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watkins141

Key Bind Creation

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It would be very nice if you could key bind the creation of items, for example when you have to make 400 large nails, it would be a lot easier to press a key then open up creation menu and look for large nails. Just an idea but I hope this is taken into consideration.


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having a keybind for "last action" would solve a lot of key bind wants and would be easy to implement.


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having a keybind for "last action" would solve a lot of key bind wants and would be easy to implement.

I agree with that, less work for developers but still same use if you are mass building.

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And aside from the macroability, it'd also devalue the bulk goods market even further and savage the wurmconomy.


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Who cares about economy, I'd like to not have my wrist on fire because I'm trying to play a game.


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As if you can't macro to mine, dig, pray, or do anything else that you can keybind. Creation is one of the only things we can't keybind, and I would say either add this, or organize the crafting UI in some way (alphabetically or otherwise, not different items in random places which change every server restart).


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I don't care about the macroing, I care about the non-attentive gameplay where some people now can just push a button every 5 second without even looking at the screen and get 100 mining, I don't want that to be possible at all with bulk items.

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Nah thanks.

I'd prefer if we could have a redesigned UI that is more interaction-friendly, reducing the need for keybinds, rather than adding more keybinds and rewarding the "non-attentive gameplay" which the above poster described so nicely.

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