leaves. [2a] Examine shows: A few moth larvae feast here.
3 - A lot of infected branches are removed, some larvae are still spinning cocoons. [3a] Examine shows: A few moth larvae are spinning cocoons.
4 - A lot of infected branches are removed, a few moth cocoons remain. [4a] Examine shows: The tree has some moth cocoons.
5 - A lot of infected branches are removed, a few moths are still emerging. [5a] Examine shows: A few moths are emerging from the cocoons

You prune the mulberry tree; at stage [#a]
- The infected branches are removed.

Harvest: You collect some moth cocoons from the tree. [Examine shows: The tree has some moth cocoons.]

You start to work on the moth cocoons with the spindle.
You produce a string of cloth, silk.

Combining with any other cloth type at any stage of cloth tailoring drops material affix from description. Can be used to make normal cloth items with same values as for cotton.

Use square of cloth, silk, to make fine cloth clothing instead of cloth armour.
Fine cloth shirt, silk - dyable, default white.
Fine cloth cap, silk - dyable, default white.
Fine cloth jacket, silk - dyable, default white.
Fine cloth sleeve, silk - dyable, default white.
Fine cloth glove, silk - dyable, default white.
Fine cloth hose, silk - dyable, default white. (legs slot)
Fine cloth slipper, silk - dyable, default white. (foot slot)
Fine cloth long-skirt, silk - dyable, default white. (legs slot) *ankle-length
Fine cloth summer dress, silk - dyable, default white. (legs and torso slots) *as long-skirt length
Fine cloth winter dress, silk - dyable, default white. (legs, torso and sleeves slots) *as long-skirt length
Fine cloth scarf, silk - dyable, default white. (neck slot)
Fine cloth cloak, silk - dyable, default white. (cape slot)
Fine cloth mask, silk - dyable, default white. (face slot) *masquerade mask

Fine cloth coin-pouch, silk  - dyable, default white. (hip slot)
Fine cloth caparison, silk - dyable, default white. (barding slot)
Fine cloth Kingdom caparison, silk. (barding slot)

Activate wires, gold with string of cloth, silk in your inventory, to weave square of cloth, gold.
Create cloth of gold, cloth of silver, and cloth of copper fine-cloth items by this method, non-dyable.

Use a ropemaking tool on string of cloth, silk to make fine ropemaking items:
Fine bow string - string changes status of bow to 'fine'. (as adding a fine fishing-line makes a fine fishing-rod)
Fine rope - use a needle on fine rope to make silk braid, used to finish fine cloth cap, jacket, hose, and dresses.
                - combine with wires to make fine gold, silver or copper rope.
                             - use to finish cloth of gold, silver, and copper; fine cloth cap, jacket, hose and dresses.


Flax

Plants and seeds found by botanising.

Planting seeds creates farm tile.

Harvest by hand not with a tool as flax is pulled up to ensure greatest fiber length.
Harvest before the seed pods ripen to get flax plants
Harvest when the seed pods have ripened to get seed pods which can be picked for seeds or crushed for linseed oil.

You start to work on the flax plant with the water.
You produce retted flax.

You start to work on the retted flax with the hackles. (short board implanted with clusters of vertical pins or 'tines' through which the flax fibres are drawn)
You produce linen fiber. You produce tow fiber. (i.e. as spinning cotton used to produce string and rags at the same time, but linen fibre and tow fiber should be same quality)

You start to work on the linen fiber with the press.
You produce a paper sheet.

Use tow fiber as wemp fiber, with a rope tool to produce ropemaking items.

You start to work on the linen fiber with the spindle.
You produce string of cloth, linen.
Combining with other cloth types removes affix and can then be used to make standard cloth armour.

Use square of cloth, linen, to produce clothing and non-cotton cloth armour.
Cloth tunic, linen - dyable, default beige. (torso slot)
Cloth skirt, linen - dyable, default beige. (legs slot) *calf-length to just cover default clothing
Cloth summer dress, linen - dyable, default beige. (legs and torso slots) *as skirt length
Cloth winter dress, linen - dyable, default beige. (legs, torso and sleeves slots) *as skirt length
Cloth hose, linen - dyable, default beige. (legs slot)
Cloth slipper, linen  - dyable, default beige. (foot slot)
Cloth winter boot, linen - dyable, default beige. (foot slot) *knee-height to meet skirt-length
Cloth cap, linen - dyable, default beige.

Cloth scroll-tube, linen - dyable, default beige. (hip slot) *for writs and papyrus sheets
Cloth horse-blanket, linen - dyable, default beige. (saddle slot) *cannot be worn with saddle, cannot be ridden whilst wearing.

You start to work on the tow fibre with the spindle.
You produce string of sackcloth. (not combinable with other cloth strings)

Use square of sackcloth to produce non-clothing items
Cloth satchel, sackcloth
Small sack
Large sack
Scrip (cloth shield bag) *wear like backpack, capacity to hold shield of any type.
Unfinished pad - stuff with tow fibre to create pad - attach to chair to create padded chair.



Additional equipables for existing materials

leather bracer (sleeve slot) for archers *wrist-to-elbow graphic
leather shoe (foot slot)
leather sheath (hip slot) used to hold knives/sacrificial dagger
leather baldric (hip slot) but displayed as diagonal shoulder strap. *will not hold huge/two-handed weapons or polearms
leather coin-pouch (hip slot)

cloth mask (face slot) bandit mask, eye-protection armour
mask of <deity>, cotton (face slot) full-face pre-coloured carnival masks
leather mask (face slot) half-face mask, eye-protection armour
metal mask (face slot) half-face mask, eye-protection armour
fine metal mask (face slot) full-face mask, eye-protection armour, copper/silver/gold, uses jewelry smithing, finish with gems.

harness bell, bronze - add to bridle to make belled-bridle *bells sound when equipped animal moves
    - use to finish jester's hat, cotton *bells sound when player moves

cow bell, brass - make from cow bell resonator and small clapper
collar leather - equip on animal (head slot) cannot be worn at same time as bridle
    - add cow bell to make cow bell collar (head slot) *bell sounds when animal moves
metal tag - inscribe with letters, 1 letter per QL
    - add to leather collar to make tagged collar (head slot) *equipped animal examine reads tag inscription.

carved pumpkin, equipable (head slot) player avatars only. Smashes messily if struck in combat. Fun for duelling.
 

 

Restricted-equip clothing

Follower tabard - reflects colour scheme and decoration of followed deity. Can only be equipped by followers.

Possible deity schemes:
Fo: green with boar
Vynora: white with anaconda
Magranon: red with mountain gorilla
Libila: black with hyena

Priest robes (tabard slot) - reflects colour scheme and decoration of deity *elbow-length, calf-length. Can only be equipped by priests.
Fine priest robes - wrist-length, ankle-length.

Follower cowl - as cloth cap but reflecting followed deity colour. Equipable by follower and priest.

Meditation capes - reflects colour scheme of path followed and level attained
Equipable at level 11, no-border
level 12, cape has black border
level 13, cape has copper border
level 14, cape has silver border
level 15, cape has gold border

Possible path schemes: main colour + vertical, cental, 1/3-width stripe. Enough to be distinguishable from dyed single-colour capes at any rate.
Knowledge: Royal-blue & white.
Insanity: something glow-in-the-dark, hurt-your-eyes-fluorescent & clashing colour (lime green & orange?)
Power: Regal-purple & white
Love: Scarlet & white
Hate: Mid-grey & black. Something that won't clash with HoTS Kingdom colours in particular.

Edited by Drayka
  • Like 3

Share this post


Link to post
Share on other sites

+1 bump. While a lot of people dont care what theyre wearing, i personally think new clothing and accessories would make wurm much more enjoyable as it fits the sandbox theme: expressing your creativity.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this