Posted July 18, 2013 Just being able to attach and rig traps to more things than merely tiles. Don't even need new trap types; although, something like a spring + needle could be placed on doors, chests, anything with a handle. 5 Share this post Link to post Share on other sites
Posted July 18, 2013 The rediculous decay rate on traps would need to be reduced too to make them viable imo 4 Share this post Link to post Share on other sites
Posted July 18, 2013 I'm still waiting for the mines inside houses (basements)... The decay of traps should really be nerfed, now it's just not worth the trouble to make those. Share this post Link to post Share on other sites
Posted July 18, 2013 I don't have (much of) a problem with trap decay. The real issue is that the decay counts towards the traps effectiveness. Walk over a trap as its close to decaying, it doesn't even tickle. The effectiveness of the trap should be purely initial QL based and the damage considered to be a timer only. More trap types is always a good thing though. 1 Share this post Link to post Share on other sites
Posted July 18, 2013 as a PVE player, i would love to see traps affect creatures. However +1 to the OP - a nice original idea Share this post Link to post Share on other sites
Posted July 19, 2013 Aye being able to use traps in hunting too. That's something else Id love to have. Share this post Link to post Share on other sites
Posted July 19, 2013 Just being able to attach and rig traps to more things than merely tiles.Don't even need new trap types; although, something like a spring + needle could be placed on doors, chests, anything with a handle.spring + needle + poison perchance? Share this post Link to post Share on other sites
Posted July 20, 2013 spring + needle + poison perchance? Baby steps Share this post Link to post Share on other sites
Posted September 11, 2013 yeah, I want to be able to surround my outer walls with layers of traps, so next time the JK decide to come visit my home, I can leave them little presents. I could easily see myself spending a few months laying a few thousand traps, to maximize the defense of my place. Frankly, I think it's a bit silly that there's no amount of defensive building I can do, at any skill level, with any amount of time at my disposal, that allows me to take a week away from Wurm and still have my home standing when I get back. One day is all it takes to destroy, no matter how many months I spend building defenses. This, imo, is broken. Share this post Link to post Share on other sites
Posted September 12, 2013 Look at my art of the hunter thread also in this forum you may like my ideas Share this post Link to post Share on other sites