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Etherdrifter

Camping Gear

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Currently being a wanderer is a bit of a pain in wurm, so people tend to throw up 1x1 shacks around the place, swiftly abandoning them once they are strong enough.  I'm thinking the following items/mechanics are for players who want to wander the world a bit without settling down quite yet.

Fire Ring
Takes 10 stone fragments to build, acts as a campfire when fueled.  Lit like an oven.  Gives the same penalties as a campfire when used for cooking/smealting.  Not movable.  Can be improved using masonry.

Fur Bed
Takes 5kg of furs and 0.3 thread is crafted with a needle.  Liftable, not repairable/imrpovable.  Quality is based on fur quality alone?  Must be placed on the ground to use.  When in use cannot be moved/destroyed like beds, otherwise can be taken as per normal.  If the person using does not log in for 3 days decays away within a further 24 hours.  Acts like a bed in all other respects.  Mass wise will fit inside a backpack?  No rental prices can be set.

Traveller's Pack (Backpack upgrades)
A backpack over 30ql can hold a fur bed without it couting towards the total mass in the pack.  (Weight still counts)

A backpack over 50ql can hold a hatchet or a pickaxe without it counting towards total mass in the pack.  (Weight still counts)

A backpack over 80ql can hold both a hatchet and a pickaxe (or 2 hatches or 2 pickaxes) without it counting towards total mass in the pack.  (Weight still counts)

 

 

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Why does a traveler need a bed anyway? (Sure, for immersion it would be nice, but it isn't necessary and the traveler bed shouldn't give any SB)


 


What you really need is a temporary way to secure a large cart + 2 horses. (Sure, 1 can be tamed, but ehh) All this would take is 1 item, kind of like a mooring rope for a boat, that can be attached to a large cart while 2 animals are hitched. This item would "lock" the vehicle in place.


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they should just fix it so u can't unchitch locked carts that u don't own.


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Fire Ring

Takes 10 stone fragments to build, acts as a campfire when fueled.  Lit like an oven.  Gives the same penalties as a campfire when used for cooking/smealting.  Not movable.  Can be improved using masonry.

 

Would love if this deterred mobs as well lol

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Shorter logoff timer near campfires would be awesome, along with the usual modifiers. Fire ring is nice, don't see that come up much.
 

Would certainly be nice if the backpack gave some weight/inventory bonuses. Atm it can actually slow you down while fighting, which is fine as a drawback.

 

Blanket/bed rolls should imho work as primitive beds, less sb and stam regen. Also once someone has the full 5hr, they are ejected (as per usual bed behavior), then anyone can pick up the roll. Furs + sheets + cotton squares?

 

Perhaps even a wooden cot as a slight upgrade.

And of course last, but certainly not least, there's the tent. In my mind, such would basically be akin to regular housing except the cloth walls can be assembled and dissembled. Cotton squares/sheets/sails + shafts = cotton wall frame, perhaps roof frames too... no idea what skill would cap the dimensions, and prob no multistory on top.

 

Except that cloth housing should be compatible with current housing. ie tents ontop or using cloth walls someplace in a writ.

 

Indeed there is much of the basic necessities a wanderer would use. Much of what I've posted has been garnered and shaped from prev threads.

Edited by Klaa

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