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Infinitai

Mailbox Recipient Empty Paste (Client Crash)

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I attempted to paste (Ctrl+V) into the recipient name box on the first mailbox screen without having copied (Ctrl+C) anything first. Essentially I tried to paste nothing into the text box and the client just crashed.  Reproduced easily on 3 consecutive occasions.

 

Error message states the error was <null>.

Unexpected crash while playing The error was:



It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Sat Aug 03 17:38:41 BST 2013
Running client version 3.23-5163

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.7.0_25 (Oracle Corporation)
Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character Infinitai
Loading config default
Loading props file C:\Users\USERNAME\Wurm\configs\default\gamesettings.txt
Loading props file C:\Users\USERNAME\Wurm\players\Infinitai\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\Wurm\players\Infinitai\password.txt
Saving props file C:\Users\USERNAME\Wurm\configs\default\gamesettings.txt
Loaded pack graphics.jar (r1448)
Options up-to-date!
Loading props file C:\Users\USERNAME\Wurm\players\Infinitai\playerdata.txt
Loading props file C:\Users\USERNAME\Wurm\players\Infinitai\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\Wurm\console.Infinitai.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
cloud_shadows = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
display_settings = false:true:0:1920:1080:32:-1:false:false
enable_debugs = false
enable_shift_drag = true
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 75
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 6
model_loader_thread_priority = 3
model_loading_threads = 2
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 3
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = true
render_sun_glare = true
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 10
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = true
sound_engine = 2
sound_footstepslevel = 1
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 2
submit_client_data = 2
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Users\USERNAME\Wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: aticfx64 (8.17.10.1191)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 5670
OpenGL version: 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL extensions:
GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trace
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

GLSL version: 4.20
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
Loaded vertex shader shader.white.vertex
Loaded pixel shader shader.white.fragment
Program 'program.white' validation: Validation successful.

Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Loaded vertex shader shader.skin_tex0.vertex
Loaded pixel shader shader.tex0+light.fragment
Program 'program.skin_tex0' validation: Validation warning! - Sampler value tex0 has not been set.
Validation successful.

Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0': 6 active
Updating uniforms for 'program.skin_tex0'
Array : bones : loc 0 : type 35666 : size 200
Single: tex0 : loc 327 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0': 2 active (129)
Loaded program program.skin_tex0
Loaded material material.mesh.skin
Loaded vertex shader shader.skin_solid.vertex
Loaded pixel shader shader.col.fragment
Program 'program.skin_solid' validation: Validation successful.

Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
Array : bones : loc 0 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Loaded pixel shader shader.tex0+light+rarity.fragment
Program 'program.skin_tex0_rare' validation: Validation warning! - Sampler value tex0 has not been set.
Validation successful.

Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare': 6 active
Updating uniforms for 'program.skin_tex0_rare'
Array : bones : loc 0 : type 35666 : size 200
Single: rarity : loc 327 : type 35666 : size 1
Single: time : loc 328 : type 35666 : size 1
Single: tex0 : loc 329 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0_rare': 4 active (131)
Loaded program program.skin_tex0_rare
Loaded material material.mesh.skin_rare
Loaded vertex shader shader.static_tex0.vertex
Program 'program.static_tex0' validation: Validation warning! - Sampler value tex0 has not been set.
Validation successful.

Updated attributes for 'program.static_tex0': 4 active
Updating uniforms for 'program.static_tex0'
Single: tex0 : loc 127 : type 35678 : size 1
Updated uniforms for 'program.static_tex0': 1 active (128)
Loaded program program.static_tex0
Loaded material material.mesh.static
Loaded vertex shader shader.static_solid.vertex
Program 'program.static_solid' validation: Validation successful.

Updated attributes for 'program.static_solid': 2 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Program 'program.static_tex0_rare' validation: Validation warning! - Sampler value tex0 has not been set.
Validation successful.

Updated attributes for 'program.static_tex0_rare': 4 active
Updating uniforms for 'program.static_tex0_rare'
Single: rarity : loc 127 : type 35666 : size 1
Single: time : loc 128 : type 35666 : size 1
Single: tex0 : loc 129 : type 35678 : size 1
Updated uniforms for 'program.static_tex0_rare': 3 active (130)
Loaded program program.static_tex0_rare
Loaded material material.mesh.static_rare
Loaded vertex shader shader.tex0.vertex
Loaded pixel shader shader.tex0.fragment
Program 'program.tex0' validation: Validation warning! - Sampler value tex0 has not been set.
Validation successful.

Updated attributes for 'program.tex0': 2 active
Updating uniforms for 'program.tex0'
Single: tex0 : loc 1 : type 35678 : size 1
Updated uniforms for 'program.tex0': 1 active (2)
Loaded program program.tex0
Loaded material material.mesh.tex0
Loaded vertex shader shader.static_tex0_vertexlight.vertex
Loaded pixel shader shader.tex0+col.fragment
Program 'program.vegetation' validation: Validation warning! - Sampler value tex0 has not been set.
Validation successful.

Updated attributes for 'program.vegetation': 4 active
Updating uniforms for 'program.vegetation'
Single: tex0 : loc 126 : type 35678 : size 1
Updated uniforms for 'program.vegetation': 1 active (127)
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\Wurm\players\Infinitai\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\Wurm\players\Infinitai\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Loaded vertex shader shader.water.vertex
Loaded pixel shader shader.water.fragment
Program 'program.water' validation: Validation warning! - Sampler value normalTex has not been set.
Validation successful.

Updated attributes for 'program.water': 1 active
Updating uniforms for 'program.water'
Single: eyeCoord : loc 0 : type 35665 : size 1
Single: windDirAndForce : loc 3 : type 35665 : size 1
Single: normalTex : loc 4 : type 35678 : size 1
Single: reflectionTex : loc 5 : type 35678 : size 1
Updated uniforms for 'program.water': 4 active (6)
Loaded program program.water
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\Wurm\players\Infinitai\logs\_Event.2013-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\Wurm\players\Infinitai\logs\Alliance.2013-08.txt
Login successful
Executing C:\Users\USERNAME\Wurm\configs\default\autorun.txt
Starting update of login splash image...
Writing to C:\Users\USERNAME\Wurm\players\Infinitai\logs\Village.2013-08.txt
Writing to C:\Users\USERNAME\Wurm\players\Infinitai\logs\_Friends.2013-08.txt
Finished loading new login splash image!
Initializing font texture for SansSerif (11, bold). Texture Size: 128
java.awt.datatransfer.UnsupportedFlavorException: Unicode String
at sun.awt.datatransfer.ClipboardTransferable.getTransferData(Unknown Source)
at class.mf.a(SourceFile:323)
at class.gw.a(SourceFile:466)
at class.ej.a(SourceFile:1129)
at com.wurmonline.client.l.a(SourceFile:286)
at com.wurmonline.client.h.e(SourceFile:328)
at com.wurmonline.client.h.run(SourceFile:1464)
at java.lang.Thread.run(Unknown Source)
Execution aborted at connection 1, iteration 2889
Run time 2m, local time Sat Aug 03 17:41:02 BST 2013
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
at class.gw.a(SourceFile:466)
at class.ej.a(SourceFile:1129)
at com.wurmonline.client.l.a(SourceFile:286)
at com.wurmonline.client.h.e(SourceFile:328)
at com.wurmonline.client.h.run(SourceFile:1464)
at java.lang.Thread.run(Unknown Source)

 

I understand that the client crashing might indicate that the client is bugged, and because the text box that causes the crash is displayed through my client, but I put this in server bugs because as far as I understand the mailbox system has very little to do with my client.

Edited by Infinitai

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Thanks for reporting, should be fixed in the next client patch.

  • Like 1

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