Posted July 29, 2013 I am not tech savvy, so please bear with me! Also, I am sorry if I posted this in the wrong sub-forum, I think this is the right one but I could be wrong! My system is Intel Core i7-3520M cpu @ 2.90GHz8.0 GB RAM 64-bit operating systemwindows 8 intel integrated hd graphics 4000I really don't know what else is needed, I just copied what I found from the system properties I've been having some trouble keeping the game running. I've been playing for just a few minutes, I haven't even finished the tutorial, but the game shut itself down (seemingly randomly) two or three times. There wasn't any black screen, no freezing, no lag, just one minute the screen was there and in the blink of an eye it was gone. I even checked the taskbar at the bottom of my screen to make sure it wasn't just minimized, it was that oddly instantaneous. The last time it shut itself down, I changed my display options to make the window that same size as my screen, and I upped the graphics quality on a couple of things (terrain, shadows, trees etc.) and now it crashes before entering the game... soon after the progress bar says "welcome back ovenfierye" there's a log that pops up and tells me that wurm has crashed. It told me to post the whole log here in hopes that someone can help so here goes... Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log:Time is Sun Jul 28 16:47:41 PDT 2013Running client version 3.24 === System information ===Executing from C:\Users\USERNAME\Desktop\Operating system: Windows 8 (arch: x86, version: 6.2)Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM]Available CPUs: 4 >>> Main thread exiting.Loading character OvenFieryeLoading config defaultLoading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoading props file C:\Users\USERNAME\wurm\players\OvenFierye\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtSaving props file C:\Users\USERNAME\wurm\players\OvenFierye\password.txtSaving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1428)Loaded pack graphics.jar (r1428)Options up-to-date!Loading props file C:\Users\USERNAME\wurm\players\OvenFierye\playerdata.txtLoading props file C:\Users\USERNAME\wurm\players\OvenFierye\stats.txt Preparing to enable console logging.Now logging to C:\Users\USERNAME\wurm\console.OvenFierye.log === Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = truecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecustim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 2display_settings = false:false:0:1024:768:32:-1:false:falseenable_debugs = falseenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = falselog_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = truepbuffer_enabled = trueplayer_texture_size = 2reflection_texture_size = 2reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 4shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 2sound_al_gain = 15sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 3togglePushToTalk = truetreelist_outline = truetrees = 3update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2 Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting C:\Users\USERNAME\wurm\configs\default\keybindings.txtTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key ENTER to RETURNWord filter loaded: 23Starting job manager with 3 worker threads>>> Launch queue entry exiting.Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels. === OpenGL information ===LWJGL version: 2.9.0Adapter info: igdumd64 (null)OpenGL vendor: IntelOpenGL renderer: Intel® HD Graphics 4000OpenGL version: 4.0.0 - Build 9.17.10.2817OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GLSL version: 4.00 - Build 9.17.10.2817GLSL max vertex uniforms: 1024 (1024)GLSL max fragment uniforms: 1024 (1024)GLSL max varyings: 64 (64)Intel hardware, enabling experimental GLSL problem workaroundsShader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertexShader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragmentProgram 'program.white' link: No errors. Bind attribute: gl_VertexUpdated attributes for 'program.white': 1 activeUpdating uniforms for 'program.white'Updated uniforms for 'program.white': 0 active (1)Loaded program program.whiteLoaded material material.mesh.defaultMissing required resource Shader 'shader.skin_tex0.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.vertexShader 'shader.tex0+light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.fragmentProgram 'program.skin_tex0' link: No errors. Bind attribute: gl_MultiTexCoord0Bind attribute: gl_VertexBind attribute: gl_NormalBind attribute: gl_ColorBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0': 6 activeUpdating uniforms for 'program.skin_tex0' Single: bones : loc 1181 : type 35666 : size 200 Single: tex0 : loc 1381 : type 35678 : size 1Updated uniforms for 'program.skin_tex0': 2 active (136)Loaded program program.skin_tex0Loaded material material.mesh.skinShader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertexShader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragmentProgram 'program.skin_solid' link: No errors. Bind attribute: gl_VertexBind attribute: gl_ColorBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_solid': 4 activeUpdating uniforms for 'program.skin_solid' Single: bones : loc 1181 : type 35666 : size 200Updated uniforms for 'program.skin_solid': 1 active (2)Loaded program program.skin_solidLoaded material material.mesh.skin_solidShader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.fragmentProgram 'program.skin_tex0_rare' link: No errors. Bind attribute: gl_MultiTexCoord0Bind attribute: gl_VertexBind attribute: gl_NormalBind attribute: gl_ColorBind attribute: vIndexBind attribute: vWeightUpdated attributes for 'program.skin_tex0_rare': 6 activeUpdating uniforms for 'program.skin_tex0_rare' Single: bones : loc 1181 : type 35666 : size 200 Single: tex0 : loc 1381 : type 35678 : size 1 Single: time : loc 1382 : type 35666 : size 1 Single: rarity : loc 1383 : type 35666 : size 1Updated uniforms for 'program.skin_tex0_rare': 4 active (138)Loaded program program.skin_tex0_rareLoaded material material.mesh.skin_rareShader 'shader.static_tex0.vertex' log: No errors. Loaded vertex shader shader.static_tex0.vertexProgram 'program.static_tex0' link: No errors. Bind attribute: gl_MultiTexCoord0Bind attribute: gl_NormalBind attribute: gl_VertexBind attribute: gl_ColorUpdated attributes for 'program.static_tex0': 4 activeUpdating uniforms for 'program.static_tex0' Single: tex0 : loc 1181 : type 35678 : size 1Updated uniforms for 'program.static_tex0': 1 active (135)Loaded program program.static_tex0Loaded material material.mesh.staticShader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertexProgram 'program.static_solid' link: No errors. Bind attribute: gl_ColorBind attribute: gl_VertexUpdated attributes for 'program.static_solid': 2 activeUpdating uniforms for 'program.static_solid'Updated uniforms for 'program.static_solid': 0 active (1)Loaded program program.static_solidLoaded material material.mesh.static_solidProgram 'program.static_tex0_rare' link: No errors. Bind attribute: gl_MultiTexCoord0Bind attribute: gl_NormalBind attribute: gl_VertexBind attribute: gl_ColorUpdated attributes for 'program.static_tex0_rare': 4 activeUpdating uniforms for 'program.static_tex0_rare' Single: tex0 : loc 1181 : type 35678 : size 1 Single: time : loc 1182 : type 35666 : size 1 Single: rarity : loc 1183 : type 35666 : size 1Updated uniforms for 'program.static_tex0_rare': 3 active (137)Loaded program program.static_tex0_rareLoaded material material.mesh.static_rareShader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertexShader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragmentProgram 'program.tex0' link: No errors. Bind attribute: gl_MultiTexCoord0Bind attribute: gl_VertexUpdated attributes for 'program.tex0': 2 activeUpdating uniforms for 'program.tex0' Single: tex0 : loc 1181 : type 35678 : size 1Updated uniforms for 'program.tex0': 1 active (2)Loaded program program.tex0Loaded material material.mesh.tex0Shader 'shader.static_tex0_vertexlight.vertex' log: No errors. Loaded vertex shader shader.static_tex0_vertexlight.vertexShader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragmentProgram 'program.vegetation' link: No errors. Bind attribute: gl_MultiTexCoord0Bind attribute: gl_NormalBind attribute: gl_VertexBind attribute: gl_ColorUpdated attributes for 'program.vegetation': 4 activeUpdating uniforms for 'program.vegetation' Single: tex0 : loc 1181 : type 35678 : size 1Updated uniforms for 'program.vegetation': 1 active (130)Loaded program program.vegetationLoaded material material.mesh.vegetationLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128No positions file for 1024x751No position data stored for fightwindowNo position data stored for skillsNo position data stored for spelleffectsNo position data stored for missionsNo position data stored for achievementWindowNo position data stored for chatNo position data stored for eventNo position data stored for inventoryNo position data stored for equipmentNo position data stored for wikisearchNo position data stored for statsNo position data stored for healthbarNo position data stored for missionprogressNo position data stored for targetNo position data stored for selectedNo position data stored for toolbeltNo position data stored for compassNo position data stored for timersNo position data stored for helpbuttonNo position data stored for friendsNo position data stored for skillTrackerNo position data stored for quickbarNo position data stored for CharacterNo position data stored for personalGoalsWindowNo position data stored for menuwindowNo position data stored for tradeGui initializedStartup Phase - Preparing terrainShader 'shader.water.vertex' log: No errors. Loaded vertex shader shader.water.vertexShader 'shader.water.fragment' log: WARNING: 0:25: 'assigning' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.water.fragmentProgram 'program.water' link: No errors. Bind attribute: gl_VertexUpdated attributes for 'program.water': 1 activeUpdating uniforms for 'program.water' Single: eyeCoord : loc 1181 : type 35665 : size 1 Single: windDirAndForce : loc 1182 : type 35665 : size 1 Single: normalTex : loc 1183 : type 35678 : size 1 Single: reflectionTex : loc 1184 : type 35678 : size 1Updated uniforms for 'program.water': 4 active (6)Loaded program program.waterStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\USERNAME\wurm\players\OvenFierye\logs\_Event.2013-07.txtWriting to C:\Users\USERNAME\wurm\players\OvenFierye\logs\CA_HELP.2013-07.txtLogin successfulExecuting C:\Users\USERNAME\wurm\configs\default\autorun.txtStarting update of login splash image...Finished loading new login splash image!Execution aborted at connection 1, iteration 0Run time 0s, local time Sun Jul 28 16:49:18 PDT 2013Destroying game window====== CLIENT CRASH ======Unexpected crash while playingjava.lang.NullPointerExceptionat class.iV.a(SourceFile:425)at class.iW.a(SourceFile:743)at class.bG.a(SourceFile:1229)at com.wurmonline.client.h.e(SourceFile:328)at com.wurmonline.client.h.run(SourceFile:1464)at java.lang.Thread.run(Unknown Source) THANK YOU! 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Posted July 29, 2013 Try this and see if it helps you...http://forum.wurmonline.com/index.php?/topic/82478-recent-crashes-out-of-memory/ Share this post Link to post Share on other sites
Posted July 29, 2013 I apologize, I just rechecked my java version and while I had thought it was 64-bit it is actually 32. I searched online for the proper download and reinstalled java. If it keeps crashing I'll add and update... Share this post Link to post Share on other sites
Posted July 29, 2013 It did crash again but I realized that they new version of java didn't replace the old one. I uninstalled the old version and ran the client again and it works... but people's limbs are VERY deformed looking. Like... really weird and stretching all over around them. Share this post Link to post Share on other sites
Posted July 29, 2013 I know there are some things with intel graphics if that is the only thing you're using but not sure what they are you might do a search and see what you can find. Share this post Link to post Share on other sites
Posted July 29, 2013 When running intel hd you most likley need to disable glsl. Share this post Link to post Share on other sites