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OvenFierye

My Game Keeps Crashing :(

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I am not tech savvy, so please bear with me! Also, I am sorry if I posted this in the wrong sub-forum, I think this is the right one but I could be wrong! :)


 


My system is Intel Core i7-3520M cpu @ 2.90GHz


8.0 GB RAM 64-bit operating system


windows 8 intel integrated hd graphics 4000


I really don't know what else is needed, I just copied what I found from the system properties


 


I've been having some trouble keeping the game running. I've been playing for just a few minutes, I haven't even finished the tutorial, but the game shut itself down (seemingly randomly) two or three times. There wasn't any black screen, no freezing, no lag, just one minute the screen was there and in the blink of an eye it was gone. I even checked the taskbar at the bottom of my screen to make sure it wasn't just minimized, it was that oddly instantaneous. The last time it shut itself down, I changed my display options to make the window that same size as my screen, and I upped the graphics quality on a couple of things (terrain, shadows, trees etc.) and now it crashes before entering the game... soon after the progress bar says "welcome back ovenfierye" there's a log that pops up and tells me that wurm has crashed. It told me to post the whole log here in hopes that someone can help so here goes...


 


Unexpected crash while playing The error was: <null>

 

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

 

Contents of console.log:

Time is Sun Jul 28 16:47:41 PDT 2013

Running client version 3.24

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 8 (arch: x86, version: 6.2)

Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM]

Available CPUs: 4

 

>>> Main thread exiting.

Loading character OvenFierye

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\USERNAME\wurm\players\OvenFierye\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Saving props file C:\Users\USERNAME\wurm\players\OvenFierye\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1428)

Loaded pack graphics.jar (r1428)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\OvenFierye\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\OvenFierye\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.OvenFierye.log

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = false

cloud_shadows = true

collada_animations = 3

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

display_settings = false:false:0:1024:768:32:-1:false:false

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 2

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = true

player_texture_size = 2

reflection_texture_size = 2

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 4

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 2

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 4

submit_client_data = 1

terrain_bump = true

terrain_res = 2

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 3

togglePushToTalk = true

treelist_outline = true

trees = 3

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

 

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Word filter loaded: 23

Starting job manager with 3 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1024:768:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: igdumd64 (null)

OpenGL vendor: Intel

OpenGL renderer: Intel® HD Graphics 4000

OpenGL version: 4.0.0 - Build 9.17.10.2817

OpenGL extensions:

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_blend_color

    GL_EXT_abgr

    GL_EXT_texture3D

    GL_EXT_clip_volume_hint

    GL_EXT_compiled_vertex_array

    GL_SGIS_texture_edge_clamp

    GL_SGIS_generate_mipmap

    GL_EXT_draw_range_elements

    GL_SGIS_texture_lod

    GL_EXT_rescale_normal

    GL_EXT_packed_pixels

    GL_EXT_texture_edge_clamp

    GL_EXT_separate_specular_color

    GL_ARB_multitexture

    GL_EXT_texture_env_combine

    GL_EXT_bgra

    GL_EXT_blend_func_separate

    GL_EXT_secondary_color

    GL_EXT_fog_coord

    GL_EXT_texture_env_add

    GL_ARB_texture_cube_map

    GL_ARB_transpose_matrix

    GL_ARB_texture_env_add

    GL_IBM_texture_mirrored_repeat

    GL_EXT_multi_draw_arrays

    GL_SUN_multi_draw_arrays

    GL_NV_blend_square

    GL_ARB_texture_compression

    GL_3DFX_texture_compression_FXT1

    GL_EXT_texture_filter_anisotropic

    GL_ARB_texture_border_clamp

    GL_ARB_point_parameters

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_env_crossbar

    GL_EXT_texture_compression_s3tc

    GL_ARB_shadow

    GL_ARB_window_pos

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_ARB_vertex_program

    GL_EXT_texture_rectangle

    GL_ARB_fragment_program

    GL_EXT_stencil_two_side

    GL_ATI_separate_stencil

    GL_ARB_vertex_buffer_object

    GL_EXT_texture_lod_bias

    GL_ARB_occlusion_query

    GL_ARB_fragment_shader

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_shader

    GL_NV_texgen_reflection

    GL_ARB_point_sprite

    GL_ARB_fragment_program_shadow

    GL_EXT_blend_equation_separate

    GL_ARB_depth_texture

    GL_ARB_texture_rectangle

    GL_ARB_draw_buffers

    GL_ARB_color_buffer_float

    GL_ARB_half_float_pixel

    GL_ARB_texture_float

    GL_ARB_pixel_buffer_object

    GL_EXT_framebuffer_object

    GL_ARB_draw_instanced

    GL_ARB_half_float_vertex

    GL_ARB_occlusion_query2

    GL_EXT_draw_buffers2

    GL_WIN_swap_hint

    GL_EXT_texture_sRGB

    GL_ARB_multisample

    GL_EXT_packed_float

    GL_EXT_texture_shared_exponent

    GL_ARB_texture_rg

    GL_ARB_texture_compression_rgtc

    GL_NV_conditional_render

    GL_EXT_texture_swizzle

    GL_ARB_texture_gather

    GL_ARB_sync

    GL_ARB_framebuffer_sRGB

    GL_EXT_packed_depth_stencil

    GL_ARB_depth_buffer_float

    GL_EXT_transform_feedback

    GL_ARB_transform_feedback2

    GL_ARB_draw_indirect

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_ARB_framebuffer_object

    GL_EXT_texture_array

    GL_EXT_texture_integer

    GL_ARB_map_buffer_range

    GL_EXT_texture_snorm

    GL_ARB_blend_func_extended

    GL_INTEL_performance_queries

    GL_ARB_copy_buffer

    GL_ARB_sampler_objects

    GL_NV_primitive_restart

    GL_ARB_seamless_cube_map

    GL_ARB_uniform_buffer_object

    GL_ARB_depth_clamp

    GL_ARB_vertex_array_bgra

    GL_ARB_shader_bit_encoding

    GL_ARB_draw_buffers_blend

    GL_ARB_geometry_shader4

    GL_ARB_texture_query_lod

    GL_ARB_explicit_attrib_location

    GL_ARB_draw_elements_base_vertex

    GL_ARB_instanced_arrays

    GL_ARB_fragment_coord_conventions

    GL_EXT_gpu_program_parameters

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_compatibility

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_multisample

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_timer_query

    GL_INTEL_map_texture

    GL_ARB_tessellation_shader

    GL_ARB_vertex_array_object

    GL_ARB_provoking_vertex

    GL_ARB_sample_shading

    GL_ARB_texture_cube_map_array

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_shader_subroutine

    GL_ARB_transform_feedback3

 

GLSL version: 4.00 - Build 9.17.10.2817

GLSL max vertex uniforms: 1024 (1024)

GLSL max fragment uniforms: 1024 (1024)

GLSL max varyings: 64 (64)

Intel hardware, enabling experimental GLSL problem workarounds

Shader 'shader.white.vertex' log: No errors.

 

Loaded vertex shader shader.white.vertex

Shader 'shader.white.fragment' log: No errors.

 

Loaded pixel shader shader.white.fragment

Program 'program.white' link: No errors.

 

Bind attribute: gl_Vertex

Updated attributes for 'program.white': 1 active

Updating uniforms for 'program.white'

Updated uniforms for 'program.white': 0 active (1)

Loaded program program.white

Loaded material material.mesh.default

Missing required resource 

Shader 'shader.skin_tex0.vertex' log: No errors.

 

Loaded vertex shader shader.skin_tex0.vertex

Shader 'shader.tex0+light.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+light.fragment

Program 'program.skin_tex0' link: No errors.

 

Bind attribute: gl_MultiTexCoord0

Bind attribute: gl_Vertex

Bind attribute: gl_Normal

Bind attribute: gl_Color

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0': 6 active

Updating uniforms for 'program.skin_tex0'

  Single: bones : loc 1181 : type 35666 : size 200

  Single: tex0 : loc 1381 : type 35678 : size 1

Updated uniforms for 'program.skin_tex0': 2 active (136)

Loaded program program.skin_tex0

Loaded material material.mesh.skin

Shader 'shader.skin_solid.vertex' log: No errors.

 

Loaded vertex shader shader.skin_solid.vertex

Shader 'shader.col.fragment' log: No errors.

 

Loaded pixel shader shader.col.fragment

Program 'program.skin_solid' link: No errors.

 

Bind attribute: gl_Vertex

Bind attribute: gl_Color

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_solid': 4 active

Updating uniforms for 'program.skin_solid'

  Single: bones : loc 1181 : type 35666 : size 200

Updated uniforms for 'program.skin_solid': 1 active (2)

Loaded program program.skin_solid

Loaded material material.mesh.skin_solid

Shader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 

WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.tex0+light+rarity.fragment

Program 'program.skin_tex0_rare' link: No errors.

 

Bind attribute: gl_MultiTexCoord0

Bind attribute: gl_Vertex

Bind attribute: gl_Normal

Bind attribute: gl_Color

Bind attribute: vIndex

Bind attribute: vWeight

Updated attributes for 'program.skin_tex0_rare': 6 active

Updating uniforms for 'program.skin_tex0_rare'

  Single: bones : loc 1181 : type 35666 : size 200

  Single: tex0 : loc 1381 : type 35678 : size 1

  Single: time : loc 1382 : type 35666 : size 1

  Single: rarity : loc 1383 : type 35666 : size 1

Updated uniforms for 'program.skin_tex0_rare': 4 active (138)

Loaded program program.skin_tex0_rare

Loaded material material.mesh.skin_rare

Shader 'shader.static_tex0.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0.vertex

Program 'program.static_tex0' link: No errors.

 

Bind attribute: gl_MultiTexCoord0

Bind attribute: gl_Normal

Bind attribute: gl_Vertex

Bind attribute: gl_Color

Updated attributes for 'program.static_tex0': 4 active

Updating uniforms for 'program.static_tex0'

  Single: tex0 : loc 1181 : type 35678 : size 1

Updated uniforms for 'program.static_tex0': 1 active (135)

Loaded program program.static_tex0

Loaded material material.mesh.static

Shader 'shader.static_solid.vertex' log: No errors.

 

Loaded vertex shader shader.static_solid.vertex

Program 'program.static_solid' link: No errors.

 

Bind attribute: gl_Color

Bind attribute: gl_Vertex

Updated attributes for 'program.static_solid': 2 active

Updating uniforms for 'program.static_solid'

Updated uniforms for 'program.static_solid': 0 active (1)

Loaded program program.static_solid

Loaded material material.mesh.static_solid

Program 'program.static_tex0_rare' link: No errors.

 

Bind attribute: gl_MultiTexCoord0

Bind attribute: gl_Normal

Bind attribute: gl_Vertex

Bind attribute: gl_Color

Updated attributes for 'program.static_tex0_rare': 4 active

Updating uniforms for 'program.static_tex0_rare'

  Single: tex0 : loc 1181 : type 35678 : size 1

  Single: time : loc 1182 : type 35666 : size 1

  Single: rarity : loc 1183 : type 35666 : size 1

Updated uniforms for 'program.static_tex0_rare': 3 active (137)

Loaded program program.static_tex0_rare

Loaded material material.mesh.static_rare

Shader 'shader.tex0.vertex' log: No errors.

 

Loaded vertex shader shader.tex0.vertex

Shader 'shader.tex0.fragment' log: No errors.

 

Loaded pixel shader shader.tex0.fragment

Program 'program.tex0' link: No errors.

 

Bind attribute: gl_MultiTexCoord0

Bind attribute: gl_Vertex

Updated attributes for 'program.tex0': 2 active

Updating uniforms for 'program.tex0'

  Single: tex0 : loc 1181 : type 35678 : size 1

Updated uniforms for 'program.tex0': 1 active (2)

Loaded program program.tex0

Loaded material material.mesh.tex0

Shader 'shader.static_tex0_vertexlight.vertex' log: No errors.

 

Loaded vertex shader shader.static_tex0_vertexlight.vertex

Shader 'shader.tex0+col.fragment' log: No errors.

 

Loaded pixel shader shader.tex0+col.fragment

Program 'program.vegetation' link: No errors.

 

Bind attribute: gl_MultiTexCoord0

Bind attribute: gl_Normal

Bind attribute: gl_Vertex

Bind attribute: gl_Color

Updated attributes for 'program.vegetation': 4 active

Updating uniforms for 'program.vegetation'

  Single: tex0 : loc 1181 : type 35678 : size 1

Updated uniforms for 'program.vegetation': 1 active (130)

Loaded program program.vegetation

Loaded material material.mesh.vegetation

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

No positions file for 1024x751

No position data stored for fightwindow

No position data stored for skills

No position data stored for spelleffects

No position data stored for missions

No position data stored for achievementWindow

No position data stored for chat

No position data stored for event

No position data stored for inventory

No position data stored for equipment

No position data stored for wikisearch

No position data stored for stats

No position data stored for healthbar

No position data stored for missionprogress

No position data stored for target

No position data stored for selected

No position data stored for toolbelt

No position data stored for compass

No position data stored for timers

No position data stored for helpbutton

No position data stored for friends

No position data stored for skillTracker

No position data stored for quickbar

No position data stored for Character

No position data stored for personalGoalsWindow

No position data stored for menuwindow

No position data stored for trade

Gui initialized

Startup Phase - Preparing terrain

Shader 'shader.water.vertex' log: No errors.

 

Loaded vertex shader shader.water.vertex

Shader 'shader.water.fragment' log: WARNING: 0:25: 'assigning' : implict conversion between types allowed from GLSL 1.20 

 

No errors.

 

Loaded pixel shader shader.water.fragment

Program 'program.water' link: No errors.

 

Bind attribute: gl_Vertex

Updated attributes for 'program.water': 1 active

Updating uniforms for 'program.water'

  Single: eyeCoord : loc 1181 : type 35665 : size 1

  Single: windDirAndForce : loc 1182 : type 35665 : size 1

  Single: normalTex : loc 1183 : type 35678 : size 1

  Single: reflectionTex : loc 1184 : type 35678 : size 1

Updated uniforms for 'program.water': 4 active (6)

Loaded program program.water

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\OvenFierye\logs\_Event.2013-07.txt

Writing to C:\Users\USERNAME\wurm\players\OvenFierye\logs\CA_HELP.2013-07.txt

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Starting update of login splash image...

Finished loading new login splash image!

Execution aborted at connection 1, iteration 0

Run time 0s, local time Sun Jul 28 16:49:18 PDT 2013

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.lang.NullPointerException

at class.iV.a(SourceFile:425)

at class.iW.a(SourceFile:743)

at class.bG.a(SourceFile:1229)

at com.wurmonline.client.h.e(SourceFile:328)

at com.wurmonline.client.h.run(SourceFile:1464)

at java.lang.Thread.run(Unknown Source)

 

THANK YOU!


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I apologize, I just rechecked my java version and while I had thought it was 64-bit it is actually 32. I searched online for the proper download and reinstalled java. If it keeps crashing I'll add and update...


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It did crash again but I realized that they new version of java didn't replace the old one. I uninstalled the old version and ran the client again and it works... but people's limbs are VERY deformed looking. Like... really weird and stretching all over around them.


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I know there are some things with intel graphics if that is the only thing you're using but not sure what they are you might do a search and see what you can find. 


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