Posted August 20, 2013 (edited) I would like to create a thread for suggested karma and sorcery changes.Remove the "light area" optionsAdd some more useful options such as?Rest - resets fatigue (500 karma)Light - creates a personal light token lasts 24 hours, can be dropped (250 karma)Replenish - sets food and water to 100%, no nutritional gain (100 karma)Cure - cures all poisons and disease (1000 karma)Bond - Binds a pet to your will for 24 hours (1000 karma) would need some limitations addedTreat - creates a 100ql high potency healing cover, one time use only 100% success rate when applied (200 karma)Aid - Provides a replacement set of starter tools including compass and steel & flint (100 karma)Hehe, edited to add some starting suggestions to get the ball rolling.Cheers Edited August 20, 2013 by Gregory 6 Share this post Link to post Share on other sites
Posted August 20, 2013 (edited) Add some more useful options such as? nathan there is where you put your suggestion... Edited August 20, 2013 by Postes 1 Share this post Link to post Share on other sites
Posted August 20, 2013 Rest - resets fatigue (500 karma).......bro....nobody runs out of that...whats the point Share this post Link to post Share on other sites
Posted August 20, 2013 Rest - resets fatigue (500 karma) .......bro....nobody runs out of that...whats the point apparently some do.... http://forum.wurmonline.com/index.php?/topic/85350-running-out-of-fatigue/?hl=fatigue Share this post Link to post Share on other sites
Posted August 20, 2013 Light area is the only one I have used. I kind of like it. Share this post Link to post Share on other sites
Posted August 20, 2013 While not many people run out of fatigue, the system is actually there for a reason so if this would be an option to reset I would be a lot more comfortable having it at a much much higher cost like say 5000+ karma though I've not really been doing missions on freedom so im not sure how easy it is to rack up over there. 2 Share this post Link to post Share on other sites
Posted August 20, 2013 Those abilities seem pretty cheap karma wise other than aid.Cure probably shouldn't remove poison wounds, but I could see swapping them for fake poison like fungus trap could work. Share this post Link to post Share on other sites
Posted August 20, 2013 I expected for from our first demigod. Radical changes would be best. -1 Share this post Link to post Share on other sites
Posted August 20, 2013 Just warming up, got some more radical thoughts for sorcery changes but figure get the ball rolling first for existing karma stuff. Trying to keep the costs low and the suggestions pretty tame so as to not imbalance pvp and incorporate some more functionality/use for freedom players and within their reach. Share this post Link to post Share on other sites
Posted August 20, 2013 (edited) 200k karma - spawn champion red dragon would be good to have some more useful karma abilities Edited August 20, 2013 by Bart Share this post Link to post Share on other sites
Posted August 20, 2013 +1, anything is better than the options we have right now Share this post Link to post Share on other sites