Posted August 12, 2013 (edited) OK it is potentially verified now that the revert to only being able to harvest one olive per tree regardless of its age is intentional http://forum.wurmonline.com/index.php?/topic/85990-tree-harvests-still-bugged/ This again makes it very hard to have enough oil produced so that large oil barrels can keep the lamps lit off deed within the advertised 24 tile radius. Yes the increase in yield was during the attempted forced use of olive oil to keep on deed lamps lit which caused quite an outrage, So a peace was reached by making large oil barrels AND a templar fill off deed lamps...Now the ability to accomplish this is also nerfed again..really? Thoughts? Suggestions? Edited August 13, 2013 by Emane Share this post Link to post Share on other sites
Posted August 12, 2013 Can't you just use tar to fill lamps? I don't think I've ever used olive oil to keep them lamps lit... I don't know if it's a bug or w/e, but I've literally never had to even think about lighting lamps cus they're always lit on any deed I've lived in (of my own at least) so I'm not sure lol.. I know for a fact that lamps pretty much stay on forever off-deed, but just never had to use olive oil for on-deed... /vague Share this post Link to post Share on other sites
Posted August 12, 2013 Can't you just use tar to fill lamps? I don't think I've ever used olive oil to keep them lamps lit... I don't know if it's a bug or w/e, but I've literally never had to even think about lighting lamps cus they're always lit on any deed I've lived in (of my own at least) so I'm not sure lol.. I know for a fact that lamps pretty much stay on forever off-deed, but just never had to use olive oil for on-deed... /vague He did mention off-deed lamps, and while you can use tar to fill lamps, a Templar will not use tar to refill them. There was nothing at all vague about his post. Share this post Link to post Share on other sites
Posted August 12, 2013 (edited) Can't you just use tar to fill lamps? I don't think I've ever used olive oil to keep them lamps lit... I don't know if it's a bug or w/e, but I've literally never had to even think about lighting lamps cus they're always lit on any deed I've lived in (of my own at least) so I'm not sure lol.. I know for a fact that lamps pretty much stay on forever off-deed, but just never had to use olive oil for on-deed... /vague http://www.wurmpedia.com/index.php/Huge_oil_barrel Currently huge oil barrels are not required to keep on deed lamps fueled as long as they have been manually filled since the change. They can be used with one or more Spirit Templar to automatically fuel all lamps within a 24 tile perimeter of the deed. Edited August 12, 2013 by Emane Share this post Link to post Share on other sites
Posted August 12, 2013 allow oil barrels to hold tar, 99% of the tar I've ever dug went unused 5 Share this post Link to post Share on other sites
Posted August 12, 2013 I meant my post was vague, lol.. and yeah I know I've seen the wiki, I've just never had to have olive oil on-deed for lamps to go on/off during day/night, stay light, etc... I don't know why! Share this post Link to post Share on other sites
Posted August 13, 2013 OK it is verified now that the revert to only being able to harvest one olive per tree regardless of its age is intentional http://forum.wurmonline.com/index.php?/topic/85990-tree-harvests-still-bugged/ Horden isn't a dev he's a GM and he says in his post If it's something else, then I appologise Share this post Link to post Share on other sites
Posted August 13, 2013 I guess this belongs to the suggestion sectionAlso big + to Tryfaen's suggestion. Share this post Link to post Share on other sites
Posted August 13, 2013 (edited) kind of lame ( this change if its meant to be..... ) if you ask me as olives were used for cooking as well as beverages. I think the reverse should happen and all fruit trees should have been made like olive trees were. Edited August 13, 2013 by Protunia 5 Share this post Link to post Share on other sites
Posted August 13, 2013 (edited) I meant my post was vague, lol.. and yeah I know I've seen the wiki, I've just never had to have olive oil on-deed for lamps to go on/off during day/night, stay light, etc... I don't know why! On deed lamps stay lit as long as deed is there. turn on and off ect. The oil barrel and olive oil keeps OFF deed lamps within a radius lit and not needing filled as well. @Deth666 Hordern says It's design that they no longer give more than one olive btw if that's what you're referring to Then says at the end: If it's something else, then I appologise I know English is not everyones first language..however, I would assume the last statement if referring to the "IF that is what you are referring to" comment he made in the beginning of his post... For instance. If you are referring to snow being white, then I must agree it reflects more light, IF it's something else (other than that snow is white that you are referring to) then I apologize... Edited August 13, 2013 by Emane 2 Share this post Link to post Share on other sites
Posted August 13, 2013 On deed lamps stay lit as long as deed is there. turn on and off ect. The oil barrel and olive oil keeps OFF deed lamps within a radius lit and not needing filled as well. Ahh ok, I hadn't realized that, thanks. Share this post Link to post Share on other sites
Posted August 14, 2013 To be honest i dont know why we cant harvest more anyways. Real life you get tons more at harvest than what is allowed in the game. More yeild would reduce the sizes of Fruit forests and the hated olive forests. I for one chop every olive tree down when i get the hankering to murder some trees. Olive forests are very pesky, i hope they design a new model for the tree that is realistic. Share this post Link to post Share on other sites
Posted August 14, 2013 Don't really care much personally, but from a believability front one 'olives' per tree is pretty ludicrous. My neighbours have a _tiny_ olive tree that clearly yields buckets of the darn things. A full grown one must be pretty amusing. IMO oil barrels are barely relevant to today's wurm. I use mine to support a handful of offdeed lamps, some of which it doesn't work for anyway, presumably because they're closer to someone else's deed than mine, despite being in my perimeter. To me that's a bigger (but still tiny) issue. Share this post Link to post Share on other sites
Posted August 14, 2013 I find it amusing that the lack of believability of an olive tree only giving one olive is thrown about several times, yet the fact this olive weighs .3kgs and gives .18 kgs of olive oil isnt? perhaps take it less as a single olive, and a harvest of olives from one tree, an olive doesn't give up 60% of its weight in olive oil, nor does it weigh 300 grams.This, coupled with what the wiki states: "Street lamps need 0.125kg of tar or olive oil as fuel to fill to max capacity" means that two olives can fill three street lamps. Take into effect olive trees can be reharvested after a server restart (which almost always happens during an olive season) and the limited second season means one tree can fill three street lamps. Frankly, I see one olive per tree as completely fair when you take the olive oil output per single olive into consideration. Share this post Link to post Share on other sites
Posted August 14, 2013 I think it was fine the way it was. I don't see that it was unbalancing anything or causing anyone any problems in the game. It did cut down on the number of olive trees that needed to be planted for people who like to keep off-deed lamps lit. I can't think of any reason why it was felt necessary to sneak in a ninja, stealth nerf like this. For myself, I have room to plant more olive trees. Some folks don't. Share this post Link to post Share on other sites
Posted August 14, 2013 (edited) Maybe instead of "Olive" it could be renamed to "Olives" so it made a bit more sense (like when combining). +1 into increasing the harvests for olives and other trees as well. Wine production should be faster imo. I'd also like to see a way to label flasks with papyrus strips so people could create wine brands (that are sellable on merchants), but that's another suggestion entirely. Edited August 14, 2013 by Sir Arowhun Share this post Link to post Share on other sites
Posted August 14, 2013 (edited) On deed lamps stay lit as long as deed is there. turn on and off ect. The oil barrel and olive oil keeps OFF deed lamps within a radius lit and not needing filled as well. @Deth666 Hordern says It's design that they no longer give more than one olive btw if that's what you're referring to Then says at the end: If it's something else, then I appologise I know English is not everyones first language..however, I would assume the last statement if referring to the "IF that is what you are referring to" comment he made in the beginning of his post... "if it's something else" he's stateing that he doesn't know for sure one way or the other he's guessing and IF he's wrong he appologises Edited August 14, 2013 by Deth666 Share this post Link to post Share on other sites
Posted August 14, 2013 To guarantee maximum quality only a single olive can now be taken from the holy olive tree. ( ) Share this post Link to post Share on other sites
Posted August 15, 2013 I find it amusing that the lack of believability of an olive tree only giving one olive is thrown about several times, yet the fact this olive weighs .3kgs and gives .18 kgs of olive oil isnt? perhaps take it less as a single olive, and a harvest of olives from one tree, an olive doesn't give up 60% of its weight in olive oil, nor does it weigh 300 grams. This, coupled with what the wiki states: "Street lamps need 0.125kg of tar or olive oil as fuel to fill to max capacity" means that two olives can fill three street lamps. Take into effect olive trees can be reharvested after a server restart (which almost always happens during an olive season) and the limited second season means one tree can fill three street lamps. Frankly, I see one olive per tree as completely fair when you take the olive oil output per single olive into consideration. Sorry I don't think I understand you... what is wrong with 300 grams of olives yielding 180 grams of oil? A completely realistic figure is about 20% I think, so a 50% yield isn't totally out of the realms IMO What's a bit odd is 300 grams of olive, or olives, from one tree. I would think that many KG would be more realistic, the numbers we were getting previously were quite sensible I thought, and I don't understand why they would need to be nerfed, or what it adds to the game to nerf them. Lastly, I don't agree with the fallacy that because one thing in the game is unrealistic, it's ok for everything else to be. Wurm is by far and away the most "real feeling" crafting game in a medieval setting I've ever played. Nothing I know of comes anywhere close to wurm's realism while crafting - and that's probably the number one reason I play it. It is worth discussing realism in wurm, even if it has dragons. When we talk about realisim, we really mean the believability of the setting, and our ability to suspend disbelief when we play. Share this post Link to post Share on other sites
Posted August 16, 2013 (edited) I liked the extra yield, gave me enough for the lamps and some for cooking as well Edited August 16, 2013 by skyefox Share this post Link to post Share on other sites