Posted July 14, 2013 (edited) Maybe have something like a mini unique? Some thing that is strong but respawns like every 240-720 hours after being killed.Takes 12-18 players with 70+fs characters geared up to kill it. Bashes things like a troll and templares/tower guards wont attack them. 1-3 spawn randomly across each server. A daemon maybe? Since theres a statue of them why not add one?And it has a % chance dropping a horn that gives fleeter movement(unstoppable) and 0.5 random skill gain when sacrificed.Horn - is a butchered item and a max of 2 can be gained from one corpse.Butchering skill and butcher knife QL effects chance. 35skill or higher to unlock the chance to gain a horn.Daemon meat - 1.0kg to 5.0kg per corpse, when eaten raw restores nutrition to 99% from eating x amount(depending on hunger) Daemon skull helm - is a butchered item, visible helmet as strong as a chain helm but weight of a cotton cap - 45skill needed to unlock chance to gain per corpse Thoughts? Changes? +/- 1 Changes:Takes 6-10 50+fs characters with 50+ ql chain armorBashes if trapped/stuck Runs 13km/hHigh health with mid rate recovering Edited July 14, 2013 by Ronnie Share this post Link to post Share on other sites
Posted July 14, 2013 -1 need less updates more fixes, also, already have plenty of valrei creatures, please stop Share this post Link to post Share on other sites
Posted July 14, 2013 -1 need less updates more fixes, also, already have plenty of valrei creatures, please stop Sure wish they were on freedom then, gets rather boring. And wouldnt wast my time on epic since took me 12days to get bored of having so many skills 80+ 1 Share this post Link to post Share on other sites
Posted July 14, 2013 Errrr... isn't that what we have with Valrei spawns? Sure sure... Epic; though, I believe they will be on Chaos, if not already. Share this post Link to post Share on other sites
Posted July 14, 2013 I think this would be great for the higher fs players and a well deserved reward, but on freedom only if they are static and placed in an area not populated with deeds. I and neighbors are already wasting too much building time dealing with trolls, even with all of us having a deed guard and a tower to boot. I see the situation only getting worse the older wurm gets. 70+fs with great gear need one thing, and the new players and permanent low to mid levels need a very different thing. Share this post Link to post Share on other sites
Posted July 14, 2013 We already got them, called valrei creatures. 1 Share this post Link to post Share on other sites
Posted July 14, 2013 (edited) +1 on this idea but I would add a random range of higher mobs that spawn randomly. Stop saying no all you people on epic and chaos this clearly a pve server we are talking about. we don't want pvp so we stay on pve. We need tough mobs to. Troll problem go destroy the dens if you having such a bad problem in your area. I'm lucky to see a troll now days. It got good for a few days then it went back to normal in my area. I'm over joyed when I can find a simple veteran mob in my area. I still say that a deed owner needs a option to allow aggressive mobs the ability to spawn on there deed cause I'm one deed owner who would opt in to it. I have guard towers I made in my area for if I get in trouble and for my lower friends in my area if they get in trouble they can run to. Me my self I don't use them nor do I use spirit Templars. The only killing getting done in my area is by me unless someone is sneaking around my great wall of china some how. I'd die for a pack mob seeing I get the lone spider or the lone wolf and lion almost all the time can I get these guys in a pack? Edited July 14, 2013 by Arkonick Share this post Link to post Share on other sites
Posted July 14, 2013 -1No for Wow like raiding ;d 1 Share this post Link to post Share on other sites
Posted July 14, 2013 still say that a deed owner needs a option to allow aggressive mobs the ability to spawn on there deed cause I'm one deed owner who would opt in to it. I actually had a wolf in my deed yesterday. No way for one to wander in by accident. I don't believe for a second someone in my alliance bothered to tame a wolf, lead it in, then go and tame something else. First time I've known it to happen though. Share this post Link to post Share on other sites
Posted July 14, 2013 Sounds like that would work well on Freedom, as the valrei creatures perform the same function already on epic and/or chaos. Takes 12-18 players with 70+fs characters geared up to kill it. Bashes things like a troll and templares/tower guards wont attack them. 1-3 spawn randomly across each server. I don't think something like that ought to be so strong as to require so many players to kill, as that's extremely hard to organise and with the bashing, would terrorise random players into quitting. That's not good. IMO make it do low damage, but have high armour/health so it's feasable that a strike team of 3-4 FS 70+ players with decent gear can kill it, or a mob of FS30+ characters could eventually kill it if careful. That way, a band of neighbours could kill off the threat without needing to call in the pros. Share this post Link to post Share on other sites
Posted July 14, 2013 I actually had a wolf in my deed yesterday. No way for one to wander in by accident. I don't believe for a second someone in my alliance bothered to tame a wolf, lead it in, then go and tame something else. First time I've known it to happen though.yes once in a blue moon I do see a stroller mob roam in but it isn't fast enough to make me feel like im in a survival game. I have tons of food plenty of wood and resources yet what I don't have is plenty of mobs. deeds over here are massive which causes for little room for this so called mob spawns. Allowing the deed owner a mechanic that allows them to have there deed ignore the not spawn n deed rule would be great. Only the deed owner or aka mayor of the deed could allow for it to happen. Share this post Link to post Share on other sites
Posted July 14, 2013 I actually had a wolf in my deed yesterday. No way for one to wander in by accident. I don't believe for a second someone in my alliance bothered to tame a wolf, lead it in, then go and tame something else. First time I've known it to happen though. To my understanding, if you have a templare critters wont wonder onto your deed, but if you dont have one they do. Share this post Link to post Share on other sites
Posted July 14, 2013 (edited) I will agree with this:We already got them, called valrei creatures. They drop valrei items that can be sacrificed for deed bonuses (I think that they add towards enchanting). But I also have to say that:If Nogumps started spawning again as aggros on Freedom I think that there would be too many people asking Rolf to banish them to the PVP servers again*. There is already some nagging about them on some servers of the Epic cluster after all.http://forum.wurmonline.com/index.php?/topic/83953-reduce-nogumps-make-them-able-to-dominate/?hl=nogumphttp://forum.wurmonline.com/index.php?/topic/83627-make-son-of-nogumps-slowerweaker/?mode=show As for drakespirits and eaglespirits... I don't know if there would be a lot of people who would like strong, fast mobs that can go through walls... PS. I think that there are sol demons on epic too but I haven't seen one yet.PS2. We already have a few avatars that spawn for missions too but I don't know if they are as tough as they used to be. *they used to spawn on Freedom but they were removed after several complaints (and they were much much stronger back then and I think that they even ignored fences) Edited July 14, 2013 by Anothernoob Share this post Link to post Share on other sites
Posted July 14, 2013 -1 too much griefing potential. I'd like this if: 1) Remove fence bashing 2) make them slow so its easy to avoid them, 3) will not enter deed, if it somehow ends up on deed its teleported off, 4) GM's won't honor enclosures rules used to pen them. Oh and btw. We once had no-gumps and drake spirits spawning on freedom. You know what the outcome of that was right? Yea, it made a lot of people angry. So think twice before you reply to me saying Wurm needs to threaten its residence more often. Share this post Link to post Share on other sites
Posted July 14, 2013 (edited) -1 too much griefing potential. I'd like this if: 1) Remove fence bashing 2) make them slow so its easy to avoid them, 3) will not enter deed, if it somehow ends up on deed its teleported off, 4) GM's won't honor enclosures rules used to pen them. Oh and btw. We once had no-gumps and drake spirits spawning on freedom. You know what the outcome of that was right? Yea, it made a lot of people angry. So think twice before you reply to me saying Wurm needs to threaten its residence more often. If I wanted to "threaten" it's users I'd ask for it to rain fire balls and asteroids on a stormy night >:3 With horse size bats eating our live stock. Edited July 14, 2013 by Ronnie Share this post Link to post Share on other sites
Posted July 14, 2013 I actually had a wolf in my deed yesterday. No way for one to wander in by accident. I don't believe for a second someone in my alliance bothered to tame a wolf, lead it in, then go and tame something else. First time I've known it to happen though. Crap. I was wondering where I left my griefing wolf. Now I have to go get another one. Share this post Link to post Share on other sites